omegablast2002@yahoo.com
a26f872ff3
add restriction for checking what alternative cost was paid. combined with if/ifnot ability becomes a very powerful tool.
...
paid(blah)
auto=if paid(alternative) then damage:3 target(creature)
auto=if paid(alternative) then life:10 target(player)
auto=ifnot paid(alternative) then damage:3 controller
auto=ifnot paid(alternative) then life:4 opponent
it can be used any place a restriction can be used.
rearranged the constants for the payment type keywords to match the order we int the alternatePayment array on a card, added keywords for the remaining payment types,
"notpaid",
"paidmana",
the 2 above pretain to paying the real manacost of a card
it checks the mana={1} cost line and is not joined to the other types.
"kicker",
"alternative",
"buyback",
"flashback",
"retrace",
"facedown",
"suspended"
note: all test pass in this revision.
2013-01-15 02:11:05 +00:00
..
2011-10-26 22:14:12 +00:00
2011-11-29 21:50:16 +00:00
2011-12-25 01:01:20 +00:00
2012-01-05 12:05:17 +00:00
2012-08-19 21:53:57 +00:00
2011-11-06 17:31:44 +00:00
2011-12-11 13:48:24 +00:00
2012-08-19 21:53:57 +00:00
2012-02-01 04:17:30 +00:00
2011-01-21 18:01:14 +00:00
2012-12-27 21:07:20 +00:00
2011-12-08 20:50:36 +00:00
2011-09-01 20:03:26 +00:00
2011-10-01 13:30:30 +00:00
2011-01-21 18:01:14 +00:00
2012-02-13 15:28:55 +00:00
2011-12-25 01:01:20 +00:00
2011-12-18 09:40:35 +00:00
2011-10-01 13:30:30 +00:00
2012-06-01 23:36:18 +00:00
2012-01-31 14:07:40 +00:00
2011-10-02 09:05:39 +00:00
2011-10-02 14:11:30 +00:00
2011-01-21 18:01:14 +00:00
2011-01-21 18:01:14 +00:00
2011-01-28 06:00:51 +00:00
2011-11-23 19:11:48 +00:00
2012-02-20 07:32:14 +00:00
2012-01-29 17:01:48 +00:00
2011-05-06 06:40:00 +00:00
2011-02-10 17:19:11 +00:00
2011-11-23 19:11:48 +00:00
2011-01-21 18:01:14 +00:00
2013-01-05 03:05:53 +00:00
2012-02-05 11:16:43 +00:00
2012-03-20 23:10:05 +00:00
2011-12-15 11:11:08 +00:00
2012-01-27 23:47:02 +00:00
2012-01-27 23:47:02 +00:00
2012-03-21 14:41:38 +00:00
2012-08-19 21:53:57 +00:00
2011-12-11 13:48:24 +00:00
2011-01-21 18:01:14 +00:00
2012-02-01 00:38:02 +00:00
2011-01-21 18:01:14 +00:00
2011-01-21 18:01:14 +00:00
2011-10-01 13:30:30 +00:00
2011-10-01 13:30:30 +00:00
2011-10-01 13:30:30 +00:00
2011-12-31 08:21:00 +00:00
2011-10-01 13:30:30 +00:00
2011-10-01 13:30:30 +00:00
2011-10-01 13:30:30 +00:00
Resuming on my threading support work with the card caching mechanism. This change unfortunately touches quite a few files, but I needed to get it out of the way before things got out of hand: one significant hurdle is the assumed lifetime of a JQuad pointer. In a single threaded model, the life time of the pointer is clear: you fetch it into the cache, the cache makes room, you use the pointer immediately. In a multithreaded context however, it's unsafe, as the drawing thread can request a few JQuads, and the cache operating on a separate thread can potentially bounce a JQuad out of the cache before the draw routine is done using it, which ends up in an access violation when you attempt to draw using an invalidated quad pointer. To prevent this, the bulk of this change swaps out the use of naked JQuad* pointers in the code with a JQuadPtr, which is basically a typedef to a boost shared_ptr<JQuad>.
2011-02-01 10:37:21 +00:00
2011-10-01 13:30:30 +00:00
2011-10-01 13:30:30 +00:00
2011-07-04 19:09:19 +00:00
2011-11-13 22:36:34 +00:00
2012-01-30 18:02:26 +00:00
2012-08-19 21:53:57 +00:00
2011-04-28 07:49:51 +00:00
2011-08-14 14:42:37 +00:00
2012-02-13 15:28:55 +00:00
2012-03-26 13:51:44 +00:00
2011-08-07 04:01:56 +00:00
2013-01-15 02:11:05 +00:00
2013-01-02 16:15:52 +00:00
2013-01-07 06:46:56 +00:00
2011-11-23 19:11:48 +00:00
2013-01-05 05:01:31 +00:00
2011-01-21 18:01:14 +00:00
2012-08-26 08:10:15 +00:00
2011-10-01 14:24:07 +00:00
2011-03-13 21:19:02 +00:00
2011-04-23 08:43:34 +00:00
2011-04-20 07:50:00 +00:00
2011-01-21 18:01:14 +00:00
2012-03-13 16:48:48 +00:00
2012-03-20 23:10:05 +00:00
2011-01-21 18:01:14 +00:00
2011-06-02 05:33:45 +00:00
2011-10-01 13:30:30 +00:00
2011-08-14 18:09:02 +00:00
2011-12-31 08:21:00 +00:00
2012-01-30 09:23:56 +00:00
2011-01-21 18:01:14 +00:00
2012-03-20 12:21:03 +00:00
2011-11-29 21:50:16 +00:00
2012-03-21 14:44:23 +00:00
2012-03-20 23:07:21 +00:00
2012-01-25 18:35:24 +00:00
2011-12-15 11:11:08 +00:00
2012-01-26 13:53:03 +00:00
2011-09-17 21:27:36 +00:00
2011-01-21 18:01:14 +00:00
2012-03-13 16:32:26 +00:00
2011-11-19 14:07:57 +00:00
2012-07-16 14:59:46 +00:00
2012-03-13 15:35:43 +00:00
2011-10-01 13:30:30 +00:00
2011-11-29 21:50:16 +00:00
2011-01-28 06:00:51 +00:00
2012-01-31 19:17:51 +00:00
2011-11-29 21:50:16 +00:00
2011-01-21 18:01:14 +00:00
2010-02-27 18:49:03 +00:00
2011-11-06 19:58:23 +00:00
2011-12-29 13:15:44 +00:00
2012-05-07 05:09:12 +00:00
2011-04-20 06:27:44 +00:00
Resuming on my threading support work with the card caching mechanism. This change unfortunately touches quite a few files, but I needed to get it out of the way before things got out of hand: one significant hurdle is the assumed lifetime of a JQuad pointer. In a single threaded model, the life time of the pointer is clear: you fetch it into the cache, the cache makes room, you use the pointer immediately. In a multithreaded context however, it's unsafe, as the drawing thread can request a few JQuads, and the cache operating on a separate thread can potentially bounce a JQuad out of the cache before the draw routine is done using it, which ends up in an access violation when you attempt to draw using an invalidated quad pointer. To prevent this, the bulk of this change swaps out the use of naked JQuad* pointers in the code with a JQuadPtr, which is basically a typedef to a boost shared_ptr<JQuad>.
2011-02-01 10:37:21 +00:00
2012-03-18 15:57:35 +00:00
2011-01-30 11:14:36 +00:00
2011-01-21 18:01:14 +00:00
2011-10-09 05:51:45 +00:00
Resuming on my threading support work with the card caching mechanism. This change unfortunately touches quite a few files, but I needed to get it out of the way before things got out of hand: one significant hurdle is the assumed lifetime of a JQuad pointer. In a single threaded model, the life time of the pointer is clear: you fetch it into the cache, the cache makes room, you use the pointer immediately. In a multithreaded context however, it's unsafe, as the drawing thread can request a few JQuads, and the cache operating on a separate thread can potentially bounce a JQuad out of the cache before the draw routine is done using it, which ends up in an access violation when you attempt to draw using an invalidated quad pointer. To prevent this, the bulk of this change swaps out the use of naked JQuad* pointers in the code with a JQuadPtr, which is basically a typedef to a boost shared_ptr<JQuad>.
2011-02-01 10:37:21 +00:00
2012-02-11 18:20:08 +00:00
2011-10-02 09:05:39 +00:00