first part of a series of commits, this one adds "and((" support to the various card removel abilities, tweaks targetedplayer targetchooser, and adds the following number word variables...
counter{}
so you can get a count of a certain counter on a card
the next consist of parts using the same targetchooser method as type:
power:
toughness:
convertedcost:
followed by ---
highest:
lowest:
followed by targetchooser
blah:mybattlefield
so if i want highest converted cost of creatures i control..
convertedcost:highest:creature:mybattlefield
also added an internal ability to reuse and display flying text with a string passed to it.
This commit is contained in:
@@ -26,6 +26,17 @@ using std::map;
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//
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// Misc classes
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//
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class MTGEventText: public MTGAbility
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{
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public:
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int textAlpha;
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string text;
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void Update(float dt);
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void Render();
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MTGEventText(GameObserver* observer, int _id,MTGCardInstance * card, string text);
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virtual MTGEventText * clone() const;
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};
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class WParsedInt
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{
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public:
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@@ -41,6 +52,8 @@ public:
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private:
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void init(string s, Spell * spell, MTGCardInstance * card)
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{
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if(!s.size())
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return;
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if(!card)
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return;
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MTGCardInstance * target = card->target;
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@@ -91,6 +104,10 @@ private:
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if(intValue < 0)
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intValue = 0;
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}
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else if (s == "castx")
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{
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intValue = card->castX;
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}
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else if (s == "gear")
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{
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intValue = target->equipment;
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@@ -135,6 +152,97 @@ private:
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}
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SAFE_DELETE(tc);
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}
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else if (s.find("counter{") != string::npos)
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{
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intValue = 0;
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vector<string>counterName = parseBetween(s,"counter{","}");
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if(counterName.size())
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{
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AbilityFactory abf(target->getObserver());
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Counter * counter = abf.parseCounter(counterName[1], NULL);
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if(counter && target->counters && target->counters->hasCounter(counter->name.c_str(),counter->power,counter->toughness))
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{
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Counter * targetCounter = target->counters->hasCounter(counter->name.c_str(), counter->power, counter->toughness);
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intValue = targetCounter->nb;
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}
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SAFE_DELETE(counter);
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}
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}
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else if (s.find("convertedcost:") != string::npos || s.find("power:") != string::npos || s.find("toughness:") != string::npos)
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{
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bool powerCheck = false;
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bool toughnessCheck = false;
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bool costCheck = false;
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intValue = 0;
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vector<string>convertedType = parseBetween(s,"convertedcost:",":");
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if(convertedType.size())
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costCheck = true;
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else
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{
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convertedType = parseBetween(s,"power:",":");
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if(convertedType.size())
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powerCheck = true;
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else
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{
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convertedType = parseBetween(s,"toughness:",":");
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if(convertedType.size())
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toughnessCheck = true;
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}
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}
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if(!convertedType.size())
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return;
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bool high = false;
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int highest = 0;
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int lowest = 5000;
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if(convertedType[1].find("highest") != string::npos)
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high = true;
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string theType = convertedType[2];
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size_t zoned = theType.find(":");
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if(zoned == string::npos)
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{
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theType.append("|mybattlefield");
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}
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else
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{
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replace(theType.begin(), theType.end(), ':', '|');
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}
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TargetChooserFactory tf(card->getObserver());
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TargetChooser * tc = tf.createTargetChooser(theType.c_str(),NULL);
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int check = 0;
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for (int i = 0; i < 2; i++)
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{
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Player * p = card->getObserver()->players[i];
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MTGGameZone * zones[] = { p->game->battlefield, p->game->graveyard, p->game->hand, p->game->library };
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for (int k = 0; k < 4; k++)
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{
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MTGGameZone * zone = zones[k];
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if(tc->targetsZone(zone,target))
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{
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for(unsigned int w = 0;w < zone->cards.size();++w)
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{
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MTGCardInstance * cCard = zone->cards[w];
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if(tc->canTarget(cCard))
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{
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if(costCheck)
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check = cCard->getManaCost()->getConvertedCost();
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if(powerCheck)
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check = cCard->power;
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if(toughnessCheck)
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check = cCard->toughness;
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check > highest?highest = check:highest = highest;
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check <= lowest?lowest = check:lowest = lowest;
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}
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}
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}
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}
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}
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if(lowest == 5000)
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lowest = 0;
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SAFE_DELETE(tc);
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intValue = high?highest:lowest;
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}
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else if (s == "sunburst")
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{
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intValue = 0;
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@@ -147,6 +255,14 @@ private:
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{
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intValue = target->controller()->life;
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}
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else if (s == "highestlifetotal")
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{
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intValue = target->controller()->life <= target->controller()->opponent()->life? target->controller()->opponent()->life:target->controller()->life;
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}
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else if (s == "lowestlifetotal")
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{
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intValue = target->controller()->life <= target->controller()->opponent()->life? target->controller()->life:target->controller()->opponent()->life;
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}
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else if (s == "thatmuch")
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{
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//the value that much is a variable to be used with triggered abilities.
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@@ -884,7 +1000,7 @@ public:
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};
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//if/ifnot Cond then EFFECT
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class IfThenAbility: public ActivatedAbility
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class IfThenAbility: public InstantAbility
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{
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public:
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MTGAbility * delayedAbility;
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@@ -1067,37 +1183,45 @@ public:
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class AABuryCard: public ActivatedAbility
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{
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public:
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MTGAbility * andAbility;
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AABuryCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target);
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int resolve();
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const char * getMenuText();
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AABuryCard * clone() const;
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~AABuryCard();
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};
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class AADestroyCard: public ActivatedAbility
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{
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public:
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MTGAbility * andAbility;
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AADestroyCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target);
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int resolve();
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const char * getMenuText();
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AADestroyCard * clone() const;
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~AADestroyCard();
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};
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class AASacrificeCard: public ActivatedAbility
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{
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public:
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MTGAbility * andAbility;
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AASacrificeCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target);
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int resolve();
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const char * getMenuText();
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AASacrificeCard * clone() const;
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~AASacrificeCard();
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};
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class AADiscardCard: public ActivatedAbility
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{
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public:
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MTGAbility * andAbility;
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AADiscardCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target);
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int resolve();
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const char * getMenuText();
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AADiscardCard * clone() const;
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~AADiscardCard();
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};
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/* Generic Target Ability */
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@@ -1110,8 +1234,9 @@ public:
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int counters;
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MTGGameZone * activeZone;
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string newName;
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string tcString;
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GenericTargetAbility(GameObserver* observer, string newName, string castRestriction, int _id, MTGCardInstance * _source, TargetChooser * _tc, MTGAbility * a, ManaCost * _cost = NULL, string limit = "",MTGAbility * sideEffects = NULL,string usesBeforeSideEffects = "", int restrictions = 0, MTGGameZone * dest = NULL);
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GenericTargetAbility(GameObserver* observer, string newName, string castRestriction, int _id, MTGCardInstance * _source, TargetChooser * _tc, MTGAbility * a, ManaCost * _cost = NULL, string limit = "",MTGAbility * sideEffects = NULL,string usesBeforeSideEffects = "", int restrictions = 0, MTGGameZone * dest = NULL,string tcString ="");
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const char * getMenuText();
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~GenericTargetAbility();
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GenericTargetAbility * clone() const;
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@@ -1775,6 +1900,49 @@ public:
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}
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};
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//this generic ability assumes that what is added will take care of its own removel.
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class GenericAbilityMod: public InstantAbility, public NestedAbility
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{
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public:
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GenericAbilityMod(GameObserver* observer, int _id, MTGCardInstance * _source, Damageable * _target, MTGAbility * ability) :
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InstantAbility(observer, _id, _source,_target), NestedAbility(ability)
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{
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ability->target = _target;
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}
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int addToGame()
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{
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InstantAbility::addToGame();
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return 1;
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}
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int resolve()
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{
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MTGAbility * toAdd = ability->clone();
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toAdd->forceDestroy = -1;
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toAdd->target = target;
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toAdd->addToGame();
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return 1;
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}
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const char * getMenuText()
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{
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return ability->getMenuText();
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}
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GenericAbilityMod * clone() const
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{
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GenericAbilityMod * a = NEW GenericAbilityMod(*this);
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a->ability = ability->clone();
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return a;
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}
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~GenericAbilityMod()
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{
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SAFE_DELETE(ability);
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}
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};
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//Circle of Protections
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class ACircleOfProtection: public TargetAbility
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{
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@@ -2987,6 +3155,7 @@ class AADamager: public ActivatedAbilityTP
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{
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public:
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string d;
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bool redirected;
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AADamager(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, string d, ManaCost * _cost = NULL,
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int who = TargetChooser::UNSET);
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@@ -5035,7 +5204,7 @@ public:
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target = copy;
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source->target = copy;
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copy->summoningSickness = 0;
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}
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}
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return 1;
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}
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@@ -54,6 +54,7 @@ public:
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MTGGameZone * currentZone;
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Pos* view;
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int X;
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int castX;
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int alternateCostPaid[ManaCost::MANA_PAID_WITH_RETRACE + 1];
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int paymenttype;
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int castMethod; /* Tells if the card reached its current zone by being cast or not (brought into the zone by an effect). non 0 == cast, 0 == not cast */
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@@ -118,6 +119,7 @@ public:
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Counters * counters;
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const string getDisplayName() const;
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MTGCardInstance * target;
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Player * playerTarget;
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vector<Targetable *> backupTargets;
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@@ -32,6 +32,14 @@ public:
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Spell * getNextSpellTarget(Spell * previous = 0);
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Damage * getNextDamageTarget(Damage * previous = 0);
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Targetable * getNextTarget(Targetable * previous = 0);
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vector<Targetable*> getTargetsFrom()
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{
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return targets;
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}
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void setTargetsTo(vector<Targetable*>targetTo)
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{
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targets = targetTo;
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}
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void initTargets()
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{
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targets.clear();
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@@ -38,10 +38,10 @@ int ActionLayer::removeFromGame(ActionElement * e)
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AbilityFactory af(observer);
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MTGAbility * a = dynamic_cast<MTGAbility*>(e);
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if (a != NULL)
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{
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AManaProducer * manaObject = dynamic_cast<AManaProducer*>(af.getCoreAbility(a));
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MTGAbility * toCheck = af.getCoreAbility(a);
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AManaProducer * manaObject = dynamic_cast<AManaProducer*>(toCheck);
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if(manaObject)
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{
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for (size_t i = 0; i < manaObjects.size(); i++)
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@@ -53,7 +53,6 @@ int ActionLayer::removeFromGame(ActionElement * e)
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}
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mObjects.erase(mObjects.begin() + i);
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return 1;
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}
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bool ActionLayer::moveToGarbage(ActionElement * e)
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@@ -71,7 +70,7 @@ void ActionLayer::cleanGarbage()
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{
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for (size_t i = 0; i < garbage.size(); ++i)
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{
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delete (garbage[i]);
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SAFE_DELETE(garbage[i]);
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}
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garbage.clear();
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}
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@@ -3,6 +3,45 @@
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#include "Translate.h"
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#include <boost/algorithm/string.hpp>
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//display a text animation, this is not a real ability.
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MTGEventText::MTGEventText(GameObserver* observer, int _id, MTGCardInstance * card, string textToShow) :
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MTGAbility(observer, _id,card)
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{
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textAlpha = 255;
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text = textToShow;
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}
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void MTGEventText::Update(float dt)
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{
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if (textAlpha)
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{
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textAlpha -= static_cast<int> (200 * dt);
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if (textAlpha < 0)
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{
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textAlpha = 0;
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this->forceDestroy = 1;
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}
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}
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MTGAbility::Update(dt);
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}
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void MTGEventText::Render()
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{
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if (!textAlpha)
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return;
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WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT);
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mFont->SetScale(2 - (float) textAlpha / 130);
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mFont->SetColor(ARGB(255,255,255,255));
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mFont->DrawString(text.c_str(), SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, JGETEXT_CENTER);
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}
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MTGEventText * MTGEventText::clone() const
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{
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return NEW MTGEventText(*this);
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}
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////////////////////////
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//Activated Abilities
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//Generic Activated Abilities
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@@ -17,9 +56,9 @@ GenericActivatedAbility::GenericActivatedAbility(GameObserver* observer, string
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int GenericActivatedAbility::resolve()
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{
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//Note: I've seen a similar block in some other MTGAbility, can this be refactored .
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source->X = 0;
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if (abilityCost)
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{
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source->X = 0;
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ManaCost * diff = abilityCost->Diff(getCost());
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source->X = diff->hasX();
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SAFE_DELETE(diff);
|
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@@ -704,6 +743,7 @@ AABuryCard::AABuryCard(GameObserver* observer, int _id, MTGCardInstance * _sourc
|
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ActivatedAbility(observer, _id, _source)
|
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{
|
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target = _target;
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andAbility = NULL;
|
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}
|
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|
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int AABuryCard::resolve()
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@@ -711,7 +751,24 @@ int AABuryCard::resolve()
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if (_target)
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{
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return _target->bury();
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_target->bury();
|
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while(_target->next)
|
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_target = _target->next;
|
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if(andAbility)
|
||||
{
|
||||
MTGAbility * andAbilityClone = andAbility->clone();
|
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andAbilityClone->target = _target;
|
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if(andAbility->oneShot)
|
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{
|
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andAbilityClone->resolve();
|
||||
SAFE_DELETE(andAbilityClone);
|
||||
}
|
||||
else
|
||||
{
|
||||
andAbilityClone->addToGame();
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@@ -723,7 +780,15 @@ const char * AABuryCard::getMenuText()
|
||||
|
||||
AABuryCard * AABuryCard::clone() const
|
||||
{
|
||||
return NEW AABuryCard(*this);
|
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AABuryCard * a = NEW AABuryCard(*this);
|
||||
if(andAbility)
|
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a->andAbility = andAbility->clone();
|
||||
return a;
|
||||
}
|
||||
|
||||
AABuryCard::~AABuryCard()
|
||||
{
|
||||
SAFE_DELETE(andAbility);
|
||||
}
|
||||
|
||||
// Destroy
|
||||
@@ -732,6 +797,7 @@ AADestroyCard::AADestroyCard(GameObserver* observer, int _id, MTGCardInstance *
|
||||
ActivatedAbility(observer, _id, _source)
|
||||
{
|
||||
target = _target;
|
||||
andAbility = NULL;
|
||||
}
|
||||
|
||||
int AADestroyCard::resolve()
|
||||
@@ -739,7 +805,24 @@ int AADestroyCard::resolve()
|
||||
MTGCardInstance * _target = (MTGCardInstance *) target;
|
||||
if (_target)
|
||||
{
|
||||
return _target->destroy();
|
||||
_target->destroy();
|
||||
while(_target->next)
|
||||
_target = _target->next;
|
||||
if(andAbility)
|
||||
{
|
||||
MTGAbility * andAbilityClone = andAbility->clone();
|
||||
andAbilityClone->target = _target;
|
||||
if(andAbility->oneShot)
|
||||
{
|
||||
andAbilityClone->resolve();
|
||||
SAFE_DELETE(andAbilityClone);
|
||||
}
|
||||
else
|
||||
{
|
||||
andAbilityClone->addToGame();
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@@ -751,14 +834,22 @@ const char * AADestroyCard::getMenuText()
|
||||
|
||||
AADestroyCard * AADestroyCard::clone() const
|
||||
{
|
||||
return NEW AADestroyCard(*this);
|
||||
}
|
||||
AADestroyCard * a = NEW AADestroyCard(*this);
|
||||
if(andAbility)
|
||||
a->andAbility = andAbility->clone();
|
||||
return a;
|
||||
|
||||
}
|
||||
AADestroyCard::~AADestroyCard()
|
||||
{
|
||||
SAFE_DELETE(andAbility);
|
||||
}
|
||||
// Sacrifice
|
||||
AASacrificeCard::AASacrificeCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target) :
|
||||
ActivatedAbility(observer, _id, _source)
|
||||
{
|
||||
target = _target;
|
||||
andAbility = NULL;
|
||||
}
|
||||
|
||||
int AASacrificeCard::resolve()
|
||||
@@ -770,6 +861,22 @@ int AASacrificeCard::resolve()
|
||||
WEvent * e = NEW WEventCardSacrifice(_target);
|
||||
game->receiveEvent(e);
|
||||
p->game->putInGraveyard(_target);
|
||||
while(_target->next)
|
||||
_target = _target->next;
|
||||
if(andAbility)
|
||||
{
|
||||
MTGAbility * andAbilityClone = andAbility->clone();
|
||||
andAbilityClone->target = _target;
|
||||
if(andAbility->oneShot)
|
||||
{
|
||||
andAbilityClone->resolve();
|
||||
SAFE_DELETE(andAbilityClone);
|
||||
}
|
||||
else
|
||||
{
|
||||
andAbilityClone->addToGame();
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
@@ -782,15 +889,22 @@ const char * AASacrificeCard::getMenuText()
|
||||
|
||||
AASacrificeCard * AASacrificeCard::clone() const
|
||||
{
|
||||
return NEW AASacrificeCard(*this);
|
||||
AASacrificeCard * a = NEW AASacrificeCard(*this);
|
||||
if(andAbility)
|
||||
a->andAbility = andAbility->clone();
|
||||
return a;
|
||||
}
|
||||
AASacrificeCard::~AASacrificeCard()
|
||||
{
|
||||
SAFE_DELETE(andAbility);
|
||||
}
|
||||
|
||||
// Discard
|
||||
|
||||
AADiscardCard::AADiscardCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target) :
|
||||
ActivatedAbility(observer, _id, _source)
|
||||
{
|
||||
target = _target;
|
||||
andAbility = NULL;
|
||||
}
|
||||
|
||||
int AADiscardCard::resolve()
|
||||
@@ -802,6 +916,22 @@ int AADiscardCard::resolve()
|
||||
WEvent * e = NEW WEventCardDiscard(_target);
|
||||
game->receiveEvent(e);
|
||||
p->game->putInGraveyard(_target);
|
||||
while(_target->next)
|
||||
_target = _target->next;
|
||||
if(andAbility)
|
||||
{
|
||||
MTGAbility * andAbilityClone = andAbility->clone();
|
||||
andAbilityClone->target = _target;
|
||||
if(andAbility->oneShot)
|
||||
{
|
||||
andAbilityClone->resolve();
|
||||
SAFE_DELETE(andAbilityClone);
|
||||
}
|
||||
else
|
||||
{
|
||||
andAbilityClone->addToGame();
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
@@ -814,9 +944,15 @@ const char * AADiscardCard::getMenuText()
|
||||
|
||||
AADiscardCard * AADiscardCard::clone() const
|
||||
{
|
||||
return NEW AADiscardCard(*this);
|
||||
AADiscardCard * a = NEW AADiscardCard(*this);
|
||||
if(andAbility)
|
||||
a->andAbility = andAbility->clone();
|
||||
return a;
|
||||
}
|
||||
AADiscardCard::~AADiscardCard()
|
||||
{
|
||||
SAFE_DELETE(andAbility);
|
||||
}
|
||||
|
||||
AADrawer::AADrawer(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost, string nbcardsStr,
|
||||
int who) :
|
||||
ActivatedAbilityTP(observer, _id, card, _target, _cost, who), nbcardsStr(nbcardsStr)
|
||||
@@ -995,7 +1131,11 @@ int AAMorph::resolve()
|
||||
else
|
||||
{
|
||||
a->addToGame();
|
||||
_target->cardsAbilities.push_back(a);
|
||||
MayAbility * dontAdd = dynamic_cast<MayAbility*>(a);
|
||||
if(!dontAdd)
|
||||
{
|
||||
_target->cardsAbilities.push_back(a);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1087,7 +1227,11 @@ int AAFlip::resolve()
|
||||
else
|
||||
{
|
||||
a->addToGame();
|
||||
_target->cardsAbilities.push_back(a);
|
||||
MayAbility * dontAdd = dynamic_cast<MayAbility*>(a);
|
||||
if(!dontAdd)
|
||||
{
|
||||
_target->cardsAbilities.push_back(a);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1724,6 +1868,8 @@ int AACloner::resolve()
|
||||
spell->resolve();
|
||||
spell->source->isToken = 1;
|
||||
spell->source->fresh = 1;
|
||||
spell->source->model = spell->source;
|
||||
spell->source->model->data = spell->source;
|
||||
if(_target->isToken)
|
||||
{
|
||||
spell->source->power = _target->origpower;
|
||||
@@ -1930,6 +2076,8 @@ int AAMover::resolve()
|
||||
}
|
||||
}
|
||||
p->game->putInZone(_target, fromZone, destZone);
|
||||
while(_target->next)
|
||||
_target = _target->next;
|
||||
if(andAbility)
|
||||
{
|
||||
MTGAbility * andAbilityClone = andAbility->clone();
|
||||
@@ -2401,7 +2549,7 @@ ANewAffinity * ANewAffinity::clone() const
|
||||
|
||||
//IfThenEffect
|
||||
IfThenAbility::IfThenAbility(GameObserver* observer, int _id, MTGAbility * delayedAbility, MTGCardInstance * _source, Targetable * _target, int type,string Cond) :
|
||||
ActivatedAbility(observer, _id, _source),delayedAbility(delayedAbility), type(type),Cond(Cond)
|
||||
InstantAbility(observer, _id, _source),delayedAbility(delayedAbility), type(type),Cond(Cond)
|
||||
{
|
||||
target = _target;
|
||||
}
|
||||
@@ -2508,9 +2656,9 @@ int MayAbility::testDestroy()
|
||||
if (game->mLayers->actionLayer()->getIndexOf(mClone) != -1)
|
||||
return 0;
|
||||
if(game->currentPlayer == source->controller() && game->isInterrupting == source->controller() && dynamic_cast<AManaProducer*>(AbilityFactory::getCoreAbility(ability)))
|
||||
//if its my turn, and im interrupting myself(why?) then set interrupting to previous interrupter if the ability was a manaability
|
||||
//special case since they don't use the stack.
|
||||
game->mLayers->stackLayer()->setIsInterrupting(previousInterrupter, false);
|
||||
//if its my turn, and im interrupting myself(why?) then set interrupting to previous interrupter if the ability was a manaability
|
||||
//special case since they don't use the stack.
|
||||
game->mLayers->stackLayer()->setIsInterrupting(previousInterrupter, false);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -2611,6 +2759,7 @@ int MenuAbility::testDestroy()
|
||||
return 0;
|
||||
if (game->mLayers->actionLayer()->getIndexOf(mClone) != -1)
|
||||
return 0;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -2629,14 +2778,17 @@ int MenuAbility::reactToChoiceClick(Targetable * object,int choice,int control)
|
||||
if(choice == i)
|
||||
mClone = abilities[choice]->clone();
|
||||
else
|
||||
abilities[i]->clone();//all get cloned for clean up purposes.
|
||||
SAFE_DELETE(abilities[i]);
|
||||
//else
|
||||
// abilities[i]->clone();//all get cloned for clean up purposes. EDIT:removed, cause memleaks.
|
||||
}
|
||||
if(!mClone)
|
||||
return 0;
|
||||
mClone->target = abilities[choice]->target;
|
||||
mClone->oneShot = true;
|
||||
mClone->forceDestroy = 1;
|
||||
mClone->resolve();
|
||||
mClone->canBeInterrupted = false;
|
||||
mClone->resolve();
|
||||
SAFE_DELETE(mClone);
|
||||
if (source->controller() == game->isInterrupting)
|
||||
game->mLayers->stackLayer()->cancelInterruptOffer(ActionStack::DONT_INTERRUPT, false);
|
||||
@@ -2765,11 +2917,10 @@ MultiAbility::~MultiAbility()
|
||||
|
||||
abilities.clear();
|
||||
}
|
||||
|
||||
//Generic Target Ability
|
||||
GenericTargetAbility::GenericTargetAbility(GameObserver* observer, string newName, string castRestriction, int _id, MTGCardInstance * _source, TargetChooser * _tc, MTGAbility * a,
|
||||
ManaCost * _cost, string limit,MTGAbility * sideEffects,string usesBeforeSideEffects, int restrictions, MTGGameZone * dest) :
|
||||
TargetAbility(observer, _id, _source, _tc, _cost, restrictions, castRestriction), limit(limit), activeZone(dest),newName(newName)
|
||||
ManaCost * _cost, string limit,MTGAbility * sideEffects,string usesBeforeSideEffects, int restrictions, MTGGameZone * dest,string _tcString) :
|
||||
TargetAbility(observer, _id, _source, _tc, _cost, restrictions, castRestriction), limit(limit), activeZone(dest),newName(newName),tcString(_tcString)
|
||||
{
|
||||
ability = a;
|
||||
MTGAbility * core = AbilityFactory::getCoreAbility(a);
|
||||
@@ -2789,7 +2940,6 @@ const char * GenericTargetAbility::getMenuText()
|
||||
MTGAbility * core = AbilityFactory::getCoreAbility(ability);
|
||||
if (AAMover * move = dynamic_cast<AAMover *>(core))
|
||||
return (move->getMenuText(tc));
|
||||
|
||||
return ability->getMenuText();
|
||||
|
||||
}
|
||||
@@ -2811,6 +2961,15 @@ int GenericTargetAbility::isReactingToClick(MTGCardInstance * card, ManaCost * m
|
||||
}
|
||||
if (limitPerTurn && counters >= limitPerTurn)
|
||||
return 0;
|
||||
if(tcString.size() && !tc->targetListSet())
|
||||
{
|
||||
TargetChooser * current = this->getActionTc();
|
||||
TargetChooserFactory tcf(game);
|
||||
TargetChooser *refreshed = tcf.createTargetChooser(tcString, source, this);
|
||||
refreshed->setTargetsTo(current->getTargetsFrom());
|
||||
this->setActionTC(refreshed);
|
||||
SAFE_DELETE(current);
|
||||
}
|
||||
return TargetAbility::isReactingToClick(card, mana);
|
||||
}
|
||||
|
||||
@@ -2977,15 +3136,15 @@ ATransformer::ATransformer(GameObserver* observer, int id, MTGCardInstance * sou
|
||||
removeTypes = (stypes.find("removetypes") != string::npos);
|
||||
|
||||
if (stypes.find("allsubtypes") != string::npos || stypes.find("removecreaturesubtypes") != string::npos)
|
||||
{
|
||||
{
|
||||
const vector<string> values = MTGAllCards::getValuesById();
|
||||
for (size_t i = 0; i <values.size(); ++i)
|
||||
{
|
||||
if (!MTGAllCards::isSubtypeOfType(i,Subtypes::TYPE_CREATURE))
|
||||
continue;
|
||||
continue;
|
||||
|
||||
types.push_back(i);
|
||||
}
|
||||
types.push_back(i);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -3051,25 +3210,26 @@ int ATransformer::addToGame()
|
||||
}
|
||||
else
|
||||
{
|
||||
for (it = types.begin(); it != types.end(); it++)
|
||||
for (it = types.begin(); it != types.end(); it++)
|
||||
{
|
||||
if(removeCreatureSubtypes)
|
||||
{
|
||||
_target->removeType(*it);
|
||||
}
|
||||
else if(_target->hasSubtype(*it))
|
||||
{
|
||||
//we generally don't want to give a creature type creature again
|
||||
//all it does is create a sloppy mess of the subtype line on alternative quads
|
||||
//also creates instances where a card gained a type from an ability like this one
|
||||
//then loses the type through another ability, when this effect is destroyed the creature regains
|
||||
//the type, which is wrong.
|
||||
dontremove.push_back(*it);
|
||||
}
|
||||
else
|
||||
{
|
||||
_target->addType(*it);
|
||||
}
|
||||
|
||||
if(removeCreatureSubtypes)
|
||||
{
|
||||
_target->removeType(*it);
|
||||
}
|
||||
else if(_target->hasSubtype(*it))
|
||||
{
|
||||
//we generally don't want to give a creature type creature again
|
||||
//all it does is create a sloppy mess of the subtype line on alternative quads
|
||||
//also creates instances where a card gained a type from an ability like this one
|
||||
//then loses the type through another ability, when this effect is destroyed the creature regains
|
||||
//the type, which is wrong.
|
||||
dontremove.push_back(*it);
|
||||
}
|
||||
else
|
||||
{
|
||||
_target->addType(*it);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (it = colors.begin(); it != colors.end(); it++)
|
||||
@@ -3226,6 +3386,7 @@ int ATransformer::destroy()
|
||||
if(newAbilities[_target].at(i))
|
||||
{
|
||||
newAbilities[_target].at(i)->forceDestroy = 1;
|
||||
newAbilities[_target].at(i)->removeFromGame();
|
||||
}
|
||||
}
|
||||
if (newAbilities.find(_target) != newAbilities.end())
|
||||
@@ -3233,11 +3394,12 @@ int ATransformer::destroy()
|
||||
newAbilities.erase(_target);
|
||||
}
|
||||
}
|
||||
if (remove)
|
||||
if (remove || removeCreatureSubtypes)
|
||||
{
|
||||
for (it = oldtypes.begin(); it != oldtypes.end(); it++)
|
||||
{
|
||||
_target->addType(*it);
|
||||
if(!_target->hasSubtype(*it))
|
||||
_target->addType(*it);
|
||||
}
|
||||
}
|
||||
//in the case that we removed or added types to a card, so that it retains its original name when the effect is removed.
|
||||
@@ -3294,6 +3456,7 @@ ATransformerInstant::~ATransformerInstant()
|
||||
{
|
||||
SAFE_DELETE(ability);
|
||||
}
|
||||
|
||||
//P/t ueot
|
||||
PTInstant::PTInstant(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, WParsedPT * wppt,string s,bool nonstatic) :
|
||||
InstantAbility(observer, id, source, target), wppt(wppt),s(s),nonstatic(nonstatic)
|
||||
@@ -3325,7 +3488,6 @@ PTInstant::~PTInstant()
|
||||
{
|
||||
SAFE_DELETE(ability);
|
||||
}
|
||||
|
||||
// ASwapPTUEOT
|
||||
ASwapPTUEOT::ASwapPTUEOT(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target) :
|
||||
InstantAbility(observer, id, source, target)
|
||||
@@ -3682,7 +3844,12 @@ AUpkeep::AUpkeep(GameObserver* observer, int _id, MTGCardInstance * card, MTGAbi
|
||||
{
|
||||
paidThisTurn = 0;
|
||||
aType = MTGAbility::UPCOST;
|
||||
backupMana = NEW ManaCost(this->getCost());
|
||||
if(Cumulative)
|
||||
{
|
||||
backupMana = NEW ManaCost();
|
||||
backupMana->copy(this->getCost());
|
||||
backupMana->addExtraCosts(this->getCost()->extraCosts);
|
||||
}
|
||||
}
|
||||
|
||||
int AUpkeep::receiveEvent(WEvent * event)
|
||||
@@ -3705,7 +3872,7 @@ void AUpkeep::Update(float dt)
|
||||
// once: 0 means always go off, 1 means go off only once, 2 means go off only once and already has.
|
||||
if (newPhase != currentPhase && source->controller() == game->currentPlayer && once < 2)
|
||||
{
|
||||
if (newPhase == MTG_PHASE_UNTAP)
|
||||
if (newPhase == MTG_PHASE_BEFORE_BEGIN)
|
||||
{
|
||||
paidThisTurn = 0;
|
||||
}
|
||||
@@ -3770,8 +3937,11 @@ AUpkeep * AUpkeep::clone() const
|
||||
|
||||
AUpkeep::~AUpkeep()
|
||||
{
|
||||
if(Cumulative)
|
||||
{
|
||||
SAFE_DELETE(backupMana);
|
||||
}
|
||||
SAFE_DELETE(ability);
|
||||
SAFE_DELETE(backupMana);
|
||||
}
|
||||
|
||||
//A Phase based Action
|
||||
|
||||
@@ -37,6 +37,8 @@ CardPrimitive::CardPrimitive()
|
||||
|
||||
CardPrimitive::CardPrimitive(CardPrimitive * source)
|
||||
{
|
||||
if(!source)
|
||||
return;
|
||||
basicAbilities = source->basicAbilities;
|
||||
|
||||
for (size_t i = 0; i < source->types.size(); ++i)
|
||||
@@ -215,6 +217,7 @@ void CardPrimitive::setSubtype(const string& value)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int id = MTGAllCards::add(value, parentType);
|
||||
addType(id);
|
||||
}
|
||||
|
||||
@@ -162,6 +162,7 @@ void MTGCardInstance::initMTGCI()
|
||||
thatmuch = 0;
|
||||
flanked = 0;
|
||||
target = NULL;
|
||||
playerTarget = NULL;
|
||||
type_as_damageable = DAMAGEABLE_MTGCARDINSTANCE;
|
||||
banding = NULL;
|
||||
owner = NULL;
|
||||
|
||||
@@ -29,14 +29,11 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
|
||||
found = s.find("targetedplayer");
|
||||
if (found == 0)
|
||||
{
|
||||
if(card && card->backupTargets.size())
|
||||
{
|
||||
Player * pTarget = dynamic_cast<Player*>(card->backupTargets[0]);
|
||||
Player * pTarget = card->playerTarget;
|
||||
if (ability)
|
||||
pTarget = dynamic_cast<Player*>(ability->target);
|
||||
if(pTarget)
|
||||
return NEW PlayerTargetChooser(observer, card, 1, pTarget);
|
||||
}
|
||||
};
|
||||
|
||||
found = s.find("opponent");
|
||||
|
||||
Reference in New Issue
Block a user