Fixed compilation times by refactoring: WResourceManager.h gets included either directly or indirectly into every header & cpp file; so does its includes & implementation details. Broke out WResourceManager into a pure virtual class that contains only the required calls, and added a WResourceManagerImpl header that contains all the dirty details that the rest of the app doesn't care about / need to know.

This commit is contained in:
wrenczes@gmail.com
2011-04-20 06:27:44 +00:00
parent d1efc3efe8
commit 180f83083c
7 changed files with 375 additions and 289 deletions

View File

@@ -13,7 +13,7 @@
class WResource
{
public:
friend class WResourceManager;
friend class ResourceManagerImpl;
friend struct WCacheSort;
template<class cacheItem, class cacheActual> friend class WCache;
@@ -39,7 +39,7 @@ protected:
class WCachedResource: public WResource
{
public:
friend class WResourceManager;
friend class ResourceManagerImpl;
template<class cacheItem,class cacheActual> friend class WCache;
virtual ~WCachedResource();
@@ -52,7 +52,7 @@ public:
class WCachedTexture: public WCachedResource
{
public:
friend class WResourceManager;
friend class ResourceManagerImpl;
template<class cacheItem,class cacheActual> friend class WCache;
WCachedTexture();
@@ -82,7 +82,7 @@ protected:
class WCachedParticles: public WCachedResource
{
public:
friend class WResourceManager;
friend class ResourceManagerImpl;
template<class cacheItem,class cacheActual> friend class WCache;
WCachedParticles();
~WCachedParticles();
@@ -104,7 +104,7 @@ protected:
class WCachedSample: public WCachedResource
{
public:
friend class WResourceManager;
friend class ResourceManagerImpl;
template<class cacheItem,class cacheActual> friend class WCache;
WCachedSample();

View File

@@ -1,41 +1,9 @@
#ifndef _WRESOURCEMANAGER_H_
#define _WRESOURCEMANAGER_H_
#ifndef _WResourceManager_H_
#define _WResourceManager_H_
#include "WResource_Fwd.h"
#include <JResourceManager.h>
#include <JSoundSystem.h>
#include <JTypes.h>
#include "MTGDeck.h"
#include "MTGCard.h"
#include "utils.h"
#include "WCachedResource.h"
#include "WFont.h"
#include "JLogger.h"
#include <sstream>
#include "Threading.h"
#define HUGE_CACHE_LIMIT 20000000 // Size of the cache for Windows and Linux
#define SAMPLES_CACHE_SIZE 1500000 // Size in bytes of the cached samples
#define PSI_CACHE_SIZE 500000 // Size in bytes of the cached particles
#define TEXTURES_CACHE_MINSIZE 2000000 // Minimum size of the cache on the PSP. The program should complain if the cache ever gets smaller than this
#define OPERATIONAL_SIZE 5000000 // Size required by Wagic for operational stuff. 3MB is not enough. The cache will usually try to take (Total Ram - Operational size)
#define MIN_LINEAR_RAM 1500000
#ifdef DEBUG_CACHE
#define MAX_CACHE_TIME 2000 //The threshold above which we try to prevent nowTime() from looping.
#else
#define MAX_CACHE_TIME 2000000000
#endif
#define THUMBNAILS_OFFSET 100000000
#define OTHERS_OFFSET 2000000000
//Hard Limits.
#define MAX_CACHE_OBJECTS 300
#define MAX_CACHE_ATTEMPTS 10
#define MAX_CACHE_MISSES 200
#define MAX_CACHED_SAMPLES 50
#define MAX_CACHE_GARBAGE 10
enum ENUM_WRES_INFO
{
@@ -83,226 +51,75 @@ enum ENUM_CACHE_ERROR
CACHE_ERROR_NOT_MANAGED,
};
struct WCacheSort
{
bool operator()(const WResource * l, const WResource * r); //Predicate for use in sorting. See flatten().
};
template <class cacheItem, class cacheActual>
class WCache
{
public:
friend class WResourceManager;
friend class ThreadedCardRetriever;
friend class UnthreadedCardRetriever;
WCache();
~WCache();
cacheItem* Retrieve(int id, const string& filename, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL); //Primary interface function.
bool Release(cacheActual* actual); //Releases an item, and deletes it if unlocked.
bool RemoveMiss(int id=0); //Removes a cache miss.
bool RemoveOldest(); //Remove oldest unlocked item.
bool Cleanup(); //Repeats RemoveOldest() until cache fits in size limits
void ClearUnlocked(); //Remove all unlocked items.
void Refresh(); //Refreshes all cache items.
unsigned int Flatten(); //Ensures that the times don't loop. Returns new lastTime.
void Resize(unsigned long size, int items); //Sets new limits, then enforces them. Lock safe, so not a "hard limit".
protected:
cacheItem* LoadIntoCache(int id, const string& filename, int submode, int style = RETRIEVE_NORMAL);
/*
** Attempts a new cache item, progressively clearing cache if it fails.
*/
cacheItem* AttemptNew(const string& filename, int submode);
bool RemoveItem(cacheItem* item, bool force = true); //Removes an item, deleting it. if(force), ignores locks / permanent
bool UnlinkCache(cacheItem* item); //Removes an item from our cache, does not delete it. Use with care.
bool Delete(cacheItem* item); //SAFE_DELETE and garbage collect. If maxCached == 0, nullify first. (This means you have to free that cacheActual later!)
cacheItem* Get(int id, const string& filename, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL); //Subordinate to Retrieve.
int makeID(int id, const string& filename, int submode); //Makes an ID appropriate to the submode.
inline bool RequiresMissCleanup()
{
return (cacheItems < cache.size() /*&& cache.size() - cacheItems > MAX_CACHE_MISSES*/);
}
inline bool RequiresOldItemCleanup()
{
if (cacheItems > MAX_CACHE_OBJECTS || cacheItems > maxCached || cacheSize > maxCacheSize)
{
std::ostringstream stream;
if (cacheItems > MAX_CACHE_OBJECTS)
{
stream << "CacheItems exceeded 300, cacheItems = " << cacheItems;
}
else if (cacheItems > maxCached)
{
stream << "CacheItems (" << cacheItems << ") exceeded arbitrary limit of " << maxCached;
}
else
{
stream << "Cache size (" << cacheSize << ") exceeded max value of " << maxCacheSize;
}
LOG(stream.str().c_str());
return true;
}
#if PSPENV
if (ramAvailableLineareMax() < MIN_LINEAR_RAM)
{
DebugTrace("Memory below minimum threshold!!");
return true;
}
#endif
return false;
}
map<string,int> ids;
map<int,cacheItem*> cache;
map<int,cacheItem*> managed; //Cache can be arbitrarily large, so managed items are separate.
unsigned long totalSize;
unsigned long cacheSize;
//Applies to cacheSize only.
unsigned long maxCacheSize;
unsigned int maxCached;
unsigned int cacheItems;
int mError;
// mutex meant for the cache map
boost::mutex mCacheMutex;
// mutex meant to protect against unthread-safe calls into JFileSystem, etc.
boost::mutex mLoadFunctionMutex;
};
struct WManagedQuad
{
WCachedTexture* texture;
string resname;
};
struct WManagedQuad;
class WFont;
class MTGCard;
struct hgeParticleSystemInfo;
class WResourceManager
{
public:
static WResourceManager* Instance()
{
if (sInstance == NULL)
{
sInstance = NEW WResourceManager;
}
static WResourceManager* Instance();
static void Terminate();
return sInstance;
}
virtual ~WResourceManager()
{
}
static void Terminate()
{
if (sInstance)
SAFE_DELETE(sInstance);
}
virtual bool IsThreaded() = 0;
virtual ~WResourceManager();
virtual JQuadPtr RetrieveCard(MTGCard * card, int style = RETRIEVE_NORMAL,int submode = CACHE_NORMAL) = 0;
virtual JSample * RetrieveSample(const string& filename, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL) = 0;
virtual JTexture * RetrieveTexture(const string& filename, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL) = 0;
virtual JQuadPtr RetrieveQuad(const string& filename, float offX=0.0f, float offY=0.0f, float width=0.0f, float height=0.0f, string resname="", int style = RETRIEVE_LOCK, int submode = CACHE_NORMAL, int id = 0) = 0;
virtual JQuadPtr RetrieveTempQuad(const string& filename, int submode = CACHE_NORMAL) = 0;
virtual hgeParticleSystemInfo * RetrievePSI(const string& filename, JQuad * texture, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL) = 0;
virtual int RetrieveError() = 0;
bool IsThreaded();
virtual void Release(JTexture * tex) = 0;
virtual void Release(JSample * sample) = 0;
void Unmiss(string filename);
JQuadPtr RetrieveCard(MTGCard * card, int style = RETRIEVE_NORMAL,int submode = CACHE_NORMAL);
JSample * RetrieveSample(const string& filename, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL);
JTexture * RetrieveTexture(const string& filename, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL);
JQuadPtr RetrieveQuad(const string& filename, float offX=0.0f, float offY=0.0f, float width=0.0f, float height=0.0f, string resname="", int style = RETRIEVE_LOCK, int submode = CACHE_NORMAL, int id = 0);
JQuadPtr RetrieveTempQuad(const string& filename, int submode = CACHE_NORMAL);
hgeParticleSystemInfo * RetrievePSI(const string& filename, JQuad * texture, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL);
int RetrieveError();
//Refreshes all files in cache, for when mode/profile changes.
virtual void Refresh() = 0;
void Release(JTexture * tex);
void Release(JSample * sample);
bool RemoveOldest();
virtual unsigned int nowTime() = 0;
void ClearUnlocked(); //Remove unlocked items.
void Refresh(); //Refreshes all files in cache, for when mode/profile changes.
unsigned int nowTime();
unsigned long Size();
unsigned long SizeCached();
unsigned long SizeManaged();
unsigned int Count();
unsigned int CountCached();
unsigned int CountManaged();
int CreateQuad(const string &quadName, const string &textureName, float x, float y, float width, float height);
JQuadPtr GetQuad(const string &quadName);
JQuadPtr GetQuad(int id);
int AddQuadToManaged(const WManagedQuad& inManagedQuad);
virtual JQuadPtr GetQuad(const string &quadName) = 0;
//Our file redirect system.
string graphicsFile(const string& filename);
string avatarFile(const string& filename);
string cardFile(const string& filename);
string musicFile(const string& filename);
string sfxFile(const string& filename);
int fileOK(const string&, bool relative = false);
int dirOK(const string& dirname);
virtual string graphicsFile(const string& filename) = 0;
virtual string avatarFile(const string& filename) = 0;
virtual string cardFile(const string& filename) = 0;
virtual string musicFile(const string& filename) = 0;
virtual string sfxFile(const string& filename) = 0;
virtual int fileOK(const string&, bool relative = false) = 0;
virtual int dirOK(const string& dirname) = 0;
//For backwards compatibility with JResourceManager. Avoid using these, they're not optimal.
int CreateTexture(const string &textureName);
JTexture* GetTexture(const string &textureName);
JTexture* GetTexture(int id);
//For backwards compatibility with JWResourceManager. Avoid using these, they're not optimal.
virtual int CreateTexture(const string &textureName) = 0;
virtual JTexture* GetTexture(const string &textureName) = 0;
// Font management functions
void InitFonts(const std::string& inLang);
int ReloadWFonts();
WFont* LoadWFont(const string& inFontname, int inFontHeight, int inFontID);
WFont* GetWFont(int id);
void RemoveWFonts();
virtual void InitFonts(const std::string& inLang) = 0;
virtual int ReloadWFonts() = 0;
virtual WFont* LoadWFont(const string& inFontname, int inFontHeight, int inFontID) = 0;
virtual WFont* GetWFont(int id) = 0;
//Wrapped from JSoundSystem. TODO: Privatize.
JMusic * ssLoadMusic(const char *fileName);
virtual JMusic * ssLoadMusic(const char *fileName) = 0;
//Resets the cache limits on when it starts to purge data.
void ResetCacheLimits();
virtual void ResetCacheLimits() = 0;
void DebugRender();
virtual void DebugRender() = 0;
#ifdef DEBUG_CACHE
unsigned long menuCached;
string debugMessage;
#endif
private:
protected:
/*
** Singleton object only accessibly via Instance(), constructor is private
*/
WResourceManager();
bool bThemedCards; //Does the theme have a "sets" directory for overwriting cards?
void FlattenTimes(); //To prevent bad cache timing on int overflow
//For cached stuff
WCache<WCachedTexture,JTexture> textureWCache;
WCache<WCachedSample,JSample> sampleWCache;
WCache<WCachedParticles,hgeParticleSystemInfo> psiWCache;
typedef std::map<std::string, WManagedQuad> ManagedQuadMap;
ManagedQuadMap mManagedQuads;
typedef std::map<int, std::string> IDLookupMap;
IDLookupMap mIDLookupMap;
//Statistics of record.
unsigned int lastTime;
int lastError;
typedef std::map<int, WFont*> FontMap;
FontMap mWFontMap;
std::string mFontFileExtension;
WResourceManager()
{
}
static WResourceManager* sInstance;
};

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@@ -0,0 +1,241 @@
#ifndef RESOURCEMANAGERIMPLIMPL_H
#define RESOURCEMANAGERIMPLIMPL_H
#include <JTypes.h>
#include "MTGDeck.h"
#include "MTGCard.h"
#include "utils.h"
#include "Threading.h"
#include "WResourceManager.h"
#include "WCachedResource.h"
#include "WFont.h"
#include "JLogger.h"
#include <sstream>
#define HUGE_CACHE_LIMIT 20000000 // Size of the cache for Windows and Linux
#define SAMPLES_CACHE_SIZE 1500000 // Size in bytes of the cached samples
#define PSI_CACHE_SIZE 500000 // Size in bytes of the cached particles
#define TEXTURES_CACHE_MINSIZE 2000000 // Minimum size of the cache on the PSP. The program should complain if the cache ever gets smaller than this
#define OPERATIONAL_SIZE 5000000 // Size required by Wagic for operational stuff. 3MB is not enough. The cache will usually try to take (Total Ram - Operational size)
#define MIN_LINEAR_RAM 1500000
#ifdef DEBUG_CACHE
#define MAX_CACHE_TIME 2000 //The threshold above which we try to prevent nowTime() from looping.
#else
#define MAX_CACHE_TIME 2000000000
#endif
#define THUMBNAILS_OFFSET 100000000
#define OTHERS_OFFSET 2000000000
//Hard Limits.
#define MAX_CACHE_OBJECTS 300
#define MAX_CACHE_ATTEMPTS 10
#define MAX_CACHE_MISSES 200
#define MAX_CACHED_SAMPLES 50
#define MAX_CACHE_GARBAGE 10
struct WCacheSort
{
bool operator()(const WResource * l, const WResource * r); //Predicate for use in sorting. See flatten().
};
template <class cacheItem, class cacheActual>
class WCache
{
public:
friend class ResourceManagerImpl;
friend class ThreadedCardRetriever;
friend class UnthreadedCardRetriever;
WCache();
~WCache();
cacheItem* Retrieve(int id, const string& filename, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL); //Primary interface function.
bool Release(cacheActual* actual); //Releases an item, and deletes it if unlocked.
bool RemoveMiss(int id=0); //Removes a cache miss.
bool RemoveOldest(); //Remove oldest unlocked item.
bool Cleanup(); //Repeats RemoveOldest() until cache fits in size limits
void ClearUnlocked(); //Remove all unlocked items.
void Refresh(); //Refreshes all cache items.
unsigned int Flatten(); //Ensures that the times don't loop. Returns new lastTime.
void Resize(unsigned long size, int items); //Sets new limits, then enforces them. Lock safe, so not a "hard limit".
protected:
cacheItem* LoadIntoCache(int id, const string& filename, int submode, int style = RETRIEVE_NORMAL);
/*
** Attempts a new cache item, progressively clearing cache if it fails.
*/
cacheItem* AttemptNew(const string& filename, int submode);
bool RemoveItem(cacheItem* item, bool force = true); //Removes an item, deleting it. if(force), ignores locks / permanent
bool UnlinkCache(cacheItem* item); //Removes an item from our cache, does not delete it. Use with care.
bool Delete(cacheItem* item); //SAFE_DELETE and garbage collect. If maxCached == 0, nullify first. (This means you have to free that cacheActual later!)
cacheItem* Get(int id, const string& filename, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL); //Subordinate to Retrieve.
int makeID(int id, const string& filename, int submode); //Makes an ID appropriate to the submode.
inline bool RequiresMissCleanup()
{
return (cacheItems < cache.size() /*&& cache.size() - cacheItems > MAX_CACHE_MISSES*/);
}
inline bool RequiresOldItemCleanup()
{
if (cacheItems > MAX_CACHE_OBJECTS || cacheItems > maxCached || cacheSize > maxCacheSize)
{
std::ostringstream stream;
if (cacheItems > MAX_CACHE_OBJECTS)
{
stream << "CacheItems exceeded 300, cacheItems = " << cacheItems;
}
else if (cacheItems > maxCached)
{
stream << "CacheItems (" << cacheItems << ") exceeded arbitrary limit of " << maxCached;
}
else
{
stream << "Cache size (" << cacheSize << ") exceeded max value of " << maxCacheSize;
}
LOG(stream.str().c_str());
return true;
}
#if PSPENV
if (ramAvailableLineareMax() < MIN_LINEAR_RAM)
{
DebugTrace("Memory below minimum threshold!!");
return true;
}
#endif
return false;
}
map<string,int> ids;
map<int,cacheItem*> cache;
map<int,cacheItem*> managed; //Cache can be arbitrarily large, so managed items are separate.
unsigned long totalSize;
unsigned long cacheSize;
//Applies to cacheSize only.
unsigned long maxCacheSize;
unsigned int maxCached;
unsigned int cacheItems;
int mError;
// mutex meant for the cache map
boost::mutex mCacheMutex;
// mutex meant to protect against unthread-safe calls into JFileSystem, etc.
boost::mutex mLoadFunctionMutex;
};
struct WManagedQuad
{
WCachedTexture* texture;
string resname;
};
class ResourceManagerImpl : public WResourceManager
{
public:
ResourceManagerImpl();
virtual ~ResourceManagerImpl();
bool IsThreaded();
void Unmiss(string filename);
JQuadPtr RetrieveCard(MTGCard * card, int style = RETRIEVE_NORMAL,int submode = CACHE_NORMAL);
JSample * RetrieveSample(const string& filename, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL);
JTexture * RetrieveTexture(const string& filename, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL);
JQuadPtr RetrieveQuad(const string& filename, float offX=0.0f, float offY=0.0f, float width=0.0f, float height=0.0f, string resname="", int style = RETRIEVE_LOCK, int submode = CACHE_NORMAL, int id = 0);
JQuadPtr RetrieveTempQuad(const string& filename, int submode = CACHE_NORMAL);
hgeParticleSystemInfo * RetrievePSI(const string& filename, JQuad * texture, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL);
int RetrieveError();
void Release(JTexture * tex);
void Release(JSample * sample);
bool RemoveOldest();
void ClearUnlocked(); //Remove unlocked items.
void Refresh(); //Refreshes all files in cache, for when mode/profile changes.
unsigned int nowTime();
unsigned long Size();
unsigned long SizeCached();
unsigned long SizeManaged();
unsigned int Count();
unsigned int CountCached();
unsigned int CountManaged();
int CreateQuad(const string &quadName, const string &textureName, float x, float y, float width, float height);
JQuadPtr GetQuad(const string &quadName);
JQuadPtr GetQuad(int id);
int AddQuadToManaged(const WManagedQuad& inManagedQuad);
//Our file redirect system.
string graphicsFile(const string& filename);
string avatarFile(const string& filename);
string cardFile(const string& filename);
string musicFile(const string& filename);
string sfxFile(const string& filename);
int fileOK(const string&, bool relative = false);
int dirOK(const string& dirname);
//For backwards compatibility with JResourceManager. Avoid using these, they're not optimal.
int CreateTexture(const string &textureName);
JTexture* GetTexture(const string &textureName);
JTexture* GetTexture(int id);
// Font management functions
void InitFonts(const std::string& inLang);
int ReloadWFonts();
WFont* LoadWFont(const string& inFontname, int inFontHeight, int inFontID);
WFont* GetWFont(int id);
void RemoveWFonts();
//Wrapped from JSoundSystem. TODO: Privatize.
JMusic * ssLoadMusic(const char *fileName);
//Resets the cache limits on when it starts to purge data.
void ResetCacheLimits();
void DebugRender();
#ifdef DEBUG_CACHE
unsigned long menuCached;
string debugMessage;
#endif
private:
bool bThemedCards; //Does the theme have a "sets" directory for overwriting cards?
void FlattenTimes(); //To prevent bad cache timing on int overflow
//For cached stuff
WCache<WCachedTexture,JTexture> textureWCache;
WCache<WCachedSample,JSample> sampleWCache;
WCache<WCachedParticles,hgeParticleSystemInfo> psiWCache;
typedef std::map<std::string, WManagedQuad> ManagedQuadMap;
ManagedQuadMap mManagedQuads;
typedef std::map<int, std::string> IDLookupMap;
IDLookupMap mIDLookupMap;
//Statistics of record.
unsigned int lastTime;
int lastError;
typedef std::map<int, WFont*> FontMap;
FontMap mWFontMap;
std::string mFontFileExtension;
};
#endif

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@@ -4,6 +4,7 @@
#include <JFileSystem.h>
#include "GameOptions.h"
#include "WResourceManager.h"
#include "WCachedResource.h"
#include <hge/hgeparticle.h>
#ifdef WITH_FMOD

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@@ -3,6 +3,7 @@
#include "WFont.h"
#include "WResourceManager.h"
#include "JFileSystem.h"
#include "GameApp.h"
#define ISGBK(c) ((c) > 0x80 || (c) < 0x30 || (c) == '-' || (c) == '/')

View File

@@ -1,10 +1,11 @@
#include "PrecompiledHeader.h"
#include "GameOptions.h"
#include "CacheEngine.h"
#include "WResourceManager.h"
#include "WResourceManagerImpl.h"
#include "StyleManager.h"
#include "CacheEngine.h"
#if defined (WIN32)
#include <sys/types.h>
#include <sys/stat.h>
@@ -29,12 +30,29 @@ namespace
WResourceManager* WResourceManager::sInstance = NULL;
int WResourceManager::RetrieveError()
WResourceManager* WResourceManager::Instance()
{
if (sInstance == NULL)
{
sInstance = NEW ResourceManagerImpl;
}
return sInstance;
}
void WResourceManager::Terminate()
{
if (sInstance)
SAFE_DELETE(sInstance);
}
int ResourceManagerImpl::RetrieveError()
{
return lastError;
}
bool WResourceManager::RemoveOldest()
bool ResourceManagerImpl::RemoveOldest()
{
if (sampleWCache.RemoveOldest()) return true;
if (textureWCache.RemoveOldest()) return true;
@@ -43,11 +61,11 @@ bool WResourceManager::RemoveOldest()
return false;
}
//WResourceManager
void WResourceManager::DebugRender()
//ResourceManagerImpl
void ResourceManagerImpl::DebugRender()
{
JRenderer* renderer = JRenderer::GetInstance();
WFont * font = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
WFont * font = ResourceManagerImpl::Instance()->GetWFont(Fonts::MAIN_FONT);
if (!font || !renderer) return;
font->SetColor(ARGB(255,255,255,255));
@@ -87,7 +105,7 @@ void WResourceManager::DebugRender()
#endif
}
unsigned long WResourceManager::Size()
unsigned long ResourceManagerImpl::Size()
{
unsigned long res = 0;
res += textureWCache.totalSize;
@@ -96,7 +114,7 @@ unsigned long WResourceManager::Size()
return res;
}
unsigned long WResourceManager::SizeCached()
unsigned long ResourceManagerImpl::SizeCached()
{
unsigned long res = 0;
res += textureWCache.cacheSize;
@@ -105,7 +123,7 @@ unsigned long WResourceManager::SizeCached()
return res;
}
unsigned long WResourceManager::SizeManaged()
unsigned long ResourceManagerImpl::SizeManaged()
{
unsigned long res = 0;
if (textureWCache.totalSize > textureWCache.cacheSize) res += textureWCache.totalSize - textureWCache.cacheSize;
@@ -117,7 +135,7 @@ unsigned long WResourceManager::SizeManaged()
return res;
}
unsigned int WResourceManager::Count()
unsigned int ResourceManagerImpl::Count()
{
unsigned int count = 0;
count += textureWCache.cacheItems;
@@ -129,7 +147,7 @@ unsigned int WResourceManager::Count()
return count;
}
unsigned int WResourceManager::CountCached()
unsigned int ResourceManagerImpl::CountCached()
{
unsigned int count = 0;
count += textureWCache.cacheItems;
@@ -137,7 +155,7 @@ unsigned int WResourceManager::CountCached()
count += psiWCache.cacheItems;
return count;
}
unsigned int WResourceManager::CountManaged()
unsigned int ResourceManagerImpl::CountManaged()
{
unsigned int count = 0;
count += textureWCache.managed.size();
@@ -146,14 +164,14 @@ unsigned int WResourceManager::CountManaged()
return count;
}
unsigned int WResourceManager::nowTime()
unsigned int ResourceManagerImpl::nowTime()
{
if (lastTime > MAX_CACHE_TIME) FlattenTimes();
return ++lastTime;
}
void WResourceManager::FlattenTimes()
void ResourceManagerImpl::FlattenTimes()
{
unsigned int t;
lastTime = sampleWCache.Flatten();
@@ -165,9 +183,9 @@ void WResourceManager::FlattenTimes()
if (t > lastTime) lastTime = t;
}
WResourceManager::WResourceManager()
ResourceManagerImpl::ResourceManagerImpl()
{
DebugTrace("Init WResourceManager : " << this);
DebugTrace("Init ResourceManagerImpl : " << this);
#ifdef DEBUG_CACHE
menuCached = 0;
#endif
@@ -189,21 +207,21 @@ WResourceManager::WResourceManager()
#endif
}
WResourceManager::~WResourceManager()
ResourceManagerImpl::~ResourceManagerImpl()
{
LOG("==Destroying WResourceManager==");
LOG("==Destroying ResourceManagerImpl==");
RemoveWFonts();
CacheEngine::Terminate();
LOG("==Successfully Destroyed WResourceManager==");
LOG("==Successfully Destroyed ResourceManagerImpl==");
}
bool WResourceManager::IsThreaded()
bool ResourceManagerImpl::IsThreaded()
{
return CacheEngine::IsThreaded();
}
JQuadPtr WResourceManager::RetrieveCard(MTGCard * card, int style, int submode)
JQuadPtr ResourceManagerImpl::RetrieveCard(MTGCard * card, int style, int submode)
{
//Cards are never, ever resource managed, so just check cache.
if (!card || options[Options::DISABLECARDS].number) return JQuadPtr();
@@ -232,7 +250,7 @@ JQuadPtr WResourceManager::RetrieveCard(MTGCard * card, int style, int submode)
return JQuadPtr();
}
int WResourceManager::AddQuadToManaged(const WManagedQuad& inQuad)
int ResourceManagerImpl::AddQuadToManaged(const WManagedQuad& inQuad)
{
int id = mIDLookupMap.size();
mIDLookupMap.insert(make_pair(id, inQuad.resname));
@@ -241,7 +259,7 @@ int WResourceManager::AddQuadToManaged(const WManagedQuad& inQuad)
return id;
}
int WResourceManager::CreateQuad(const string &quadName, const string &textureName, float x, float y, float width, float height)
int ResourceManagerImpl::CreateQuad(const string &quadName, const string &textureName, float x, float y, float width, float height)
{
if (!quadName.size() || !textureName.size()) return INVALID_ID;
@@ -276,7 +294,7 @@ int WResourceManager::CreateQuad(const string &quadName, const string &textureNa
return id;
}
JQuadPtr WResourceManager::GetQuad(const string &quadName)
JQuadPtr ResourceManagerImpl::GetQuad(const string &quadName)
{
JQuadPtr result;
ManagedQuadMap::const_iterator found = mManagedQuads.find(quadName);
@@ -288,7 +306,7 @@ JQuadPtr WResourceManager::GetQuad(const string &quadName)
return result;
}
JQuadPtr WResourceManager::GetQuad(int id)
JQuadPtr ResourceManagerImpl::GetQuad(int id)
{
JQuadPtr result;
if (id < 0 || id >= (int) mManagedQuads.size()) return result;
@@ -306,12 +324,12 @@ JQuadPtr WResourceManager::GetQuad(int id)
return result;
}
JQuadPtr WResourceManager::RetrieveTempQuad(const string& filename, int submode)
JQuadPtr ResourceManagerImpl::RetrieveTempQuad(const string& filename, int submode)
{
return RetrieveQuad(filename, 0, 0, 0, 0, "temporary", RETRIEVE_NORMAL, submode);
}
JQuadPtr WResourceManager::RetrieveQuad(const string& filename, float offX, float offY, float width, float height, string resname,
JQuadPtr ResourceManagerImpl::RetrieveQuad(const string& filename, float offX, float offY, float width, float height, string resname,
int style, int submode, int id)
{
//Lookup managed resources, but only with a real resname.
@@ -368,7 +386,7 @@ JQuadPtr WResourceManager::RetrieveQuad(const string& filename, float offX, floa
return JQuadPtr();
}
void WResourceManager::Release(JTexture * tex)
void ResourceManagerImpl::Release(JTexture * tex)
{
if (!tex) return;
@@ -393,28 +411,28 @@ void WResourceManager::Release(JTexture * tex)
return; //Released!
}
void WResourceManager::Unmiss(string filename)
void ResourceManagerImpl::Unmiss(string filename)
{
map<int, WCachedTexture*>::iterator it;
int id = textureWCache.makeID(0, filename, CACHE_NORMAL);
textureWCache.RemoveMiss(id);
}
void WResourceManager::ClearUnlocked()
void ResourceManagerImpl::ClearUnlocked()
{
textureWCache.ClearUnlocked();
sampleWCache.ClearUnlocked();
psiWCache.ClearUnlocked();
}
void WResourceManager::Release(JSample * sample)
void ResourceManagerImpl::Release(JSample * sample)
{
if (!sample) return;
sampleWCache.Release(sample);
}
JTexture * WResourceManager::RetrieveTexture(const string& filename, int style, int submode)
JTexture * ResourceManagerImpl::RetrieveTexture(const string& filename, int style, int submode)
{
//Aliases.
if (style == RETRIEVE_THUMB)
@@ -464,7 +482,7 @@ JTexture * WResourceManager::RetrieveTexture(const string& filename, int style,
return NULL;
}
int WResourceManager::CreateTexture(const string &textureName)
int ResourceManagerImpl::CreateTexture(const string &textureName)
{
JTexture * jtex = RetrieveTexture(textureName, RETRIEVE_MANAGE);
@@ -473,13 +491,13 @@ int WResourceManager::CreateTexture(const string &textureName)
return INVALID_ID;
}
JTexture* WResourceManager::GetTexture(const string &textureName)
JTexture* ResourceManagerImpl::GetTexture(const string &textureName)
{
JTexture * jtex = RetrieveTexture(textureName, RETRIEVE_RESOURCE);
return jtex;
}
JTexture* WResourceManager::GetTexture(int id)
JTexture* ResourceManagerImpl::GetTexture(int id)
{
map<int, WCachedTexture*>::iterator it;
JTexture *jtex = NULL;
@@ -498,7 +516,7 @@ JTexture* WResourceManager::GetTexture(int id)
return jtex;
}
hgeParticleSystemInfo * WResourceManager::RetrievePSI(const string& filename, JQuad * texture, int style, int submode)
hgeParticleSystemInfo * ResourceManagerImpl::RetrievePSI(const string& filename, JQuad * texture, int style, int submode)
{
if (!texture) return NULL;
@@ -515,7 +533,7 @@ hgeParticleSystemInfo * WResourceManager::RetrievePSI(const string& filename, JQ
return NULL;
}
JSample * WResourceManager::RetrieveSample(const string& filename, int style, int submode)
JSample * ResourceManagerImpl::RetrieveSample(const string& filename, int style, int submode)
{
WCachedSample * tc = NULL;
tc = sampleWCache.Retrieve(0, filename, style, submode);
@@ -531,7 +549,7 @@ JSample * WResourceManager::RetrieveSample(const string& filename, int style, in
return NULL;
}
string WResourceManager::graphicsFile(const string& filename)
string ResourceManagerImpl::graphicsFile(const string& filename)
{
char buf[512];
@@ -582,7 +600,7 @@ string WResourceManager::graphicsFile(const string& filename)
return graphdir;
}
string WResourceManager::avatarFile(const string& filename)
string ResourceManagerImpl::avatarFile(const string& filename)
{
char buf[512];
@@ -636,7 +654,7 @@ string WResourceManager::avatarFile(const string& filename)
return "";
}
string WResourceManager::cardFile(const string& filename)
string ResourceManagerImpl::cardFile(const string& filename)
{
char buf[512];
string::size_type i = 0;
@@ -709,7 +727,7 @@ string WResourceManager::cardFile(const string& filename)
return "";
}
string WResourceManager::musicFile(const string& filename)
string ResourceManagerImpl::musicFile(const string& filename)
{
char buf[512];
@@ -746,7 +764,7 @@ string WResourceManager::musicFile(const string& filename)
return "";
}
string WResourceManager::sfxFile(const string& filename)
string ResourceManagerImpl::sfxFile(const string& filename)
{
char buf[512];
@@ -778,7 +796,7 @@ string WResourceManager::sfxFile(const string& filename)
return "";
}
int WResourceManager::dirOK(const string& dirname)
int ResourceManagerImpl::dirOK(const string& dirname)
{
char fname[512];
@@ -796,7 +814,7 @@ int WResourceManager::dirOK(const string& dirname)
return 0;
}
int WResourceManager::fileOK(const string& filename, bool relative)
int ResourceManagerImpl::fileOK(const string& filename, bool relative)
{
wagic::ifstream * fp = NULL;
if (relative)
@@ -817,7 +835,7 @@ int WResourceManager::fileOK(const string& filename, bool relative)
return result;
}
void WResourceManager::InitFonts(const std::string& inLang)
void ResourceManagerImpl::InitFonts(const std::string& inLang)
{
unsigned int idOffset = 0;
@@ -851,7 +869,7 @@ void WResourceManager::InitFonts(const std::string& inLang)
LoadWFont("smallface", 7, Fonts::SMALLFACE_FONT + idOffset);
}
int WResourceManager::ReloadWFonts()
int ResourceManagerImpl::ReloadWFonts()
{
RemoveWFonts();
@@ -863,7 +881,7 @@ int WResourceManager::ReloadWFonts()
return 1;
}
WFont* WResourceManager::LoadWFont(const string& inFontname, int inFontHeight, int inFontID)
WFont* ResourceManagerImpl::LoadWFont(const string& inFontname, int inFontHeight, int inFontID)
{
WFont* font = GetWFont(inFontID);
if (font)
@@ -885,7 +903,7 @@ WFont* WResourceManager::LoadWFont(const string& inFontname, int inFontHeight, i
return font;
}
WFont* WResourceManager::GetWFont(int id)
WFont* ResourceManagerImpl::GetWFont(int id)
{
WFont* font = NULL;
FontMap::iterator iter = mWFontMap.find(id);
@@ -896,7 +914,7 @@ WFont* WResourceManager::GetWFont(int id)
return font;
}
void WResourceManager::RemoveWFonts()
void ResourceManagerImpl::RemoveWFonts()
{
for (FontMap::iterator font = mWFontMap.begin(); font != mWFontMap.end(); ++font)
{
@@ -905,7 +923,7 @@ void WResourceManager::RemoveWFonts()
mWFontMap.clear();
}
void WResourceManager::ResetCacheLimits()
void ResourceManagerImpl::ResetCacheLimits()
{
#if defined WIN32 || defined LINUX || defined (IOS)
#ifdef FORCE_LOW_CACHE_MEMORY
@@ -927,14 +945,14 @@ void WResourceManager::ResetCacheLimits()
return;
}
JMusic * WResourceManager::ssLoadMusic(const char *fileName)
JMusic * ResourceManagerImpl::ssLoadMusic(const char *fileName)
{
string file = musicFile(fileName);
if (!file.size()) return NULL;
return JSoundSystem::GetInstance()->LoadMusic(file.c_str());
}
void WResourceManager::Refresh()
void ResourceManagerImpl::Refresh()
{
//Really easy cache relinking.
ReloadWFonts();

View File

@@ -982,6 +982,10 @@
RelativePath=".\include\AllAbilities.h"
>
</File>
<File
RelativePath=".\include\CacheEngine.h"
>
</File>
<File
RelativePath=".\include\CardDescriptor.h"
>
@@ -1374,6 +1378,10 @@
RelativePath=".\include\WResourceManager.h"
>
</File>
<File
RelativePath=".\include\WResourceManagerImpl.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"