in this commit i added a creature subtype specific vector, added a couple variables for new abilities, and a sort for the creature variable to avoid the long lag out everytime we play a card or ability that needs this vector.
This commit is contained in:
@@ -472,6 +472,7 @@ public:
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void addAbilities(int _id, Spell * spell);
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MTGAbility * parseUpkeepAbility(string s = "", MTGCardInstance * card = NULL, Spell * spell = NULL, int restrictions = 0, int id = -1);
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MTGAbility * parsePhaseActionAbility(string s = "", MTGCardInstance * card = NULL, Spell * spell = NULL,MTGCardInstance * target = NULL, int restrictions = 0, int id = -1);
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MTGAbility * parseChooseActionAbility(string s = "", MTGCardInstance * card = NULL, Spell * spell = NULL,MTGCardInstance * target = NULL, int restrictions = 0, int id = -1);
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};
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@@ -88,6 +88,9 @@ public:
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bool graveEffects;
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bool exileEffects;
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bool suspended;
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int chooseacolor;
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string chooseasubtype;
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int coinSide;//1 = tails
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int stillInUse();
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int didattacked;
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@@ -104,6 +107,7 @@ public:
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MTGCardInstance * previous;
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MTGCardInstance * next;
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int doDamageTest;
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bool skipDamageTestOnce;
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int summoningSickness;
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ManaCost reducedCost;
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ManaCost increasedCost;
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@@ -149,6 +153,7 @@ public:
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int canBlock(MTGCardInstance * opponent);
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int canAttack();
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int isAttacker();
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Targetable * isAttacking;
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MTGCardInstance * isDefenser();
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int initAttackersDefensers();
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MTGCardInstance * getNextOpponent(MTGCardInstance * previous=NULL);
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@@ -146,6 +146,9 @@ public:
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static const vector<string>& getValuesById() {
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return instance->subtypesList.getValuesById();
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};
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static const vector<string>& getCreatureValuesById() {
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return instance->subtypesList.getCreatureValuesById();
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};
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static bool isSubtypeOfType(unsigned int subtype, unsigned int type) {
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return instance->subtypesList.isSubtypeOfType(subtype, type);
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};
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@@ -159,6 +162,15 @@ public:
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return instance->subtypesList.isSubType(type);
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};
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static void sortSubtypeList()
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{
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return instance->subtypesList.sortSubTypes();
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}
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static int findSubtypeId(string value){
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return instance->subtypesList.find(value,false);
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}
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static void loadInstance();
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static void unloadAll();
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static inline MTGAllCards* getInstance() { return instance; };
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@@ -38,6 +38,7 @@ protected:
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vector<string> valuesById;
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vector<unsigned int> subtypesToType;
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public:
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vector<string> subtypesCreature;
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Subtypes();
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int find(string subtype, bool forceAdd = true);
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string find(unsigned int id);
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@@ -45,8 +46,11 @@ public:
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bool isSuperType(unsigned int type);
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bool isType(unsigned int type);
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bool isSubType(unsigned int type);
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void sortSubTypes();
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int add(string value, unsigned int parentType);
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const vector<string>& getValuesById();
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const vector<string>& getCreatureValuesById();
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const map<string, int>& getValuesByMap();
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};
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#endif
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@@ -107,6 +107,7 @@ int MTGCardInstance::init()
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CardPrimitive::init();
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data = this;
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X = 0;
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castX = 0;
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return 1;
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}
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@@ -117,6 +118,7 @@ void MTGCardInstance::initMTGCI()
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isToken = false;
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lifeOrig = 0;
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doDamageTest = 1;
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skipDamageTestOnce = false;
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belongs_to = NULL;
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tapped = 0;
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untapping = 0;
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@@ -150,7 +152,10 @@ void MTGCardInstance::initMTGCI()
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mPropertiesChangedSinceLastUpdate = false;
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stillNeeded = true;
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kicked = 0;
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chooseacolor = -1;
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chooseasubtype = "";
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coinSide = -1;
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isAttacking = NULL;
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for (int i = 0; i < ManaCost::MANA_PAID_WITH_RETRACE +1; i++)
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alternateCostPaid[i] = 0;
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@@ -163,6 +168,7 @@ void MTGCardInstance::initMTGCI()
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flanked = 0;
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target = NULL;
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playerTarget = NULL;
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playerTarget = NULL;
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type_as_damageable = DAMAGEABLE_MTGCARDINSTANCE;
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banding = NULL;
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owner = NULL;
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@@ -177,16 +183,13 @@ void MTGCardInstance::initMTGCI()
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cardsAbilities = vector<MTGAbility *>();
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data = this; //an MTGCardInstance point to itself for data, allows to update it without killing the underlying database item
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if (basicAbilities[(int)Constants::CHANGELING])
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if (observer && basicAbilities[(int)Constants::CHANGELING])
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{//if the card is a changeling, it gains all creature subtypes
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const vector<string> values = MTGAllCards::getValuesById();
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vector<string> values = MTGAllCards::getCreatureValuesById();
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for (size_t i = 0; i < values.size(); ++i)
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{
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if (!MTGAllCards::isSubtypeOfType(i,Subtypes::TYPE_CREATURE))
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continue;
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//Don' want to send any event to the gameObserver inside of initMCGI, so calling the parent addType method instead of mine
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CardPrimitive::addType(i);
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//Don' want to send any event to the gameObserver inside of initMCGI, so calling the parent setSubtype method instead of mine
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CardPrimitive::setSubtype(values[i].c_str());
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}
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}
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@@ -292,6 +295,11 @@ int MTGCardInstance::isInPlay(GameObserver* game)
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int MTGCardInstance::afterDamage()
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{
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if(skipDamageTestOnce)
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{
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skipDamageTestOnce = false;
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return 0;
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}
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if (!doDamageTest)
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return 0;
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doDamageTest = 0;
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@@ -520,9 +528,7 @@ int MTGCardInstance::hasSummoningSickness()
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MTGCardInstance * MTGCardInstance::changeController(Player * newController)
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{
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Player * originalOwner = controller();
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if (originalOwner == newController)
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return this;
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MTGCardInstance * copy = originalOwner->game->putInZone(this, originalOwner->game->inPlay, newController->game->inPlay);
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MTGCardInstance * copy = originalOwner->game->putInZone(this, this->currentZone, newController->game->inPlay);
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copy->summoningSickness = 1;
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return copy;
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}
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@@ -738,6 +744,7 @@ int MTGCardInstance::toggleAttacker()
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{
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//untap();
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setAttacker(0);
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isAttacking = NULL;
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return 1;
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}
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return 0;
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@@ -1113,5 +1120,5 @@ std::ostream& operator<<(std::ostream& out, const MTGCardInstance& c)
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MTGCardInstance* MTGCardInstance::clone()
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{
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return new MTGCardInstance(model, owner->game);
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return NEW MTGCardInstance(model, owner->game);
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}
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@@ -52,6 +52,11 @@ int Subtypes::add(string value, unsigned int parentType)
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subtypesToType.resize(1 + subtype * 2, 0); //multiplying by 2 to avoid resizing at every insertion
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subtypesToType[subtype] = parentType;
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}
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if (isSubType(subtype) && (parentType == TYPE_CREATURE))
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{
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if(value != "forest" && value != "Forest")//http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=136196 one creature with a land subtype exist, but the card has special ruling.
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subtypesCreature.push_back(value);
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}
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return subtype;
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}
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@@ -100,3 +105,18 @@ const vector<string>& Subtypes::getValuesById()
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{
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return valuesById;
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}
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void Subtypes::sortSubTypes()
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{
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sort(subtypesCreature.begin(),subtypesCreature.end());
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subtypesCreature.erase(unique(subtypesCreature.begin(),subtypesCreature.end()),subtypesCreature.end());
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return;
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}
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const vector<string>& Subtypes::getCreatureValuesById()
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{
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sort(subtypesCreature.begin(),subtypesCreature.end());
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subtypesCreature.erase(unique(subtypesCreature.begin(),subtypesCreature.end()),subtypesCreature.end());
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return subtypesCreature;
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}
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