- reworked completly the JNetwork, JSocket interface (had to ifdef out the PSP socket code)
- added 2 menus to wait for connection and wait for deck selection - tested compilation on Qt Linux, Qt Windows and PSP - deactivated everywhere (NETWORK_SUPPORT to activate).
This commit is contained in:
@@ -6,47 +6,41 @@
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#include "JGE.h"
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#include <string>
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#include <map>
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using namespace std;
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class JSocket;
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#include <iostream>
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#include <sstream>
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#include "Threading.h"
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class JNetwork{
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typedef void(*processCmd)(istream&, ostream&);
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class JNetwork {
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private:
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static JNetwork * mInstance;
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static int connected_to_ap;
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int connected_to_ap;
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JSocket* socket;
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boost::mutex sendMutex;
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boost::mutex receiveMutex;
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stringstream received;
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stringstream toSend;
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static map<string, processCmd> sCommandMap;
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public:
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static string error;
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JNetwork();
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static JNetwork * GetInstance();
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static void EndInstance();
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static string serverIP;
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int receive(char * buffer, int length);
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int send(char * buffer, int length);
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~JNetwork();
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string serverIP;
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int connect(string serverIP = "");
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static int isConnected();
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#if defined (WIN32)
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static int net_thread(void* param);
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#elif defined (LINUX)
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static void* net_thread(void* param);
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#else
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bool isConnected();
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static void ThreadProc(void* param);
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#if !defined (WIN32) && !defined (LINUX)
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static int connect_to_apctl(int config);
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#endif
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bool sendCommand(string command);
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static void registerCommand(string command, processCmd processCommand, processCmd processResponse);
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private:
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#if defined (WIN32)
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static DWORD netthread;
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#elif defined (LINUX)
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static pthread_t netthread;
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#else
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static int netthread;
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#endif
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boost::thread *mpWorkerThread;
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};
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#if defined (WIN32)
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#elif defined (LINUX)
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#else
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static int net_thread(SceSize args, void *argp);
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#endif
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#endif
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@@ -2,29 +2,48 @@
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#define _JSOCKET_H_
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#include <queue>
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#include "Threading.h"
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using namespace std;
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//TODO config ?
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#define SERVER_PORT 20666
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class JSocket{
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public:
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queue<char> received_data;
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queue<char> tosend_data;
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static JSocket * mInstance;
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int start_server(const char *szIpAddr);
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int start_client(const char *szIpAddr);
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typedef enum {
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// no network available currently from the device
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NOT_AVAILABLE,
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// network available but disconnected from another socket
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DISCONNECTED,
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// connected with another socket
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CONNECTED,
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// some fatal problem
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FATAL_ERROR,
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} SOCKET_STATE;
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// Server creation
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JSocket(string ipAddr);
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// Client creation
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JSocket();
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~JSocket();
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static int connected;
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JSocket* Accept();
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int Read(char* buff, int size);
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int Write(char* buff, int size);
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bool isConnected() { return state == CONNECTED; };
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void Disconnect();
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private:
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void init();
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void readWrite(int sock);
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#if defined (WIN32) || defined (LINUX)
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#else
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int make_socket(uint16_t port);
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// socket creation when server accepts a connection
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JSocket(int fd);
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// convert the socket into non-blocking state
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bool SetNonBlocking(int sock);
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// socket handle
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#ifdef WIN32
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SOCKET mfd;
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#elif LINUX
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int mfd;
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#endif
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// socket state
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SOCKET_STATE state;
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};
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#endif
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@@ -4,7 +4,7 @@
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*/
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#include "../include/DebugRoutines.h"
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#include "../include/JNetwork.h"
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#if defined (WIN32) || defined (LINUX)
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@@ -30,144 +30,154 @@
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#endif
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#include <sstream>
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#include "../include/JSocket.h"
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JNetwork* JNetwork::mInstance = NULL;
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string JNetwork::serverIP = "";
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string JNetwork::error = "";
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map<string, processCmd> JNetwork::sCommandMap;
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JNetwork * JNetwork::GetInstance(){
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if (!mInstance) mInstance = new JNetwork();
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return mInstance;
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bool JNetwork::isConnected(){
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if (connected_to_ap !=1) return false;
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return socket->isConnected();
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}
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void JNetwork::EndInstance(){
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SAFE_DELETE(mInstance);
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}
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#if defined (WIN32)
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DWORD JNetwork::netthread = 0;
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int JNetwork::connected_to_ap = 1;
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#elif defined (LINUX)
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pthread_t JNetwork::netthread = NULL;
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int JNetwork::connected_to_ap = 1;
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JNetwork::JNetwork()
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: mpWorkerThread(NULL)
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{
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#if (defined WIN32) || (defined LINUX)
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connected_to_ap = 1;
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#else
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int JNetwork::connected_to_ap = 0;
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int JNetwork::netthread = 0;
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connected_to_ap = 0;
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#endif
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int JNetwork::isConnected(){
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if (connected_to_ap !=1) return 0;
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return JSocket::connected;
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}
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JNetwork::JNetwork(){
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}
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int JNetwork::receive(char * buffer, int length){
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JSocket * socket = JSocket::mInstance;
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if (!socket) return 0;
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int size = 0;
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while(!socket->received_data.empty() && size < length){
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buffer[size] = socket->received_data.front();
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socket->received_data.pop();
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size++;
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}
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return size;
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}
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int JNetwork::send(char * buffer, int length){
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JSocket * socket = JSocket::mInstance;
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if (!socket) return 0;
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for (int i = 0; i < length; i++){
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socket->tosend_data.push(buffer[i]);
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}
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return length;
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}
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#if defined (WIN32)
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int JNetwork::net_thread(void* param)
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JNetwork::~JNetwork()
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{
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do
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if(mpWorkerThread) {
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socket->Disconnect();
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mpWorkerThread->join();
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delete mpWorkerThread;
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}
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if(socket)
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delete socket;
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}
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bool JNetwork::sendCommand(string xString)
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{
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string aString = xString;
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boost::mutex::scoped_lock l(sendMutex);
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if(!socket) {
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DebugTrace("sendCommand failed: no sockeet");
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return false;
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}
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aString = aString + "Command";
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if(sCommandMap.find(aString) == sCommandMap.end()) {
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DebugTrace("sendCommand failed: command not registered");
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return false;
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}
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aString = aString + "\n";
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toSend << aString;
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return true;
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}
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void JNetwork::registerCommand(string command, processCmd processCommand, processCmd processResponse)
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{
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sCommandMap[command + "Command"] = processCommand;
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sCommandMap[command + "Response"] = processResponse;
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}
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void JNetwork::ThreadProc(void* param)
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{
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JNetwork* pThis = reinterpret_cast<JNetwork*>(param);
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JSocket* pSocket = NULL;
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if (pThis->serverIP.size()) {
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DebugTrace("Starting Client Thread");
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pThis->socket = new JSocket(pThis->serverIP);
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if(pThis->socket->isConnected())
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pSocket = pThis->socket;
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} else {
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DebugTrace("Starting Server Thread");
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pThis->socket = new JSocket();
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// Wait for some client
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pSocket = pThis->socket->Accept();
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}
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while(pSocket && pSocket->isConnected()) {
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char buff[1024];
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{
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JSocket::mInstance = new JSocket();
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JSocket * s = JSocket::mInstance;
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if (JNetwork::serverIP.size()){
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OutputDebugString(JNetwork::serverIP.c_str());
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s->start_client(JNetwork::serverIP.c_str());
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}else{
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s->start_server(""); //IP address useless for server ?
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boost::mutex::scoped_lock l(pThis->receiveMutex);
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int len = pSocket->Read(buff, sizeof(buff));
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if(len) {
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DebugTrace("receiving " << len << " bytes : " << buff);
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pThis->received << buff;
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}
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// Checking for some command to execute
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size_t found = pThis->received.str().find("Command");
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if(found != string::npos)
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{
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map<string, processCmd>::iterator ite = sCommandMap.find((pThis->received.str()).substr(0, found) + "Command");
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if(ite != sCommandMap.end())
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{
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DebugTrace("begin of command received : "<< pThis->received.str() );
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DebugTrace("begin of command toSend : "<< pThis->toSend.str() );
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boost::mutex::scoped_lock l(pThis->sendMutex);
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pThis->toSend << pThis->received.str().substr(0, found) + "Response ";
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pThis->received.str("");
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processCmd theMethod = (ite)->second;
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theMethod(pThis->received, pThis->toSend);
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DebugTrace("end of command received : "<< pThis->received.str() );
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DebugTrace("end of command toSend : "<< pThis->toSend.str() );
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}
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}
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// Checking for some response to execute
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found = pThis->received.str().find("Response");
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if(found != string::npos)
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{
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map<string, processCmd>::iterator ite = sCommandMap.find((pThis->received.str()).substr(0, found) + "Response");
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if(ite != sCommandMap.end())
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{
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DebugTrace("begin of response received : "<< pThis->received.str() );
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DebugTrace("begin of response toSend : "<< pThis->toSend.str() );
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boost::mutex::scoped_lock l(pThis->sendMutex);
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string aString;
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pThis->received >> aString;
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processCmd theMethod = (ite)->second;
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theMethod(pThis->received, pThis->toSend);
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pThis->received.str("");
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DebugTrace("end of response received : "<< pThis->received.str() );
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DebugTrace("end of response toSend : "<< pThis->toSend.str() );
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}
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}
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}
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while(0);
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return 0;
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}
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int JNetwork::connect(string serverIP){
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if(netthread) return 0;
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JNetwork::serverIP = serverIP;
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/* Create a user thread to do the real work */
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HANDLE hthread;
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hthread=CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)net_thread,0,0,&netthread);
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return netthread;
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}
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#elif defined (LINUX)
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void* JNetwork::net_thread(void* param __attribute__((unused)))
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{
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do
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boost::mutex::scoped_lock l(pThis->sendMutex);
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if(!pThis->toSend.str().empty())
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{
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JSocket::mInstance = new JSocket();
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JSocket * s = JSocket::mInstance;
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if (JNetwork::serverIP.size())
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s->start_client(JNetwork::serverIP.c_str());
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else
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s->start_server(""); //IP address useless for server ?
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DebugTrace("sending " << pThis->toSend.str().size() << " bytes : " << pThis->toSend.str());
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pSocket->Write((char*)pThis->toSend.str().c_str(), pThis->toSend.str().size()+1);
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pThis->toSend.str("");
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}
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while (0);
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return NULL;
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}
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DebugTrace("Quitting Thread");
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}
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int JNetwork::connect(string serverIP)
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#if defined (WIN32) || defined (LINUX)
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int JNetwork::connect(string ip)
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{
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if (netthread) return 0;
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JNetwork::serverIP = serverIP;
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return pthread_create(&netthread, NULL, net_thread, NULL);
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if (mpWorkerThread) return 0;
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serverIP = ip;
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mpWorkerThread = new boost::thread(JNetwork::ThreadProc, this);
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return 42;
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}
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#else
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int net_thread(SceSize args, void *argp)
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{
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#ifdef NETWORK_SUPPORT
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do
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{
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JSocket::mInstance = new JSocket();
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JSocket * s = JSocket::mInstance;
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if (JNetwork::serverIP.size()){
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s->start_client(JNetwork::serverIP.c_str());
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}else{
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// connected, get my IPADDR and run test
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SceNetApctlInfo szMyIPAddr;
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if (sceNetApctlGetInfo(8, &szMyIPAddr) != 0){
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}else{
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s->start_server(szMyIPAddr.ip);
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}
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}
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}
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while(0);
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#endif
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return 0;
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}
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int JNetwork::connect(string serverIP){
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#ifdef NETWORK_SUPPORT
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@@ -1,3 +1,5 @@
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#if 0
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// need a complete rewrite to comply to the new interface
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#ifdef NETWORK_SUPPORT
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#include <pspkernel.h>
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@@ -223,5 +225,6 @@ int JSocket::start_server(const char *szIpAddr)
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return 0;
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}
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#endif //NETWORK_SUPPORT
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@@ -1,230 +1,301 @@
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#include "PrecompiledHeader.h"
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#include <errno.h>
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#ifdef WIN32
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#pragma comment(lib,"WSOCK32.LIB")
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#include <stdio.h>
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#include <conio.h>
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#include <winsock.h>
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#include <errno.h>
|
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#include <winsock.h>
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#include <fcntl.h>
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#elif LINUX
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <netdb.h>
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#include <fcntl.h>
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#endif //WINDOWS
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#include "../../include/JSocket.h"
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JSocket * JSocket::mInstance = NULL;
|
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//JSocket * JSocket::mInstance = NULL;
|
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|
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#define SERVER_PORT 20666
|
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//#define SERVER_PORT 20666
|
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#define SERVER_PORT 5001
|
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unsigned char ADRESSE_IP_SERVEUR [4] = {127,0,0,1};
|
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|
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|
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int JSocket::connected = 0;
|
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|
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void JSocket::init(){
|
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//TODO ?
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}
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|
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JSocket::JSocket(){
|
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init();
|
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}
|
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|
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JSocket::~JSocket(){
|
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//TODO ?
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}
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void JSocket::readWrite(int val){
|
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char data[1024];
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fd_set set;
|
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FD_ZERO(&set);
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FD_SET(val, &set);
|
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struct timeval tv;
|
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int result = select(0, &set, NULL, NULL, &tv);
|
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if( result< 0)
|
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{
|
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printf("Socket %d closed\n", val);
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closesocket(val);
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connected= 0;
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printf("select error\n");
|
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return;
|
||||
}
|
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|
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if (result > 0){
|
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OutputDebugString("Receiving!\n");
|
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int readbytes = recv(val, data, sizeof(data),0);
|
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if(readbytes < 0)
|
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{
|
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int error = WSAGetLastError();
|
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if (error != WSAEWOULDBLOCK){
|
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printf("Socket %d closed\n", val);
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closesocket(val);
|
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connected= 0;
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}
|
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}
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else
|
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{
|
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OutputDebugString("received Data!!!\n");
|
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for (int i = 0; i < readbytes; i++){
|
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received_data.push(data[i]);
|
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OutputDebugString("getting byte\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Write
|
||||
int size = 0;
|
||||
while(!tosend_data.empty()){
|
||||
size++;
|
||||
if (size > sizeof(data)){
|
||||
send(val,data,sizeof(data),0);
|
||||
size = 0;
|
||||
}
|
||||
data[size-1] = tosend_data.front();
|
||||
tosend_data.pop();
|
||||
}
|
||||
if (size) {
|
||||
send(val,data,size-1,0);
|
||||
OutputDebugString("sending Data\n");
|
||||
}
|
||||
}
|
||||
|
||||
/* Start a client */
|
||||
int JSocket::start_client(const char *szIpAddr){
|
||||
JSocket::JSocket(string ipAddr)
|
||||
: state(NOT_AVAILABLE),
|
||||
mfd(-1)
|
||||
{
|
||||
int result = -1;
|
||||
#ifdef WIN32
|
||||
SOCKET Desc_Socket_Cliente;
|
||||
SOCKADDR_IN Adresse_Socket_Serveur;
|
||||
#elif LINUX
|
||||
int Desc_Socket_Cliente;
|
||||
#endif
|
||||
|
||||
struct hostent *hostentptr;
|
||||
#ifdef WIN32
|
||||
SOCKADDR_IN Adresse_Socket_Server;
|
||||
WORD wVersionRequested;
|
||||
WSADATA wsaData;
|
||||
|
||||
struct hostent *hostentptr;
|
||||
|
||||
wVersionRequested=MAKEWORD(1,1);
|
||||
WSAStartup(wVersionRequested,&wsaData);
|
||||
result = WSAStartup(wVersionRequested,&wsaData);
|
||||
if(result!=0){
|
||||
DebugTrace("WSAStartup\t");
|
||||
return;
|
||||
}
|
||||
#elif LINUX
|
||||
struct sockaddr_in Adresse_Socket_Server;
|
||||
#endif
|
||||
|
||||
Desc_Socket_Cliente=socket(AF_INET,SOCK_STREAM,0);
|
||||
unsigned int addr_dest = inet_addr(szIpAddr);
|
||||
mfd=socket(AF_INET,SOCK_STREAM,0);
|
||||
if(mfd < 0)
|
||||
return;
|
||||
DebugTrace("Connecting " << ipAddr);
|
||||
|
||||
#ifdef WIN32
|
||||
unsigned int addr_dest = inet_addr(ipAddr.c_str());
|
||||
hostentptr=gethostbyaddr((char*) &addr_dest,4,AF_INET);
|
||||
#elif LINUX
|
||||
hostentptr = gethostbyname(ipAddr.c_str());
|
||||
#endif
|
||||
if (hostentptr == NULL) {
|
||||
DebugTrace("ERROR, no such host\n");
|
||||
return;
|
||||
}
|
||||
|
||||
ZeroMemory(&Adresse_Socket_Serveur,sizeof(Adresse_Socket_Serveur));
|
||||
#ifdef WIN32
|
||||
ZeroMemory( (char*)&Adresse_Socket_Server,sizeof(Adresse_Socket_Server));
|
||||
#elif LINUX
|
||||
bzero( (char*)&Adresse_Socket_Server,sizeof(Adresse_Socket_Server));
|
||||
#endif //WINDOWS
|
||||
|
||||
Adresse_Socket_Serveur.sin_family=(*hostentptr).h_addrtype;
|
||||
Adresse_Socket_Serveur.sin_port=htons(SERVER_PORT);
|
||||
Adresse_Socket_Serveur.sin_addr=*((struct in_addr*)(*hostentptr).h_addr);
|
||||
|
||||
int result = connect(
|
||||
Desc_Socket_Cliente,
|
||||
(const struct sockaddr*)&Adresse_Socket_Serveur,
|
||||
sizeof(Adresse_Socket_Serveur));
|
||||
|
||||
OutputDebugString("client state 0\n");
|
||||
Adresse_Socket_Server.sin_family=(*hostentptr).h_addrtype;
|
||||
Adresse_Socket_Server.sin_port=htons(SERVER_PORT);
|
||||
Adresse_Socket_Server.sin_addr=*((struct in_addr*)(*hostentptr).h_addr);
|
||||
|
||||
result = connect(
|
||||
mfd,
|
||||
(const struct sockaddr*)&Adresse_Socket_Server,
|
||||
sizeof(Adresse_Socket_Server));
|
||||
if (result != 0){
|
||||
connected = 0;
|
||||
return 0;
|
||||
DebugTrace("client connect failed :" << strerror(errno));
|
||||
state = FATAL_ERROR;
|
||||
return;
|
||||
}
|
||||
|
||||
OutputDebugString("client state 1\n");
|
||||
state = CONNECTED;
|
||||
}
|
||||
|
||||
bool JSocket::SetNonBlocking(int sock)
|
||||
{
|
||||
int opts;
|
||||
|
||||
connected = 1;
|
||||
|
||||
while(1){
|
||||
readWrite(Desc_Socket_Cliente);
|
||||
/* Nb_Caracteres_Recus=recv(Desc_Socket_Cliente,Message_Recu,sizeof(Message_Recu),0);
|
||||
if(Nb_Caracteres_Recus<=0){
|
||||
//continuer=FALSE;
|
||||
}else{
|
||||
strcpy(message,Message_Recu);
|
||||
len=strlen(message);
|
||||
#ifdef WIN32
|
||||
#elif LINUX
|
||||
opts = fcntl(sock,F_GETFL);
|
||||
if (opts < 0) {
|
||||
perror("fcntl(F_GETFL)");
|
||||
return false;
|
||||
}
|
||||
*/
|
||||
}
|
||||
#
|
||||
closesocket(Desc_Socket_Cliente);
|
||||
WSACleanup();
|
||||
return 0;
|
||||
opts = (opts | O_NONBLOCK);
|
||||
if (fcntl(sock,F_SETFL,opts) < 0) {
|
||||
perror("fcntl(F_SETFL)");
|
||||
return false;
|
||||
}
|
||||
#endif //WINDOWS
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Start a server */
|
||||
int JSocket::start_server(const char *szIpAddr){
|
||||
OutputDebugString("server state 0\n");
|
||||
connected= 0;
|
||||
int Code_Retour;
|
||||
SOCKET Desc_Socket_Connection;
|
||||
JSocket::JSocket()
|
||||
: state(NOT_AVAILABLE),
|
||||
mfd(-1)
|
||||
{
|
||||
int result;
|
||||
#ifdef WIN32
|
||||
SOCKADDR_IN Adresse_Socket_Connection;
|
||||
WORD wVersionRequested;
|
||||
WSADATA wsaData;
|
||||
|
||||
wVersionRequested=MAKEWORD(1,1);
|
||||
result=WSAStartup(wVersionRequested,&wsaData);
|
||||
|
||||
Code_Retour=WSAStartup(wVersionRequested,&wsaData);
|
||||
|
||||
if(Code_Retour!=0){
|
||||
perror("WSAStartup\t");
|
||||
_getch();
|
||||
WSACleanup();
|
||||
return Code_Retour;
|
||||
if(result!=0){
|
||||
DebugTrace("WSAStartup\t");
|
||||
return;
|
||||
}
|
||||
OutputDebugString("server state 1\n");
|
||||
/* printf("la version supportee est : %d.%d\n",
|
||||
LOBYTE(wsaData.wHighVersion),
|
||||
HIBYTE(wsaData.wHighVersion)
|
||||
);*/
|
||||
#elif LINUX
|
||||
struct sockaddr_in Adresse_Socket_Connection;
|
||||
#endif //WINDOWS
|
||||
|
||||
Desc_Socket_Connection=socket( AF_INET, SOCK_STREAM,0);
|
||||
mfd=socket( AF_INET, SOCK_STREAM,0);
|
||||
|
||||
//printf("valeur de la socket = %d\n",Desc_Socket_Connection);
|
||||
#ifdef WIN32
|
||||
#elif LINUX
|
||||
int reuse_addr = 1; /* Used so we can re-bind to our port
|
||||
while a previous connection is still
|
||||
in TIME_WAIT state. */
|
||||
/* So that we can re-bind to it without TIME_WAIT problems */
|
||||
setsockopt(mfd, SOL_SOCKET, SO_REUSEADDR, &reuse_addr,
|
||||
sizeof(reuse_addr));
|
||||
#endif //WINDOWS
|
||||
|
||||
ZeroMemory(&Adresse_Socket_Connection,sizeof(Adresse_Socket_Connection));
|
||||
SetNonBlocking(mfd);
|
||||
|
||||
#ifdef WIN32
|
||||
ZeroMemory( &Adresse_Socket_Connection,sizeof(Adresse_Socket_Connection));
|
||||
#elif LINUX
|
||||
bzero( &Adresse_Socket_Connection,sizeof(Adresse_Socket_Connection));
|
||||
#endif //WINDOWS
|
||||
Adresse_Socket_Connection.sin_family=AF_INET;
|
||||
Adresse_Socket_Connection.sin_port=htons(SERVER_PORT);
|
||||
|
||||
Code_Retour=bind(Desc_Socket_Connection,
|
||||
result=bind(mfd,
|
||||
(struct sockaddr*)&Adresse_Socket_Connection,
|
||||
sizeof(Adresse_Socket_Connection));
|
||||
|
||||
|
||||
|
||||
if(Code_Retour!=0){
|
||||
perror("bind\t");
|
||||
_getch();
|
||||
closesocket(Desc_Socket_Connection);
|
||||
WSACleanup();
|
||||
return Code_Retour;
|
||||
if(result!=0){
|
||||
state = FATAL_ERROR;
|
||||
DebugTrace("bind error:" << strerror(errno));
|
||||
return;
|
||||
}
|
||||
OutputDebugString("server state 3\n");
|
||||
|
||||
Code_Retour=listen(Desc_Socket_Connection,1);
|
||||
if(Code_Retour!=0){
|
||||
perror("listen\n");
|
||||
WSACleanup();
|
||||
return Code_Retour;
|
||||
result=listen(mfd,1);
|
||||
if(result!=0){
|
||||
state = FATAL_ERROR;
|
||||
DebugTrace("listen error:" << strerror(errno));
|
||||
return;
|
||||
}
|
||||
OutputDebugString("server state 4\n");
|
||||
printf("serveur en attente d'une connection\n\n");
|
||||
printf("***************arret du serveur par<CTRL><C>**************\n\n");
|
||||
connected = 1;
|
||||
while(1){
|
||||
SOCKET * pt_Nouveau_Socket_Serveur;
|
||||
SOCKADDR_IN Adresse_Socket_Cliente;
|
||||
int Longueur_Adresse;
|
||||
|
||||
pt_Nouveau_Socket_Serveur = new SOCKET;
|
||||
state = DISCONNECTED;
|
||||
}
|
||||
|
||||
Longueur_Adresse = sizeof(Adresse_Socket_Cliente);
|
||||
JSocket::JSocket(int fd)
|
||||
: state(CONNECTED),
|
||||
mfd(fd)
|
||||
{
|
||||
}
|
||||
|
||||
int val=accept(
|
||||
Desc_Socket_Connection,
|
||||
(struct sockaddr*)&Adresse_Socket_Cliente,
|
||||
&Longueur_Adresse);
|
||||
printf("connection accepte depuis le port client %d\n", ntohs(Adresse_Socket_Cliente.sin_port));
|
||||
OutputDebugString("connection accepte depuis le port client\n");
|
||||
JSocket::~JSocket(){
|
||||
Disconnect();
|
||||
#ifdef WIN32
|
||||
WSACleanup();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
while(1)
|
||||
{
|
||||
readWrite(val);
|
||||
}
|
||||
closesocket(*pt_Nouveau_Socket_Serveur);
|
||||
return 0;
|
||||
void JSocket::Disconnect()
|
||||
{
|
||||
state = JSocket::DISCONNECTED;
|
||||
if(mfd) {
|
||||
#ifdef WIN32
|
||||
closesocket(mfd);
|
||||
#elif LINUX
|
||||
close(mfd);
|
||||
#endif
|
||||
mfd = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
JSocket* JSocket::Accept()
|
||||
{
|
||||
#ifdef WIN32
|
||||
SOCKADDR_IN Adresse_Socket_Cliente;
|
||||
int Longueur_Adresse;
|
||||
#elif LINUX
|
||||
struct sockaddr_in Adresse_Socket_Cliente;
|
||||
socklen_t Longueur_Adresse;
|
||||
#endif //WINDOWS
|
||||
|
||||
while(mfd) {
|
||||
fd_set set;
|
||||
FD_ZERO(&set);
|
||||
FD_SET(mfd, &set);
|
||||
struct timeval tv;
|
||||
tv.tv_sec = 0;
|
||||
tv.tv_usec = 1000*100;
|
||||
|
||||
int result = select(mfd+1, &set, NULL, NULL, &tv);
|
||||
if( result > 0 && FD_ISSET(mfd, &set) ) {
|
||||
|
||||
Longueur_Adresse = sizeof(Adresse_Socket_Cliente);
|
||||
int val=accept(
|
||||
mfd,
|
||||
(struct sockaddr*)&Adresse_Socket_Cliente,
|
||||
&Longueur_Adresse);
|
||||
DebugTrace("connection on client port "<< ntohs(Adresse_Socket_Cliente.sin_port));
|
||||
|
||||
if(val >=0 ) {
|
||||
state = CONNECTED;
|
||||
return new JSocket(val);
|
||||
} else {
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int JSocket::Read(char* buff, int size)
|
||||
{
|
||||
if(state == CONNECTED)
|
||||
{
|
||||
fd_set set;
|
||||
FD_ZERO(&set);
|
||||
FD_SET(mfd, &set);
|
||||
struct timeval tv;
|
||||
tv.tv_sec = 0;
|
||||
tv.tv_usec = 1000*100;
|
||||
|
||||
int result = select(mfd+1, &set, NULL, NULL, &tv);
|
||||
if( result > 0 && FD_ISSET(mfd, &set) )
|
||||
{
|
||||
#ifdef WIN32
|
||||
int readbytes = recv(mfd, buff, size,0);
|
||||
#elif LINUX
|
||||
int readbytes = read(mfd, buff, size);
|
||||
#endif //WINDOWS
|
||||
if(readbytes < 0)
|
||||
{
|
||||
DebugTrace("Error reading from socket\n");
|
||||
return -1;
|
||||
}
|
||||
else
|
||||
return readbytes;
|
||||
}
|
||||
else if( result < 0)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int JSocket::Write(char* buff, int size)
|
||||
{
|
||||
int size1 = size;
|
||||
while (size > 0 && state == CONNECTED) {
|
||||
fd_set set;
|
||||
FD_ZERO(&set);
|
||||
FD_SET(mfd, &set);
|
||||
struct timeval tv;
|
||||
tv.tv_sec = 0;
|
||||
tv.tv_usec = 1000*100;
|
||||
|
||||
int result = select(mfd+1, NULL, &set, NULL, &tv);
|
||||
if( result > 0 && FD_ISSET(mfd, &set))
|
||||
{
|
||||
int len = send(mfd, buff, size, 0);
|
||||
if (len < 0) {
|
||||
return -1;
|
||||
}
|
||||
size -= len;
|
||||
buff += len;
|
||||
} else if (result < 0) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
return size1 - size;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
class AIMomirPlayer: public AIPlayerBaka
|
||||
{
|
||||
public:
|
||||
AIMomirPlayer(MTGDeck * deck, string file, string fileSmall, string avatarFile);
|
||||
AIMomirPlayer(string file, string fileSmall, string avatarFile, MTGDeck * deck = NULL);
|
||||
int getEfficiency(AIAction * action);
|
||||
int momir();
|
||||
int computeActions();
|
||||
|
||||
@@ -100,7 +100,7 @@ public:
|
||||
int receiveEvent(WEvent * event);
|
||||
void Render();
|
||||
ManaCost * getPotentialMana(MTGCardInstance * card = NULL);
|
||||
AIPlayer(MTGDeck * deck, string deckFile, string deckFileSmall);
|
||||
AIPlayer(string deckFile, string deckFileSmall, MTGDeck * deck = NULL);
|
||||
virtual ~AIPlayer();
|
||||
virtual MTGCardInstance * chooseCard(TargetChooser * tc, MTGCardInstance * source, int random = 0);
|
||||
virtual int chooseTarget(TargetChooser * tc = NULL, Player * forceTarget =NULL,MTGCardInstance * Choosencard = NULL);
|
||||
@@ -123,7 +123,7 @@ class AIPlayerBaka: public AIPlayer{
|
||||
MTGCardInstance * FindCardToPlay(ManaCost * potentialMana, const char * type);
|
||||
public:
|
||||
int deckId;
|
||||
AIPlayerBaka(MTGDeck * deck, string deckFile, string deckfileSmall, string avatarFile);
|
||||
AIPlayerBaka(string deckFile, string deckfileSmall, string avatarFile, MTGDeck * deck = NULL);
|
||||
virtual int Act(float dt);
|
||||
void initTimer();
|
||||
virtual int computeActions();
|
||||
|
||||
@@ -22,12 +22,18 @@
|
||||
#include "MTGGameZones.h"
|
||||
|
||||
#include "CardEffect.h"
|
||||
#ifdef NETWORK_SUPPORT
|
||||
#include "JNetwork.h"
|
||||
#endif //NETWORK_SUPPORT
|
||||
|
||||
enum
|
||||
{
|
||||
PLAYER_TYPE_CPU = 0,
|
||||
PLAYER_TYPE_HUMAN=1,
|
||||
PLAYER_TYPE_TESTSUITE=2
|
||||
PLAYER_TYPE_TESTSUITE=2,
|
||||
#ifdef NETWORK_SUPPORT
|
||||
PLAYER_TYPE_REMOTE=3
|
||||
#endif //NETWORK_SUPPORT
|
||||
};
|
||||
|
||||
enum
|
||||
@@ -37,7 +43,10 @@ enum
|
||||
GAME_TYPE_RANDOM1,
|
||||
GAME_TYPE_RANDOM2,
|
||||
GAME_TYPE_STORY,
|
||||
GAME_TYPE_DEMO
|
||||
GAME_TYPE_DEMO,
|
||||
#ifdef NETWORK_SUPPORT
|
||||
GAME_TYPE_SLAVE,
|
||||
#endif //NETWORK_SUPPORT
|
||||
};
|
||||
|
||||
class MTGAllCards;
|
||||
@@ -61,6 +70,9 @@ public:
|
||||
|
||||
int gameType;
|
||||
CardEffect *effect;
|
||||
#ifdef NETWORK_SUPPORT
|
||||
JNetwork* mpNetwork;
|
||||
#endif //NETWORK_SUPPORT
|
||||
|
||||
GameApp();
|
||||
virtual ~GameApp();
|
||||
|
||||
@@ -15,6 +15,9 @@ class TestSuite;
|
||||
#endif
|
||||
class Credits;
|
||||
class Rules;
|
||||
#ifdef NETWORK_SUPPORT
|
||||
class JNetwork;
|
||||
#endif
|
||||
|
||||
class GameStateDuel: public GameState, public JGuiListener
|
||||
{
|
||||
@@ -22,6 +25,7 @@ private:
|
||||
#ifdef TESTSUITE
|
||||
TestSuite * testSuite;
|
||||
#endif
|
||||
|
||||
Credits * credits;
|
||||
int mGamePhase;
|
||||
Player * mCurrentPlayer;
|
||||
@@ -40,7 +44,7 @@ private:
|
||||
Rules * rules;
|
||||
|
||||
bool MusicExist(string FileName);
|
||||
void loadPlayer(int playerId, int decknb = 0, int isAI = 0);
|
||||
void loadPlayer(int playerId, int decknb = 0, bool isAI = false, bool isNetwork = false);
|
||||
void ConstructOpponentMenu(); //loads the opponentMenu if it doesn't exist
|
||||
void initScroller();
|
||||
|
||||
@@ -66,6 +70,10 @@ public:
|
||||
MENUITEM_MAIN_MENU = -13,
|
||||
MENUITEM_EVIL_TWIN = -14,
|
||||
MENUITEM_MULLIGAN = -15,
|
||||
#ifdef NETWORK_SUPPORT
|
||||
MENUITEM_REMOTE_CLIENT = -16,
|
||||
MENUITEM_REMOTE_SERVER = -17,
|
||||
#endif
|
||||
MENUITEM_MORE_INFO = kInfoMenuID
|
||||
};
|
||||
|
||||
|
||||
33
projects/mtg/include/NetworkPlayer.h
Normal file
33
projects/mtg/include/NetworkPlayer.h
Normal file
@@ -0,0 +1,33 @@
|
||||
#ifndef NETWORKPLAYER_H
|
||||
#define NETWORKPLAYER_H
|
||||
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "Player.h"
|
||||
#include "JNetwork.h"
|
||||
|
||||
extern void RegisterNetworkPlayers();
|
||||
|
||||
class ProxyPlayer
|
||||
{
|
||||
protected:
|
||||
Player* mpPlayer;
|
||||
JNetwork* mpNetwork;
|
||||
static ProxyPlayer* mInstance;
|
||||
public:
|
||||
ProxyPlayer(Player* pxPlayer, JNetwork* pxNetwork);
|
||||
static void Serialize(istream& in, ostream& out);
|
||||
};
|
||||
|
||||
|
||||
class RemotePlayer : public Player
|
||||
{
|
||||
protected:
|
||||
JNetwork* mpNetwork;
|
||||
static RemotePlayer* mInstance;
|
||||
public:
|
||||
RemotePlayer(JNetwork*);
|
||||
static void Deserialize(istream& in, ostream& out);
|
||||
bool isLoaded() {return game!=NULL;};
|
||||
};
|
||||
|
||||
#endif // NETWORKPLAYER_H
|
||||
@@ -35,7 +35,7 @@ public:
|
||||
string deckName;
|
||||
string phaseRing;
|
||||
|
||||
Player(MTGDeck * deck, string deckFile, string deckFileSmall);
|
||||
Player(string deckFile, string deckFileSmall, MTGDeck * deck = NULL);
|
||||
virtual ~Player();
|
||||
|
||||
virtual void End();
|
||||
@@ -98,7 +98,7 @@ public:
|
||||
class HumanPlayer: public Player
|
||||
{
|
||||
public:
|
||||
HumanPlayer(MTGDeck * deck, string deckFile, string deckFileSmall);
|
||||
HumanPlayer(string deckFile, string deckFileSmall, MTGDeck * deck = NULL);
|
||||
HumanPlayer(string deckFile);
|
||||
|
||||
};
|
||||
|
||||
@@ -8,8 +8,8 @@
|
||||
|
||||
MTGAbility * AIMomirPlayer::momirAbility = NULL;
|
||||
|
||||
AIMomirPlayer::AIMomirPlayer(MTGDeck * deck, string file, string fileSmall, string avatarFile) :
|
||||
AIPlayerBaka(deck, file, fileSmall, avatarFile)
|
||||
AIMomirPlayer::AIMomirPlayer(string file, string fileSmall, string avatarFile, MTGDeck * deck) :
|
||||
AIPlayerBaka(file, fileSmall, avatarFile, deck)
|
||||
{
|
||||
momirAbility = NULL;
|
||||
agressivity = 100;
|
||||
|
||||
@@ -38,8 +38,8 @@ int AIAction::Act()
|
||||
return 0;
|
||||
}
|
||||
|
||||
AIPlayer::AIPlayer(MTGDeck * deck, string file, string fileSmall) :
|
||||
Player(deck, file, fileSmall)
|
||||
AIPlayer::AIPlayer(string file, string fileSmall, MTGDeck * deck) :
|
||||
Player(file, fileSmall, deck)
|
||||
{
|
||||
nextCardToPlay = NULL;
|
||||
stats = NULL;
|
||||
@@ -1189,10 +1189,8 @@ AIPlayer * AIPlayerFactory::createAIPlayer(MTGAllCards * collection, Player * op
|
||||
if ( meta->getVictoryPercentage() >= 65)
|
||||
deckSetting = HARD;
|
||||
}
|
||||
MTGDeck * tempDeck = NEW MTGDeck(deckFile, collection,0, deckSetting);
|
||||
AIPlayerBaka * baka = NEW AIPlayerBaka(tempDeck, deckFile, deckFileSmall, avatarFile);
|
||||
AIPlayerBaka * baka = NEW AIPlayerBaka(deckFile, deckFileSmall, avatarFile);
|
||||
baka->deckId = deckid;
|
||||
SAFE_DELETE(tempDeck);
|
||||
return baka;
|
||||
}
|
||||
|
||||
@@ -1272,8 +1270,8 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty
|
||||
return nextCardToPlay;
|
||||
}
|
||||
|
||||
AIPlayerBaka::AIPlayerBaka(MTGDeck * deck, string file, string fileSmall, string avatarFile) :
|
||||
AIPlayer(deck, file, fileSmall)
|
||||
AIPlayerBaka::AIPlayerBaka(string file, string fileSmall, string avatarFile, MTGDeck * deck) :
|
||||
AIPlayer(file, fileSmall, deck)
|
||||
{
|
||||
mAvatarTex = WResourceManager::Instance()->RetrieveTexture(avatarFile, RETRIEVE_LOCK, TEXTURE_SUB_AVATAR);
|
||||
|
||||
|
||||
@@ -81,7 +81,7 @@ void DuelLayers::CheckUserInput(int isAI)
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (JGE::GetInstance()->GetLeftClickCoordinates(x, y))
|
||||
if ((!isAI) && JGE::GetInstance()->GetLeftClickCoordinates(x, y))
|
||||
{
|
||||
if (avatars->CheckUserInput(x, y))
|
||||
{
|
||||
|
||||
@@ -44,6 +44,9 @@ GameState::GameState(GameApp* parent) :
|
||||
|
||||
GameApp::GameApp() :
|
||||
JApp()
|
||||
#ifdef NETWORK_SUPPORT
|
||||
,mpNetwork(NULL)
|
||||
#endif //NETWORK_SUPPORT
|
||||
{
|
||||
#ifdef DEBUG
|
||||
nbUpdates = 0;
|
||||
|
||||
@@ -20,6 +20,10 @@
|
||||
#include "TestSuiteAI.h"
|
||||
#endif
|
||||
|
||||
#ifdef NETWORK_SUPPORT
|
||||
#include "NetworkPlayer.h"
|
||||
#endif
|
||||
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#include <time.h>
|
||||
#endif
|
||||
@@ -41,6 +45,9 @@ enum ENUM_DUEL_STATE
|
||||
DUEL_STATE_PLAY,
|
||||
DUEL_STATE_BACK_TO_MAIN_MENU,
|
||||
DUEL_STATE_MENU,
|
||||
#ifdef NETWORK_SUPPORT
|
||||
DUEL_STATE_OPPONENT_WAIT,
|
||||
#endif //NETWORK_SUPPORT
|
||||
DUEL_STATE_ERROR
|
||||
};
|
||||
|
||||
@@ -77,6 +84,10 @@ GameState(parent)
|
||||
credits = NULL;
|
||||
rules = NULL;
|
||||
|
||||
#ifdef NETWORK_SUPPORT
|
||||
RegisterNetworkPlayers();
|
||||
#endif //NETWORK_SUPPORT
|
||||
|
||||
}
|
||||
|
||||
GameStateDuel::~GameStateDuel()
|
||||
@@ -156,22 +167,34 @@ void GameStateDuel::Start()
|
||||
}
|
||||
}
|
||||
|
||||
void GameStateDuel::loadPlayer(int playerId, int decknb, int isAI)
|
||||
void GameStateDuel::loadPlayer(int playerId, int decknb, bool isAI, bool isNetwork)
|
||||
{
|
||||
if (decknb)
|
||||
{
|
||||
if (!isAI)
|
||||
{ //Human Player
|
||||
char deckFile[255];
|
||||
if (premadeDeck)
|
||||
sprintf(deckFile, JGE_GET_RES("player/premade/deck%i.txt").c_str(), decknb);
|
||||
if(playerId == 0)
|
||||
{
|
||||
char deckFile[255];
|
||||
if (premadeDeck)
|
||||
sprintf(deckFile, JGE_GET_RES("player/premade/deck%i.txt").c_str(), decknb);
|
||||
else
|
||||
sprintf(deckFile, "%s/deck%i.txt", options.profileFile().c_str(), decknb);
|
||||
char deckFileSmall[255];
|
||||
sprintf(deckFileSmall, "player_deck%i", decknb);
|
||||
mPlayers[playerId] = NEW HumanPlayer(deckFile, deckFileSmall);
|
||||
#ifdef NETWORK_SUPPORT
|
||||
if(isNetwork)
|
||||
{
|
||||
ProxyPlayer* mProxy;
|
||||
mProxy = NEW ProxyPlayer(mPlayers[playerId], mParent->mpNetwork);
|
||||
}
|
||||
}
|
||||
else
|
||||
sprintf(deckFile, "%s/deck%i.txt", options.profileFile().c_str(), decknb);
|
||||
char deckFileSmall[255];
|
||||
sprintf(deckFileSmall, "player_deck%i", decknb);
|
||||
MTGDeck * tempDeck = NEW MTGDeck(deckFile, MTGCollection());
|
||||
mPlayers[playerId] = NEW HumanPlayer(tempDeck, deckFile, deckFileSmall);
|
||||
SAFE_DELETE( tempDeck );
|
||||
{ //Remote player
|
||||
mPlayers[playerId] = NEW RemotePlayer(mParent->mpNetwork);
|
||||
#endif //NETWORK_SUPPORT
|
||||
}
|
||||
}
|
||||
else
|
||||
{ //AI Player, chooses deck
|
||||
@@ -471,6 +494,29 @@ void GameStateDuel::Update(float dt)
|
||||
mGamePhase = DUEL_STATE_MENU;
|
||||
}
|
||||
break;
|
||||
#ifdef NETWORK_SUPPORT
|
||||
case DUEL_STATE_OPPONENT_WAIT:
|
||||
{
|
||||
if(mPlayers[1] && mPlayers[1]->game)
|
||||
{ // Player loaded
|
||||
menu->Close();
|
||||
SAFE_DELETE(menu);
|
||||
mGamePhase = DUEL_STATE_PLAY;
|
||||
} else if(menu == NULL)
|
||||
{
|
||||
loadPlayer(1, 42/* 0 not good*/, false, true);
|
||||
menu = NEW SimpleMenu(DUEL_STATE_OPPONENT_WAIT, this, Fonts::MENU_FONT, 150, 60);
|
||||
if (menu)
|
||||
{
|
||||
menu->Add(MENUITEM_MAIN_MENU, "Back to main menu");
|
||||
}
|
||||
} else
|
||||
{
|
||||
menu->Update(dt);
|
||||
}
|
||||
}
|
||||
break;
|
||||
#endif //NETWORK_SUPPORT
|
||||
case DUEL_STATE_MENU:
|
||||
menu->Update(dt);
|
||||
break;
|
||||
@@ -565,7 +611,11 @@ void GameStateDuel::Render()
|
||||
case DUEL_STATE_CHOOSE_DECK2_TO_PLAY:
|
||||
case DUEL_STATE_DECK1_DETAILED_INFO:
|
||||
case DUEL_STATE_DECK2_DETAILED_INFO:
|
||||
if (mParent->gameType != GAME_TYPE_CLASSIC)
|
||||
if (mParent->gameType != GAME_TYPE_CLASSIC
|
||||
#ifdef NETWORK_SUPPORT
|
||||
&& mParent->gameType != GAME_TYPE_SLAVE
|
||||
#endif //NETWORK_SUPPORT
|
||||
)
|
||||
mFont->DrawString(_("LOADING DECKS").c_str(), 0, SCREEN_HEIGHT / 2);
|
||||
else
|
||||
{
|
||||
@@ -582,6 +632,11 @@ void GameStateDuel::Render()
|
||||
mFont->DrawString(_("NO DECK AVAILABLE,").c_str(), 0, SCREEN_HEIGHT / 2);
|
||||
mFont->DrawString(_("PRESS CIRCLE TO GO TO THE DECK EDITOR!").c_str(), 0, SCREEN_HEIGHT / 2 + 20);
|
||||
break;
|
||||
#ifdef NETWORK_SUPPORT
|
||||
case DUEL_STATE_OPPONENT_WAIT:
|
||||
if (menu) menu->Render();
|
||||
break;
|
||||
#endif //NETWORK_SUPPORT
|
||||
case DUEL_STATE_MENU:
|
||||
case DUEL_STATE_CANCEL:
|
||||
case DUEL_STATE_BACK_TO_MAIN_MENU:
|
||||
@@ -742,9 +797,22 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId)
|
||||
vector<DeckMetaData *> * playerDeck = deckManager->getPlayerDeckOrderList();
|
||||
if (!premadeDeck && controlId > 0)
|
||||
deckNumber = playerDeck->at(controlId - 1)->getDeckId();
|
||||
loadPlayer(0, deckNumber);
|
||||
loadPlayer(0, deckNumber, false
|
||||
#ifdef NETWORK_SUPPORT
|
||||
,(mParent->players[1] == PLAYER_TYPE_REMOTE)
|
||||
#endif //NETWORK_SUPPORT
|
||||
);
|
||||
deckmenu->Close();
|
||||
mGamePhase = DUEL_STATE_CHOOSE_DECK1_TO_2;
|
||||
#ifdef NETWORK_SUPPORT
|
||||
if(mParent->players[1] == PLAYER_TYPE_REMOTE)
|
||||
{ // no need to choose an opponent deck in network mode
|
||||
mGamePhase = DUEL_STATE_OPPONENT_WAIT;
|
||||
}
|
||||
else
|
||||
#endif //NETWORK_SUPPORT
|
||||
{
|
||||
mGamePhase = DUEL_STATE_CHOOSE_DECK1_TO_2;
|
||||
}
|
||||
playerDeck = NULL;
|
||||
}
|
||||
else
|
||||
|
||||
@@ -39,7 +39,10 @@ enum ENUM_MENU_STATE_MAJOR
|
||||
MENU_STATE_MAJOR_FIRST_TIME = 0x05,
|
||||
MENU_STATE_MAJOR_DUEL = 0x06,
|
||||
MENU_STATE_MAJOR_LANG = 0x07,
|
||||
|
||||
#ifdef NETWORK_SUPPORT
|
||||
MENU_STATE_NETWORK_DEFINE = 0x08,
|
||||
MENU_STATE_NETWORK_WAIT = 0x09,
|
||||
#endif //NETWORK_SUPPORT
|
||||
MENU_STATE_MAJOR = 0xFF
|
||||
};
|
||||
|
||||
@@ -61,8 +64,9 @@ enum
|
||||
MENUITEM_EXIT,
|
||||
SUBMENUITEM_1PLAYER,
|
||||
#ifdef NETWORK_SUPPORT
|
||||
SUBMENUITEM_2PLAYER_SERVER,
|
||||
SUBMENUITEM_2PLAYER_CLIENT,
|
||||
SUBMENUITEM_2PLAYERS,
|
||||
SUBMENUITEM_HOST_GAME,
|
||||
SUBMENUITEM_JOIN_GAME,
|
||||
#endif //NETWORK_SUPPORT
|
||||
SUBMENUITEM_DEMO,
|
||||
SUBMENUITEM_TESTSUITE,
|
||||
@@ -535,6 +539,44 @@ void GameStateMenu::Update(float dt)
|
||||
if (mEngine->GetButtonState(JGE_BTN_NEXT)) //Hook for GameStateAward state
|
||||
mParent->DoTransition(TRANSITION_FADE, GAME_STATE_AWARDS); //TODO: A slide transition would be nice.
|
||||
break;
|
||||
#ifdef NETWORK_SUPPORT
|
||||
case MENU_STATE_NETWORK_DEFINE:
|
||||
currentState = MENU_STATE_MAJOR_SUBMENU;
|
||||
subMenuController = NEW SimpleMenu(MENU_FIRST_DUEL_SUBMENU, this, Fonts::MENU_FONT, 150, 60);
|
||||
if (subMenuController)
|
||||
{
|
||||
subMenuController->Add(SUBMENUITEM_HOST_GAME, "Host a game");
|
||||
subMenuController->Add(SUBMENUITEM_JOIN_GAME, "Join a game");
|
||||
subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
|
||||
}
|
||||
break;
|
||||
case MENU_STATE_NETWORK_WAIT:
|
||||
if(MENU_STATE_MINOR_NONE == (currentState & MENU_STATE_MINOR))
|
||||
{
|
||||
if(mParent->mpNetwork->isConnected())
|
||||
{
|
||||
if(subMenuController) subMenuController->Close();
|
||||
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
||||
}
|
||||
else if(!subMenuController)
|
||||
{
|
||||
// currentState = MENU_STATE_MAJOR_SUBMENU;
|
||||
subMenuController = NEW SimpleMenu(MENU_FIRST_DUEL_SUBMENU, this, Fonts::MENU_FONT, 150, 60);
|
||||
if (subMenuController)
|
||||
{
|
||||
subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel connection");
|
||||
}
|
||||
}
|
||||
else{
|
||||
if (subMenuController)
|
||||
subMenuController->Update(dt);
|
||||
ensureMGuiController();
|
||||
mGuiController->Update(dt);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
#endif //NETWORK_SUPPORT
|
||||
case MENU_STATE_MAJOR_SUBMENU:
|
||||
if (subMenuController)
|
||||
subMenuController->Update(dt);
|
||||
@@ -751,8 +793,7 @@ void GameStateMenu::ButtonPressed(int controllerId, int controlId)
|
||||
// TODO Put 2 players mode back
|
||||
// This requires to fix the hand (to accept 2 players) OR to implement network game
|
||||
#ifdef NETWORK_SUPPORT
|
||||
subMenuController->Add(SUBMENUITEM_2PLAYER_SERVER, "2 Players - server");
|
||||
subMenuController->Add(SUBMENUITEM_2PLAYER_CLIENT, "2 Players - client");
|
||||
subMenuController->Add(SUBMENUITEM_2PLAYERS, "2 Players");
|
||||
#endif //NETWORK_SUPPORT
|
||||
subMenuController->Add(SUBMENUITEM_DEMO, "Demo");
|
||||
subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
|
||||
@@ -781,22 +822,39 @@ void GameStateMenu::ButtonPressed(int controllerId, int controlId)
|
||||
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
||||
break;
|
||||
#ifdef NETWORK_SUPPORT
|
||||
case SUBMENUITEM_2PLAYER_SERVER:
|
||||
case SUBMENUITEM_2PLAYERS:
|
||||
mParent->players[0] = PLAYER_TYPE_HUMAN;
|
||||
mParent->players[1] = PLAYER_TYPE_HUMAN;
|
||||
this->hasChosenGameType = true;
|
||||
mParent->gameType = GAME_TYPE_CLASSIC;
|
||||
mParent->players[1] = PLAYER_TYPE_REMOTE;
|
||||
subMenuController->Close();
|
||||
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
||||
currentState = MENU_STATE_NETWORK_DEFINE | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
||||
break;
|
||||
case SUBMENUITEM_2PLAYER_CLIENT:
|
||||
mParent->players[0] = PLAYER_TYPE_HUMAN;
|
||||
mParent->players[1] = PLAYER_TYPE_HUMAN;
|
||||
this->hasChosenGameType = true;
|
||||
mParent->gameType = GAME_TYPE_CLASSIC;
|
||||
case SUBMENUITEM_HOST_GAME:
|
||||
{
|
||||
if(!mParent->mpNetwork)
|
||||
{
|
||||
mParent->mpNetwork = new JNetwork();
|
||||
}
|
||||
mParent->mpNetwork->connect();
|
||||
subMenuController->Close();
|
||||
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
||||
currentState = MENU_STATE_NETWORK_WAIT | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
||||
break;
|
||||
}
|
||||
case SUBMENUITEM_JOIN_GAME:
|
||||
{
|
||||
if(!mParent->mpNetwork)
|
||||
{
|
||||
mParent->mpNetwork = new JNetwork();
|
||||
}
|
||||
// FIXME needs to be able to specify the server ip
|
||||
mParent->mpNetwork->connect("127.0.0.1");
|
||||
// we let the server choose the game mode
|
||||
mParent->gameType = GAME_TYPE_SLAVE;
|
||||
hasChosenGameType = true;
|
||||
subMenuController->Close();
|
||||
// currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
||||
currentState = MENU_STATE_NETWORK_WAIT;
|
||||
break;
|
||||
}
|
||||
#endif //NETWORK_SUPPORT
|
||||
case SUBMENUITEM_DEMO:
|
||||
mParent->players[0] = PLAYER_TYPE_CPU;
|
||||
@@ -810,6 +868,12 @@ void GameStateMenu::ButtonPressed(int controllerId, int controlId)
|
||||
{
|
||||
subMenuController->Close();
|
||||
}
|
||||
#ifdef NETWORK_SUPPORT
|
||||
if(mParent->mpNetwork)
|
||||
{
|
||||
SAFE_DELETE(mParent->mpNetwork);
|
||||
}
|
||||
#endif //NETWORK_SUPPORT
|
||||
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
||||
break;
|
||||
|
||||
|
||||
@@ -974,11 +974,10 @@ ostream& operator<<(ostream& out, const MTGGameZone& z)
|
||||
}
|
||||
ostream& operator<<(ostream& out, const MTGPlayerCards& z)
|
||||
{
|
||||
out << z.library->nb_cards << endl;
|
||||
out << z.library->nb_cards << " ";
|
||||
for (int i = 0; i < z.library->nb_cards; i++)
|
||||
out << z.library->cards[i]->getMTGId() << " ";
|
||||
|
||||
out << endl;
|
||||
return out;
|
||||
}
|
||||
|
||||
|
||||
41
projects/mtg/src/NetworkPlayer.cpp
Normal file
41
projects/mtg/src/NetworkPlayer.cpp
Normal file
@@ -0,0 +1,41 @@
|
||||
#include "NetworkPlayer.h"
|
||||
#include <sstream>
|
||||
|
||||
RemotePlayer* RemotePlayer::mInstance = NULL;
|
||||
ProxyPlayer* ProxyPlayer::mInstance = NULL;
|
||||
|
||||
void RegisterNetworkPlayers()
|
||||
{
|
||||
// JNetwork::registerCommand("GetPlayer", ProxyPlayer::Serialize, RemotePlayer::Deserialize);
|
||||
}
|
||||
|
||||
|
||||
RemotePlayer::RemotePlayer(JNetwork* pxNetwork)
|
||||
: Player("remote", "", NULL), mpNetwork(pxNetwork)
|
||||
{
|
||||
mInstance = this;
|
||||
mpNetwork->sendCommand("GetPlayer");
|
||||
}
|
||||
|
||||
void RemotePlayer::Deserialize(istream& in, ostream& out)
|
||||
{
|
||||
// istringstream ss(mInstance->mpNetwork->receiveString());
|
||||
in >> *mInstance;
|
||||
}
|
||||
|
||||
|
||||
ProxyPlayer::ProxyPlayer(Player* pxPlayer, JNetwork* pxNetwork)
|
||||
: mpPlayer(pxPlayer), mpNetwork(pxNetwork)
|
||||
{
|
||||
mInstance = this;
|
||||
JNetwork::registerCommand("GetPlayer", ProxyPlayer::Serialize, RemotePlayer::Deserialize);
|
||||
|
||||
// ostringstream ss;
|
||||
// ss << "Player : " << *mpPlayer;
|
||||
// mpNetwork->send(ss.str());
|
||||
}
|
||||
|
||||
void ProxyPlayer::Serialize(istream& in, ostream& out)
|
||||
{
|
||||
out << *(mInstance->mpPlayer);
|
||||
}
|
||||
@@ -5,9 +5,16 @@
|
||||
#include "DeckStats.h"
|
||||
#include "ManaCost.h"
|
||||
|
||||
Player::Player(MTGDeck * deck, string file, string fileSmall) :
|
||||
Player::Player(string file, string fileSmall, MTGDeck * deck) :
|
||||
Damageable(20)
|
||||
{
|
||||
bool deleteDeckPlease = false;
|
||||
if(deck == NULL && file != "testsuite" && file != "remote")
|
||||
{
|
||||
deck = NEW MTGDeck(file.c_str(), MTGCollection());
|
||||
deleteDeckPlease = true;
|
||||
}
|
||||
|
||||
game = NULL;
|
||||
deckFile = file;
|
||||
deckFileSmall = fileSmall;
|
||||
@@ -25,6 +32,10 @@ Damageable(20)
|
||||
game->setOwner(this);
|
||||
deckName = deck->meta_name;
|
||||
}
|
||||
if(deleteDeckPlease)
|
||||
{
|
||||
SAFE_DELETE(deck);
|
||||
}
|
||||
}
|
||||
|
||||
/*Method to call at the end of a game, before all objects involved in the game are destroyed */
|
||||
@@ -87,8 +98,8 @@ Player * Player::opponent()
|
||||
return this == game->players[0] ? game->players[1] : game->players[0];
|
||||
}
|
||||
|
||||
HumanPlayer::HumanPlayer(MTGDeck * deck, string file, string fileSmall) :
|
||||
Player(deck, file, fileSmall)
|
||||
HumanPlayer::HumanPlayer(string file, string fileSmall, MTGDeck * deck) :
|
||||
Player(file, fileSmall, deck)
|
||||
{
|
||||
loadAvatar("avatar.jpg");
|
||||
playMode = MODE_HUMAN;
|
||||
@@ -203,6 +214,7 @@ istream& operator>>(istream& in, Player& p)
|
||||
}
|
||||
|
||||
in >> *(p.game);
|
||||
p.game->setOwner(&p);
|
||||
|
||||
return in;
|
||||
}
|
||||
|
||||
@@ -191,7 +191,11 @@ void Rules::addExtraRules()
|
||||
if (p->playMode != Player::MODE_TEST_SUITE && g->mRules->gamemode != GAME_TYPE_MOMIR && g->mRules->gamemode
|
||||
!= GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 && g->mRules->gamemode
|
||||
!= GAME_TYPE_STORY &&
|
||||
g->mRules->gamemode != GAME_TYPE_DEMO && (!g->players[0] == PLAYER_TYPE_CPU && !g->players[1] == PLAYER_TYPE_CPU))//keep this out of mimor and other game modes.
|
||||
g->mRules->gamemode != GAME_TYPE_DEMO && (!g->players[0] == PLAYER_TYPE_CPU && !g->players[1] == PLAYER_TYPE_CPU)
|
||||
#ifdef NETWORK_SUPPORT
|
||||
&& !g->players[1] == PLAYER_TYPE_REMOTE
|
||||
#endif //NETWORK_SUPPORT
|
||||
)//keep this out of mimor and other game modes.
|
||||
{
|
||||
difficultyRating = DeckManager::getDifficultyRating(g->players[0], g->players[1]);
|
||||
}
|
||||
@@ -273,9 +277,9 @@ Player * Rules::loadPlayerMomir(int isAI)
|
||||
|
||||
Player *player = NULL;
|
||||
if (!isAI) // Human Player
|
||||
player = NEW HumanPlayer(tempDeck, options.profileFile("momir.txt", "", true).c_str(), deckFileSmall);
|
||||
player = NEW HumanPlayer(options.profileFile("momir.txt", "", true).c_str(), deckFileSmall, tempDeck);
|
||||
else
|
||||
player = NEW AIMomirPlayer(tempDeck, options.profileFile("momir.txt", "", true).c_str(), deckFileSmall, empty);
|
||||
player = NEW AIMomirPlayer(options.profileFile("momir.txt", "", true).c_str(), deckFileSmall, empty, tempDeck);
|
||||
|
||||
delete tempDeck;
|
||||
return player;
|
||||
@@ -308,9 +312,9 @@ Player * Rules::loadPlayerRandom(int isAI, int mode)
|
||||
|
||||
Player *player = NULL;
|
||||
if (!isAI) // Human Player
|
||||
player = NEW HumanPlayer(tempDeck, deckFile, deckFileSmall);
|
||||
player = NEW HumanPlayer(deckFile, deckFileSmall, tempDeck);
|
||||
else
|
||||
player = NEW AIPlayerBaka(tempDeck, deckFile, deckFileSmall, "");
|
||||
player = NEW AIPlayerBaka(deckFile, deckFileSmall, "", tempDeck);
|
||||
|
||||
delete tempDeck;
|
||||
return player;
|
||||
|
||||
@@ -305,16 +305,12 @@ void StoryDuel::init()
|
||||
sprintf(folder, JGE_GET_RES(CAMPAIGNS_FOLDER"%s/%s").c_str(), mParent->folder.c_str(), pageId.c_str());
|
||||
|
||||
sprintf(deckFile, "%s/deck.txt", folder);
|
||||
MTGDeck * tempDeck = NEW MTGDeck(deckFile, MTGCollection());
|
||||
sprintf(deckFileSmall, "campaign_%s", mParent->folder.c_str());
|
||||
players[0] = NEW HumanPlayer(tempDeck, deckFile, deckFileSmall);
|
||||
SAFE_DELETE(tempDeck);
|
||||
players[0] = NEW HumanPlayer(deckFile, deckFileSmall);
|
||||
|
||||
sprintf(deckFile, "%s/opponent_deck.txt", folder);
|
||||
tempDeck = NEW MTGDeck(deckFile, MTGCollection());
|
||||
sprintf(deckFileSmall, "campaign_ennemy_%s_%s", mParent->folder.c_str(), pageId.c_str());
|
||||
players[1] = NEW AIPlayerBaka(tempDeck, deckFile, deckFileSmall, "baka.jpg");
|
||||
SAFE_DELETE(tempDeck);
|
||||
players[1] = NEW AIPlayerBaka(deckFile, deckFileSmall, "baka.jpg");
|
||||
|
||||
string rulesFile = folder;
|
||||
rulesFile.append("/rules.txt");
|
||||
|
||||
@@ -16,7 +16,7 @@ using std::string;
|
||||
// NULL is sent in place of a MTGDeck since there is no way to create a MTGDeck without a proper deck file.
|
||||
// TestSuiteAI will be responsible for managing its own deck state.
|
||||
TestSuiteAI::TestSuiteAI(TestSuite * _suite, int playerId) :
|
||||
AIPlayerBaka(NULL, "testsuite", "testsuite", "baka.jpg")
|
||||
AIPlayerBaka("testsuite", "testsuite", "baka.jpg", NULL)
|
||||
{
|
||||
this->game = _suite->buildDeck(playerId);
|
||||
game->setOwner(this);
|
||||
|
||||
Reference in New Issue
Block a user