- reworked completly the JNetwork, JSocket interface (had to ifdef out the PSP socket code)

- added 2 menus to wait for connection and wait for deck selection
- tested compilation on Qt Linux, Qt Windows and PSP
- deactivated everywhere (NETWORK_SUPPORT to activate).
This commit is contained in:
Xawotihs
2011-03-13 21:19:02 +00:00
parent 3220f94e00
commit f9be0a6341
23 changed files with 735 additions and 400 deletions

View File

@@ -6,47 +6,41 @@
#include "JGE.h"
#include <string>
#include <map>
using namespace std;
class JSocket;
#include <iostream>
#include <sstream>
#include "Threading.h"
class JNetwork{
typedef void(*processCmd)(istream&, ostream&);
class JNetwork {
private:
static JNetwork * mInstance;
static int connected_to_ap;
int connected_to_ap;
JSocket* socket;
boost::mutex sendMutex;
boost::mutex receiveMutex;
stringstream received;
stringstream toSend;
static map<string, processCmd> sCommandMap;
public:
static string error;
JNetwork();
static JNetwork * GetInstance();
static void EndInstance();
static string serverIP;
int receive(char * buffer, int length);
int send(char * buffer, int length);
~JNetwork();
string serverIP;
int connect(string serverIP = "");
static int isConnected();
#if defined (WIN32)
static int net_thread(void* param);
#elif defined (LINUX)
static void* net_thread(void* param);
#else
bool isConnected();
static void ThreadProc(void* param);
#if !defined (WIN32) && !defined (LINUX)
static int connect_to_apctl(int config);
#endif
bool sendCommand(string command);
static void registerCommand(string command, processCmd processCommand, processCmd processResponse);
private:
#if defined (WIN32)
static DWORD netthread;
#elif defined (LINUX)
static pthread_t netthread;
#else
static int netthread;
#endif
boost::thread *mpWorkerThread;
};
#if defined (WIN32)
#elif defined (LINUX)
#else
static int net_thread(SceSize args, void *argp);
#endif
#endif

View File

@@ -2,29 +2,48 @@
#define _JSOCKET_H_
#include <queue>
#include "Threading.h"
using namespace std;
//TODO config ?
#define SERVER_PORT 20666
class JSocket{
public:
queue<char> received_data;
queue<char> tosend_data;
static JSocket * mInstance;
int start_server(const char *szIpAddr);
int start_client(const char *szIpAddr);
typedef enum {
// no network available currently from the device
NOT_AVAILABLE,
// network available but disconnected from another socket
DISCONNECTED,
// connected with another socket
CONNECTED,
// some fatal problem
FATAL_ERROR,
} SOCKET_STATE;
// Server creation
JSocket(string ipAddr);
// Client creation
JSocket();
~JSocket();
static int connected;
JSocket* Accept();
int Read(char* buff, int size);
int Write(char* buff, int size);
bool isConnected() { return state == CONNECTED; };
void Disconnect();
private:
void init();
void readWrite(int sock);
#if defined (WIN32) || defined (LINUX)
#else
int make_socket(uint16_t port);
// socket creation when server accepts a connection
JSocket(int fd);
// convert the socket into non-blocking state
bool SetNonBlocking(int sock);
// socket handle
#ifdef WIN32
SOCKET mfd;
#elif LINUX
int mfd;
#endif
// socket state
SOCKET_STATE state;
};
#endif

View File

@@ -4,7 +4,7 @@
*/
#include "../include/DebugRoutines.h"
#include "../include/JNetwork.h"
#if defined (WIN32) || defined (LINUX)
@@ -30,144 +30,154 @@
#endif
#include <sstream>
#include "../include/JSocket.h"
JNetwork* JNetwork::mInstance = NULL;
string JNetwork::serverIP = "";
string JNetwork::error = "";
map<string, processCmd> JNetwork::sCommandMap;
JNetwork * JNetwork::GetInstance(){
if (!mInstance) mInstance = new JNetwork();
return mInstance;
bool JNetwork::isConnected(){
if (connected_to_ap !=1) return false;
return socket->isConnected();
}
void JNetwork::EndInstance(){
SAFE_DELETE(mInstance);
}
#if defined (WIN32)
DWORD JNetwork::netthread = 0;
int JNetwork::connected_to_ap = 1;
#elif defined (LINUX)
pthread_t JNetwork::netthread = NULL;
int JNetwork::connected_to_ap = 1;
JNetwork::JNetwork()
: mpWorkerThread(NULL)
{
#if (defined WIN32) || (defined LINUX)
connected_to_ap = 1;
#else
int JNetwork::connected_to_ap = 0;
int JNetwork::netthread = 0;
connected_to_ap = 0;
#endif
int JNetwork::isConnected(){
if (connected_to_ap !=1) return 0;
return JSocket::connected;
}
JNetwork::JNetwork(){
}
int JNetwork::receive(char * buffer, int length){
JSocket * socket = JSocket::mInstance;
if (!socket) return 0;
int size = 0;
while(!socket->received_data.empty() && size < length){
buffer[size] = socket->received_data.front();
socket->received_data.pop();
size++;
}
return size;
}
int JNetwork::send(char * buffer, int length){
JSocket * socket = JSocket::mInstance;
if (!socket) return 0;
for (int i = 0; i < length; i++){
socket->tosend_data.push(buffer[i]);
}
return length;
}
#if defined (WIN32)
int JNetwork::net_thread(void* param)
JNetwork::~JNetwork()
{
do
if(mpWorkerThread) {
socket->Disconnect();
mpWorkerThread->join();
delete mpWorkerThread;
}
if(socket)
delete socket;
}
bool JNetwork::sendCommand(string xString)
{
string aString = xString;
boost::mutex::scoped_lock l(sendMutex);
if(!socket) {
DebugTrace("sendCommand failed: no sockeet");
return false;
}
aString = aString + "Command";
if(sCommandMap.find(aString) == sCommandMap.end()) {
DebugTrace("sendCommand failed: command not registered");
return false;
}
aString = aString + "\n";
toSend << aString;
return true;
}
void JNetwork::registerCommand(string command, processCmd processCommand, processCmd processResponse)
{
sCommandMap[command + "Command"] = processCommand;
sCommandMap[command + "Response"] = processResponse;
}
void JNetwork::ThreadProc(void* param)
{
JNetwork* pThis = reinterpret_cast<JNetwork*>(param);
JSocket* pSocket = NULL;
if (pThis->serverIP.size()) {
DebugTrace("Starting Client Thread");
pThis->socket = new JSocket(pThis->serverIP);
if(pThis->socket->isConnected())
pSocket = pThis->socket;
} else {
DebugTrace("Starting Server Thread");
pThis->socket = new JSocket();
// Wait for some client
pSocket = pThis->socket->Accept();
}
while(pSocket && pSocket->isConnected()) {
char buff[1024];
{
JSocket::mInstance = new JSocket();
JSocket * s = JSocket::mInstance;
if (JNetwork::serverIP.size()){
OutputDebugString(JNetwork::serverIP.c_str());
s->start_client(JNetwork::serverIP.c_str());
}else{
s->start_server(""); //IP address useless for server ?
boost::mutex::scoped_lock l(pThis->receiveMutex);
int len = pSocket->Read(buff, sizeof(buff));
if(len) {
DebugTrace("receiving " << len << " bytes : " << buff);
pThis->received << buff;
}
// Checking for some command to execute
size_t found = pThis->received.str().find("Command");
if(found != string::npos)
{
map<string, processCmd>::iterator ite = sCommandMap.find((pThis->received.str()).substr(0, found) + "Command");
if(ite != sCommandMap.end())
{
DebugTrace("begin of command received : "<< pThis->received.str() );
DebugTrace("begin of command toSend : "<< pThis->toSend.str() );
boost::mutex::scoped_lock l(pThis->sendMutex);
pThis->toSend << pThis->received.str().substr(0, found) + "Response ";
pThis->received.str("");
processCmd theMethod = (ite)->second;
theMethod(pThis->received, pThis->toSend);
DebugTrace("end of command received : "<< pThis->received.str() );
DebugTrace("end of command toSend : "<< pThis->toSend.str() );
}
}
// Checking for some response to execute
found = pThis->received.str().find("Response");
if(found != string::npos)
{
map<string, processCmd>::iterator ite = sCommandMap.find((pThis->received.str()).substr(0, found) + "Response");
if(ite != sCommandMap.end())
{
DebugTrace("begin of response received : "<< pThis->received.str() );
DebugTrace("begin of response toSend : "<< pThis->toSend.str() );
boost::mutex::scoped_lock l(pThis->sendMutex);
string aString;
pThis->received >> aString;
processCmd theMethod = (ite)->second;
theMethod(pThis->received, pThis->toSend);
pThis->received.str("");
DebugTrace("end of response received : "<< pThis->received.str() );
DebugTrace("end of response toSend : "<< pThis->toSend.str() );
}
}
}
while(0);
return 0;
}
int JNetwork::connect(string serverIP){
if(netthread) return 0;
JNetwork::serverIP = serverIP;
/* Create a user thread to do the real work */
HANDLE hthread;
hthread=CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)net_thread,0,0,&netthread);
return netthread;
}
#elif defined (LINUX)
void* JNetwork::net_thread(void* param __attribute__((unused)))
{
do
boost::mutex::scoped_lock l(pThis->sendMutex);
if(!pThis->toSend.str().empty())
{
JSocket::mInstance = new JSocket();
JSocket * s = JSocket::mInstance;
if (JNetwork::serverIP.size())
s->start_client(JNetwork::serverIP.c_str());
else
s->start_server(""); //IP address useless for server ?
DebugTrace("sending " << pThis->toSend.str().size() << " bytes : " << pThis->toSend.str());
pSocket->Write((char*)pThis->toSend.str().c_str(), pThis->toSend.str().size()+1);
pThis->toSend.str("");
}
while (0);
return NULL;
}
DebugTrace("Quitting Thread");
}
int JNetwork::connect(string serverIP)
#if defined (WIN32) || defined (LINUX)
int JNetwork::connect(string ip)
{
if (netthread) return 0;
JNetwork::serverIP = serverIP;
return pthread_create(&netthread, NULL, net_thread, NULL);
if (mpWorkerThread) return 0;
serverIP = ip;
mpWorkerThread = new boost::thread(JNetwork::ThreadProc, this);
return 42;
}
#else
int net_thread(SceSize args, void *argp)
{
#ifdef NETWORK_SUPPORT
do
{
JSocket::mInstance = new JSocket();
JSocket * s = JSocket::mInstance;
if (JNetwork::serverIP.size()){
s->start_client(JNetwork::serverIP.c_str());
}else{
// connected, get my IPADDR and run test
SceNetApctlInfo szMyIPAddr;
if (sceNetApctlGetInfo(8, &szMyIPAddr) != 0){
}else{
s->start_server(szMyIPAddr.ip);
}
}
}
while(0);
#endif
return 0;
}
int JNetwork::connect(string serverIP){
#ifdef NETWORK_SUPPORT

View File

@@ -1,3 +1,5 @@
#if 0
// need a complete rewrite to comply to the new interface
#ifdef NETWORK_SUPPORT
#include <pspkernel.h>
@@ -223,5 +225,6 @@ int JSocket::start_server(const char *szIpAddr)
return 0;
}
#endif //NETWORK_SUPPORT

View File

@@ -1,230 +1,301 @@
#include "PrecompiledHeader.h"
#include <errno.h>
#ifdef WIN32
#pragma comment(lib,"WSOCK32.LIB")
#include <stdio.h>
#include <conio.h>
#include <winsock.h>
#include <errno.h>
#include <winsock.h>
#include <fcntl.h>
#elif LINUX
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <fcntl.h>
#endif //WINDOWS
#include "../../include/JSocket.h"
JSocket * JSocket::mInstance = NULL;
//JSocket * JSocket::mInstance = NULL;
#define SERVER_PORT 20666
//#define SERVER_PORT 20666
#define SERVER_PORT 5001
unsigned char ADRESSE_IP_SERVEUR [4] = {127,0,0,1};
int JSocket::connected = 0;
void JSocket::init(){
//TODO ?
}
JSocket::JSocket(){
init();
}
JSocket::~JSocket(){
//TODO ?
}
void JSocket::readWrite(int val){
char data[1024];
fd_set set;
FD_ZERO(&set);
FD_SET(val, &set);
struct timeval tv;
int result = select(0, &set, NULL, NULL, &tv);
if( result< 0)
{
printf("Socket %d closed\n", val);
closesocket(val);
connected= 0;
printf("select error\n");
return;
}
if (result > 0){
OutputDebugString("Receiving!\n");
int readbytes = recv(val, data, sizeof(data),0);
if(readbytes < 0)
{
int error = WSAGetLastError();
if (error != WSAEWOULDBLOCK){
printf("Socket %d closed\n", val);
closesocket(val);
connected= 0;
}
}
else
{
OutputDebugString("received Data!!!\n");
for (int i = 0; i < readbytes; i++){
received_data.push(data[i]);
OutputDebugString("getting byte\n");
}
}
}
//Write
int size = 0;
while(!tosend_data.empty()){
size++;
if (size > sizeof(data)){
send(val,data,sizeof(data),0);
size = 0;
}
data[size-1] = tosend_data.front();
tosend_data.pop();
}
if (size) {
send(val,data,size-1,0);
OutputDebugString("sending Data\n");
}
}
/* Start a client */
int JSocket::start_client(const char *szIpAddr){
JSocket::JSocket(string ipAddr)
: state(NOT_AVAILABLE),
mfd(-1)
{
int result = -1;
#ifdef WIN32
SOCKET Desc_Socket_Cliente;
SOCKADDR_IN Adresse_Socket_Serveur;
#elif LINUX
int Desc_Socket_Cliente;
#endif
struct hostent *hostentptr;
#ifdef WIN32
SOCKADDR_IN Adresse_Socket_Server;
WORD wVersionRequested;
WSADATA wsaData;
struct hostent *hostentptr;
wVersionRequested=MAKEWORD(1,1);
WSAStartup(wVersionRequested,&wsaData);
result = WSAStartup(wVersionRequested,&wsaData);
if(result!=0){
DebugTrace("WSAStartup\t");
return;
}
#elif LINUX
struct sockaddr_in Adresse_Socket_Server;
#endif
Desc_Socket_Cliente=socket(AF_INET,SOCK_STREAM,0);
unsigned int addr_dest = inet_addr(szIpAddr);
mfd=socket(AF_INET,SOCK_STREAM,0);
if(mfd < 0)
return;
DebugTrace("Connecting " << ipAddr);
#ifdef WIN32
unsigned int addr_dest = inet_addr(ipAddr.c_str());
hostentptr=gethostbyaddr((char*) &addr_dest,4,AF_INET);
#elif LINUX
hostentptr = gethostbyname(ipAddr.c_str());
#endif
if (hostentptr == NULL) {
DebugTrace("ERROR, no such host\n");
return;
}
ZeroMemory(&Adresse_Socket_Serveur,sizeof(Adresse_Socket_Serveur));
#ifdef WIN32
ZeroMemory( (char*)&Adresse_Socket_Server,sizeof(Adresse_Socket_Server));
#elif LINUX
bzero( (char*)&Adresse_Socket_Server,sizeof(Adresse_Socket_Server));
#endif //WINDOWS
Adresse_Socket_Serveur.sin_family=(*hostentptr).h_addrtype;
Adresse_Socket_Serveur.sin_port=htons(SERVER_PORT);
Adresse_Socket_Serveur.sin_addr=*((struct in_addr*)(*hostentptr).h_addr);
int result = connect(
Desc_Socket_Cliente,
(const struct sockaddr*)&Adresse_Socket_Serveur,
sizeof(Adresse_Socket_Serveur));
OutputDebugString("client state 0\n");
Adresse_Socket_Server.sin_family=(*hostentptr).h_addrtype;
Adresse_Socket_Server.sin_port=htons(SERVER_PORT);
Adresse_Socket_Server.sin_addr=*((struct in_addr*)(*hostentptr).h_addr);
result = connect(
mfd,
(const struct sockaddr*)&Adresse_Socket_Server,
sizeof(Adresse_Socket_Server));
if (result != 0){
connected = 0;
return 0;
DebugTrace("client connect failed :" << strerror(errno));
state = FATAL_ERROR;
return;
}
OutputDebugString("client state 1\n");
state = CONNECTED;
}
bool JSocket::SetNonBlocking(int sock)
{
int opts;
connected = 1;
while(1){
readWrite(Desc_Socket_Cliente);
/* Nb_Caracteres_Recus=recv(Desc_Socket_Cliente,Message_Recu,sizeof(Message_Recu),0);
if(Nb_Caracteres_Recus<=0){
//continuer=FALSE;
}else{
strcpy(message,Message_Recu);
len=strlen(message);
#ifdef WIN32
#elif LINUX
opts = fcntl(sock,F_GETFL);
if (opts < 0) {
perror("fcntl(F_GETFL)");
return false;
}
*/
}
#
closesocket(Desc_Socket_Cliente);
WSACleanup();
return 0;
opts = (opts | O_NONBLOCK);
if (fcntl(sock,F_SETFL,opts) < 0) {
perror("fcntl(F_SETFL)");
return false;
}
#endif //WINDOWS
return true;
}
/* Start a server */
int JSocket::start_server(const char *szIpAddr){
OutputDebugString("server state 0\n");
connected= 0;
int Code_Retour;
SOCKET Desc_Socket_Connection;
JSocket::JSocket()
: state(NOT_AVAILABLE),
mfd(-1)
{
int result;
#ifdef WIN32
SOCKADDR_IN Adresse_Socket_Connection;
WORD wVersionRequested;
WSADATA wsaData;
wVersionRequested=MAKEWORD(1,1);
result=WSAStartup(wVersionRequested,&wsaData);
Code_Retour=WSAStartup(wVersionRequested,&wsaData);
if(Code_Retour!=0){
perror("WSAStartup\t");
_getch();
WSACleanup();
return Code_Retour;
if(result!=0){
DebugTrace("WSAStartup\t");
return;
}
OutputDebugString("server state 1\n");
/* printf("la version supportee est : %d.%d\n",
LOBYTE(wsaData.wHighVersion),
HIBYTE(wsaData.wHighVersion)
);*/
#elif LINUX
struct sockaddr_in Adresse_Socket_Connection;
#endif //WINDOWS
Desc_Socket_Connection=socket( AF_INET, SOCK_STREAM,0);
mfd=socket( AF_INET, SOCK_STREAM,0);
//printf("valeur de la socket = %d\n",Desc_Socket_Connection);
#ifdef WIN32
#elif LINUX
int reuse_addr = 1; /* Used so we can re-bind to our port
while a previous connection is still
in TIME_WAIT state. */
/* So that we can re-bind to it without TIME_WAIT problems */
setsockopt(mfd, SOL_SOCKET, SO_REUSEADDR, &reuse_addr,
sizeof(reuse_addr));
#endif //WINDOWS
ZeroMemory(&Adresse_Socket_Connection,sizeof(Adresse_Socket_Connection));
SetNonBlocking(mfd);
#ifdef WIN32
ZeroMemory( &Adresse_Socket_Connection,sizeof(Adresse_Socket_Connection));
#elif LINUX
bzero( &Adresse_Socket_Connection,sizeof(Adresse_Socket_Connection));
#endif //WINDOWS
Adresse_Socket_Connection.sin_family=AF_INET;
Adresse_Socket_Connection.sin_port=htons(SERVER_PORT);
Code_Retour=bind(Desc_Socket_Connection,
result=bind(mfd,
(struct sockaddr*)&Adresse_Socket_Connection,
sizeof(Adresse_Socket_Connection));
if(Code_Retour!=0){
perror("bind\t");
_getch();
closesocket(Desc_Socket_Connection);
WSACleanup();
return Code_Retour;
if(result!=0){
state = FATAL_ERROR;
DebugTrace("bind error:" << strerror(errno));
return;
}
OutputDebugString("server state 3\n");
Code_Retour=listen(Desc_Socket_Connection,1);
if(Code_Retour!=0){
perror("listen\n");
WSACleanup();
return Code_Retour;
result=listen(mfd,1);
if(result!=0){
state = FATAL_ERROR;
DebugTrace("listen error:" << strerror(errno));
return;
}
OutputDebugString("server state 4\n");
printf("serveur en attente d'une connection\n\n");
printf("***************arret du serveur par<CTRL><C>**************\n\n");
connected = 1;
while(1){
SOCKET * pt_Nouveau_Socket_Serveur;
SOCKADDR_IN Adresse_Socket_Cliente;
int Longueur_Adresse;
pt_Nouveau_Socket_Serveur = new SOCKET;
state = DISCONNECTED;
}
Longueur_Adresse = sizeof(Adresse_Socket_Cliente);
JSocket::JSocket(int fd)
: state(CONNECTED),
mfd(fd)
{
}
int val=accept(
Desc_Socket_Connection,
(struct sockaddr*)&Adresse_Socket_Cliente,
&Longueur_Adresse);
printf("connection accepte depuis le port client %d\n", ntohs(Adresse_Socket_Cliente.sin_port));
OutputDebugString("connection accepte depuis le port client\n");
JSocket::~JSocket(){
Disconnect();
#ifdef WIN32
WSACleanup();
#endif
}
while(1)
{
readWrite(val);
}
closesocket(*pt_Nouveau_Socket_Serveur);
return 0;
void JSocket::Disconnect()
{
state = JSocket::DISCONNECTED;
if(mfd) {
#ifdef WIN32
closesocket(mfd);
#elif LINUX
close(mfd);
#endif
mfd = 0;
}
}
JSocket* JSocket::Accept()
{
#ifdef WIN32
SOCKADDR_IN Adresse_Socket_Cliente;
int Longueur_Adresse;
#elif LINUX
struct sockaddr_in Adresse_Socket_Cliente;
socklen_t Longueur_Adresse;
#endif //WINDOWS
while(mfd) {
fd_set set;
FD_ZERO(&set);
FD_SET(mfd, &set);
struct timeval tv;
tv.tv_sec = 0;
tv.tv_usec = 1000*100;
int result = select(mfd+1, &set, NULL, NULL, &tv);
if( result > 0 && FD_ISSET(mfd, &set) ) {
Longueur_Adresse = sizeof(Adresse_Socket_Cliente);
int val=accept(
mfd,
(struct sockaddr*)&Adresse_Socket_Cliente,
&Longueur_Adresse);
DebugTrace("connection on client port "<< ntohs(Adresse_Socket_Cliente.sin_port));
if(val >=0 ) {
state = CONNECTED;
return new JSocket(val);
} else {
return NULL;
}
}
}
}
int JSocket::Read(char* buff, int size)
{
if(state == CONNECTED)
{
fd_set set;
FD_ZERO(&set);
FD_SET(mfd, &set);
struct timeval tv;
tv.tv_sec = 0;
tv.tv_usec = 1000*100;
int result = select(mfd+1, &set, NULL, NULL, &tv);
if( result > 0 && FD_ISSET(mfd, &set) )
{
#ifdef WIN32
int readbytes = recv(mfd, buff, size,0);
#elif LINUX
int readbytes = read(mfd, buff, size);
#endif //WINDOWS
if(readbytes < 0)
{
DebugTrace("Error reading from socket\n");
return -1;
}
else
return readbytes;
}
else if( result < 0)
{
return -1;
}
}
return 0;
}
int JSocket::Write(char* buff, int size)
{
int size1 = size;
while (size > 0 && state == CONNECTED) {
fd_set set;
FD_ZERO(&set);
FD_SET(mfd, &set);
struct timeval tv;
tv.tv_sec = 0;
tv.tv_usec = 1000*100;
int result = select(mfd+1, NULL, &set, NULL, &tv);
if( result > 0 && FD_ISSET(mfd, &set))
{
int len = send(mfd, buff, size, 0);
if (len < 0) {
return -1;
}
size -= len;
buff += len;
} else if (result < 0) {
return -1;
}
}
return size1 - size;
}

View File

@@ -6,7 +6,7 @@
class AIMomirPlayer: public AIPlayerBaka
{
public:
AIMomirPlayer(MTGDeck * deck, string file, string fileSmall, string avatarFile);
AIMomirPlayer(string file, string fileSmall, string avatarFile, MTGDeck * deck = NULL);
int getEfficiency(AIAction * action);
int momir();
int computeActions();

View File

@@ -100,7 +100,7 @@ public:
int receiveEvent(WEvent * event);
void Render();
ManaCost * getPotentialMana(MTGCardInstance * card = NULL);
AIPlayer(MTGDeck * deck, string deckFile, string deckFileSmall);
AIPlayer(string deckFile, string deckFileSmall, MTGDeck * deck = NULL);
virtual ~AIPlayer();
virtual MTGCardInstance * chooseCard(TargetChooser * tc, MTGCardInstance * source, int random = 0);
virtual int chooseTarget(TargetChooser * tc = NULL, Player * forceTarget =NULL,MTGCardInstance * Choosencard = NULL);
@@ -123,7 +123,7 @@ class AIPlayerBaka: public AIPlayer{
MTGCardInstance * FindCardToPlay(ManaCost * potentialMana, const char * type);
public:
int deckId;
AIPlayerBaka(MTGDeck * deck, string deckFile, string deckfileSmall, string avatarFile);
AIPlayerBaka(string deckFile, string deckfileSmall, string avatarFile, MTGDeck * deck = NULL);
virtual int Act(float dt);
void initTimer();
virtual int computeActions();

View File

@@ -22,12 +22,18 @@
#include "MTGGameZones.h"
#include "CardEffect.h"
#ifdef NETWORK_SUPPORT
#include "JNetwork.h"
#endif //NETWORK_SUPPORT
enum
{
PLAYER_TYPE_CPU = 0,
PLAYER_TYPE_HUMAN=1,
PLAYER_TYPE_TESTSUITE=2
PLAYER_TYPE_TESTSUITE=2,
#ifdef NETWORK_SUPPORT
PLAYER_TYPE_REMOTE=3
#endif //NETWORK_SUPPORT
};
enum
@@ -37,7 +43,10 @@ enum
GAME_TYPE_RANDOM1,
GAME_TYPE_RANDOM2,
GAME_TYPE_STORY,
GAME_TYPE_DEMO
GAME_TYPE_DEMO,
#ifdef NETWORK_SUPPORT
GAME_TYPE_SLAVE,
#endif //NETWORK_SUPPORT
};
class MTGAllCards;
@@ -61,6 +70,9 @@ public:
int gameType;
CardEffect *effect;
#ifdef NETWORK_SUPPORT
JNetwork* mpNetwork;
#endif //NETWORK_SUPPORT
GameApp();
virtual ~GameApp();

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@@ -15,6 +15,9 @@ class TestSuite;
#endif
class Credits;
class Rules;
#ifdef NETWORK_SUPPORT
class JNetwork;
#endif
class GameStateDuel: public GameState, public JGuiListener
{
@@ -22,6 +25,7 @@ private:
#ifdef TESTSUITE
TestSuite * testSuite;
#endif
Credits * credits;
int mGamePhase;
Player * mCurrentPlayer;
@@ -40,7 +44,7 @@ private:
Rules * rules;
bool MusicExist(string FileName);
void loadPlayer(int playerId, int decknb = 0, int isAI = 0);
void loadPlayer(int playerId, int decknb = 0, bool isAI = false, bool isNetwork = false);
void ConstructOpponentMenu(); //loads the opponentMenu if it doesn't exist
void initScroller();
@@ -66,6 +70,10 @@ public:
MENUITEM_MAIN_MENU = -13,
MENUITEM_EVIL_TWIN = -14,
MENUITEM_MULLIGAN = -15,
#ifdef NETWORK_SUPPORT
MENUITEM_REMOTE_CLIENT = -16,
MENUITEM_REMOTE_SERVER = -17,
#endif
MENUITEM_MORE_INFO = kInfoMenuID
};

View File

@@ -0,0 +1,33 @@
#ifndef NETWORKPLAYER_H
#define NETWORKPLAYER_H
#include "PrecompiledHeader.h"
#include "Player.h"
#include "JNetwork.h"
extern void RegisterNetworkPlayers();
class ProxyPlayer
{
protected:
Player* mpPlayer;
JNetwork* mpNetwork;
static ProxyPlayer* mInstance;
public:
ProxyPlayer(Player* pxPlayer, JNetwork* pxNetwork);
static void Serialize(istream& in, ostream& out);
};
class RemotePlayer : public Player
{
protected:
JNetwork* mpNetwork;
static RemotePlayer* mInstance;
public:
RemotePlayer(JNetwork*);
static void Deserialize(istream& in, ostream& out);
bool isLoaded() {return game!=NULL;};
};
#endif // NETWORKPLAYER_H

View File

@@ -35,7 +35,7 @@ public:
string deckName;
string phaseRing;
Player(MTGDeck * deck, string deckFile, string deckFileSmall);
Player(string deckFile, string deckFileSmall, MTGDeck * deck = NULL);
virtual ~Player();
virtual void End();
@@ -98,7 +98,7 @@ public:
class HumanPlayer: public Player
{
public:
HumanPlayer(MTGDeck * deck, string deckFile, string deckFileSmall);
HumanPlayer(string deckFile, string deckFileSmall, MTGDeck * deck = NULL);
HumanPlayer(string deckFile);
};

View File

@@ -8,8 +8,8 @@
MTGAbility * AIMomirPlayer::momirAbility = NULL;
AIMomirPlayer::AIMomirPlayer(MTGDeck * deck, string file, string fileSmall, string avatarFile) :
AIPlayerBaka(deck, file, fileSmall, avatarFile)
AIMomirPlayer::AIMomirPlayer(string file, string fileSmall, string avatarFile, MTGDeck * deck) :
AIPlayerBaka(file, fileSmall, avatarFile, deck)
{
momirAbility = NULL;
agressivity = 100;

View File

@@ -38,8 +38,8 @@ int AIAction::Act()
return 0;
}
AIPlayer::AIPlayer(MTGDeck * deck, string file, string fileSmall) :
Player(deck, file, fileSmall)
AIPlayer::AIPlayer(string file, string fileSmall, MTGDeck * deck) :
Player(file, fileSmall, deck)
{
nextCardToPlay = NULL;
stats = NULL;
@@ -1189,10 +1189,8 @@ AIPlayer * AIPlayerFactory::createAIPlayer(MTGAllCards * collection, Player * op
if ( meta->getVictoryPercentage() >= 65)
deckSetting = HARD;
}
MTGDeck * tempDeck = NEW MTGDeck(deckFile, collection,0, deckSetting);
AIPlayerBaka * baka = NEW AIPlayerBaka(tempDeck, deckFile, deckFileSmall, avatarFile);
AIPlayerBaka * baka = NEW AIPlayerBaka(deckFile, deckFileSmall, avatarFile);
baka->deckId = deckid;
SAFE_DELETE(tempDeck);
return baka;
}
@@ -1272,8 +1270,8 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty
return nextCardToPlay;
}
AIPlayerBaka::AIPlayerBaka(MTGDeck * deck, string file, string fileSmall, string avatarFile) :
AIPlayer(deck, file, fileSmall)
AIPlayerBaka::AIPlayerBaka(string file, string fileSmall, string avatarFile, MTGDeck * deck) :
AIPlayer(file, fileSmall, deck)
{
mAvatarTex = WResourceManager::Instance()->RetrieveTexture(avatarFile, RETRIEVE_LOCK, TEXTURE_SUB_AVATAR);

View File

@@ -81,7 +81,7 @@ void DuelLayers::CheckUserInput(int isAI)
break;
}
}
if (JGE::GetInstance()->GetLeftClickCoordinates(x, y))
if ((!isAI) && JGE::GetInstance()->GetLeftClickCoordinates(x, y))
{
if (avatars->CheckUserInput(x, y))
{

View File

@@ -44,6 +44,9 @@ GameState::GameState(GameApp* parent) :
GameApp::GameApp() :
JApp()
#ifdef NETWORK_SUPPORT
,mpNetwork(NULL)
#endif //NETWORK_SUPPORT
{
#ifdef DEBUG
nbUpdates = 0;

View File

@@ -20,6 +20,10 @@
#include "TestSuiteAI.h"
#endif
#ifdef NETWORK_SUPPORT
#include "NetworkPlayer.h"
#endif
#if defined (WIN32) || defined (LINUX)
#include <time.h>
#endif
@@ -41,6 +45,9 @@ enum ENUM_DUEL_STATE
DUEL_STATE_PLAY,
DUEL_STATE_BACK_TO_MAIN_MENU,
DUEL_STATE_MENU,
#ifdef NETWORK_SUPPORT
DUEL_STATE_OPPONENT_WAIT,
#endif //NETWORK_SUPPORT
DUEL_STATE_ERROR
};
@@ -77,6 +84,10 @@ GameState(parent)
credits = NULL;
rules = NULL;
#ifdef NETWORK_SUPPORT
RegisterNetworkPlayers();
#endif //NETWORK_SUPPORT
}
GameStateDuel::~GameStateDuel()
@@ -156,22 +167,34 @@ void GameStateDuel::Start()
}
}
void GameStateDuel::loadPlayer(int playerId, int decknb, int isAI)
void GameStateDuel::loadPlayer(int playerId, int decknb, bool isAI, bool isNetwork)
{
if (decknb)
{
if (!isAI)
{ //Human Player
char deckFile[255];
if (premadeDeck)
sprintf(deckFile, JGE_GET_RES("player/premade/deck%i.txt").c_str(), decknb);
if(playerId == 0)
{
char deckFile[255];
if (premadeDeck)
sprintf(deckFile, JGE_GET_RES("player/premade/deck%i.txt").c_str(), decknb);
else
sprintf(deckFile, "%s/deck%i.txt", options.profileFile().c_str(), decknb);
char deckFileSmall[255];
sprintf(deckFileSmall, "player_deck%i", decknb);
mPlayers[playerId] = NEW HumanPlayer(deckFile, deckFileSmall);
#ifdef NETWORK_SUPPORT
if(isNetwork)
{
ProxyPlayer* mProxy;
mProxy = NEW ProxyPlayer(mPlayers[playerId], mParent->mpNetwork);
}
}
else
sprintf(deckFile, "%s/deck%i.txt", options.profileFile().c_str(), decknb);
char deckFileSmall[255];
sprintf(deckFileSmall, "player_deck%i", decknb);
MTGDeck * tempDeck = NEW MTGDeck(deckFile, MTGCollection());
mPlayers[playerId] = NEW HumanPlayer(tempDeck, deckFile, deckFileSmall);
SAFE_DELETE( tempDeck );
{ //Remote player
mPlayers[playerId] = NEW RemotePlayer(mParent->mpNetwork);
#endif //NETWORK_SUPPORT
}
}
else
{ //AI Player, chooses deck
@@ -471,6 +494,29 @@ void GameStateDuel::Update(float dt)
mGamePhase = DUEL_STATE_MENU;
}
break;
#ifdef NETWORK_SUPPORT
case DUEL_STATE_OPPONENT_WAIT:
{
if(mPlayers[1] && mPlayers[1]->game)
{ // Player loaded
menu->Close();
SAFE_DELETE(menu);
mGamePhase = DUEL_STATE_PLAY;
} else if(menu == NULL)
{
loadPlayer(1, 42/* 0 not good*/, false, true);
menu = NEW SimpleMenu(DUEL_STATE_OPPONENT_WAIT, this, Fonts::MENU_FONT, 150, 60);
if (menu)
{
menu->Add(MENUITEM_MAIN_MENU, "Back to main menu");
}
} else
{
menu->Update(dt);
}
}
break;
#endif //NETWORK_SUPPORT
case DUEL_STATE_MENU:
menu->Update(dt);
break;
@@ -565,7 +611,11 @@ void GameStateDuel::Render()
case DUEL_STATE_CHOOSE_DECK2_TO_PLAY:
case DUEL_STATE_DECK1_DETAILED_INFO:
case DUEL_STATE_DECK2_DETAILED_INFO:
if (mParent->gameType != GAME_TYPE_CLASSIC)
if (mParent->gameType != GAME_TYPE_CLASSIC
#ifdef NETWORK_SUPPORT
&& mParent->gameType != GAME_TYPE_SLAVE
#endif //NETWORK_SUPPORT
)
mFont->DrawString(_("LOADING DECKS").c_str(), 0, SCREEN_HEIGHT / 2);
else
{
@@ -582,6 +632,11 @@ void GameStateDuel::Render()
mFont->DrawString(_("NO DECK AVAILABLE,").c_str(), 0, SCREEN_HEIGHT / 2);
mFont->DrawString(_("PRESS CIRCLE TO GO TO THE DECK EDITOR!").c_str(), 0, SCREEN_HEIGHT / 2 + 20);
break;
#ifdef NETWORK_SUPPORT
case DUEL_STATE_OPPONENT_WAIT:
if (menu) menu->Render();
break;
#endif //NETWORK_SUPPORT
case DUEL_STATE_MENU:
case DUEL_STATE_CANCEL:
case DUEL_STATE_BACK_TO_MAIN_MENU:
@@ -742,9 +797,22 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId)
vector<DeckMetaData *> * playerDeck = deckManager->getPlayerDeckOrderList();
if (!premadeDeck && controlId > 0)
deckNumber = playerDeck->at(controlId - 1)->getDeckId();
loadPlayer(0, deckNumber);
loadPlayer(0, deckNumber, false
#ifdef NETWORK_SUPPORT
,(mParent->players[1] == PLAYER_TYPE_REMOTE)
#endif //NETWORK_SUPPORT
);
deckmenu->Close();
mGamePhase = DUEL_STATE_CHOOSE_DECK1_TO_2;
#ifdef NETWORK_SUPPORT
if(mParent->players[1] == PLAYER_TYPE_REMOTE)
{ // no need to choose an opponent deck in network mode
mGamePhase = DUEL_STATE_OPPONENT_WAIT;
}
else
#endif //NETWORK_SUPPORT
{
mGamePhase = DUEL_STATE_CHOOSE_DECK1_TO_2;
}
playerDeck = NULL;
}
else

View File

@@ -39,7 +39,10 @@ enum ENUM_MENU_STATE_MAJOR
MENU_STATE_MAJOR_FIRST_TIME = 0x05,
MENU_STATE_MAJOR_DUEL = 0x06,
MENU_STATE_MAJOR_LANG = 0x07,
#ifdef NETWORK_SUPPORT
MENU_STATE_NETWORK_DEFINE = 0x08,
MENU_STATE_NETWORK_WAIT = 0x09,
#endif //NETWORK_SUPPORT
MENU_STATE_MAJOR = 0xFF
};
@@ -61,8 +64,9 @@ enum
MENUITEM_EXIT,
SUBMENUITEM_1PLAYER,
#ifdef NETWORK_SUPPORT
SUBMENUITEM_2PLAYER_SERVER,
SUBMENUITEM_2PLAYER_CLIENT,
SUBMENUITEM_2PLAYERS,
SUBMENUITEM_HOST_GAME,
SUBMENUITEM_JOIN_GAME,
#endif //NETWORK_SUPPORT
SUBMENUITEM_DEMO,
SUBMENUITEM_TESTSUITE,
@@ -535,6 +539,44 @@ void GameStateMenu::Update(float dt)
if (mEngine->GetButtonState(JGE_BTN_NEXT)) //Hook for GameStateAward state
mParent->DoTransition(TRANSITION_FADE, GAME_STATE_AWARDS); //TODO: A slide transition would be nice.
break;
#ifdef NETWORK_SUPPORT
case MENU_STATE_NETWORK_DEFINE:
currentState = MENU_STATE_MAJOR_SUBMENU;
subMenuController = NEW SimpleMenu(MENU_FIRST_DUEL_SUBMENU, this, Fonts::MENU_FONT, 150, 60);
if (subMenuController)
{
subMenuController->Add(SUBMENUITEM_HOST_GAME, "Host a game");
subMenuController->Add(SUBMENUITEM_JOIN_GAME, "Join a game");
subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
}
break;
case MENU_STATE_NETWORK_WAIT:
if(MENU_STATE_MINOR_NONE == (currentState & MENU_STATE_MINOR))
{
if(mParent->mpNetwork->isConnected())
{
if(subMenuController) subMenuController->Close();
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
}
else if(!subMenuController)
{
// currentState = MENU_STATE_MAJOR_SUBMENU;
subMenuController = NEW SimpleMenu(MENU_FIRST_DUEL_SUBMENU, this, Fonts::MENU_FONT, 150, 60);
if (subMenuController)
{
subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel connection");
}
}
else{
if (subMenuController)
subMenuController->Update(dt);
ensureMGuiController();
mGuiController->Update(dt);
break;
}
}
break;
#endif //NETWORK_SUPPORT
case MENU_STATE_MAJOR_SUBMENU:
if (subMenuController)
subMenuController->Update(dt);
@@ -751,8 +793,7 @@ void GameStateMenu::ButtonPressed(int controllerId, int controlId)
// TODO Put 2 players mode back
// This requires to fix the hand (to accept 2 players) OR to implement network game
#ifdef NETWORK_SUPPORT
subMenuController->Add(SUBMENUITEM_2PLAYER_SERVER, "2 Players - server");
subMenuController->Add(SUBMENUITEM_2PLAYER_CLIENT, "2 Players - client");
subMenuController->Add(SUBMENUITEM_2PLAYERS, "2 Players");
#endif //NETWORK_SUPPORT
subMenuController->Add(SUBMENUITEM_DEMO, "Demo");
subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
@@ -781,22 +822,39 @@ void GameStateMenu::ButtonPressed(int controllerId, int controlId)
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
break;
#ifdef NETWORK_SUPPORT
case SUBMENUITEM_2PLAYER_SERVER:
case SUBMENUITEM_2PLAYERS:
mParent->players[0] = PLAYER_TYPE_HUMAN;
mParent->players[1] = PLAYER_TYPE_HUMAN;
this->hasChosenGameType = true;
mParent->gameType = GAME_TYPE_CLASSIC;
mParent->players[1] = PLAYER_TYPE_REMOTE;
subMenuController->Close();
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
currentState = MENU_STATE_NETWORK_DEFINE | MENU_STATE_MINOR_SUBMENU_CLOSING;
break;
case SUBMENUITEM_2PLAYER_CLIENT:
mParent->players[0] = PLAYER_TYPE_HUMAN;
mParent->players[1] = PLAYER_TYPE_HUMAN;
this->hasChosenGameType = true;
mParent->gameType = GAME_TYPE_CLASSIC;
case SUBMENUITEM_HOST_GAME:
{
if(!mParent->mpNetwork)
{
mParent->mpNetwork = new JNetwork();
}
mParent->mpNetwork->connect();
subMenuController->Close();
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
currentState = MENU_STATE_NETWORK_WAIT | MENU_STATE_MINOR_SUBMENU_CLOSING;
break;
}
case SUBMENUITEM_JOIN_GAME:
{
if(!mParent->mpNetwork)
{
mParent->mpNetwork = new JNetwork();
}
// FIXME needs to be able to specify the server ip
mParent->mpNetwork->connect("127.0.0.1");
// we let the server choose the game mode
mParent->gameType = GAME_TYPE_SLAVE;
hasChosenGameType = true;
subMenuController->Close();
// currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
currentState = MENU_STATE_NETWORK_WAIT;
break;
}
#endif //NETWORK_SUPPORT
case SUBMENUITEM_DEMO:
mParent->players[0] = PLAYER_TYPE_CPU;
@@ -810,6 +868,12 @@ void GameStateMenu::ButtonPressed(int controllerId, int controlId)
{
subMenuController->Close();
}
#ifdef NETWORK_SUPPORT
if(mParent->mpNetwork)
{
SAFE_DELETE(mParent->mpNetwork);
}
#endif //NETWORK_SUPPORT
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_SUBMENU_CLOSING;
break;

View File

@@ -974,11 +974,10 @@ ostream& operator<<(ostream& out, const MTGGameZone& z)
}
ostream& operator<<(ostream& out, const MTGPlayerCards& z)
{
out << z.library->nb_cards << endl;
out << z.library->nb_cards << " ";
for (int i = 0; i < z.library->nb_cards; i++)
out << z.library->cards[i]->getMTGId() << " ";
out << endl;
return out;
}

View File

@@ -0,0 +1,41 @@
#include "NetworkPlayer.h"
#include <sstream>
RemotePlayer* RemotePlayer::mInstance = NULL;
ProxyPlayer* ProxyPlayer::mInstance = NULL;
void RegisterNetworkPlayers()
{
// JNetwork::registerCommand("GetPlayer", ProxyPlayer::Serialize, RemotePlayer::Deserialize);
}
RemotePlayer::RemotePlayer(JNetwork* pxNetwork)
: Player("remote", "", NULL), mpNetwork(pxNetwork)
{
mInstance = this;
mpNetwork->sendCommand("GetPlayer");
}
void RemotePlayer::Deserialize(istream& in, ostream& out)
{
// istringstream ss(mInstance->mpNetwork->receiveString());
in >> *mInstance;
}
ProxyPlayer::ProxyPlayer(Player* pxPlayer, JNetwork* pxNetwork)
: mpPlayer(pxPlayer), mpNetwork(pxNetwork)
{
mInstance = this;
JNetwork::registerCommand("GetPlayer", ProxyPlayer::Serialize, RemotePlayer::Deserialize);
// ostringstream ss;
// ss << "Player : " << *mpPlayer;
// mpNetwork->send(ss.str());
}
void ProxyPlayer::Serialize(istream& in, ostream& out)
{
out << *(mInstance->mpPlayer);
}

View File

@@ -5,9 +5,16 @@
#include "DeckStats.h"
#include "ManaCost.h"
Player::Player(MTGDeck * deck, string file, string fileSmall) :
Player::Player(string file, string fileSmall, MTGDeck * deck) :
Damageable(20)
{
bool deleteDeckPlease = false;
if(deck == NULL && file != "testsuite" && file != "remote")
{
deck = NEW MTGDeck(file.c_str(), MTGCollection());
deleteDeckPlease = true;
}
game = NULL;
deckFile = file;
deckFileSmall = fileSmall;
@@ -25,6 +32,10 @@ Damageable(20)
game->setOwner(this);
deckName = deck->meta_name;
}
if(deleteDeckPlease)
{
SAFE_DELETE(deck);
}
}
/*Method to call at the end of a game, before all objects involved in the game are destroyed */
@@ -87,8 +98,8 @@ Player * Player::opponent()
return this == game->players[0] ? game->players[1] : game->players[0];
}
HumanPlayer::HumanPlayer(MTGDeck * deck, string file, string fileSmall) :
Player(deck, file, fileSmall)
HumanPlayer::HumanPlayer(string file, string fileSmall, MTGDeck * deck) :
Player(file, fileSmall, deck)
{
loadAvatar("avatar.jpg");
playMode = MODE_HUMAN;
@@ -203,6 +214,7 @@ istream& operator>>(istream& in, Player& p)
}
in >> *(p.game);
p.game->setOwner(&p);
return in;
}

View File

@@ -191,7 +191,11 @@ void Rules::addExtraRules()
if (p->playMode != Player::MODE_TEST_SUITE && g->mRules->gamemode != GAME_TYPE_MOMIR && g->mRules->gamemode
!= GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 && g->mRules->gamemode
!= GAME_TYPE_STORY &&
g->mRules->gamemode != GAME_TYPE_DEMO && (!g->players[0] == PLAYER_TYPE_CPU && !g->players[1] == PLAYER_TYPE_CPU))//keep this out of mimor and other game modes.
g->mRules->gamemode != GAME_TYPE_DEMO && (!g->players[0] == PLAYER_TYPE_CPU && !g->players[1] == PLAYER_TYPE_CPU)
#ifdef NETWORK_SUPPORT
&& !g->players[1] == PLAYER_TYPE_REMOTE
#endif //NETWORK_SUPPORT
)//keep this out of mimor and other game modes.
{
difficultyRating = DeckManager::getDifficultyRating(g->players[0], g->players[1]);
}
@@ -273,9 +277,9 @@ Player * Rules::loadPlayerMomir(int isAI)
Player *player = NULL;
if (!isAI) // Human Player
player = NEW HumanPlayer(tempDeck, options.profileFile("momir.txt", "", true).c_str(), deckFileSmall);
player = NEW HumanPlayer(options.profileFile("momir.txt", "", true).c_str(), deckFileSmall, tempDeck);
else
player = NEW AIMomirPlayer(tempDeck, options.profileFile("momir.txt", "", true).c_str(), deckFileSmall, empty);
player = NEW AIMomirPlayer(options.profileFile("momir.txt", "", true).c_str(), deckFileSmall, empty, tempDeck);
delete tempDeck;
return player;
@@ -308,9 +312,9 @@ Player * Rules::loadPlayerRandom(int isAI, int mode)
Player *player = NULL;
if (!isAI) // Human Player
player = NEW HumanPlayer(tempDeck, deckFile, deckFileSmall);
player = NEW HumanPlayer(deckFile, deckFileSmall, tempDeck);
else
player = NEW AIPlayerBaka(tempDeck, deckFile, deckFileSmall, "");
player = NEW AIPlayerBaka(deckFile, deckFileSmall, "", tempDeck);
delete tempDeck;
return player;

View File

@@ -305,16 +305,12 @@ void StoryDuel::init()
sprintf(folder, JGE_GET_RES(CAMPAIGNS_FOLDER"%s/%s").c_str(), mParent->folder.c_str(), pageId.c_str());
sprintf(deckFile, "%s/deck.txt", folder);
MTGDeck * tempDeck = NEW MTGDeck(deckFile, MTGCollection());
sprintf(deckFileSmall, "campaign_%s", mParent->folder.c_str());
players[0] = NEW HumanPlayer(tempDeck, deckFile, deckFileSmall);
SAFE_DELETE(tempDeck);
players[0] = NEW HumanPlayer(deckFile, deckFileSmall);
sprintf(deckFile, "%s/opponent_deck.txt", folder);
tempDeck = NEW MTGDeck(deckFile, MTGCollection());
sprintf(deckFileSmall, "campaign_ennemy_%s_%s", mParent->folder.c_str(), pageId.c_str());
players[1] = NEW AIPlayerBaka(tempDeck, deckFile, deckFileSmall, "baka.jpg");
SAFE_DELETE(tempDeck);
players[1] = NEW AIPlayerBaka(deckFile, deckFileSmall, "baka.jpg");
string rulesFile = folder;
rulesFile.append("/rules.txt");

View File

@@ -16,7 +16,7 @@ using std::string;
// NULL is sent in place of a MTGDeck since there is no way to create a MTGDeck without a proper deck file.
// TestSuiteAI will be responsible for managing its own deck state.
TestSuiteAI::TestSuiteAI(TestSuite * _suite, int playerId) :
AIPlayerBaka(NULL, "testsuite", "testsuite", "baka.jpg")
AIPlayerBaka("testsuite", "testsuite", "baka.jpg", NULL)
{
this->game = _suite->buildDeck(playerId);
game->setOwner(this);