* Display pictures for buttons on PSP in the keybinding screen.
* Fix a bug where the New Binding... button would disappear when
  creating a new binding.
* Fix a bug where the menu to choose the bound symbol was not modal.
This commit is contained in:
jean.chalard
2010-02-27 18:49:03 +00:00
parent a255ddc06e
commit 2566d780b1
5 changed files with 120 additions and 78 deletions

View File

@@ -1,17 +1,11 @@
#ifndef _TRANSLATEKEYS_H_
#define _TRANSLATEKEYS_H_
#include <utility>
#include <string>
#include "JGE.h"
struct KeyRep
{
KeyRep(JQuad*, std::string);
JQuad* icon;
std::string text;
};
typedef pair<string, JQuad*> KeyRep;
const KeyRep& translateKey(LocalKeySym);
const KeyRep& translateKey(JButton);

View File

@@ -493,6 +493,7 @@ class WGuiKeyBinder : public WGuiList {
virtual bool isModal();
virtual bool CheckUserInput(JButton);
virtual void setData();
virtual void Update(float);
protected:
GameStateOptions* parent;
bool modal;

View File

@@ -446,15 +446,15 @@ void OptionKey::Render() {
else
{
const KeyRep& rep = translateKey(from);
if (rep.icon)
renderer->RenderQuad(rep.icon, x + 4, y + 2, 0, 0.5, 0.5);
if (rep.second)
renderer->RenderQuad(rep.second, x + 4, y + 2, 0, 16.0 / rep.second->mHeight, 16.0 / rep.second->mHeight);
else
mFont->DrawString(rep.text, x + 4, y + 2, JGETEXT_LEFT);
mFont->DrawString(rep.first, x + 4, y + 2, JGETEXT_LEFT);
const KeyRep& rep2 = translateKey(to);
if (rep2.icon)
renderer->RenderQuad(rep2.icon, x + 4, y + 2, 0, 0.5, 0.5);
if (rep2.second)
renderer->RenderQuad(rep2.second, x + 4, y + 2, 0, 16.0 / rep2.second->mHeight, 16.0 / rep2.second->mHeight);
else
mFont->DrawString(rep2.text, width - 4, y + 2, JGETEXT_RIGHT);
mFont->DrawString(rep2.first, width - 4, y + 2, JGETEXT_RIGHT);
}
}
bool OptionKey::CheckUserInput(JButton key) {
@@ -479,13 +479,12 @@ void OptionKey::KeyPressed(LocalKeySym key) {
grabbed = false;
btnMenu = NEW SimpleMenu(0, this, Constants::MENU_FONT, 80, 10);
for (int i = sizeof(btnList) / sizeof(btnList[0]) - 1; i >= 0; --i)
{
for (int i = sizeof(btnList) / sizeof(btnList[0]) - 1; i >= 0; --i) {
const KeyRep& rep = translateKey(btnList[i]);
btnMenu->Add(i, rep.text.c_str());
btnMenu->Add(i, rep.first.c_str());
}
}
bool OptionKey::isModal() { return grabbed; }
bool OptionKey::isModal() { return grabbed || btnMenu; }
void OptionKey::Overlay()
{
JRenderer * renderer = JRenderer::GetInstance();
@@ -500,8 +499,7 @@ void OptionKey::Overlay()
else if (btnMenu)
btnMenu->Render();
}
void OptionKey::ButtonPressed(int controllerId, int controlId)
{
void OptionKey::ButtonPressed(int controllerId, int controlId) {
to = btnList[controlId];
SAFE_DELETE(btnMenu);
btnMenu = NULL;

View File

@@ -6,17 +6,15 @@
using std::string;
using std::map;
static map<const LocalKeySym, KeyRep const*> fattable;
static map<const JButton, KeyRep const*> slimtable;
KeyRep::KeyRep(JQuad* icon, string text) : icon(icon), text(text) {}
static map<const LocalKeySym, KeyRep> fattable;
static map<const JButton, KeyRep> slimtable;
#ifdef LINUX
const KeyRep& translateKey(LocalKeySym key) {
{
map<const LocalKeySym, KeyRep const*>::iterator res;
map<const LocalKeySym, KeyRep>::iterator res;
if ((res = fattable.find(key)) != fattable.end())
return *(res->second);
return res->second;
}
char* str = XKeysymToString(key);
@@ -25,82 +23,121 @@ const KeyRep& translateKey(LocalKeySym key) {
str = new char[11];
sprintf(str, "%lu", key);
}
KeyRep* k = new KeyRep(NULL, str);
const KeyRep k = make_pair(str, static_cast<JQuad*>(NULL));
fattable[key] = k;
return *k;
return fattable[key];
}
#else
#ifdef WIN32
const KeyRep& translateKey(LocalKeySym key) {
{
map<const LocalKeySym, KeyRep const*>::iterator res;
map<const LocalKeySym, KeyRep>::iterator res;
if ((res = fattable.find(key)) != fattable.end())
return *(res->second);
}
/* I think the code should look like this ?
Documentation from : http://msdn.microsoft.com/en-us/library/ms171538.aspx
Keys keyCode = (Keys)((int)key) & Keys::KeyCode;
string s = keyCode.ToString();
KeyRep k;
if (0 == s.length()) {
char*str = new char[11];
sprintf(str, "%d", key);
k = make_pair(str, static_cast<JQuad*>(NULL));
}
else k = make_pair(s, static_cast<JQuad*>(NULL));
fattable[key] = k;
return fattable[key];
... Instead of the following :
*/
char* str = new char[11];
sprintf(str, "%d", key);
KeyRep* k = new KeyRep(NULL, str);
const KeyRep k = make_pair(str, static_cast<JQuad*>(NULL));
fattable[key] = k;
return *k;
return fattable[key];
}
#else // PSP
const KeyRep& translateKey(LocalKeySym key) {
map<const LocalKeySym, KeyRep const*>::iterator res;
if ((res = fattable.find(key)) != fattable.end())
return *(res->second);
if (fattable.end() == fattable.find(PSP_CTRL_SELECT))
const KeyRep& translateKey(LocalKeySym key) {
map<const LocalKeySym, KeyRep>::iterator res;
if ((res = fattable.find(key)) == fattable.end())
{
fattable[PSP_CTRL_SELECT] = new KeyRep(NULL, _("Select"));
fattable[PSP_CTRL_START] = new KeyRep(NULL, _("Start"));
fattable[PSP_CTRL_UP] = new KeyRep(NULL, _("Up"));
fattable[PSP_CTRL_RIGHT] = new KeyRep(NULL, _("Right"));
fattable[PSP_CTRL_DOWN] = new KeyRep(NULL, _("Down"));
fattable[PSP_CTRL_LEFT] = new KeyRep(NULL, _("Left"));
fattable[PSP_CTRL_LTRIGGER] = new KeyRep(NULL, _("Left trigger"));
fattable[PSP_CTRL_RTRIGGER] = new KeyRep(NULL, _("Right trigger"));
fattable[PSP_CTRL_TRIANGLE] = new KeyRep(NULL, _("Triangle"));
fattable[PSP_CTRL_CIRCLE] = new KeyRep(NULL, _("Circle"));
fattable[PSP_CTRL_CROSS] = new KeyRep(NULL, _("Cross"));
fattable[PSP_CTRL_SQUARE] = new KeyRep(NULL, _("Square"));
fattable[PSP_CTRL_HOLD] = new KeyRep(NULL, _("Hold"));
if (fattable.end() == fattable.find(PSP_CTRL_SELECT))
{
fattable[PSP_CTRL_SELECT] = make_pair(_("Select"), static_cast<JQuad*>(NULL));
fattable[PSP_CTRL_START] = make_pair(_("Start"), static_cast<JQuad*>(NULL));
fattable[PSP_CTRL_UP] = make_pair(_("Up"), static_cast<JQuad*>(NULL));
fattable[PSP_CTRL_RIGHT] = make_pair(_("Right"), static_cast<JQuad*>(NULL));
fattable[PSP_CTRL_DOWN] = make_pair(_("Down"), static_cast<JQuad*>(NULL));
fattable[PSP_CTRL_LEFT] = make_pair(_("Left"), static_cast<JQuad*>(NULL));
fattable[PSP_CTRL_LTRIGGER] = make_pair(_("Left trigger"), static_cast<JQuad*>(NULL));
fattable[PSP_CTRL_RTRIGGER] = make_pair(_("Right trigger"), static_cast<JQuad*>(NULL));
fattable[PSP_CTRL_TRIANGLE] = make_pair(_("Triangle"), static_cast<JQuad*>(NULL));
fattable[PSP_CTRL_CIRCLE] = make_pair(_("Circle"), static_cast<JQuad*>(NULL));
fattable[PSP_CTRL_CROSS] = make_pair(_("Cross"), static_cast<JQuad*>(NULL));
fattable[PSP_CTRL_SQUARE] = make_pair(_("Square"), static_cast<JQuad*>(NULL));
fattable[PSP_CTRL_HOLD] = make_pair(_("Hold"), static_cast<JQuad*>(NULL));
}
else
{
char* str = new char[11];
sprintf(str, "%d", key);
fattable[key] = make_pair(str, static_cast<JQuad*>(static_cast<JQuad*>(NULL)));
}
res = fattable.find(key);
}
if ((res = fattable.find(key)) != fattable.end())
return *(res->second);
char* str = new char[11];
sprintf(str, "%d", key);
KeyRep* k = new KeyRep(NULL, str);
fattable[key] = k;
return *k;
KeyRep& k = res->second;
switch(key)
{
case PSP_CTRL_SELECT : k.second = resources.RetrieveQuad("iconspsp.png", (float)2*32, 32, 64, 32, "PSP_CTRL_SELECT", RETRIEVE_NORMAL); break;
case PSP_CTRL_START : k.second = resources.RetrieveQuad("iconspsp.png", (float)0*32, 32, 64, 32, "PSP_CTRL_START", RETRIEVE_NORMAL); break;
case PSP_CTRL_UP : k.second = resources.RetrieveQuad("iconspsp.png", (float)0*32, 0, 32, 32, "PSP_CTRL_UP", RETRIEVE_NORMAL); break;
case PSP_CTRL_RIGHT : k.second = resources.RetrieveQuad("iconspsp.png", (float)3*32, 0, 32, 32, "PSP_CTRL_RIGHT", RETRIEVE_NORMAL); break;
case PSP_CTRL_DOWN : k.second = resources.RetrieveQuad("iconspsp.png", (float)1*32, 0, 32, 32, "PSP_CTRL_DOWN", RETRIEVE_NORMAL); break;
case PSP_CTRL_LEFT : k.second = resources.RetrieveQuad("iconspsp.png", (float)2*32, 0, 32, 32, "PSP_CTRL_LEFT", RETRIEVE_NORMAL); break;
case PSP_CTRL_LTRIGGER : k.second = resources.RetrieveQuad("iconspsp.png", (float)6*32, 32, 64, 32, "PSP_CTRL_LTRIGGER", RETRIEVE_NORMAL); break;
case PSP_CTRL_RTRIGGER : k.second = resources.RetrieveQuad("iconspsp.png", (float)8*32, 32, 64, 32, "PSP_CTRL_RTRIGGER", RETRIEVE_NORMAL); break;
case PSP_CTRL_TRIANGLE : k.second = resources.RetrieveQuad("iconspsp.png", (float)5*32, 0, 32, 32, "PSP_CTRL_TRIANGLE", RETRIEVE_NORMAL); break;
case PSP_CTRL_CIRCLE : k.second = resources.RetrieveQuad("iconspsp.png", (float)4*32, 0, 32, 32, "PSP_CTRL_CIRCLE", RETRIEVE_NORMAL); break;
case PSP_CTRL_CROSS : k.second = resources.RetrieveQuad("iconspsp.png", (float)7*32, 0, 32, 32, "PSP_CTRL_CROSS", RETRIEVE_NORMAL); break;
case PSP_CTRL_SQUARE : k.second = resources.RetrieveQuad("iconspsp.png", (float)6*32, 0, 32, 32, "PSP_CTRL_SQUARE", RETRIEVE_NORMAL); break;
case PSP_CTRL_HOLD : k.second = resources.RetrieveQuad("iconspsp.png", (float)4*32, 0, 32, 32, "PSP_CTRL_HOLD", RETRIEVE_NORMAL); break;
default: /* Unknown key : no icon */ ;
}
return k;
}
#endif
#endif
const KeyRep& translateKey(JButton key) {
{
map<const JButton, KeyRep const*>::iterator res;
map<const JButton, KeyRep>::iterator res;
if ((res = slimtable.find(key)) != slimtable.end())
return *(res->second);
return res->second;
}
slimtable[JGE_BTN_NONE] = new KeyRep(NULL, _("None"));
slimtable[JGE_BTN_QUIT] = new KeyRep(NULL, _("Quit"));
slimtable[JGE_BTN_MENU] = new KeyRep(NULL, _("Menu"));
slimtable[JGE_BTN_CTRL] = new KeyRep(NULL, _("Control"));
slimtable[JGE_BTN_POWER] = new KeyRep(NULL, _("Power"));
slimtable[JGE_BTN_SOUND] = new KeyRep(NULL, _("Sound"));
slimtable[JGE_BTN_RIGHT] = new KeyRep(NULL, _("Right"));
slimtable[JGE_BTN_LEFT] = new KeyRep(NULL, _("Left"));
slimtable[JGE_BTN_UP] = new KeyRep(NULL, _("Up"));
slimtable[JGE_BTN_DOWN] = new KeyRep(NULL, _("Down"));
slimtable[JGE_BTN_OK] = new KeyRep(NULL, _("Ok"));
slimtable[JGE_BTN_CANCEL] = new KeyRep(NULL, _("Cancel"));
slimtable[JGE_BTN_PRI] = new KeyRep(NULL, _("Primary"));
slimtable[JGE_BTN_SEC] = new KeyRep(NULL, _("Secondary"));
slimtable[JGE_BTN_PREV] = new KeyRep(NULL, _("Next phase/Previous item"));
slimtable[JGE_BTN_NEXT] = new KeyRep(NULL, _("Open hand/Next item"));
slimtable[JGE_BTN_NONE] = make_pair(_("None"), static_cast<JQuad*>(NULL));
slimtable[JGE_BTN_QUIT] = make_pair(_("Quit"), static_cast<JQuad*>(NULL));
slimtable[JGE_BTN_MENU] = make_pair(_("Menu"), static_cast<JQuad*>(NULL));
slimtable[JGE_BTN_CTRL] = make_pair(_("Control"), static_cast<JQuad*>(NULL));
slimtable[JGE_BTN_POWER] = make_pair(_("Power"), static_cast<JQuad*>(NULL));
slimtable[JGE_BTN_SOUND] = make_pair(_("Sound"), static_cast<JQuad*>(NULL));
slimtable[JGE_BTN_RIGHT] = make_pair(_("Right"), static_cast<JQuad*>(NULL));
slimtable[JGE_BTN_LEFT] = make_pair(_("Left"), static_cast<JQuad*>(NULL));
slimtable[JGE_BTN_UP] = make_pair(_("Up"), static_cast<JQuad*>(NULL));
slimtable[JGE_BTN_DOWN] = make_pair(_("Down"), static_cast<JQuad*>(NULL));
slimtable[JGE_BTN_OK] = make_pair(_("Ok"), static_cast<JQuad*>(NULL));
slimtable[JGE_BTN_CANCEL] = make_pair(_("Cancel"), static_cast<JQuad*>(NULL));
slimtable[JGE_BTN_PRI] = make_pair(_("Primary"), static_cast<JQuad*>(NULL));
slimtable[JGE_BTN_SEC] = make_pair(_("Secondary"), static_cast<JQuad*>(NULL));
slimtable[JGE_BTN_PREV] = make_pair(_("Next phase/Previous item"), static_cast<JQuad*>(NULL));
slimtable[JGE_BTN_NEXT] = make_pair(_("Open hand/Next item"), static_cast<JQuad*>(NULL));
return *slimtable[key];
return slimtable[key];
}

View File

@@ -1775,7 +1775,20 @@ WGuiKeyBinder::WGuiKeyBinder(string name, GameStateOptions* parent) : WGuiList(n
for (JGE::keybindings_it it = start; it != end; ++it)
Add(NEW OptionKey(parent, it->first, it->second));
}
bool WGuiKeyBinder::isModal() { return modal; }
void WGuiKeyBinder::Update(float dt) {
OptionKey* o = dynamic_cast<OptionKey*>(items[0]);
if (!o) return;
if (LOCAL_KEY_NONE != o->from) {
items.insert(items.begin(), NEW OptionKey(parent, LOCAL_KEY_NONE, JGE_BTN_NONE));
if (0 == currentItem) ++currentItem;
}
for (vector<WGuiBase*>::iterator it = items.begin(); it != items.end(); ++it) (*it)->Update(dt);
}
bool WGuiKeyBinder::isModal() {
for (vector<WGuiBase*>::iterator it = items.begin(); it != items.end(); ++it)
if ((*it)->isModal()) return true;
return modal;
}
bool WGuiKeyBinder::CheckUserInput(JButton key)
{
if (!items[currentItem]->CheckUserInput(key))
@@ -1787,8 +1800,7 @@ bool WGuiKeyBinder::CheckUserInput(JButton key)
void WGuiKeyBinder::setData(){
JGE* j = JGE::GetInstance();
j->ClearBindings();
for (vector<WGuiBase*>::iterator it = items.begin(); it != items.end(); ++it)
{
for (vector<WGuiBase*>::iterator it = items.begin(); it != items.end(); ++it) {
OptionKey* o = dynamic_cast<OptionKey*>(*it);
if (o && LOCAL_KEY_NONE != o->from && JGE_BTN_NONE != o->to)
j->BindKey(o->from, o->to);