refined button placement

added SDL_CONFIG to list of conditions in which ot enable touch buttons
This commit is contained in:
techdragon.nguyen@gmail.com
2012-01-30 09:23:56 +00:00
parent 969e6ac5e6
commit b44f3088c2
3 changed files with 12 additions and 15 deletions

View File

@@ -23,7 +23,7 @@
#include <boost/shared_ptr.hpp>
#if defined (IOS) || defined (ANDROID) || defined (QT_CONFIG)
#if defined (IOS) || defined (ANDROID) || defined (QT_CONFIG) || defined (SDL_CONFIG)
#define TOUCH_ENABLED
#endif

View File

@@ -63,8 +63,8 @@ GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) :
sellCardButton = NEW InteractiveButton(NULL, kSellCardActionId, Fonts::MAIN_FONT, "Sell Card", (SCREEN_WIDTH_F/ 2) - 100, SCREEN_HEIGHT_F - 15, JGE_BTN_SEC);
statsNextButton = NEW InteractiveButton(NULL, kNextStatsButtonId, Fonts::MAIN_FONT, "Stats ->", SCREEN_WIDTH_F - 50, SCREEN_HEIGHT_F - 40, JGE_BTN_NEXT);
statsPrevButton = NEW InteractiveButton(NULL, kPrevStatsButtonId, Fonts::MAIN_FONT, "<- Stats", SCREEN_WIDTH_F - 115, SCREEN_HEIGHT_F - 40, JGE_BTN_PREV);
menuButton = NEW InteractiveButton(NULL, kMenuButtonId, Fonts::MAIN_FONT, "menu", SCREEN_WIDTH_F - 35, SCREEN_HEIGHT_F - 15, JGE_BTN_MENU);
filterButton = NEW InteractiveButton(NULL, kFilterButtonId, Fonts::MAIN_FONT, "filter", (SCREEN_WIDTH_F - 95), SCREEN_HEIGHT_F - 15, JGE_BTN_CTRL);
menuButton = NEW InteractiveButton(NULL, kMenuButtonId, Fonts::MAIN_FONT, "menu", SCREEN_WIDTH_F - 40, SCREEN_HEIGHT_F - 15, JGE_BTN_MENU);
filterButton = NEW InteractiveButton(NULL, kFilterButtonId, Fonts::MAIN_FONT, "filter", (SCREEN_WIDTH_F - 110), SCREEN_HEIGHT_F - 15, JGE_BTN_CTRL);
}
GameStateDeckViewer::~GameStateDeckViewer()

View File

@@ -68,21 +68,18 @@ void InteractiveButton::Render()
float stringWidth = mainFont->GetStringWidth(detailedInfoString.c_str());
float pspIconsSize = 0.5;
float mainFontHeight = mainFont->GetHeight();
float boxStartX = 0;
#ifndef TOUCH_ENABLED
mXOffset = -5;
mYOffset = 10;
boxStartX = getX() - 5;
renderer->FillRoundRect( boxStartX, getY() - 5, stringWidth, mainFontHeight + 15, .5, ARGB( 255, 0, 0, 0) );
#else
float boxStartX = getX() - 5;
mXOffset = 0;
mYOffset = 0;
boxStartX = getX() - 5;
renderer->FillRoundRect(boxStartX, getY(), stringWidth - 3, mainFont->GetHeight() - 9, 5, ARGB(255, 192, 172, 119));
renderer->DrawRoundRect(boxStartX, getY(), stringWidth - 3, mainFont->GetHeight() - 9, 5, ARGB(255, 255, 255, 255));
#ifndef TOUCH_ENABLED
renderer->FillRoundRect(boxStartX, getY(), stringWidth - 3, mainFontHeight - 9, 5, ARGB(0, 0, 0, 0));
#else
renderer->FillRoundRect(boxStartX, getY(), stringWidth - 3, mainFontHeight - 9, 5, ARGB(255, 192, 172, 119));
renderer->DrawRoundRect(boxStartX, getY(), stringWidth - 3, mainFontHeight - 9, 5, ARGB(255, 255, 255, 255));
#endif
float buttonXOffset = getX() - mXOffset;
float buttonXOffset = getX() - mXOffset;
float buttonYOffset = getY() + mYOffset;
if (buttonImage != NULL)
{