refined button placement
added SDL_CONFIG to list of conditions in which ot enable touch buttons
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@@ -23,7 +23,7 @@
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#include <boost/shared_ptr.hpp>
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#if defined (IOS) || defined (ANDROID) || defined (QT_CONFIG)
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#if defined (IOS) || defined (ANDROID) || defined (QT_CONFIG) || defined (SDL_CONFIG)
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#define TOUCH_ENABLED
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#endif
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@@ -63,8 +63,8 @@ GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) :
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sellCardButton = NEW InteractiveButton(NULL, kSellCardActionId, Fonts::MAIN_FONT, "Sell Card", (SCREEN_WIDTH_F/ 2) - 100, SCREEN_HEIGHT_F - 15, JGE_BTN_SEC);
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statsNextButton = NEW InteractiveButton(NULL, kNextStatsButtonId, Fonts::MAIN_FONT, "Stats ->", SCREEN_WIDTH_F - 50, SCREEN_HEIGHT_F - 40, JGE_BTN_NEXT);
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statsPrevButton = NEW InteractiveButton(NULL, kPrevStatsButtonId, Fonts::MAIN_FONT, "<- Stats", SCREEN_WIDTH_F - 115, SCREEN_HEIGHT_F - 40, JGE_BTN_PREV);
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menuButton = NEW InteractiveButton(NULL, kMenuButtonId, Fonts::MAIN_FONT, "menu", SCREEN_WIDTH_F - 35, SCREEN_HEIGHT_F - 15, JGE_BTN_MENU);
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filterButton = NEW InteractiveButton(NULL, kFilterButtonId, Fonts::MAIN_FONT, "filter", (SCREEN_WIDTH_F - 95), SCREEN_HEIGHT_F - 15, JGE_BTN_CTRL);
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menuButton = NEW InteractiveButton(NULL, kMenuButtonId, Fonts::MAIN_FONT, "menu", SCREEN_WIDTH_F - 40, SCREEN_HEIGHT_F - 15, JGE_BTN_MENU);
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filterButton = NEW InteractiveButton(NULL, kFilterButtonId, Fonts::MAIN_FONT, "filter", (SCREEN_WIDTH_F - 110), SCREEN_HEIGHT_F - 15, JGE_BTN_CTRL);
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}
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GameStateDeckViewer::~GameStateDeckViewer()
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@@ -68,21 +68,18 @@ void InteractiveButton::Render()
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float stringWidth = mainFont->GetStringWidth(detailedInfoString.c_str());
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float pspIconsSize = 0.5;
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float mainFontHeight = mainFont->GetHeight();
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float boxStartX = 0;
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#ifndef TOUCH_ENABLED
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mXOffset = -5;
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mYOffset = 10;
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boxStartX = getX() - 5;
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renderer->FillRoundRect( boxStartX, getY() - 5, stringWidth, mainFontHeight + 15, .5, ARGB( 255, 0, 0, 0) );
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#else
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float boxStartX = getX() - 5;
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mXOffset = 0;
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mYOffset = 0;
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boxStartX = getX() - 5;
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renderer->FillRoundRect(boxStartX, getY(), stringWidth - 3, mainFont->GetHeight() - 9, 5, ARGB(255, 192, 172, 119));
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renderer->DrawRoundRect(boxStartX, getY(), stringWidth - 3, mainFont->GetHeight() - 9, 5, ARGB(255, 255, 255, 255));
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#ifndef TOUCH_ENABLED
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renderer->FillRoundRect(boxStartX, getY(), stringWidth - 3, mainFontHeight - 9, 5, ARGB(0, 0, 0, 0));
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#else
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renderer->FillRoundRect(boxStartX, getY(), stringWidth - 3, mainFontHeight - 9, 5, ARGB(255, 192, 172, 119));
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renderer->DrawRoundRect(boxStartX, getY(), stringWidth - 3, mainFontHeight - 9, 5, ARGB(255, 255, 255, 255));
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#endif
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float buttonXOffset = getX() - mXOffset;
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float buttonXOffset = getX() - mXOffset;
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float buttonYOffset = getY() + mYOffset;
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if (buttonImage != NULL)
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{
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