this is the first draft of a simple ai combo system,
format is as follows
HINT#combo hold(blah|myhand)^until(blah|mygraveyard)^until(blah|opponentshand)^restriction{type(creature|mybattlefield)~morethan~2}^cast(blah) targeting(blah|mygraveyard)^totalmananneeded({g}{g}{r}{u}{2})
the ai can be told to hold more then one card, until as many condiations as you want are met, until( is a TC and can basically be used in a fasion of saying "hold arbor elf until you have a lord of atlantas in play and a gaint growth in you hand"
once the condiations are met you can later tell it to cast(gaint growth) targeting(arbor elf[fresh]|mybattlefield)...
I also included the whole of the games restrictions system...
so you can get really really creative with this so far.
the next thing I will do is ability targeting and card favoring.
This commit is contained in:
@@ -7,6 +7,7 @@ using std::string;
|
||||
using std::vector;
|
||||
|
||||
#include "AIPlayerBaka.h"
|
||||
#include "AllAbilities.h"
|
||||
|
||||
class ManaCost;
|
||||
class MTGAbility;
|
||||
@@ -18,6 +19,14 @@ public:
|
||||
string mAction;
|
||||
string mCombatAttackTip;
|
||||
vector<string>castOrder;
|
||||
vector<string>combos;
|
||||
//for preformance we disect the combo on first run.
|
||||
vector<string>partOfCombo;
|
||||
vector<string>hold;
|
||||
vector<string>until;
|
||||
vector<string>restrict;
|
||||
map<string,string>cardTargets;
|
||||
string manaNeeded;
|
||||
int mSourceId;
|
||||
AIHint(string line);
|
||||
};
|
||||
@@ -39,6 +48,8 @@ public:
|
||||
AIHints (AIPlayerBaka * player);
|
||||
AIAction * suggestAbility(ManaCost * potentialMana);
|
||||
bool HintSaysDontAttack(GameObserver* observer,MTGCardInstance * card = NULL);
|
||||
bool HintSaysItsForCombo(GameObserver* observer,MTGCardInstance * card = NULL);
|
||||
bool canWeCombo(GameObserver* observer,MTGCardInstance * card = NULL,AIPlayerBaka * Ai = NULL);
|
||||
vector<string> mCastOrder();
|
||||
void add(string line);
|
||||
~AIHints();
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
class AIStats;
|
||||
class AIHints;
|
||||
class AIHint;
|
||||
|
||||
|
||||
//Would love to define those classes as private nested classes inside of AIPlayerBaka, but they are used by AIHints (which itself should be known only by AIPlayerBaka anyways)
|
||||
@@ -91,11 +92,14 @@ class AIPlayerBaka: public AIPlayer{
|
||||
virtual AIStats * getStats();
|
||||
|
||||
MTGCardInstance * nextCardToPlay;
|
||||
MTGCardInstance * activateCombo();
|
||||
TargetChooser * GetComboTc(GameObserver * observer, TargetChooser * tc = NULL);
|
||||
AIHints * hints;
|
||||
AIStats * stats;
|
||||
int oldGamePhase;
|
||||
float timer;
|
||||
virtual MTGCardInstance * FindCardToPlay(ManaCost * potentialMana, const char * type);
|
||||
vector<MTGCardInstance*>comboCards;
|
||||
|
||||
//used by MomirPlayer, hence protected instead of private
|
||||
virtual int getEfficiency(OrderedAIAction * action);
|
||||
@@ -115,7 +119,9 @@ class AIPlayerBaka: public AIPlayer{
|
||||
};
|
||||
|
||||
vector<MTGAbility*>gotPayments;
|
||||
|
||||
AIPlayerBaka(GameObserver *observer, string deckFile, string deckfileSmall, string avatarFile, MTGDeck * deck = NULL);
|
||||
AIHint * comboHint;
|
||||
virtual int Act(float dt);
|
||||
void initTimer();
|
||||
virtual int computeActions();
|
||||
@@ -125,6 +131,7 @@ class AIPlayerBaka: public AIPlayer{
|
||||
virtual int affectCombatDamages(CombatStep step);
|
||||
virtual int canHandleCost(MTGAbility * ability);
|
||||
virtual int chooseTarget(TargetChooser * tc = NULL, Player * forceTarget = NULL,MTGCardInstance * Chosencard = NULL,bool checkonly = false);
|
||||
virtual vector<MTGAbility*> canPayManaCost(MTGCardInstance * card = NULL, ManaCost * mCost = NULL){ return canPayMana(card, mCost);};
|
||||
|
||||
//used by AIHInts, therefore public instead of private :/
|
||||
virtual int createAbilityTargets(MTGAbility * a, MTGCardInstance * c, RankingContainer& ranking);
|
||||
|
||||
@@ -4360,7 +4360,7 @@ public:
|
||||
MTGAbility(observer, id, _source)
|
||||
{
|
||||
counters = 0;
|
||||
std::vector<int8_t> _cost;
|
||||
std::vector<int16_t> _cost;
|
||||
_cost.push_back(Constants::MTG_COLOR_ARTIFACT);
|
||||
_cost.push_back(4);
|
||||
cost = ManaCost(_cost, 1);
|
||||
@@ -4424,7 +4424,7 @@ public:
|
||||
MTGAbility(observer, _id, _source)
|
||||
{
|
||||
canprevent = 0;
|
||||
std::vector<int8_t> _cost;
|
||||
std::vector<int16_t> _cost;
|
||||
_cost.push_back(Constants::MTG_COLOR_ARTIFACT);
|
||||
_cost.push_back(2);
|
||||
cost = ManaCost(_cost, 1);
|
||||
@@ -4520,7 +4520,7 @@ public:
|
||||
AFarmstead(GameObserver* observer, int _id, MTGCardInstance * source, MTGCardInstance * _target) :
|
||||
ActivatedAbility(observer, _id, source, 0, 1)
|
||||
{
|
||||
std::vector<int8_t> _cost;
|
||||
std::vector<int16_t> _cost;
|
||||
_cost.push_back(Constants::MTG_COLOR_WHITE);
|
||||
_cost.push_back(2);
|
||||
setCost(NEW ManaCost(_cost, 1), true);
|
||||
|
||||
@@ -66,9 +66,15 @@ public:
|
||||
static void ThreadProc(void* inParam);
|
||||
void handleResults(GameObserver* aGame){
|
||||
mMutex.lock();
|
||||
totalTestGames++;
|
||||
if (aGame->didWin(aGame->players[1]))
|
||||
{
|
||||
testPlayer2Victories++;
|
||||
totalTestGames++;
|
||||
}
|
||||
else if( aGame->didWin(aGame->players[0]))
|
||||
{
|
||||
totalTestGames++;
|
||||
}
|
||||
mMutex.unlock();
|
||||
};
|
||||
#endif
|
||||
|
||||
@@ -23,7 +23,7 @@ class ManaCost
|
||||
friend std::ostream& operator<<(std::ostream& out, ManaCost m);
|
||||
|
||||
protected:
|
||||
std::vector<int8_t> cost;
|
||||
std::vector<int16_t> cost;
|
||||
std::vector<ManaCostHybrid> hybrids;
|
||||
|
||||
virtual void init();
|
||||
@@ -60,7 +60,7 @@ public:
|
||||
int hasSpecificX();
|
||||
int xColor;
|
||||
int hasAnotherCost();
|
||||
ManaCost(std::vector<int8_t>& _cost, int nb_elems = 1);
|
||||
ManaCost(std::vector<int16_t>& _cost, int nb_elems = 1);
|
||||
ManaCost();
|
||||
~ManaCost();
|
||||
ManaCost(ManaCost * _manaCost);
|
||||
@@ -89,8 +89,8 @@ public:
|
||||
ExtraCost * getExtraCost(unsigned int i);
|
||||
|
||||
int addHybrid(int c1, int v1, int c2, int v2);
|
||||
int tryToPayHybrids(std::vector<ManaCostHybrid>& _hybrids, int _nbhybrids,std::vector<int8_t>& diff);
|
||||
void randomDiffHybrids(ManaCost * _cost, std::vector<int8_t>& diff);
|
||||
int tryToPayHybrids(std::vector<ManaCostHybrid>& _hybrids, int _nbhybrids,std::vector<int16_t>& diff);
|
||||
void randomDiffHybrids(ManaCost * _cost, std::vector<int16_t>& diff);
|
||||
int add(ManaCost * _cost);
|
||||
int remove(ManaCost * _cost);
|
||||
int removeAll(int color);
|
||||
|
||||
@@ -16,10 +16,8 @@ AIHint::AIHint(string _line)
|
||||
return;
|
||||
}
|
||||
std::transform(line.begin(), line.end(), line.begin(), ::tolower);
|
||||
vector<string> parameters = split(line,':');
|
||||
mCondition = (parameters.size() == 1)? "" : parameters[0];
|
||||
string action = parameters[parameters.size() - 1];
|
||||
|
||||
mCondition = line;
|
||||
string action = line;
|
||||
vector<string> splitAction = parseBetween(action, "sourceid(", ")");
|
||||
if (splitAction.size())
|
||||
{
|
||||
@@ -43,6 +41,14 @@ AIHint::AIHint(string _line)
|
||||
{
|
||||
castOrder = split(splitCastOrder[1],',');
|
||||
}
|
||||
|
||||
if(action.find( "combo ") != string::npos)
|
||||
{
|
||||
string Combo = "";
|
||||
Combo = action.c_str() + 6;
|
||||
combos.push_back(Combo);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
AIHints::AIHints(AIPlayerBaka * player): mPlayer(player)
|
||||
@@ -94,6 +100,141 @@ bool AIHints::HintSaysDontAttack(GameObserver* observer,MTGCardInstance * card)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool AIHints::HintSaysItsForCombo(GameObserver* observer,MTGCardInstance * card)
|
||||
{
|
||||
TargetChooserFactory tfc(observer);
|
||||
TargetChooser * hintTc = NULL;
|
||||
bool forCombo = false;
|
||||
for(unsigned int i = 0; i < hints.size();i++)
|
||||
{
|
||||
if (hints[i]->combos.size())
|
||||
{
|
||||
//time to find the parts and condiations of the combo.
|
||||
string part = "";
|
||||
if(!hints[i]->partOfCombo.size() && hints[i]->combos.size())
|
||||
{
|
||||
for(unsigned int cPart = 0; cPart < hints[i]->combos.size(); cPart++)
|
||||
{
|
||||
//here we disect the different parts of a given combo
|
||||
part = hints[i]->combos[cPart];
|
||||
hints[i]->partOfCombo = split(part,'^');
|
||||
for(unsigned int dPart = 0; dPart < hints[i]->partOfCombo.size(); dPart++)
|
||||
{
|
||||
vector<string>asTc;
|
||||
asTc = parseBetween(hints[i]->partOfCombo[dPart],"hold(",")");
|
||||
if(asTc.size())
|
||||
{
|
||||
hints[i]->hold.push_back(asTc[1]);
|
||||
asTc.clear();
|
||||
}
|
||||
asTc = parseBetween(hints[i]->partOfCombo[dPart],"until(",")");
|
||||
if(asTc.size())
|
||||
{
|
||||
hints[i]->until.push_back(asTc[1]);
|
||||
asTc.clear();
|
||||
}
|
||||
asTc = parseBetween(hints[i]->partOfCombo[dPart],"restriction{","}");
|
||||
if(asTc.size())
|
||||
{
|
||||
hints[i]->restrict.push_back(asTc[1]);
|
||||
asTc.clear();
|
||||
}
|
||||
asTc = parseBetween(hints[i]->partOfCombo[dPart],"cast(",")");
|
||||
if(asTc.size())
|
||||
{
|
||||
hints[i]->cardTargets[asTc[1]] = parseBetween(hints[i]->partOfCombo[dPart],"targeting(",")")[1];
|
||||
}
|
||||
asTc = parseBetween(hints[i]->partOfCombo[dPart],"totalmananeeded(",")");
|
||||
if(asTc.size())
|
||||
{
|
||||
hints[i]->manaNeeded = asTc[1];
|
||||
asTc.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
}//we collect the peices of a combo on first run.
|
||||
for(unsigned int hPart = 0; hPart < hints[i]->hold.size(); hPart++)
|
||||
{
|
||||
hintTc = tfc.createTargetChooser(hints[i]->hold[hPart],card);
|
||||
if(hintTc && hintTc->canTarget(card,true) && hintTc->countValidTargets() <= hintTc->maxtargets)
|
||||
{
|
||||
forCombo = true;
|
||||
}
|
||||
SAFE_DELETE(hintTc);
|
||||
}
|
||||
}
|
||||
}
|
||||
return forCombo;//return forCombo that way all hints that are combos are predisected.
|
||||
}
|
||||
//if it's not part of a combo or there is more to gather, then return false
|
||||
bool AIHints::canWeCombo(GameObserver* observer,MTGCardInstance * card,AIPlayerBaka * Ai)
|
||||
{
|
||||
TargetChooserFactory tfc(observer);
|
||||
TargetChooser * hintTc = NULL;
|
||||
bool gotCombo = false;
|
||||
int comboPartsHold = 0;
|
||||
int comboPartsUntil = 0;
|
||||
int comboPartsRestriction = 0;
|
||||
for(unsigned int i = 0; i < hints.size();i++)
|
||||
{
|
||||
comboPartsHold = 0;
|
||||
comboPartsUntil = 0;
|
||||
comboPartsRestriction = 0;
|
||||
if(gotCombo)
|
||||
return gotCombo;//because more then one might be possible at any time.
|
||||
if (hints[i]->hold.size())
|
||||
{
|
||||
for(unsigned int hPart = 0; hPart < hints[i]->hold.size(); hPart++)
|
||||
{
|
||||
hintTc = tfc.createTargetChooser(hints[i]->hold[hPart],card);
|
||||
int TcCheck = hintTc->countValidTargets();
|
||||
if(hintTc && TcCheck >= hintTc->maxtargets)
|
||||
{
|
||||
comboPartsHold +=1;
|
||||
}
|
||||
SAFE_DELETE(hintTc);
|
||||
}
|
||||
}
|
||||
if (hints[i]->until.size())
|
||||
{
|
||||
for(unsigned int hPart = 0; hPart < hints[i]->until.size(); hPart++)
|
||||
{
|
||||
hintTc = tfc.createTargetChooser(hints[i]->until[hPart],card);
|
||||
int TcCheck = hintTc->countValidTargets();
|
||||
if(hintTc && TcCheck >= hintTc->maxtargets)
|
||||
{
|
||||
comboPartsUntil +=1;
|
||||
}
|
||||
SAFE_DELETE(hintTc);
|
||||
}
|
||||
}
|
||||
if (hints[i]->restrict.size())
|
||||
{
|
||||
for(unsigned int hPart = 0; hPart < hints[i]->restrict.size(); hPart++)
|
||||
{
|
||||
AbilityFactory af(observer);
|
||||
int checkCond = af.parseCastRestrictions(card,card->controller(),hints[i]->restrict[hPart]);
|
||||
if(checkCond >= 1)
|
||||
{
|
||||
comboPartsRestriction +=1;
|
||||
}
|
||||
}
|
||||
}
|
||||
if( comboPartsUntil >= int(hints[i]->until.size()) && comboPartsHold >= int(hints[i]->hold.size()) && comboPartsRestriction >= int(hints[i]->restrict.size()) && hints[i]->combos.size() )
|
||||
{
|
||||
ManaCost * needed = ManaCost::parseManaCost(hints[i]->manaNeeded, NULL, card);
|
||||
if(Ai->canPayManaCost(card,needed).size()||!needed->getConvertedCost())
|
||||
{
|
||||
gotCombo = true;
|
||||
Ai->comboHint = hints[i];//set the combo we are doing.
|
||||
}
|
||||
SAFE_DELETE(needed);
|
||||
}
|
||||
}
|
||||
return gotCombo;
|
||||
}
|
||||
|
||||
|
||||
vector<string>AIHints::mCastOrder()
|
||||
{
|
||||
for(unsigned int i = 0; i < hints.size();i++)
|
||||
|
||||
@@ -51,7 +51,7 @@ int AIMomirPlayer::momir()
|
||||
if (efficiency >= chance)
|
||||
{
|
||||
|
||||
std::vector<int8_t> _cost;
|
||||
std::vector<int16_t> _cost;
|
||||
_cost.push_back(Constants::MTG_COLOR_ARTIFACT);
|
||||
_cost.push_back(converted);
|
||||
ManaCost * cost = NEW ManaCost(_cost);
|
||||
|
||||
@@ -242,6 +242,7 @@ AIPlayer * AIPlayerFactory::createAIPlayer(GameObserver *observer, MTGAllCards *
|
||||
// AIPlayerBaka will delete MTGDeck when it's time
|
||||
AIPlayerBaka * baka = NEW AIPlayerBaka(observer, deckFile, deckFileSmall, avatarFilename, NEW MTGDeck(deckFile, collection,0, deckSetting));
|
||||
baka->deckId = deckid;
|
||||
baka->comboHint = NULL;
|
||||
return baka;
|
||||
}
|
||||
|
||||
|
||||
@@ -645,6 +645,10 @@ int AIPlayerBaka::getEfficiency(OrderedAIAction * action)
|
||||
MTGCardInstance * AIPlayerBaka::chooseCard(TargetChooser * tc, MTGCardInstance * source, int random)
|
||||
{
|
||||
MTGPlayerCards * playerZones = source->controller()->game;
|
||||
if (comboHint && comboHint->cardTargets.size())
|
||||
{
|
||||
tc = GetComboTc(observer,tc);
|
||||
}
|
||||
for(int players = 0; players < 2;++players)
|
||||
{
|
||||
MTGGameZone * zones[] = { playerZones->hand, playerZones->library, playerZones->inPlay, playerZones->graveyard,playerZones->stack };
|
||||
@@ -654,11 +658,9 @@ MTGCardInstance * AIPlayerBaka::chooseCard(TargetChooser * tc, MTGCardInstance *
|
||||
for (int k = 0; k < zone->nb_cards; k++)
|
||||
{
|
||||
MTGCardInstance * card = zone->cards[k];
|
||||
if (card != source && !tc->alreadyHasTarget(card) && tc->canTarget(card))
|
||||
if (card != source && card != tc->source && !tc->alreadyHasTarget(card) && tc->canTarget(card))
|
||||
{
|
||||
|
||||
return card;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -681,6 +683,8 @@ bool AIPlayerBaka::payTheManaCost(ManaCost * cost, MTGCardInstance * target,vect
|
||||
}
|
||||
|
||||
ExtraCosts * ec = cost->extraCosts;
|
||||
if(!ec && observer->mExtraPayment)
|
||||
ec = observer->mExtraPayment;
|
||||
if (ec)
|
||||
{
|
||||
for (size_t i = 0; i < ec->costs.size(); ++i)
|
||||
@@ -1206,6 +1210,10 @@ int AIPlayerBaka::createAbilityTargets(MTGAbility * a, MTGCardInstance * c, Rank
|
||||
ranking[aiAction] = 1;
|
||||
return 1;
|
||||
}
|
||||
if (comboHint && comboHint->cardTargets.size())
|
||||
{
|
||||
a->setActionTC(GetComboTc(observer,a->getActionTc()));
|
||||
}
|
||||
vector<Targetable*>potentialTargets;
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
@@ -1284,6 +1292,37 @@ int AIPlayerBaka::createAbilityTargets(MTGAbility * a, MTGCardInstance * c, Rank
|
||||
return 1;
|
||||
}
|
||||
|
||||
TargetChooser * AIPlayerBaka::GetComboTc( GameObserver * observer,TargetChooser * tc)
|
||||
{
|
||||
TargetChooser * gathertc = NULL;
|
||||
TargetChooserFactory tcf(observer);
|
||||
map<string, string>::iterator it = comboHint->cardTargets.begin();
|
||||
for(map<string, string>::iterator it = comboHint->cardTargets.begin();it != comboHint->cardTargets.end();it++)
|
||||
{
|
||||
gathertc = tcf.createTargetChooser(it->first.c_str(),tc->source);
|
||||
gathertc->setAllZones();
|
||||
if(gathertc->canTarget(tc->source))
|
||||
{
|
||||
MTGCardInstance * cardBackUp = tc->source;
|
||||
Player * Oowner = tc->Owner;
|
||||
TargetChooser * testTc = tcf.createTargetChooser(it->second.c_str(),cardBackUp);
|
||||
if(testTc->countValidTargets())
|
||||
{
|
||||
tc = testTc;
|
||||
tc->Owner = Oowner;
|
||||
tc->other = true;
|
||||
}
|
||||
//I know I shouldn't redefine a passed variable,
|
||||
//if anyone knows a way that doesn't add a major function for this that does this correctly
|
||||
//then feel free to change this redefine. I do it this way becuase the method is the
|
||||
//fastest I could find that doesn't produce a noticible lag on ai.
|
||||
//recreate the targetchooser for this card becuase we planned to use it in a combo
|
||||
}
|
||||
SAFE_DELETE(gathertc);
|
||||
}
|
||||
return tc;
|
||||
}
|
||||
|
||||
int AIPlayerBaka::selectHintAbility()
|
||||
{
|
||||
if (!hints)
|
||||
@@ -1312,6 +1351,7 @@ int AIPlayerBaka::selectHintAbility()
|
||||
|
||||
int AIPlayerBaka::selectAbility()
|
||||
{
|
||||
observer->mExtraPayment = NULL;
|
||||
// Try Deck hints first
|
||||
if (selectHintAbility())
|
||||
return 1;
|
||||
@@ -1428,6 +1468,9 @@ int AIPlayerBaka::effectBadOrGood(MTGCardInstance * card, int mode, TargetChoose
|
||||
|
||||
int AIPlayerBaka::chooseTarget(TargetChooser * _tc, Player * forceTarget,MTGCardInstance * chosenCard,bool checkOnly)
|
||||
{
|
||||
observer->mExtraPayment = NULL;
|
||||
//there should never be a case where a extra cost target selection is happening at the same time as this..
|
||||
//extracost uses "chooseCard()" to determine its targets.
|
||||
vector<Targetable *> potentialTargets;
|
||||
TargetChooser * tc = _tc;
|
||||
if (!(observer->currentlyActing() == this))
|
||||
@@ -1439,6 +1482,10 @@ int AIPlayerBaka::chooseTarget(TargetChooser * _tc, Player * forceTarget,MTGCard
|
||||
if (!tc || !tc->source || tc->maxtargets < 1)
|
||||
return 0;
|
||||
assert(tc);
|
||||
if (comboHint && comboHint->cardTargets.size())
|
||||
{
|
||||
tc = GetComboTc(observer,tc);
|
||||
}
|
||||
if(!checkOnly && tc->maxtargets > 1)
|
||||
{
|
||||
tc->initTargets();//just incase....
|
||||
@@ -1641,6 +1688,14 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty
|
||||
int maxCost = -1;
|
||||
MTGCardInstance * nextCardToPlay = NULL;
|
||||
MTGCardInstance * card = NULL;
|
||||
if(comboCards.size())
|
||||
{
|
||||
nextCardToPlay = comboCards.back();
|
||||
comboCards.pop_back();
|
||||
if(!comboHint->cardTargets.size() && !comboCards.size())
|
||||
comboHint = NULL;//becuase it's no longer needed.
|
||||
return nextCardToPlay;
|
||||
}
|
||||
CardDescriptor cd;
|
||||
cd.init();
|
||||
cd.setType(type);
|
||||
@@ -1668,7 +1723,24 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty
|
||||
if (card->hasType(Subtypes::TYPE_PLANESWALKER) && card->types.size() > 0 && game->inPlay->hasTypeSpecificInt(Subtypes::TYPE_PLANESWALKER,card->types[1]))
|
||||
continue;
|
||||
|
||||
|
||||
if(hints && hints->HintSaysItsForCombo(observer,card))
|
||||
{
|
||||
if(hints->canWeCombo(observer,card,this))
|
||||
{
|
||||
AbilityFactory af(observer);
|
||||
int canPlay = af.parseCastRestrictions(card,card->controller(),card->getRestrictions());
|
||||
if(!canPlay)
|
||||
continue;
|
||||
nextCardToPlay = card;
|
||||
return activateCombo();
|
||||
}
|
||||
else
|
||||
{
|
||||
int chance = int(getRandomGenerator()->random() % 100);
|
||||
if(chance > 1)
|
||||
continue;//1% chance to just continue evaluating the card to cast.
|
||||
}
|
||||
}
|
||||
int currentCost = card->getManaCost()->getConvertedCost();
|
||||
int hasX = card->getManaCost()->hasX();
|
||||
gotPayments.clear();
|
||||
@@ -1780,6 +1852,41 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty
|
||||
return nextCardToPlay;
|
||||
}
|
||||
|
||||
MTGCardInstance * AIPlayerBaka::activateCombo()
|
||||
{
|
||||
if(!comboHint)
|
||||
return NULL;
|
||||
TargetChooser * hintTc = NULL;
|
||||
TargetChooserFactory tfc(observer);
|
||||
ManaCost * totalCost = ManaCost::parseManaCost(comboHint->manaNeeded);
|
||||
for(unsigned int k = 0;k < comboHint->hold.size(); k++)
|
||||
{
|
||||
hintTc = tfc.createTargetChooser(comboHint->hold[k],nextCardToPlay);
|
||||
for(unsigned int j = 0; j < game->hand->cards.size();j++)
|
||||
{
|
||||
if(!hintTc)
|
||||
break;
|
||||
if(hintTc->canTarget(game->hand->cards[j]))
|
||||
{
|
||||
comboCards.push_back(game->hand->cards[j]);
|
||||
SAFE_DELETE(hintTc);
|
||||
}
|
||||
}
|
||||
SAFE_DELETE(hintTc);
|
||||
}
|
||||
if(payTheManaCost(totalCost,nextCardToPlay,gotPayments))
|
||||
{
|
||||
if(comboCards.size())
|
||||
{
|
||||
nextCardToPlay = comboCards.back();
|
||||
if (game->playRestrictions->canPutIntoZone(nextCardToPlay, game->stack) == PlayRestriction::CANT_PLAY)
|
||||
return NULL;
|
||||
comboCards.pop_back();
|
||||
}
|
||||
}
|
||||
SAFE_DELETE(totalCost);
|
||||
return nextCardToPlay;
|
||||
}
|
||||
|
||||
void AIPlayerBaka::initTimer()
|
||||
{
|
||||
@@ -1910,9 +2017,8 @@ int AIPlayerBaka::computeActions()
|
||||
currentMana->add(this->getManaPool());
|
||||
|
||||
nextCardToPlay = FindCardToPlay(currentMana, "land");
|
||||
if (game->playRestrictions->canPutIntoZone(nextCardToPlay, game->stack) == PlayRestriction::CANT_PLAY)
|
||||
if (nextCardToPlay && nextCardToPlay->isLand() && game->playRestrictions->canPutIntoZone(nextCardToPlay, game->battlefield) == PlayRestriction::CANT_PLAY)
|
||||
nextCardToPlay = NULL;//look for a land, did we find one we can play..if not set to null now.
|
||||
|
||||
if(hints && hints->mCastOrder().size())
|
||||
{
|
||||
vector<string>findType = hints->mCastOrder();
|
||||
@@ -1928,6 +2034,8 @@ int AIPlayerBaka::computeActions()
|
||||
nextCardToPlay = FindCardToPlay(currentMana, findType[j].c_str());
|
||||
if (game->playRestrictions->canPutIntoZone(nextCardToPlay, game->stack) == PlayRestriction::CANT_PLAY)
|
||||
nextCardToPlay = NULL;
|
||||
if (nextCardToPlay && nextCardToPlay->isLand() && game->playRestrictions->canPutIntoZone(nextCardToPlay, game->battlefield) == PlayRestriction::CANT_PLAY)
|
||||
nextCardToPlay = NULL;
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -1945,6 +2053,8 @@ int AIPlayerBaka::computeActions()
|
||||
nextCardToPlay = FindCardToPlay(currentMana, types[count]);
|
||||
if (game->playRestrictions->canPutIntoZone(nextCardToPlay, game->stack) == PlayRestriction::CANT_PLAY)
|
||||
nextCardToPlay = NULL;
|
||||
if (nextCardToPlay && nextCardToPlay->isLand() && game->playRestrictions->canPutIntoZone(nextCardToPlay, game->battlefield) == PlayRestriction::CANT_PLAY)
|
||||
nextCardToPlay = NULL;
|
||||
count++;
|
||||
}
|
||||
}
|
||||
@@ -1978,6 +2088,11 @@ int AIPlayerBaka::computeActions()
|
||||
}
|
||||
else
|
||||
{
|
||||
if(observer->mExtraPayment)
|
||||
//no extra payment should be waiting before selecting an ability.
|
||||
observer->mExtraPayment = NULL;
|
||||
//this is a fix for a rare bug that somehow ai trips over an extra payment without paying
|
||||
//then locks in a loop of trying to choose something different to do and trying to pay the extra payment.
|
||||
selectAbility();
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -293,18 +293,20 @@ void GameStateDuel::ThreadProc(void* inParam)
|
||||
int oldTurn = -1;
|
||||
int oldPhase = -1;
|
||||
int stagnationCounter = -1;
|
||||
|
||||
observer.loadPlayer(0, PLAYER_TYPE_CPU_TEST);
|
||||
observer.loadPlayer(1, PLAYER_TYPE_CPU_TEST);
|
||||
observer.startGame(instance->mParent->gameType, instance->mParent->rules);
|
||||
|
||||
while(!observer.didWin()) {
|
||||
if(observer.turn == oldTurn && observer.currentGamePhase == oldPhase) {
|
||||
while(!observer.didWin())
|
||||
{
|
||||
if(observer.turn == oldTurn && observer.currentGamePhase == oldPhase)
|
||||
{
|
||||
stagnationCounter++;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
stagnationCounter = 0;
|
||||
oldTurn = observer.turn;
|
||||
oldPhase = observer.currentGamePhase;
|
||||
oldPhase = observer.getCurrentGamePhase();
|
||||
}
|
||||
if(stagnationCounter >= 1000)
|
||||
{
|
||||
@@ -606,7 +608,7 @@ void GameStateDuel::Render()
|
||||
if (totalTestGames < 2.5 * totalAIDecks)
|
||||
{
|
||||
mFont->SetColor(ARGB(255,255,255,0));
|
||||
sprintf(buf, "Results are not significant, you should let at least %i more games run", (int)(totalAIDecks * 2.5) - totalTestGames);
|
||||
sprintf(buf, " Results are not significant, you should let at least %i more games run", (int)(totalAIDecks * 2.5) - totalTestGames);
|
||||
mFont->DrawString(buf,0,SCREEN_HEIGHT/2 - 20);
|
||||
}
|
||||
|
||||
@@ -616,8 +618,8 @@ void GameStateDuel::Render()
|
||||
mFont->SetColor(ARGB(255,255,0,0));
|
||||
if (ratio > 0.52)
|
||||
mFont->SetColor(ARGB(255,0,255,0));
|
||||
sprintf(buf, "Victories Player 2/total Games: %i/%i - Games/second: %f",
|
||||
testPlayer2Victories, totalTestGames, (float)(1000*totalTestGames)/(currentTime - startTime));
|
||||
sprintf(buf, " Victories Player 2/total Games: %i/%i - Game Turn: %i",
|
||||
testPlayer2Victories, totalTestGames, /*(float)(1000*totalTestGames)/(currentTime - startTime)*/game->turn);
|
||||
mFont->DrawString(buf,0,SCREEN_HEIGHT/2);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -289,6 +289,18 @@ void GuiMana::RenderStatic()
|
||||
|
||||
void GuiMana::Render()
|
||||
{
|
||||
if (manas.size() > 20)
|
||||
{
|
||||
int count = 0;
|
||||
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
|
||||
{
|
||||
if (count > 20)
|
||||
break;
|
||||
count++;
|
||||
(*it)->Render();
|
||||
}
|
||||
}
|
||||
else
|
||||
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
|
||||
(*it)->Render();
|
||||
|
||||
|
||||
@@ -3490,7 +3490,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell)
|
||||
case 1103: //Crystal Rod
|
||||
{
|
||||
|
||||
std::vector<int8_t> cost;
|
||||
std::vector<int16_t> cost;
|
||||
cost.push_back(Constants::MTG_COLOR_ARTIFACT);
|
||||
cost.push_back(1);
|
||||
ASpellCastLife* ability = NEW ASpellCastLife(observer, _id, card, Constants::MTG_COLOR_BLUE, NEW ManaCost(cost, 1), 1);
|
||||
@@ -3525,7 +3525,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell)
|
||||
case 1113: //Iron Star
|
||||
{
|
||||
|
||||
std::vector<int8_t> cost;
|
||||
std::vector<int16_t> cost;
|
||||
cost.push_back(Constants::MTG_COLOR_ARTIFACT);
|
||||
cost.push_back(1);
|
||||
ASpellCastLife* ability = NEW ASpellCastLife(observer, _id, card, Constants::MTG_COLOR_RED, NEW ManaCost(cost, 1), 1);
|
||||
@@ -3539,7 +3539,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell)
|
||||
}
|
||||
case 1114: //Ivory cup
|
||||
{
|
||||
std::vector<int8_t> cost;
|
||||
std::vector<int16_t> cost;
|
||||
cost.push_back(Constants::MTG_COLOR_ARTIFACT);
|
||||
cost.push_back(1);
|
||||
ASpellCastLife* ability = NEW ASpellCastLife(observer, _id, card, Constants::MTG_COLOR_WHITE, NEW ManaCost(cost, 1), 1);
|
||||
@@ -3614,7 +3614,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell)
|
||||
|
||||
case 1140: //Throne of Bone
|
||||
{
|
||||
std::vector<int8_t> cost;
|
||||
std::vector<int16_t> cost;
|
||||
cost.push_back(Constants::MTG_COLOR_ARTIFACT);
|
||||
cost.push_back(1);
|
||||
ASpellCastLife* ability = NEW ASpellCastLife(observer, _id, card, Constants::MTG_COLOR_BLACK, NEW ManaCost(cost, 1), 1);
|
||||
@@ -3624,7 +3624,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell)
|
||||
|
||||
case 1142: //Wooden Sphere
|
||||
{
|
||||
std::vector<int8_t> cost;
|
||||
std::vector<int16_t> cost;
|
||||
cost.push_back(Constants::MTG_COLOR_ARTIFACT);
|
||||
cost.push_back(1);
|
||||
ASpellCastLife* ability = NEW ASpellCastLife(observer, _id, card, Constants::MTG_COLOR_GREEN, NEW ManaCost(cost, 1), 1);
|
||||
|
||||
@@ -283,7 +283,7 @@ ManaCost::ManaCost()
|
||||
init();
|
||||
}
|
||||
|
||||
ManaCost::ManaCost(vector<int8_t>& _cost, int nb_elems)
|
||||
ManaCost::ManaCost(vector<int16_t>& _cost, int nb_elems)
|
||||
{
|
||||
init();
|
||||
for (int i = 0; i < nb_elems; i++)
|
||||
@@ -628,7 +628,7 @@ int ManaCost::getConvertedCost()
|
||||
int ManaCost::remove(int color, int value)
|
||||
{
|
||||
assert (value >= 0);
|
||||
int8_t toRemove = min(cost[color], (int8_t)value);
|
||||
int16_t toRemove = min(cost[color], (int16_t)value);
|
||||
cost[color] -= toRemove;
|
||||
return 1;
|
||||
}
|
||||
@@ -661,7 +661,7 @@ int ManaCost::remove(ManaCost * _cost)
|
||||
return 0;
|
||||
for ( int i = 0; i < Constants::NB_Colors; i++)
|
||||
{
|
||||
int8_t toRemove = min(cost[i], (int8_t)_cost->getCost(i)); //we don't want to be negative
|
||||
int16_t toRemove = min(cost[i], (int16_t)_cost->getCost(i)); //we don't want to be negative
|
||||
cost[i] -= toRemove;
|
||||
assert(cost[i] >= 0);
|
||||
}
|
||||
@@ -773,7 +773,7 @@ int ManaCost::isPositive()
|
||||
|
||||
}
|
||||
|
||||
void ManaCost::randomDiffHybrids(ManaCost * _cost, std::vector<int8_t>& diff)
|
||||
void ManaCost::randomDiffHybrids(ManaCost * _cost, std::vector<int16_t>& diff)
|
||||
{
|
||||
for (size_t i = 0; i < _cost->hybrids.size(); i++)
|
||||
{
|
||||
@@ -785,7 +785,7 @@ void ManaCost::randomDiffHybrids(ManaCost * _cost, std::vector<int8_t>& diff)
|
||||
/**
|
||||
starting from the end of the array (diff)
|
||||
*/
|
||||
int ManaCost::tryToPayHybrids(std::vector<ManaCostHybrid>& _hybrids, int _nbhybrids, std::vector<int8_t>& diff)
|
||||
int ManaCost::tryToPayHybrids(std::vector<ManaCostHybrid>& _hybrids, int _nbhybrids, std::vector<int16_t>& diff)
|
||||
{
|
||||
if (!_nbhybrids)
|
||||
return 1;
|
||||
@@ -816,7 +816,7 @@ ManaCost * ManaCost::Diff(ManaCost * _cost)
|
||||
if (!_cost)
|
||||
return NEW ManaCost(*this); //diff with null is equivalent to diff with 0
|
||||
|
||||
vector<int8_t> diff;
|
||||
vector<int16_t> diff;
|
||||
diff.resize((Constants::NB_Colors + 1) * 2);
|
||||
diff[Constants::NB_Colors * 2] = Constants::NB_Colors;
|
||||
for (int i = 0; i < Constants::NB_Colors; i++)
|
||||
|
||||
@@ -26,6 +26,7 @@ TestSuiteAI::TestSuiteAI(TestSuiteGame *tsGame, int playerId) :
|
||||
timer = 0;
|
||||
playMode = MODE_TEST_SUITE;
|
||||
this->deckName = "Test Suite AI";
|
||||
this->comboHint = NULL;
|
||||
}
|
||||
|
||||
MTGCardInstance * TestSuiteAI::getCard(string action)
|
||||
|
||||
Reference in New Issue
Block a user