this is the first draft of a simple ai combo system,

format is as follows

HINT#combo hold(blah|myhand)^until(blah|mygraveyard)^until(blah|opponentshand)^restriction{type(creature|mybattlefield)~morethan~2}^cast(blah) targeting(blah|mygraveyard)^totalmananneeded({g}{g}{r}{u}{2})

the ai can be told to hold more then one card, until as many condiations as you want are met, until( is a TC and can basically be used in a fasion of saying "hold arbor elf until you have a lord of atlantas in play and a gaint growth in you hand" 

once the condiations are met you can later tell it to cast(gaint growth) targeting(arbor elf[fresh]|mybattlefield)...

I also included the whole of the games restrictions system...
so you can get really really creative with this so far.

the next thing I will do is ability targeting and card favoring.
This commit is contained in:
omegablast2002@yahoo.com
2012-08-19 21:53:57 +00:00
parent 6d4e677711
commit d078872dfc
14 changed files with 335 additions and 39 deletions

View File

@@ -7,6 +7,7 @@ using std::string;
using std::vector;
#include "AIPlayerBaka.h"
#include "AllAbilities.h"
class ManaCost;
class MTGAbility;
@@ -18,6 +19,14 @@ public:
string mAction;
string mCombatAttackTip;
vector<string>castOrder;
vector<string>combos;
//for preformance we disect the combo on first run.
vector<string>partOfCombo;
vector<string>hold;
vector<string>until;
vector<string>restrict;
map<string,string>cardTargets;
string manaNeeded;
int mSourceId;
AIHint(string line);
};
@@ -39,6 +48,8 @@ public:
AIHints (AIPlayerBaka * player);
AIAction * suggestAbility(ManaCost * potentialMana);
bool HintSaysDontAttack(GameObserver* observer,MTGCardInstance * card = NULL);
bool HintSaysItsForCombo(GameObserver* observer,MTGCardInstance * card = NULL);
bool canWeCombo(GameObserver* observer,MTGCardInstance * card = NULL,AIPlayerBaka * Ai = NULL);
vector<string> mCastOrder();
void add(string line);
~AIHints();

View File

@@ -6,6 +6,7 @@
class AIStats;
class AIHints;
class AIHint;
//Would love to define those classes as private nested classes inside of AIPlayerBaka, but they are used by AIHints (which itself should be known only by AIPlayerBaka anyways)
@@ -91,11 +92,14 @@ class AIPlayerBaka: public AIPlayer{
virtual AIStats * getStats();
MTGCardInstance * nextCardToPlay;
MTGCardInstance * activateCombo();
TargetChooser * GetComboTc(GameObserver * observer, TargetChooser * tc = NULL);
AIHints * hints;
AIStats * stats;
int oldGamePhase;
float timer;
virtual MTGCardInstance * FindCardToPlay(ManaCost * potentialMana, const char * type);
vector<MTGCardInstance*>comboCards;
//used by MomirPlayer, hence protected instead of private
virtual int getEfficiency(OrderedAIAction * action);
@@ -115,7 +119,9 @@ class AIPlayerBaka: public AIPlayer{
};
vector<MTGAbility*>gotPayments;
AIPlayerBaka(GameObserver *observer, string deckFile, string deckfileSmall, string avatarFile, MTGDeck * deck = NULL);
AIHint * comboHint;
virtual int Act(float dt);
void initTimer();
virtual int computeActions();
@@ -125,6 +131,7 @@ class AIPlayerBaka: public AIPlayer{
virtual int affectCombatDamages(CombatStep step);
virtual int canHandleCost(MTGAbility * ability);
virtual int chooseTarget(TargetChooser * tc = NULL, Player * forceTarget = NULL,MTGCardInstance * Chosencard = NULL,bool checkonly = false);
virtual vector<MTGAbility*> canPayManaCost(MTGCardInstance * card = NULL, ManaCost * mCost = NULL){ return canPayMana(card, mCost);};
//used by AIHInts, therefore public instead of private :/
virtual int createAbilityTargets(MTGAbility * a, MTGCardInstance * c, RankingContainer& ranking);

View File

@@ -4360,7 +4360,7 @@ public:
MTGAbility(observer, id, _source)
{
counters = 0;
std::vector<int8_t> _cost;
std::vector<int16_t> _cost;
_cost.push_back(Constants::MTG_COLOR_ARTIFACT);
_cost.push_back(4);
cost = ManaCost(_cost, 1);
@@ -4424,7 +4424,7 @@ public:
MTGAbility(observer, _id, _source)
{
canprevent = 0;
std::vector<int8_t> _cost;
std::vector<int16_t> _cost;
_cost.push_back(Constants::MTG_COLOR_ARTIFACT);
_cost.push_back(2);
cost = ManaCost(_cost, 1);
@@ -4520,7 +4520,7 @@ public:
AFarmstead(GameObserver* observer, int _id, MTGCardInstance * source, MTGCardInstance * _target) :
ActivatedAbility(observer, _id, source, 0, 1)
{
std::vector<int8_t> _cost;
std::vector<int16_t> _cost;
_cost.push_back(Constants::MTG_COLOR_WHITE);
_cost.push_back(2);
setCost(NEW ManaCost(_cost, 1), true);

View File

@@ -66,9 +66,15 @@ public:
static void ThreadProc(void* inParam);
void handleResults(GameObserver* aGame){
mMutex.lock();
totalTestGames++;
if (aGame->didWin(aGame->players[1]))
{
testPlayer2Victories++;
totalTestGames++;
}
else if( aGame->didWin(aGame->players[0]))
{
totalTestGames++;
}
mMutex.unlock();
};
#endif

View File

@@ -23,7 +23,7 @@ class ManaCost
friend std::ostream& operator<<(std::ostream& out, ManaCost m);
protected:
std::vector<int8_t> cost;
std::vector<int16_t> cost;
std::vector<ManaCostHybrid> hybrids;
virtual void init();
@@ -60,7 +60,7 @@ public:
int hasSpecificX();
int xColor;
int hasAnotherCost();
ManaCost(std::vector<int8_t>& _cost, int nb_elems = 1);
ManaCost(std::vector<int16_t>& _cost, int nb_elems = 1);
ManaCost();
~ManaCost();
ManaCost(ManaCost * _manaCost);
@@ -89,8 +89,8 @@ public:
ExtraCost * getExtraCost(unsigned int i);
int addHybrid(int c1, int v1, int c2, int v2);
int tryToPayHybrids(std::vector<ManaCostHybrid>& _hybrids, int _nbhybrids,std::vector<int8_t>& diff);
void randomDiffHybrids(ManaCost * _cost, std::vector<int8_t>& diff);
int tryToPayHybrids(std::vector<ManaCostHybrid>& _hybrids, int _nbhybrids,std::vector<int16_t>& diff);
void randomDiffHybrids(ManaCost * _cost, std::vector<int16_t>& diff);
int add(ManaCost * _cost);
int remove(ManaCost * _cost);
int removeAll(int color);

View File

@@ -16,10 +16,8 @@ AIHint::AIHint(string _line)
return;
}
std::transform(line.begin(), line.end(), line.begin(), ::tolower);
vector<string> parameters = split(line,':');
mCondition = (parameters.size() == 1)? "" : parameters[0];
string action = parameters[parameters.size() - 1];
mCondition = line;
string action = line;
vector<string> splitAction = parseBetween(action, "sourceid(", ")");
if (splitAction.size())
{
@@ -43,6 +41,14 @@ AIHint::AIHint(string _line)
{
castOrder = split(splitCastOrder[1],',');
}
if(action.find( "combo ") != string::npos)
{
string Combo = "";
Combo = action.c_str() + 6;
combos.push_back(Combo);
}
}
AIHints::AIHints(AIPlayerBaka * player): mPlayer(player)
@@ -94,6 +100,141 @@ bool AIHints::HintSaysDontAttack(GameObserver* observer,MTGCardInstance * card)
return false;
}
bool AIHints::HintSaysItsForCombo(GameObserver* observer,MTGCardInstance * card)
{
TargetChooserFactory tfc(observer);
TargetChooser * hintTc = NULL;
bool forCombo = false;
for(unsigned int i = 0; i < hints.size();i++)
{
if (hints[i]->combos.size())
{
//time to find the parts and condiations of the combo.
string part = "";
if(!hints[i]->partOfCombo.size() && hints[i]->combos.size())
{
for(unsigned int cPart = 0; cPart < hints[i]->combos.size(); cPart++)
{
//here we disect the different parts of a given combo
part = hints[i]->combos[cPart];
hints[i]->partOfCombo = split(part,'^');
for(unsigned int dPart = 0; dPart < hints[i]->partOfCombo.size(); dPart++)
{
vector<string>asTc;
asTc = parseBetween(hints[i]->partOfCombo[dPart],"hold(",")");
if(asTc.size())
{
hints[i]->hold.push_back(asTc[1]);
asTc.clear();
}
asTc = parseBetween(hints[i]->partOfCombo[dPart],"until(",")");
if(asTc.size())
{
hints[i]->until.push_back(asTc[1]);
asTc.clear();
}
asTc = parseBetween(hints[i]->partOfCombo[dPart],"restriction{","}");
if(asTc.size())
{
hints[i]->restrict.push_back(asTc[1]);
asTc.clear();
}
asTc = parseBetween(hints[i]->partOfCombo[dPart],"cast(",")");
if(asTc.size())
{
hints[i]->cardTargets[asTc[1]] = parseBetween(hints[i]->partOfCombo[dPart],"targeting(",")")[1];
}
asTc = parseBetween(hints[i]->partOfCombo[dPart],"totalmananeeded(",")");
if(asTc.size())
{
hints[i]->manaNeeded = asTc[1];
asTc.clear();
}
}
}
}//we collect the peices of a combo on first run.
for(unsigned int hPart = 0; hPart < hints[i]->hold.size(); hPart++)
{
hintTc = tfc.createTargetChooser(hints[i]->hold[hPart],card);
if(hintTc && hintTc->canTarget(card,true) && hintTc->countValidTargets() <= hintTc->maxtargets)
{
forCombo = true;
}
SAFE_DELETE(hintTc);
}
}
}
return forCombo;//return forCombo that way all hints that are combos are predisected.
}
//if it's not part of a combo or there is more to gather, then return false
bool AIHints::canWeCombo(GameObserver* observer,MTGCardInstance * card,AIPlayerBaka * Ai)
{
TargetChooserFactory tfc(observer);
TargetChooser * hintTc = NULL;
bool gotCombo = false;
int comboPartsHold = 0;
int comboPartsUntil = 0;
int comboPartsRestriction = 0;
for(unsigned int i = 0; i < hints.size();i++)
{
comboPartsHold = 0;
comboPartsUntil = 0;
comboPartsRestriction = 0;
if(gotCombo)
return gotCombo;//because more then one might be possible at any time.
if (hints[i]->hold.size())
{
for(unsigned int hPart = 0; hPart < hints[i]->hold.size(); hPart++)
{
hintTc = tfc.createTargetChooser(hints[i]->hold[hPart],card);
int TcCheck = hintTc->countValidTargets();
if(hintTc && TcCheck >= hintTc->maxtargets)
{
comboPartsHold +=1;
}
SAFE_DELETE(hintTc);
}
}
if (hints[i]->until.size())
{
for(unsigned int hPart = 0; hPart < hints[i]->until.size(); hPart++)
{
hintTc = tfc.createTargetChooser(hints[i]->until[hPart],card);
int TcCheck = hintTc->countValidTargets();
if(hintTc && TcCheck >= hintTc->maxtargets)
{
comboPartsUntil +=1;
}
SAFE_DELETE(hintTc);
}
}
if (hints[i]->restrict.size())
{
for(unsigned int hPart = 0; hPart < hints[i]->restrict.size(); hPart++)
{
AbilityFactory af(observer);
int checkCond = af.parseCastRestrictions(card,card->controller(),hints[i]->restrict[hPart]);
if(checkCond >= 1)
{
comboPartsRestriction +=1;
}
}
}
if( comboPartsUntil >= int(hints[i]->until.size()) && comboPartsHold >= int(hints[i]->hold.size()) && comboPartsRestriction >= int(hints[i]->restrict.size()) && hints[i]->combos.size() )
{
ManaCost * needed = ManaCost::parseManaCost(hints[i]->manaNeeded, NULL, card);
if(Ai->canPayManaCost(card,needed).size()||!needed->getConvertedCost())
{
gotCombo = true;
Ai->comboHint = hints[i];//set the combo we are doing.
}
SAFE_DELETE(needed);
}
}
return gotCombo;
}
vector<string>AIHints::mCastOrder()
{
for(unsigned int i = 0; i < hints.size();i++)

View File

@@ -51,7 +51,7 @@ int AIMomirPlayer::momir()
if (efficiency >= chance)
{
std::vector<int8_t> _cost;
std::vector<int16_t> _cost;
_cost.push_back(Constants::MTG_COLOR_ARTIFACT);
_cost.push_back(converted);
ManaCost * cost = NEW ManaCost(_cost);

View File

@@ -242,6 +242,7 @@ AIPlayer * AIPlayerFactory::createAIPlayer(GameObserver *observer, MTGAllCards *
// AIPlayerBaka will delete MTGDeck when it's time
AIPlayerBaka * baka = NEW AIPlayerBaka(observer, deckFile, deckFileSmall, avatarFilename, NEW MTGDeck(deckFile, collection,0, deckSetting));
baka->deckId = deckid;
baka->comboHint = NULL;
return baka;
}

View File

@@ -645,6 +645,10 @@ int AIPlayerBaka::getEfficiency(OrderedAIAction * action)
MTGCardInstance * AIPlayerBaka::chooseCard(TargetChooser * tc, MTGCardInstance * source, int random)
{
MTGPlayerCards * playerZones = source->controller()->game;
if (comboHint && comboHint->cardTargets.size())
{
tc = GetComboTc(observer,tc);
}
for(int players = 0; players < 2;++players)
{
MTGGameZone * zones[] = { playerZones->hand, playerZones->library, playerZones->inPlay, playerZones->graveyard,playerZones->stack };
@@ -654,11 +658,9 @@ MTGCardInstance * AIPlayerBaka::chooseCard(TargetChooser * tc, MTGCardInstance *
for (int k = 0; k < zone->nb_cards; k++)
{
MTGCardInstance * card = zone->cards[k];
if (card != source && !tc->alreadyHasTarget(card) && tc->canTarget(card))
if (card != source && card != tc->source && !tc->alreadyHasTarget(card) && tc->canTarget(card))
{
return card;
}
}
}
@@ -681,6 +683,8 @@ bool AIPlayerBaka::payTheManaCost(ManaCost * cost, MTGCardInstance * target,vect
}
ExtraCosts * ec = cost->extraCosts;
if(!ec && observer->mExtraPayment)
ec = observer->mExtraPayment;
if (ec)
{
for (size_t i = 0; i < ec->costs.size(); ++i)
@@ -1206,6 +1210,10 @@ int AIPlayerBaka::createAbilityTargets(MTGAbility * a, MTGCardInstance * c, Rank
ranking[aiAction] = 1;
return 1;
}
if (comboHint && comboHint->cardTargets.size())
{
a->setActionTC(GetComboTc(observer,a->getActionTc()));
}
vector<Targetable*>potentialTargets;
for (int i = 0; i < 2; i++)
{
@@ -1284,6 +1292,37 @@ int AIPlayerBaka::createAbilityTargets(MTGAbility * a, MTGCardInstance * c, Rank
return 1;
}
TargetChooser * AIPlayerBaka::GetComboTc( GameObserver * observer,TargetChooser * tc)
{
TargetChooser * gathertc = NULL;
TargetChooserFactory tcf(observer);
map<string, string>::iterator it = comboHint->cardTargets.begin();
for(map<string, string>::iterator it = comboHint->cardTargets.begin();it != comboHint->cardTargets.end();it++)
{
gathertc = tcf.createTargetChooser(it->first.c_str(),tc->source);
gathertc->setAllZones();
if(gathertc->canTarget(tc->source))
{
MTGCardInstance * cardBackUp = tc->source;
Player * Oowner = tc->Owner;
TargetChooser * testTc = tcf.createTargetChooser(it->second.c_str(),cardBackUp);
if(testTc->countValidTargets())
{
tc = testTc;
tc->Owner = Oowner;
tc->other = true;
}
//I know I shouldn't redefine a passed variable,
//if anyone knows a way that doesn't add a major function for this that does this correctly
//then feel free to change this redefine. I do it this way becuase the method is the
//fastest I could find that doesn't produce a noticible lag on ai.
//recreate the targetchooser for this card becuase we planned to use it in a combo
}
SAFE_DELETE(gathertc);
}
return tc;
}
int AIPlayerBaka::selectHintAbility()
{
if (!hints)
@@ -1312,6 +1351,7 @@ int AIPlayerBaka::selectHintAbility()
int AIPlayerBaka::selectAbility()
{
observer->mExtraPayment = NULL;
// Try Deck hints first
if (selectHintAbility())
return 1;
@@ -1428,6 +1468,9 @@ int AIPlayerBaka::effectBadOrGood(MTGCardInstance * card, int mode, TargetChoose
int AIPlayerBaka::chooseTarget(TargetChooser * _tc, Player * forceTarget,MTGCardInstance * chosenCard,bool checkOnly)
{
observer->mExtraPayment = NULL;
//there should never be a case where a extra cost target selection is happening at the same time as this..
//extracost uses "chooseCard()" to determine its targets.
vector<Targetable *> potentialTargets;
TargetChooser * tc = _tc;
if (!(observer->currentlyActing() == this))
@@ -1439,6 +1482,10 @@ int AIPlayerBaka::chooseTarget(TargetChooser * _tc, Player * forceTarget,MTGCard
if (!tc || !tc->source || tc->maxtargets < 1)
return 0;
assert(tc);
if (comboHint && comboHint->cardTargets.size())
{
tc = GetComboTc(observer,tc);
}
if(!checkOnly && tc->maxtargets > 1)
{
tc->initTargets();//just incase....
@@ -1641,6 +1688,14 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty
int maxCost = -1;
MTGCardInstance * nextCardToPlay = NULL;
MTGCardInstance * card = NULL;
if(comboCards.size())
{
nextCardToPlay = comboCards.back();
comboCards.pop_back();
if(!comboHint->cardTargets.size() && !comboCards.size())
comboHint = NULL;//becuase it's no longer needed.
return nextCardToPlay;
}
CardDescriptor cd;
cd.init();
cd.setType(type);
@@ -1668,7 +1723,24 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty
if (card->hasType(Subtypes::TYPE_PLANESWALKER) && card->types.size() > 0 && game->inPlay->hasTypeSpecificInt(Subtypes::TYPE_PLANESWALKER,card->types[1]))
continue;
if(hints && hints->HintSaysItsForCombo(observer,card))
{
if(hints->canWeCombo(observer,card,this))
{
AbilityFactory af(observer);
int canPlay = af.parseCastRestrictions(card,card->controller(),card->getRestrictions());
if(!canPlay)
continue;
nextCardToPlay = card;
return activateCombo();
}
else
{
int chance = int(getRandomGenerator()->random() % 100);
if(chance > 1)
continue;//1% chance to just continue evaluating the card to cast.
}
}
int currentCost = card->getManaCost()->getConvertedCost();
int hasX = card->getManaCost()->hasX();
gotPayments.clear();
@@ -1780,6 +1852,41 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty
return nextCardToPlay;
}
MTGCardInstance * AIPlayerBaka::activateCombo()
{
if(!comboHint)
return NULL;
TargetChooser * hintTc = NULL;
TargetChooserFactory tfc(observer);
ManaCost * totalCost = ManaCost::parseManaCost(comboHint->manaNeeded);
for(unsigned int k = 0;k < comboHint->hold.size(); k++)
{
hintTc = tfc.createTargetChooser(comboHint->hold[k],nextCardToPlay);
for(unsigned int j = 0; j < game->hand->cards.size();j++)
{
if(!hintTc)
break;
if(hintTc->canTarget(game->hand->cards[j]))
{
comboCards.push_back(game->hand->cards[j]);
SAFE_DELETE(hintTc);
}
}
SAFE_DELETE(hintTc);
}
if(payTheManaCost(totalCost,nextCardToPlay,gotPayments))
{
if(comboCards.size())
{
nextCardToPlay = comboCards.back();
if (game->playRestrictions->canPutIntoZone(nextCardToPlay, game->stack) == PlayRestriction::CANT_PLAY)
return NULL;
comboCards.pop_back();
}
}
SAFE_DELETE(totalCost);
return nextCardToPlay;
}
void AIPlayerBaka::initTimer()
{
@@ -1910,9 +2017,8 @@ int AIPlayerBaka::computeActions()
currentMana->add(this->getManaPool());
nextCardToPlay = FindCardToPlay(currentMana, "land");
if (game->playRestrictions->canPutIntoZone(nextCardToPlay, game->stack) == PlayRestriction::CANT_PLAY)
if (nextCardToPlay && nextCardToPlay->isLand() && game->playRestrictions->canPutIntoZone(nextCardToPlay, game->battlefield) == PlayRestriction::CANT_PLAY)
nextCardToPlay = NULL;//look for a land, did we find one we can play..if not set to null now.
if(hints && hints->mCastOrder().size())
{
vector<string>findType = hints->mCastOrder();
@@ -1928,6 +2034,8 @@ int AIPlayerBaka::computeActions()
nextCardToPlay = FindCardToPlay(currentMana, findType[j].c_str());
if (game->playRestrictions->canPutIntoZone(nextCardToPlay, game->stack) == PlayRestriction::CANT_PLAY)
nextCardToPlay = NULL;
if (nextCardToPlay && nextCardToPlay->isLand() && game->playRestrictions->canPutIntoZone(nextCardToPlay, game->battlefield) == PlayRestriction::CANT_PLAY)
nextCardToPlay = NULL;
}
}
else
@@ -1945,6 +2053,8 @@ int AIPlayerBaka::computeActions()
nextCardToPlay = FindCardToPlay(currentMana, types[count]);
if (game->playRestrictions->canPutIntoZone(nextCardToPlay, game->stack) == PlayRestriction::CANT_PLAY)
nextCardToPlay = NULL;
if (nextCardToPlay && nextCardToPlay->isLand() && game->playRestrictions->canPutIntoZone(nextCardToPlay, game->battlefield) == PlayRestriction::CANT_PLAY)
nextCardToPlay = NULL;
count++;
}
}
@@ -1978,6 +2088,11 @@ int AIPlayerBaka::computeActions()
}
else
{
if(observer->mExtraPayment)
//no extra payment should be waiting before selecting an ability.
observer->mExtraPayment = NULL;
//this is a fix for a rare bug that somehow ai trips over an extra payment without paying
//then locks in a loop of trying to choose something different to do and trying to pay the extra payment.
selectAbility();
}
break;

View File

@@ -293,18 +293,20 @@ void GameStateDuel::ThreadProc(void* inParam)
int oldTurn = -1;
int oldPhase = -1;
int stagnationCounter = -1;
observer.loadPlayer(0, PLAYER_TYPE_CPU_TEST);
observer.loadPlayer(1, PLAYER_TYPE_CPU_TEST);
observer.startGame(instance->mParent->gameType, instance->mParent->rules);
while(!observer.didWin()) {
if(observer.turn == oldTurn && observer.currentGamePhase == oldPhase) {
while(!observer.didWin())
{
if(observer.turn == oldTurn && observer.currentGamePhase == oldPhase)
{
stagnationCounter++;
} else {
}
else
{
stagnationCounter = 0;
oldTurn = observer.turn;
oldPhase = observer.currentGamePhase;
oldPhase = observer.getCurrentGamePhase();
}
if(stagnationCounter >= 1000)
{
@@ -606,7 +608,7 @@ void GameStateDuel::Render()
if (totalTestGames < 2.5 * totalAIDecks)
{
mFont->SetColor(ARGB(255,255,255,0));
sprintf(buf, "Results are not significant, you should let at least %i more games run", (int)(totalAIDecks * 2.5) - totalTestGames);
sprintf(buf, " Results are not significant, you should let at least %i more games run", (int)(totalAIDecks * 2.5) - totalTestGames);
mFont->DrawString(buf,0,SCREEN_HEIGHT/2 - 20);
}
@@ -616,8 +618,8 @@ void GameStateDuel::Render()
mFont->SetColor(ARGB(255,255,0,0));
if (ratio > 0.52)
mFont->SetColor(ARGB(255,0,255,0));
sprintf(buf, "Victories Player 2/total Games: %i/%i - Games/second: %f",
testPlayer2Victories, totalTestGames, (float)(1000*totalTestGames)/(currentTime - startTime));
sprintf(buf, " Victories Player 2/total Games: %i/%i - Game Turn: %i",
testPlayer2Victories, totalTestGames, /*(float)(1000*totalTestGames)/(currentTime - startTime)*/game->turn);
mFont->DrawString(buf,0,SCREEN_HEIGHT/2);
}
#endif

View File

@@ -289,6 +289,18 @@ void GuiMana::RenderStatic()
void GuiMana::Render()
{
if (manas.size() > 20)
{
int count = 0;
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
{
if (count > 20)
break;
count++;
(*it)->Render();
}
}
else
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
(*it)->Render();

View File

@@ -3490,7 +3490,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell)
case 1103: //Crystal Rod
{
std::vector<int8_t> cost;
std::vector<int16_t> cost;
cost.push_back(Constants::MTG_COLOR_ARTIFACT);
cost.push_back(1);
ASpellCastLife* ability = NEW ASpellCastLife(observer, _id, card, Constants::MTG_COLOR_BLUE, NEW ManaCost(cost, 1), 1);
@@ -3525,7 +3525,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell)
case 1113: //Iron Star
{
std::vector<int8_t> cost;
std::vector<int16_t> cost;
cost.push_back(Constants::MTG_COLOR_ARTIFACT);
cost.push_back(1);
ASpellCastLife* ability = NEW ASpellCastLife(observer, _id, card, Constants::MTG_COLOR_RED, NEW ManaCost(cost, 1), 1);
@@ -3539,7 +3539,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell)
}
case 1114: //Ivory cup
{
std::vector<int8_t> cost;
std::vector<int16_t> cost;
cost.push_back(Constants::MTG_COLOR_ARTIFACT);
cost.push_back(1);
ASpellCastLife* ability = NEW ASpellCastLife(observer, _id, card, Constants::MTG_COLOR_WHITE, NEW ManaCost(cost, 1), 1);
@@ -3614,7 +3614,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell)
case 1140: //Throne of Bone
{
std::vector<int8_t> cost;
std::vector<int16_t> cost;
cost.push_back(Constants::MTG_COLOR_ARTIFACT);
cost.push_back(1);
ASpellCastLife* ability = NEW ASpellCastLife(observer, _id, card, Constants::MTG_COLOR_BLACK, NEW ManaCost(cost, 1), 1);
@@ -3624,7 +3624,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell)
case 1142: //Wooden Sphere
{
std::vector<int8_t> cost;
std::vector<int16_t> cost;
cost.push_back(Constants::MTG_COLOR_ARTIFACT);
cost.push_back(1);
ASpellCastLife* ability = NEW ASpellCastLife(observer, _id, card, Constants::MTG_COLOR_GREEN, NEW ManaCost(cost, 1), 1);

View File

@@ -283,7 +283,7 @@ ManaCost::ManaCost()
init();
}
ManaCost::ManaCost(vector<int8_t>& _cost, int nb_elems)
ManaCost::ManaCost(vector<int16_t>& _cost, int nb_elems)
{
init();
for (int i = 0; i < nb_elems; i++)
@@ -628,7 +628,7 @@ int ManaCost::getConvertedCost()
int ManaCost::remove(int color, int value)
{
assert (value >= 0);
int8_t toRemove = min(cost[color], (int8_t)value);
int16_t toRemove = min(cost[color], (int16_t)value);
cost[color] -= toRemove;
return 1;
}
@@ -661,7 +661,7 @@ int ManaCost::remove(ManaCost * _cost)
return 0;
for ( int i = 0; i < Constants::NB_Colors; i++)
{
int8_t toRemove = min(cost[i], (int8_t)_cost->getCost(i)); //we don't want to be negative
int16_t toRemove = min(cost[i], (int16_t)_cost->getCost(i)); //we don't want to be negative
cost[i] -= toRemove;
assert(cost[i] >= 0);
}
@@ -773,7 +773,7 @@ int ManaCost::isPositive()
}
void ManaCost::randomDiffHybrids(ManaCost * _cost, std::vector<int8_t>& diff)
void ManaCost::randomDiffHybrids(ManaCost * _cost, std::vector<int16_t>& diff)
{
for (size_t i = 0; i < _cost->hybrids.size(); i++)
{
@@ -785,7 +785,7 @@ void ManaCost::randomDiffHybrids(ManaCost * _cost, std::vector<int8_t>& diff)
/**
starting from the end of the array (diff)
*/
int ManaCost::tryToPayHybrids(std::vector<ManaCostHybrid>& _hybrids, int _nbhybrids, std::vector<int8_t>& diff)
int ManaCost::tryToPayHybrids(std::vector<ManaCostHybrid>& _hybrids, int _nbhybrids, std::vector<int16_t>& diff)
{
if (!_nbhybrids)
return 1;
@@ -816,7 +816,7 @@ ManaCost * ManaCost::Diff(ManaCost * _cost)
if (!_cost)
return NEW ManaCost(*this); //diff with null is equivalent to diff with 0
vector<int8_t> diff;
vector<int16_t> diff;
diff.resize((Constants::NB_Colors + 1) * 2);
diff[Constants::NB_Colors * 2] = Constants::NB_Colors;
for (int i = 0; i < Constants::NB_Colors; i++)

View File

@@ -26,6 +26,7 @@ TestSuiteAI::TestSuiteAI(TestSuiteGame *tsGame, int playerId) :
timer = 0;
playMode = MODE_TEST_SUITE;
this->deckName = "Test Suite AI";
this->comboHint = NULL;
}
MTGCardInstance * TestSuiteAI::getCard(string action)