Files
wagic/projects/mtg/include/ManaCost.h
omegablast2002@yahoo.com d078872dfc this is the first draft of a simple ai combo system,
format is as follows

HINT#combo hold(blah|myhand)^until(blah|mygraveyard)^until(blah|opponentshand)^restriction{type(creature|mybattlefield)~morethan~2}^cast(blah) targeting(blah|mygraveyard)^totalmananneeded({g}{g}{r}{u}{2})

the ai can be told to hold more then one card, until as many condiations as you want are met, until( is a TC and can basically be used in a fasion of saying "hold arbor elf until you have a lord of atlantas in play and a gaint growth in you hand" 

once the condiations are met you can later tell it to cast(gaint growth) targeting(arbor elf[fresh]|mybattlefield)...

I also included the whole of the games restrictions system...
so you can get really really creative with this so far.

the next thing I will do is ability targeting and card favoring.
2012-08-19 21:53:57 +00:00

125 lines
3.3 KiB
C++

#ifndef _MANACOST_H_
#define _MANACOST_H_
#include "utils.h"
#include "MTGDefinitions.h"
#include "ObjectAnalytics.h"
class ManaCostHybrid;
class ExtraCosts;
class ExtraCost;
class MTGAbility;
class MTGCardInstance;
class Player;
class ManaCost
#ifdef TRACK_OBJECT_USAGE
: public InstanceCounter<ManaCost>
#endif
{
friend std::ostream& operator<<(std::ostream& out, ManaCost& m);
friend std::ostream& operator<<(std::ostream& out, ManaCost* m);
friend std::ostream& operator<<(std::ostream& out, ManaCost m);
protected:
std::vector<int16_t> cost;
std::vector<ManaCostHybrid> hybrids;
virtual void init();
public:
enum
{
MANA_UNPAID = 0,
MANA_PAID = 1,
MANA_PAID_WITH_KICKER = 2,
MANA_PAID_WITH_ALTERNATIVE = 3,
MANA_PAID_WITH_BUYBACK = 4,
MANA_PAID_WITH_FLASHBACK = 5,
MANA_PAID_WITH_RETRACE = 6,
MANA_PAID_WITH_MORPH = 7,
MANA_PAID_WITH_SUSPEND = 8
};
ExtraCosts * extraCosts;
ManaCost * kicker;
ManaCost * alternative;
ManaCost * BuyBack;
ManaCost * FlashBack;
ManaCost * Retrace;
ManaCost * morph;
ManaCost * suspend;
string alternativeName;
bool isMulti;
static ManaCost * parseManaCost(string value, ManaCost * _manacost = NULL, MTGCardInstance * c = NULL);
virtual void resetCosts();
void x();
int hasX();
void specificX(int color = 0);
int hasSpecificX();
int xColor;
int hasAnotherCost();
ManaCost(std::vector<int16_t>& _cost, int nb_elems = 1);
ManaCost();
~ManaCost();
ManaCost(ManaCost * _manaCost);
ManaCost(const ManaCost& manaCost);
ManaCost& operator= (const ManaCost& manaCost);
void copy (ManaCost * _manaCost);
int isNull();
int getConvertedCost();
string toString();
int getCost(int color);
//Returns NULL if i is greater than nbhybrids
ManaCostHybrid * getHybridCost(unsigned int i);
int hasColor(int color);
int remove (int color, int value);
int add(int color, int value);
//
// Extra Costs (sacrifice,counters...)
//
int addExtraCost(ExtraCost * _cost);
int addExtraCosts(ExtraCosts *_cost);
int setExtraCostsAction(MTGAbility * action, MTGCardInstance * card);
int isExtraPaymentSet();
int canPayExtra();
int doPayExtra();
ExtraCost * getExtraCost(unsigned int i);
int addHybrid(int c1, int v1, int c2, int v2);
int tryToPayHybrids(std::vector<ManaCostHybrid>& _hybrids, int _nbhybrids,std::vector<int16_t>& diff);
void randomDiffHybrids(ManaCost * _cost, std::vector<int16_t>& diff);
int add(ManaCost * _cost);
int remove(ManaCost * _cost);
int removeAll(int color);
int pay (ManaCost * _cost);
//return 1 if _cost can be paid with current data, 0 otherwise
int canAfford(ManaCost * _cost);
int isPositive();
ManaCost * Diff(ManaCost * _cost);
#ifdef WIN32
void Dump();
#endif
};
class ManaPool:public ManaCost{
protected:
Player * player;
public:
void Empty();
ManaPool(Player * player);
ManaPool(ManaCost * _manaCost, Player * player);
int remove (int color, int value);
int add(int color, int value, MTGCardInstance * source = NULL);
int add(ManaCost * _cost, MTGCardInstance * source = NULL);
int pay (ManaCost * _cost);
};
#endif