format is as follows
HINT#combo hold(blah|myhand)^until(blah|mygraveyard)^until(blah|opponentshand)^restriction{type(creature|mybattlefield)~morethan~2}^cast(blah) targeting(blah|mygraveyard)^totalmananneeded({g}{g}{r}{u}{2})
the ai can be told to hold more then one card, until as many condiations as you want are met, until( is a TC and can basically be used in a fasion of saying "hold arbor elf until you have a lord of atlantas in play and a gaint growth in you hand"
once the condiations are met you can later tell it to cast(gaint growth) targeting(arbor elf[fresh]|mybattlefield)...
I also included the whole of the games restrictions system...
so you can get really really creative with this so far.
the next thing I will do is ability targeting and card favoring.
125 lines
3.3 KiB
C++
125 lines
3.3 KiB
C++
#ifndef _MANACOST_H_
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#define _MANACOST_H_
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#include "utils.h"
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#include "MTGDefinitions.h"
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#include "ObjectAnalytics.h"
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class ManaCostHybrid;
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class ExtraCosts;
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class ExtraCost;
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class MTGAbility;
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class MTGCardInstance;
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class Player;
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class ManaCost
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#ifdef TRACK_OBJECT_USAGE
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: public InstanceCounter<ManaCost>
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#endif
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{
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friend std::ostream& operator<<(std::ostream& out, ManaCost& m);
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friend std::ostream& operator<<(std::ostream& out, ManaCost* m);
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friend std::ostream& operator<<(std::ostream& out, ManaCost m);
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protected:
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std::vector<int16_t> cost;
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std::vector<ManaCostHybrid> hybrids;
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virtual void init();
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public:
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enum
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{
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MANA_UNPAID = 0,
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MANA_PAID = 1,
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MANA_PAID_WITH_KICKER = 2,
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MANA_PAID_WITH_ALTERNATIVE = 3,
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MANA_PAID_WITH_BUYBACK = 4,
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MANA_PAID_WITH_FLASHBACK = 5,
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MANA_PAID_WITH_RETRACE = 6,
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MANA_PAID_WITH_MORPH = 7,
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MANA_PAID_WITH_SUSPEND = 8
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};
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ExtraCosts * extraCosts;
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ManaCost * kicker;
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ManaCost * alternative;
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ManaCost * BuyBack;
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ManaCost * FlashBack;
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ManaCost * Retrace;
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ManaCost * morph;
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ManaCost * suspend;
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string alternativeName;
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bool isMulti;
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static ManaCost * parseManaCost(string value, ManaCost * _manacost = NULL, MTGCardInstance * c = NULL);
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virtual void resetCosts();
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void x();
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int hasX();
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void specificX(int color = 0);
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int hasSpecificX();
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int xColor;
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int hasAnotherCost();
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ManaCost(std::vector<int16_t>& _cost, int nb_elems = 1);
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ManaCost();
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~ManaCost();
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ManaCost(ManaCost * _manaCost);
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ManaCost(const ManaCost& manaCost);
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ManaCost& operator= (const ManaCost& manaCost);
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void copy (ManaCost * _manaCost);
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int isNull();
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int getConvertedCost();
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string toString();
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int getCost(int color);
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//Returns NULL if i is greater than nbhybrids
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ManaCostHybrid * getHybridCost(unsigned int i);
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int hasColor(int color);
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int remove (int color, int value);
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int add(int color, int value);
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//
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// Extra Costs (sacrifice,counters...)
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//
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int addExtraCost(ExtraCost * _cost);
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int addExtraCosts(ExtraCosts *_cost);
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int setExtraCostsAction(MTGAbility * action, MTGCardInstance * card);
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int isExtraPaymentSet();
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int canPayExtra();
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int doPayExtra();
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ExtraCost * getExtraCost(unsigned int i);
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int addHybrid(int c1, int v1, int c2, int v2);
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int tryToPayHybrids(std::vector<ManaCostHybrid>& _hybrids, int _nbhybrids,std::vector<int16_t>& diff);
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void randomDiffHybrids(ManaCost * _cost, std::vector<int16_t>& diff);
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int add(ManaCost * _cost);
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int remove(ManaCost * _cost);
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int removeAll(int color);
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int pay (ManaCost * _cost);
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//return 1 if _cost can be paid with current data, 0 otherwise
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int canAfford(ManaCost * _cost);
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int isPositive();
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ManaCost * Diff(ManaCost * _cost);
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#ifdef WIN32
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void Dump();
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#endif
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};
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class ManaPool:public ManaCost{
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protected:
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Player * player;
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public:
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void Empty();
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ManaPool(Player * player);
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ManaPool(ManaCost * _manaCost, Player * player);
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int remove (int color, int value);
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int add(int color, int value, MTGCardInstance * source = NULL);
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int add(ManaCost * _cost, MTGCardInstance * source = NULL);
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int pay (ManaCost * _cost);
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};
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#endif
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