omegablast2002@yahoo.com
4960969640
added {unattach} cost
...
this can also be used for "equipped creature has unattach and blah" cards using
auto=teach(creature) {unattach}:blah
also corrected a long standing guiupdating issue. a long long time ago a replace was removed from GuiPlay::Update in hopes to increase performance no amount of performance increase is worth having cards not updating thier position after an event recieve happens. this means curse will finally go to the correctly choosen players battlefield, equipment will no longer just linger after its target dies, auras won't stay on battlefield after a card is exiled. ect. no preformance decrease noticed, if anyone else notices one let me know.
2013-01-05 03:05:53 +00:00
..
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2011-12-31 08:21:00 +00:00
2011-10-01 13:30:30 +00:00
2011-10-01 13:30:30 +00:00
2011-10-01 13:30:30 +00:00
Resuming on my threading support work with the card caching mechanism. This change unfortunately touches quite a few files, but I needed to get it out of the way before things got out of hand: one significant hurdle is the assumed lifetime of a JQuad pointer. In a single threaded model, the life time of the pointer is clear: you fetch it into the cache, the cache makes room, you use the pointer immediately. In a multithreaded context however, it's unsafe, as the drawing thread can request a few JQuads, and the cache operating on a separate thread can potentially bounce a JQuad out of the cache before the draw routine is done using it, which ends up in an access violation when you attempt to draw using an invalidated quad pointer. To prevent this, the bulk of this change swaps out the use of naked JQuad* pointers in the code with a JQuadPtr, which is basically a typedef to a boost shared_ptr<JQuad>.
2011-02-01 10:37:21 +00:00
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2011-07-04 19:09:19 +00:00
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2011-01-21 18:01:14 +00:00
2012-03-13 16:32:26 +00:00
2011-11-19 14:07:57 +00:00
2012-07-16 14:59:46 +00:00
2012-03-13 15:35:43 +00:00
2011-10-01 13:30:30 +00:00
2011-11-29 21:50:16 +00:00
2011-01-28 06:00:51 +00:00
2012-01-31 19:17:51 +00:00
2011-11-29 21:50:16 +00:00
2011-01-21 18:01:14 +00:00
2010-02-27 18:49:03 +00:00
2011-11-06 19:58:23 +00:00
2011-12-29 13:15:44 +00:00
2012-05-07 05:09:12 +00:00
2011-04-20 06:27:44 +00:00
Resuming on my threading support work with the card caching mechanism. This change unfortunately touches quite a few files, but I needed to get it out of the way before things got out of hand: one significant hurdle is the assumed lifetime of a JQuad pointer. In a single threaded model, the life time of the pointer is clear: you fetch it into the cache, the cache makes room, you use the pointer immediately. In a multithreaded context however, it's unsafe, as the drawing thread can request a few JQuads, and the cache operating on a separate thread can potentially bounce a JQuad out of the cache before the draw routine is done using it, which ends up in an access violation when you attempt to draw using an invalidated quad pointer. To prevent this, the bulk of this change swaps out the use of naked JQuad* pointers in the code with a JQuadPtr, which is basically a typedef to a boost shared_ptr<JQuad>.
2011-02-01 10:37:21 +00:00
2012-03-18 15:57:35 +00:00
2011-01-30 11:14:36 +00:00
2011-01-21 18:01:14 +00:00
2011-10-09 05:51:45 +00:00
Resuming on my threading support work with the card caching mechanism. This change unfortunately touches quite a few files, but I needed to get it out of the way before things got out of hand: one significant hurdle is the assumed lifetime of a JQuad pointer. In a single threaded model, the life time of the pointer is clear: you fetch it into the cache, the cache makes room, you use the pointer immediately. In a multithreaded context however, it's unsafe, as the drawing thread can request a few JQuads, and the cache operating on a separate thread can potentially bounce a JQuad out of the cache before the draw routine is done using it, which ends up in an access violation when you attempt to draw using an invalidated quad pointer. To prevent this, the bulk of this change swaps out the use of naked JQuad* pointers in the code with a JQuadPtr, which is basically a typedef to a boost shared_ptr<JQuad>.
2011-02-01 10:37:21 +00:00
2012-02-11 18:20:08 +00:00
2011-10-02 09:05:39 +00:00