86d748bc43
minor corrections
anthonycalosa@gmail.com
2013-05-14 00:45:05 +00:00
4f8d5b3300
globalized version number for Android project.
rolzad73@gmail.com
2013-05-13 02:18:27 +00:00
0908c76434
-Added Android release keystore (both passwords are 'password') - updated ant.properties to reference new release keystore
rolzad73@gmail.com
2013-05-12 19:47:12 +00:00
1edd1546a2
Martyr of sands removed from unsupported.txt
anthonycalosa@gmail.com
2013-05-12 00:40:34 +00:00
c2abc6e4a8
added Debt to the Deathless
anthonycalosa@gmail.com
2013-05-12 00:14:20 +00:00
7905ed1533
updated code for False Cure and Transcendence. added Martyr of Sands to borderline.
anthonycalosa@gmail.com
2013-05-12 00:03:11 +00:00
f6f75ca660
psp comp fix, I was not able to test it though as i am not set up to comp psp builds anymore.
omegablast2002@yahoo.com
2013-05-11 00:48:21 +00:00
9f6a728150
i run the set names through translation now when filtering by sets. what this means is that if a player so choose, they can list the sets 3 letter code in the en.txt as follows BOK=betrayers of kamikawa it will now list the names either as the 3 letter code if thier is no entry, or as whatever you call it in the lang->en.txt file.
omegablast2002@yahoo.com
2013-05-09 01:53:01 +00:00
54021a7f75
removed the remaining trademarked names. for future reference: we are not allowed to add the set names directly to card.dats. WOTC trademarks the names of sets months before they are released.
omegablast2002@yahoo.com
2013-05-09 00:49:56 +00:00
9f89353b4b
reverted the adding of trademarked names to card.dat, as sad as it is we have to follow the laws.
omegablast2002@yahoo.com
2013-05-09 00:39:51 +00:00
9fa9e1eb81
undo my changes with libhgetools.a, it seems something's wrong on my end, as my computer interprets u32 as unsigned long instead of unsigned int
wagic.the.homebrew@gmail.com
2013-05-08 12:37:16 +00:00
e54d212418
thanks MarSprite for adding the missing set names to the card.dats missing them.
omegablast2002@yahoo.com
2013-05-08 01:57:06 +00:00
07fdf735f5
added "twice" and "thrice" variables.
anthonycalosa@gmail.com
2013-05-07 07:27:45 +00:00
0c8f1e1573
Increase version number to 0.19.0. I did it manually, not sure how to run the build scripts :/
wagic.the.homebrew@gmail.com
2013-05-06 05:10:19 +00:00
a40c677f1e
Adding test for i953
wagic.the.homebrew@gmail.com
2013-05-05 13:52:42 +00:00
38a203aac8
Reverted the "more than 50 elements in the stack" fix for Exquisite Blood + Sanguine Bond, as this created more issues than it fixed. I'll open a ticket for the Exquisite blood bug
wagic.the.homebrew@gmail.com
2013-05-05 13:49:51 +00:00
2349908f66
Refactored the "fast test", "slow test" bits of the test suite to make the intent clear, and prevent the first test slowness from being broken again. I've kept the fast_test value to 6 (it was originally 3) as Zethfox mentioned weird race conditions when it is set to 6.
wagic.the.homebrew@gmail.com
2013-05-05 11:56:35 +00:00
107874d88e
restricted the creation of clones from progenator mimic to check if the clone is a token before making more.
omegablast2002@yahoo.com
2013-05-04 17:41:10 +00:00
14c605f2a6
garruk and rakdos returns fixed
omegablast2002@yahoo.com
2013-05-03 03:36:07 +00:00
8dcd261258
couple card fixes, moved dryad arbor to the end of primitives because it was associating creature and forest in the subtypes and super types list.
omegablast2002@yahoo.com
2013-05-03 03:33:59 +00:00
6403f75769
bad line fixes
omegablast2002@yahoo.com
2013-05-02 02:33:12 +00:00
e076e64d97
changes to fix a bug, previous entries of the same name already exist causing the first oocurence to be used.
omegablast2002@yahoo.com
2013-05-02 01:57:29 +00:00
ad855ce8d1
token fixes for dgm
omegablast2002@yahoo.com
2013-04-29 02:25:47 +00:00
150c28ae72
token fixes for dgm
omegablast2002@yahoo.com
2013-04-29 02:25:28 +00:00
2a25db403d
Fixes to dragon's maze cards
punkeduard@gmail.com
2013-04-28 17:26:10 +00:00
80501edc2a
format fix
omegablast2002@yahoo.com
2013-04-28 12:55:49 +00:00
d7c1868de3
added corrected and checked the cards for dragon maze, thanks kf1!
omegablast2002@yahoo.com
2013-04-28 01:03:24 +00:00
7b11ede1d5
added dragon maze dat
omegablast2002@yahoo.com
2013-04-28 01:02:03 +00:00
e8ee356892
fix for issue 913.
omegablast2002@yahoo.com
2013-04-24 13:29:54 +00:00
dd68023249
new deck
omegablast2002@yahoo.com
2013-04-23 23:20:16 +00:00
96adbabea8
fixed a crash that could be reproduced demo->classic->best of 3->endless demo
omegablast2002@yahoo.com
2013-04-21 02:20:22 +00:00
89ae87cc3d
opps, just a fix
omegablast2002@yahoo.com
2013-04-11 10:39:16 +00:00
8c80efbe2a
replaced simon again with a medium thickness version of the same thing.
omegablast2002@yahoo.com
2013-04-10 22:50:03 +00:00
9ffe7349e2
added a hint that allows you to override how ai views a cards effects.
omegablast2002@yahoo.com
2013-04-10 02:38:52 +00:00
f9410f695a
added excessum to the deck builder credits.
omegablast2002@yahoo.com
2013-04-08 02:20:00 +00:00
7c8d3cedbd
added 2 more decks from our deck builder excessum
omegablast2002@yahoo.com
2013-04-08 02:13:46 +00:00
49b6b028c5
fixed a bug with alwaysattack hint, if there was an attack readied it would undo it by clicking it the second time.
omegablast2002@yahoo.com
2013-04-07 17:30:48 +00:00
1bea0736a5
replaced backdrops pieces, task board, deck menu and deck editor with graphics from kevlahnota's mtg theme. to get the mtg look you will still have to download his theme, however these pieces i felt were so polished that they made the original wagic default theme look slapped together.
omegablast2002@yahoo.com
2013-04-07 14:41:44 +00:00
1c61ebddae
added a shuffle to optimizedhand to avoid drawing the same hand over and over when its optimized.
omegablast2002@yahoo.com
2013-04-07 01:07:00 +00:00
6727c1af52
added HINT:alwaysattackwith(targetchooser) and HINT:alwaysblockwith(targetchooser)
omegablast2002@yahoo.com
2013-04-07 00:56:44 +00:00
ce656adeba
new simon font. they are a little fatter then i would personally like but they look great on full screen. thanks Atriel for the new simon!
omegablast2002@yahoo.com
2013-04-07 00:33:27 +00:00
2a7bcb2170
ifdef on simon font to up the res of simon. you will need to rename your old simon font to pspsimon only english is effected.
omegablast2002@yahoo.com
2013-04-07 00:32:11 +00:00
80e36c2b92
readjusted the carddisplays for libarary and graveyard for both players to move them off the top of the avatars. you can now click thier respective button to close them when in a targetchooser action.
omegablast2002@yahoo.com
2013-03-30 17:09:50 +00:00
c9360eb005
added the first 18 decks by our very talented deck builder excessum! i've had a chance to play against these before they got the combohint vamp up, i imagine now they're almost unstoppable. enjoy! make sure to thank excessum on the forum if you enjoy them as much as i have.
omegablast2002@yahoo.com
2013-03-29 20:23:32 +00:00
734b142879
the fix originally only targeted too many triggers unresolved on the stack, moving the other 2 out of the check as it actually causes new bugs to include them in the skip.
omegablast2002@yahoo.com
2013-03-28 00:05:39 +00:00
bfb88f1bb5
increased the res of f3 font to 1024 x 1024. renamed old to pspf3 these will be the new f3 fonts using much higher res on everything but psp.
omegablast2002@yahoo.com
2013-03-27 23:31:38 +00:00
802c970ec3
#ifdef psp for the increase res font f3 which is by far the worst looking font on higher res devices.
omegablast2002@yahoo.com
2013-03-27 23:29:18 +00:00
b38d6c6bc5
applying the patch for torny mode not awarding credits at end of torny.
omegablast2002@yahoo.com
2013-03-27 22:58:51 +00:00
701ca64e8a
Display IP address of game host before connection is established and handles disconnection of peer.
Xawotihs@gmail.com
2013-03-26 22:32:29 +00:00
810c3967d6
after much testing and corrections, our user Holgern from the forums has completely recreated and reworked the gauntlet mode originally coded for ai vs ai into a completely new way to play wagic, you can choose the number of matchs, various modes, and other wonderful additions. Don't take my word for it, try all the fun new stuff out yourself! THANK YOU Holgern!
omegablast2002@yahoo.com
2013-03-26 02:10:45 +00:00
c994886ca8
polished the actionstack rendering a little. draw only as much black square as we need to render so we dont make a massive black square for nothing.
omegablast2002@yahoo.com
2013-03-23 20:53:33 +00:00
2c0e0c7251
Removed the link between the font textures resolution and the size of the characters displayed. That allows to use very high resolution fonts similarly to card pictures...
Xawotihs@gmail.com
2013-03-23 17:21:17 +00:00
b6a4197d88
fix for a bug i introduced.
omegablast2002@yahoo.com
2013-03-23 06:21:01 +00:00
e2f4dd7095
if its a land you should consider playing it.
omegablast2002@yahoo.com
2013-03-22 01:35:45 +00:00
0578ebde80
minor fixes for combo system.
omegablast2002@yahoo.com
2013-03-22 00:53:42 +00:00
9b44d627a3
changed ai eff return on token creation. over 50 tokens on my battlefield return 0.
omegablast2002@yahoo.com
2013-03-21 01:28:56 +00:00
8b626b378f
that was not supposed to be in that last commit. someone please teach me to revert just a file without having to do a rain dance.
omegablast2002@yahoo.com
2013-03-16 21:50:21 +00:00
b436550150
ai simple combo system is finally fully working. added ai hint dontblockwith(targetchooser)
omegablast2002@yahoo.com
2013-03-16 21:35:10 +00:00
22640130dc
fixes from the bugs section on the forum
omegablast2002@yahoo.com
2013-03-15 22:52:02 +00:00
90a0f5c86f
as per mtg rules, the effects of unpaid upkeep cost should only happen if the from id was upkeep. ie:skipped phases.
omegablast2002@yahoo.com
2013-03-15 21:49:35 +00:00
1818a8be82
corrected some typos
anthonycalosa@gmail.com
2013-03-15 15:13:02 +00:00
9c0ce5f7bf
more changes to fix the combo system.
omegablast2002@yahoo.com
2013-03-15 02:08:03 +00:00
31ee6d2b90
trying to figure out why ai is cast cards that belong to a combo outside of a combo even though it is told to skip these cards.
omegablast2002@yahoo.com
2013-03-15 01:44:31 +00:00
a7aeb7efe5
fix for a bug in combohint. ai will now rarely want to use a card outside of a combo if it is to be held for a combo
omegablast2002@yahoo.com
2013-03-13 01:11:58 +00:00
04dce1ad50
ai vs ai matchs will play with optimizedhands.
omegablast2002@yahoo.com
2013-03-01 23:10:16 +00:00
ef18f376b1
ifdef(psp) on cache hit miss handling.
omegablast2002@yahoo.com
2013-02-26 23:22:49 +00:00
f9bd6e1c44
Added: Scuttlemutt Shieldmage Elder Shields of Velis Vel Show and Tell
anthonycalosa@gmail.com
2013-02-22 13:22:00 +00:00
e8f8aae43f
fix kjeldoran home guard and bloodlord of vaasgoth
anthonycalosa@gmail.com
2013-02-22 07:41:06 +00:00
b4d4515e01
set init baka timer fastmode to a safer float.
omegablast2002@yahoo.com
2013-02-21 22:59:59 +00:00
9a52ae28a2
several changes here, first, i added a timer to hide the big card after 5 secs or until a movement is registered.
omegablast2002@yahoo.com
2013-02-21 00:48:39 +00:00
2330e6a613
fix all similar cards like Duress to have a "look" ability.
anthonycalosa@gmail.com
2013-02-20 09:04:09 +00:00
620c5595d9
Fix various typos reported on the forum.
anthonycalosa@gmail.com
2013-02-20 04:05:16 +00:00
a5ea3275cd
i introduced a bug a couple revs back. dyslexia got me.
omegablast2002@yahoo.com
2013-02-16 21:07:13 +00:00
bf677b7bdd
Added: Jilt Jugan, the Rising Star Laquatus's Creativity Mogg Infestation Prahv, Spires of Order Quest for the Holy Relic Razing Snidd
anthonycalosa@gmail.com
2013-02-16 09:46:18 +00:00