added Sway of Illusion, Swirling Spriggan

This commit is contained in:
anthonycalosa@gmail.com
2013-05-14 13:30:40 +00:00
parent ee310b7bb3
commit f449ec5fdd
2 changed files with 55 additions and 23 deletions

View File

@@ -1584,7 +1584,7 @@ toughness=2
[/card]
[card]
name=Alexi, Zephyr Mage
auto={X}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 0) life:0
auto={X}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 0) donothing
auto={1}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 1) target(creature) moveTo(ownerhand)
auto={2}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 2) target(<2>creature) moveTo(ownerhand)
auto={3}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 3) target(<3>creature) moveTo(ownerhand)
@@ -12058,7 +12058,7 @@ type=Instant
[/card]
[card]
name=Candelabra of Tawnos
auto={T}:name(X = 0) life:0
auto={T}:name(X = 0) donothing
auto={1}{T}:name(X = 1) target(land) untap
auto={2}{T}:name(X = 2) target(<2>land) untap
auto={3}{T}:name(X = 3) target(<3>land) untap
@@ -15800,7 +15800,7 @@ type=Enchantment
[card]
name=Cold Storage
auto={3}:(blink)forsrc target(creature|myBattlefield)
auto={S}:name(Return each creature card exiled with Cold Storage to the battlefield) life:0
auto={S}:name(Return each creature card exiled with Cold Storage to the battlefield) donothing
text={3}: Exile target creature you control. -- Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.
mana={4}
type=Artifact
@@ -30752,7 +30752,7 @@ type=Land
[/card]
[card]
name=Floodwater Dam
auto={T}:name(X = 0) life:0
auto={T}:name(X = 0) donothing
auto={3}{T}:name(X = 1) target(land) tap
auto={5}{T}:name(X = 2) target(<2>land) tap
auto={7}{T}:name(X = 3) target(<3>land) tap
@@ -51676,7 +51676,7 @@ toughness=1
[/card]
[card]
name=Magus of the Candelabra
auto={T}:name(X = 0) life:0
auto={T}:name(X = 0) donothing
auto={1}{T}:name(X = 1) target(land) untap
auto={2}{T}:name(X = 2) target(<2>land) untap
auto={3}{T}:name(X = 3) target(<3>land) untap
@@ -55072,7 +55072,7 @@ type=Artifact
[/card]
[card]
name=Mishra's Helix
auto={T}:name(X = 0) life:0
auto={T}:name(X = 0) donothing
auto={1}{T}:name(X = 1) target(land) tap
auto={2}{T}:name(X = 2) target(<2>land) tap
auto={3}{T}:name(X = 3) target(<3>land) tap
@@ -61026,7 +61026,7 @@ type=Enchantment
[/card]
[card]
name=Orcish Settlers
auto={R}{T}{S}:name(X = 0) life{S}:0
auto={R}{T}{S}:name(X = 0) donothing
auto={1}{R}{T}{S}:name(X = 1) target(land) destroy
auto={2}{R}{T}{S}:name(X = 2) target(<2>land) destroy
auto={3}{R}{T}{S}:name(X = 3) target(<3>land) destroy
@@ -71965,7 +71965,7 @@ toughness=2
[card]
name=Runed Arch
auto=tap
auto={T}{S}:name(X = 0) life{S}:0
auto={T}{S}:name(X = 0) donothing
auto={1}{T}{S}:name(X = 1) target(creature[power<=2]) unblockable
auto={2}{T}{S}:name(X = 2) target(<2>creature[power<=2]) unblockable
auto={3}{T}{S}:name(X = 3) target(<3>creature[power<=2]) unblockable
@@ -86058,6 +86058,14 @@ mana={1}{B}{B}
type=Instant
[/card]
[card]
name=Sway of Illusion
auto=chooseacolor target(<anyamount>creature) becomes(,chosencolor) ueot chooseend
auto=draw:1 controller
text=Any number of target creatures become the color of your choice until end of turn. -- Draw a card.
mana={1}{U}
type=Instant
[/card]
[card]
name=Sway of the Stars
auto=moveto(opponentlibrary) all(*|opponentgraveyard) && moveto(opponentlibrary) all(*|opponenthand) && moveto(opponentlibrary) all(*|opponentBattlefield) && shuffle
auto=draw:7 opponent
@@ -86130,6 +86138,45 @@ mana={3}{R}
type=Sorcery
[/card]
[card]
name=Swirling Spriggan
auto={GU}{GU}:name(white) target(creature|mybattlefield) becomes(,white) ueot
auto={GU}{GU}:name(blue) target(creature|mybattlefield) becomes(,blue) ueot
auto={GU}{GU}:name(black) target(creature|mybattlefield) becomes(,black) ueot
auto={GU}{GU}:name(red) target(creature|mybattlefield) becomes(,red) ueot
auto={GU}{GU}:name(green) target(creature|mybattlefield) becomes(,green) ueot
auto={GU}{GU}:name(white & blue) target(creature|mybattlefield) becomes(,white,blue) ueot
auto={GU}{GU}:name(blue & black) target(creature|mybattlefield) becomes(,black,blue) ueot
auto={GU}{GU}:name(black & red) target(creature|mybattlefield) becomes(,black,red) ueot
auto={GU}{GU}:name(red & green) target(creature|mybattlefield) becomes(,red,green) ueot
auto={GU}{GU}:name(green & white) target(creature|mybattlefield) becomes(,white,green) ueot
auto={GU}{GU}:name(white & black) target(creature|mybattlefield) becomes(,white,black) ueot
auto={GU}{GU}:name(blue & red) target(creature|mybattlefield) becomes(,red,blue) ueot
auto={GU}{GU}:name(black & green) target(creature|mybattlefield) becomes(,black,green) ueot
auto={GU}{GU}:name(red & white) target(creature|mybattlefield) becomes(,white,red) ueot
auto={GU}{GU}:name(green & blue) target(creature|mybattlefield) becomes(,green,blue) ueot
auto={GU}{GU}:name(green & white & blue) target(creature|mybattlefield) becomes(,green,white,blue) ueot
auto={GU}{GU}:name(white & blue & black) target(creature|mybattlefield) becomes(,black,white,blue) ueot
auto={GU}{GU}:name(blue & black & red) target(creature|mybattlefield) becomes(,black,red,blue) ueot
auto={GU}{GU}:name(black & red & green) target(creature|mybattlefield) becomes(,green,black,red) ueot
auto={GU}{GU}:name(red & green & white) target(creature|mybattlefield) becomes(,green,white,red) ueot
auto={GU}{GU}:name(white & black & green) target(creature|mybattlefield) becomes(,green,white,black) ueot
auto={GU}{GU}:name(blue & red & white) target(creature|mybattlefield) becomes(,red,white,blue) ueot
auto={GU}{GU}:name(black & green & blue) target(creature|mybattlefield) becomes(,green,black,blue) ueot
auto={GU}{GU}:name(red & white & black) target(creature|mybattlefield) becomes(,black,white,red) ueot
auto={GU}{GU}:name(green & blue & red) target(creature|mybattlefield) becomes(,green,red,blue) ueot
auto={GU}{GU}:name(green & red & blue & black) target(creature|mybattlefield) becomes(,green,red,blue,black) ueot
auto={GU}{GU}:name(green & red & blue & white) target(creature|mybattlefield) becomes(,green,red,blue,white) ueot
auto={GU}{GU}:name(white & blue & black & red) target(creature|mybattlefield) becomes(,white,red,blue,black) ueot
auto={GU}{GU}:name(white & blue & black & green) target(creature|mybattlefield) becomes(,white,green,blue,black) ueot
auto={GU}{GU}:name(all colors) target(creature|mybattlefield) becomes(,white,red,blue,black,green) ueot
text={(g/u){(g/u)}: Target creature you control becomes the color or colors of your choice until end of turn.
mana={2}{G}{G}
type=Creature
subtype=Goblin Shaman
power=3
toughness=3
[/card]
[card]
name=Sword Dancer
auto={W}{W}:-1/0 target(creature[attacking])
text={W}{W}: Target attacking creature gets -1/-0 until end of turn.

View File

@@ -17889,12 +17889,6 @@ power=4
toughness=3
[/card]
[card]
name=Sway of Illusion
text=Any number of target creatures become the color of your choice until end of turn. -- Draw a card.
mana={1}{U}
type=Instant
[/card]
[card]
name=Swerve
text=Change the target of target spell with a single target.
mana={U}{R}
@@ -17907,15 +17901,6 @@ mana={2}{U}{U}
type=Enchantment
[/card]
[card]
name=Swirling Spriggan
text={(g/u){(g/u)}: Target creature you control becomes the color or colors of your choice until end of turn.
mana={2}{G}{G}
type=Creature
subtype=Goblin Shaman
power=3
toughness=3
[/card]
[card]
name=Switcheroo
text=Exchange control of two target creatures.
mana={4}{U}