added "twice" and "thrice" variables.
example usage:
auto=life:thriceX
auto=@damaged(player):life:twicethatmuch
auto=life:twicetype:creature:mybattlefield
so to code cards like Debt to the Deathless
[card]
name=Debt to the Deathless
auto=@lifeloss(opponent):life:thatmuch controller
auto=life:-twiceX opponent
text=Each opponent loses two times X life. You gain life equal to the life lost this way.
mana={X}{W}{W}{B}{B}
type=Sorcery
[/card]
This commit is contained in:
@@ -62,6 +62,8 @@ private:
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intValue = 0;
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bool halfup = false;
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bool halfdown = false;
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bool twice = false;
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bool thrice = false;
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if (!target) target = card;
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int multiplier = 1;
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if (s[0] == '-')
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@@ -98,6 +100,18 @@ private:
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size_t hD = s.find("halfdown");
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s.erase(hD,hD + 8);
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}
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if(s.find("twice") != string::npos)
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{
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twice = true;
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size_t tXX = s.find("twice");
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s.erase(tXX,tXX + 5);
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}
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if(s.find("thrice") != string::npos)
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{
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thrice = true;
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size_t tXXX = s.find("thrice");
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s.erase(tXXX,tXXX + 6);
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}
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if(s == "prex")
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{
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ManaCost * cX = card->controller()->getManaPool()->Diff(card->getManaCost());
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@@ -389,6 +403,10 @@ private:
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}
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if(halfdown)
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intValue = intValue/2;
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if(twice)
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intValue = intValue*2;
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if(thrice)
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intValue = intValue*3;
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}
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intValue *= multiplier;
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}
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