added a shuffle to optimizedhand to avoid drawing the same hand over and over when its optimized.

adjusted normal difficulty to include 2 lands, 2 spells under 3 mana.

adjusted hard difficulty to always include 2 lands, the rest are randomly drawn. this prevents ai from being mana screwed on opening hand.
This commit is contained in:
omegablast2002@yahoo.com
2013-04-07 01:07:00 +00:00
parent 6727c1af52
commit 1c61ebddae
2 changed files with 7 additions and 5 deletions

View File

@@ -128,6 +128,7 @@ void MTGPlayerCards::OptimizedHand(Player * who,int amount, int lands, int creat
Player * p = dynamic_cast<Player*>(who);
MTGCardInstance * card = NULL;
MTGGameZone * z = p->game->library;
z->shuffle();
int optimizedland = 0;
int optimizedothercards = 0;

View File

@@ -178,10 +178,7 @@ void Rules::addExtraRules(GameObserver* g)
a->canBeInterrupted = false;
if (a->oneShot)
{
if (a->aType == MTGAbility::STANDARD_DRAW && difficultyRating == HARD)
a->resolve();
else if (a->aType != MTGAbility::STANDARD_DRAW)
if (a->aType != MTGAbility::STANDARD_DRAW)
a->resolve();
else if (p->isAI() && (p->playMode == Player::MODE_AI && p->opponent()->playMode== Player::MODE_AI))
{
@@ -211,7 +208,11 @@ void Rules::addExtraRules(GameObserver* g)
}
else if (difficultyRating == NORMAL)
{
hand->OptimizedHand(p,handsize, 1, 0, 2);//give the Ai deck a tiny boost by giving it 1 land and 2 spells under 3 manacost.
hand->OptimizedHand(p,handsize, 2, 0, 2);//give the Ai deck a tiny boost by giving it 1 land and 2 spells under 3 manacost.
}
else if (difficultyRating == HARD)
{
hand->OptimizedHand(p,handsize, 2, 0, 0);//give the Ai deck a tiny boost by giving it 1 land and 2 spells under 3 manacost.
}
else
{