fixed a crash with flip cards. how does the test for this pass?

This commit is contained in:
omegablast2002@yahoo.com
2013-05-01 00:02:42 +00:00
parent 305bdb386b
commit 83ef3aa08c
2 changed files with 10 additions and 6 deletions

View File

@@ -1763,7 +1763,7 @@ int AAFlip::resolve()
if (a->oneShot)
{
a->resolve();
delete (a);
SAFE_DELETE(a);
}
else
{
@@ -1823,7 +1823,9 @@ int AAFlip::testDestroy()
if(_target->isFlipped)
{
this->forceDestroy = 1;
_target->getObserver()->removeObserver(this);
//_target->getObserver()->removeObserver(this);
//originally added as a safegaurd to insure the ability was removed
//it's been so long and so much has changed that it appears to do nothing but cause a crash now
_target->isFlipped = false;
return 1;
}

View File

@@ -691,20 +691,22 @@ void GameStateDuel::Update(float dt)
case DUEL_STATE_CHOOSE_DECK2_TO_PLAY:
if (mParent->players[1] == PLAYER_TYPE_HUMAN)
{
if (deckmenu->isClosed())
if (deckmenu && deckmenu->isClosed())
setGamePhase(DUEL_STATE_PLAY);
else
deckmenu->Update(dt);
if(deckmenu)
deckmenu->Update(dt);
}
else
{
if (opponentMenu->isClosed())
if (opponentMenu && opponentMenu->isClosed())
{
setGamePhase(DUEL_STATE_PLAY);
SAFE_DELETE(opponentMenu);
}
else
opponentMenu->Update(dt);
if(opponentMenu)
opponentMenu->Update(dt);
}
break;
// this called after each match and tournament