fixes from the bugs section on the forum

This commit is contained in:
omegablast2002@yahoo.com
2013-03-15 22:52:02 +00:00
parent 90a0f5c86f
commit 22640130dc

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@@ -4365,7 +4365,7 @@ toughness=1
[/card]
[card]
name=Ashen-Skin Zubera
auto=@movedto(mygraveyard) from(this|mybattlefield):target(opponent) ability$!name(discard) target(<type:zubera[fresh]:opponentgraveyard>*|myhand) reject !$ targetedplayer
auto=@movedto(mygraveyard) from(this|mybattlefield):choice target(opponent) ability$!name(discard) target(<type:zubera[fresh]:opponentgraveyard>*|myhand) reject !$ targetedplayer
text=When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera put into a graveyard from the battlefield this turn.
mana={1}{B}
type=Creature
@@ -5793,10 +5793,9 @@ type=Instant
[/card]
[card]
name=Balduvian Trading Post
auto=aslongas(mountain[-tapped]|mybattlefield) sacrifice notatarget(mountain[-tapped]|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=sacrifice notatarget(this|mybattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{1}{R}
auto=this(counter{0/0.1.payment}<1) {1}{T}:damage:1 target(creature[attacking])
auto=if type(mountain[-tapped]|mybattlefield)~morethan~0 then sacrifice notatarget(mountain[-tapped]|mybattlefield) oneshot else sacrifice
auto={T}:Add{1}{R}
auto={1}{T}:damage:1 target(creature[attacking])
text=If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {1}{R} to your mana pool. -- {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.
type=Land
[/card]
@@ -10184,8 +10183,8 @@ type=Enchantment
[/card]
[card]
name=Braids, Cabal Minion
auto=@each opponent upkeep:ability$!name(sacrifice) notatarget(*[artifact,creature,land]|mybattlefield) sacrifice !$ opponent
auto=@each my upkeep:notatarget(*[artifact,creature,land]|mybattlefield) sacrifice
auto=@each opponent upkeep:ability$!name(sacrifice) notatarget(*[artifact;creature;land]|mybattlefield) sacrifice !$ opponent
auto=@each my upkeep:notatarget(*[artifact;creature;land]|mybattlefield) sacrifice
text=At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
mana={2}{B}{B}
type=Legendary Creature
@@ -10195,8 +10194,8 @@ toughness=2
[/card]
[card]
name=Braids, Conjurer Adept
auto=@each opponent upkeep:ability$!name(put on battlefield) target(*[artifact,creature,land]|myhand) moveTo(mybattlefield) !$ opponent
auto=@each my upkeep:target(*[artifact,creature,land]|myhand) moveTo(mybattlefield)
auto=@each opponent upkeep:ability$!name(put on battlefield) target(*[artifact;creature;land]|myhand) moveTo(mybattlefield) !$ opponent
auto=@each my upkeep:target(*[artifact;creature;land]|myhand) moveTo(mybattlefield)
text=At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield.
mana={2}{U}{U}
type=Legendary Creature
@@ -19997,7 +19996,7 @@ toughness=5
[card]
name=Deathrender
auto=+2/+2
auto=@movedto(mytgt|graveyard):may moveto(mybattlefield) target(creature|myhand) && retarget
auto=@movedto(mytgt|graveyard):may moveto(mybattlefield) target(creature|myhand) && all(this) retarget
auto={2}:equip
text=Equipped creature gets +2/+2. -- Whenever equipped creature is put into a graveyard, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. -- Equip {2}
mana={4}
@@ -23367,7 +23366,7 @@ toughness=1
[/card]
[card]
name=Dripping-Tongue Zubera
auto=@movedTo(graveyard) from(this|mybattlefield):foreach(zubera[fresh]|graveyard) token(Spirit,Creature Spirit,1/1)
auto=@movedTo(graveyard) from(this|mybattlefield):choice foreach(zubera[fresh]|graveyard) token(Spirit,Creature Spirit,1/1)
text=When Dripping-Tongue Zubera dies, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera put into a graveyard from the battlefield this turn.
mana={1}{G}
type=Creature
@@ -25798,7 +25797,7 @@ toughness=4
[/card]
[card]
name=Ember-Fist Zubera
auto=@movedTo(graveyard) from(this|mybattlefield):foreach(zubera[fresh]|graveyard) damage:1 target(creature,player)
auto=@movedTo(graveyard) from(this|mybattlefield):choice foreach(zubera[fresh]|graveyard) damage:1 target(creature,player)
text=When Ember-Fist Zubera dies, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from the battlefield this turn.
mana={1}{R}
type=Creature
@@ -30137,7 +30136,7 @@ subtype=Equipment
[card]
name=Flayer of the Hatebound
abilities=undying
auto=@movedTo(this|mybattlefield) from(mygraveyard):all(trigger[to]) transforms((,newability[choice name(creature) dynamicability<!powerstrike!> target(creature)],newability[choice name(player) dynamicability<!powerstrike!> target(player)])) forever
autograveyard=@movedTo(this|mybattlefield) from(mygraveyard):all(trigger[to]) transforms((,newability[choice name(creature) dynamicability<!powerstrike!> target(creature)],newability[choice name(player) dynamicability<!powerstrike!> target(player)])) forever
auto=@movedTo(other creature|mybattlefield) from(mygraveyard):all(trigger[to]) transforms((,newability[choice name(creature) dynamicability<!powerstrike!> target(creature)],newability[choice name(player) dynamicability<!powerstrike!> target(player)]))
text=Undying -- Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player.
mana={5}{R}
@@ -36164,7 +36163,7 @@ type=Sorcery
[/card]
[card]
name=Grave Pact
auto=@movedTo(creature|mygraveyard) from(battlefield):ability$!name(sacrifice) notatarget(creature|mybattlefield) reject!$ opponent
auto=@movedTo(creature|mygraveyard) from(battlefield):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent
text=Whenever a creature you control dies, each other player sacrifices a creature.
mana={1}{B}{B}{B}
type=Enchantment
@@ -38855,10 +38854,9 @@ type=Artifact
[/card]
[card]
name=Heart of Yavimaya
auto=aslongas(forest|mybattlefield) sacrifice notatarget(forest|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=sacrifice notatarget(this|myBattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{G}
auto=this(counter{0/0.1.payment}<1) {T}:1/1 target(creature)
auto=if type(forest|mybattlefield)~morethan~0 then sacrifice notatarget(forest|mybattlefield) oneshot else sacrifice
auto={T}:Add{G}
auto={T}:1/1 target(creature)
text=If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {G} to your mana pool. -- {T}: Target creature gets +1/+1 until end of turn.
type=Land
[/card]
@@ -46460,10 +46458,9 @@ toughness=2
[/card]
[card]
name=Kjeldoran Outpost
auto=aslongas(plains|mybattlefield) sacrifice notatarget(plains|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=sacrifice notatarget(this|myBattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{W}
auto=this(counter{0/0.1.payment}<1) {1}{W}{T}:token(Soldier,creature soldier, 1/1,white)
auto=if type(plains|mybattlefield)~morethan~0 then sacrifice notatarget(plains|mybattlefield) oneshot else sacrifice
auto={T}:Add{W}
auto={1}{W}{T}:token(Soldier,creature soldier, 1/1,white)
text=If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {W} to your mana pool. -- {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield.
type=Land
[/card]
@@ -47860,10 +47857,9 @@ toughness=3
[/card]
[card]
name=Lake of the Dead
auto=aslongas(swamp|mybattlefield) sacrifice notatarget(swamp|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=sacrifice notatarget(this|myBattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{B}
auto=this(counter{0/0.1.payment}<1) {T}{S(swamp|myBattlefield)}:Add{B}{B}{B}{B}
auto=if type(swamp|mybattlefield)~morthan~0 then sacrifice notatarget(swamp|mybattlefield) oneshot else sacrifice
auto={T}:Add{B}
auto={T}{S(swamp|myBattlefield)}:Add{B}{B}{B}{B}
text=If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.
type=Land
[/card]
@@ -50242,13 +50238,12 @@ type=Artifact
[/card]
[card]
name=Lotus Vale
auto=aslongas(land[-tapped]|mybattlefield) sacrifice target(<2>land[-tapped]|mybattlefield) oneshot >1 && counter(0/0,-1,payment)
auto=moveto(mygraveyard) target(this|mybattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{W}{W}{W}
auto=this(counter{0/0.1.payment}<1) {T}:Add{U}{U}{U}
auto=this(counter{0/0.1.payment}<1) {T}:Add{B}{B}{B}
auto=this(counter{0/0.1.payment}<1) {T}:Add{R}{R}{R}
auto=this(counter{0/0.1.payment}<1) {T}:Add{G}{G}{G}
auto=if type(land[-tapped]|mybattlefield)~morethan~1 then sacrifice notatarget(<2>land[-tapped]|mybattlefield) oneshot else sacrifice
auto={T}:Add{W}{W}{W}
auto={T}:Add{U}{U}{U}
auto={T}:Add{B}{B}{B}
auto={T}:Add{R}{R}{R}
auto={T}:Add{G}{G}{G}
text=If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add three mana of any one color to your mana pool.
type=Land
[/card]
@@ -50520,7 +50515,7 @@ toughness=3
name=Ludevic's Test Subject
abilities=defender
auto={1}{U}:counter(0/0,1,Hatchling)
auto=this(counter{0/0.5.Hatchling}) flip(Ludevic's Abomination)
auto=this(counter{0/0.1.Hatchling}>4) removeallcounters(0/0,1,Hatchling) && flip(Ludevic's Abomination)
text={1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.
mana={1}{U}
type=Creature
@@ -51653,7 +51648,7 @@ type=Artifact
[/card]
[card]
name=Mana Echoes
auto=lord(creature) transforms((,newability[foreach(creature[share!color!]|mybattlefield) add{1} oneshot]))
auto=lord(creature) transforms((,newability[foreach(creature[share!types!]|mybattlefield) add{1} oneshot]))
text=Whenever a creature enters the battlefield, you may add {1} to your mana pool for each creature you control that shares a creature type with it.
mana={2}{R}{R}
type=Enchantment
@@ -52077,7 +52072,7 @@ toughness=8
[/card]
[card]
name=Mark of Asylum
auto=pereventallnoncombat to(creature|myBattlefield)
auto=preventallnoncombatdamage to(creature|myBattlefield)
text=Prevent all noncombat damage that would be dealt to creatures you control.
mana={1}{W}
type=Enchantment
@@ -52500,8 +52495,7 @@ subtype=Aura
[/card]
[card]
name=Mask of Memory
auto=@damaged(opponent) from(mytgt):reject target(*|myHand)
auto=@damaged(opponent) from(mytgt):draw:1 controller
auto=@damaged(opponent) from(mytgt):may draw:2 controller && reject target(*|myhand)
text=Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
auto={1}:equip
mana={2}
@@ -59500,7 +59494,7 @@ subtype=Aura
[/card]
[card]
name=Oblivion Ring
auto=target(other *[-land]) (blink)forsrc
auto=(blink)forsrc target(other *[-land])
text=When Oblivion Ring enters the battlefield, exile another target nonland permanent. -- When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
mana={2}{W}
type=Enchantment
@@ -61254,7 +61248,7 @@ type=Sorcery
[/card]
[card]
name=Pack Rat
auto=type:creature[rat]:mybattlefield/type:creature[rat]:mybattlefield nonstatic
auto=foreach(creature[rat]|mybattlefield) 1/1
auto={2}{B}{discard(*|myhand)}:token(253624)
text=Pack Rat's power and toughness are each equal to the number of Rats you control. -- {2}{B}, Discard a card: Put a token onto the battlefield that's a copy of Pack Rat.
mana={1}{B}
@@ -64892,8 +64886,8 @@ toughness=8
[/card]
[card]
name=Primeval Light
auto=choice name(destroy all enchantments opponent controls) && destroy all(enchantment|opponentbattlefield)
auto=choice name(destroy all enchantments you control) && destroy all(enchantment|mybattlefield)
target=player
auto=destroy all(enchantment|targetedpersonsbattlefield)
text=Destroy all enchantments target player controls.
mana={3}{G}
type=Sorcery
@@ -73221,9 +73215,8 @@ type=Sorcery
[/card]
[card]
name=Scorched Ruins
auto=aslongas(land[-tapped]|mybattlefield) moveto(mygraveyard) target(<2>land[-tapped]|mybattlefield) oneshot >1 && counter(0/0,-1,payment)
auto=moveto(mygraveyard) target(this|mybattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{4}
auto=if type(land[-tapped]|mybattlefield)~morethan~1 then sacrifice notatarget(<2>land[-tapped]|mybattlefield) oneshot else sacrifice
auto={T}:Add{4}
text=If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {4} to your mana pool.
type=Land
[/card]
@@ -77133,7 +77126,7 @@ toughness=5
[card]
name=Silklash Spider
abilities=reach
auto={X}{G}{G}:all(creature[flying]) damage:X
auto={X}{G}{G}:damage:X all(creature[flying])
text=Reach (This creature can block creatures with flying.) -- {X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
mana={3}{G}{G}
type=Creature
@@ -97047,7 +97040,7 @@ toughness=3
[/card]
[card]
name=Wayfaring Temple
auto=type:creature:mybattlefield/type:creature:mybattlefield nonstatic
auto=foreach(creature|mybattlefield) 1/1
auto=@combatdamaged(player) from(this) restriction{type(creature[token]|mybattlefield)~morethan~0}:name(populate) clone notatarget(creature[token]|mybattlefield)
text=Wayfaring Temple's power and toughness are each equal to the number of creatures you control. -- Whenever Wayfaring Temple deals combat damage to a player, populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
mana={1}{G}{W}