ifdef(psp) on cache hit miss handling.

This commit is contained in:
omegablast2002@yahoo.com
2013-02-26 23:22:49 +00:00
parent f9bd6e1c44
commit ef18f376b1

View File

@@ -1167,10 +1167,11 @@ cacheItem* WCache<cacheItem, cacheActual>::Get(int id, const string& filename, i
// check if we're doing a card lookup
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/* commented out for the following reason:
cardgui updates so quick that the only reason a person would notice a cache miss is because it takes the
engine longer to switch the card quad from kGeneric to the actual image, than it does to just let the update pass.
if (submode & TEXTURE_SUB_CARD)
// commented out for the following reason:
//cardgui updates so quick that the only reason a person would notice a cache miss is because it takes the
//engine longer to switch the card quad from kGeneric to the actual image, than it does to just let the update pass.
#if defined (PSP)
if (submode & TEXTURE_SUB_CARD)
{
// processing a cache miss, return a generic card & queue up an async read
@@ -1183,7 +1184,8 @@ cacheItem* WCache<cacheItem, cacheActual>::Get(int id, const string& filename, i
CacheEngine::Instance()->QueueRequest(filename, submode, lookup);
return it->second;
}
*/
#endif
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//Space in cache, make new texture
return LoadIntoCache(lookup, filename, submode, style);