ifdef(psp) on cache hit miss handling.
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@@ -1167,10 +1167,11 @@ cacheItem* WCache<cacheItem, cacheActual>::Get(int id, const string& filename, i
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// check if we're doing a card lookup
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/* commented out for the following reason:
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cardgui updates so quick that the only reason a person would notice a cache miss is because it takes the
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engine longer to switch the card quad from kGeneric to the actual image, than it does to just let the update pass.
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if (submode & TEXTURE_SUB_CARD)
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// commented out for the following reason:
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//cardgui updates so quick that the only reason a person would notice a cache miss is because it takes the
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//engine longer to switch the card quad from kGeneric to the actual image, than it does to just let the update pass.
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#if defined (PSP)
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if (submode & TEXTURE_SUB_CARD)
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{
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// processing a cache miss, return a generic card & queue up an async read
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@@ -1183,7 +1184,8 @@ cacheItem* WCache<cacheItem, cacheActual>::Get(int id, const string& filename, i
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CacheEngine::Instance()->QueueRequest(filename, submode, lookup);
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return it->second;
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}
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*/
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#endif
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//Space in cache, make new texture
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return LoadIntoCache(lookup, filename, submode, style);
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