Eduardo MG
a371cef279
Blood macros, more kindred changes
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Created a macros for blood token, tribal to kindred changes, typo in background on various files,
Bug fixes:
Fiendslayer Paladin
Dire Fleet Poisoner
Shapers of Nature
Raptor Hatchling
Emiel the Blessed
Path of Discovery
Departed Deckhand
2025-05-26 18:46:55 -06:00
Eduardo MG
f0cbff2f91
Added buttons to display menus, new token macros.
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Newer Android devices dont have phisical buttons, so added buttons to display menus that have the same behaviour of pressing the back button.
Bug fixes in primitives.
Created macros for Eldrazi Scion and Eldrazi Spawn tokens.
2024-01-20 11:47:28 -06:00
Eduardo MG
01f3b23bea
Condition to add a subtype=background to the commander deck
2023-05-15 20:17:50 -06:00
Vittorio Alfieri
31b3a7e785
Fixed typos in primitives text, improved Deck Editor menu' commands (now select button toggle the Sideboard/Commanders/Dungeons view while the Note Button open the quick filter), added a new menu' option in Deck Editor to toggle Grid/Carousel view (useful on PSP/PSVita).
2021-11-18 20:42:21 +01:00
Vittorio Alfieri
152dafc90f
Fixed primitives, fixed a commander deck for AI, improved all cards with partner ability, added a "partner=" key to associate the partner to a primitive, added new keywords "withpartner", "partname" and "haspartner" to improve the Target Chooser for cards with partner, improved the Commander rules to allow double commander just with specifc partner, improved background images management for game settings, deck selection, deck editor background, post-match credits, deck editor selection and trophies room (now it's possibile to randomly use up to 10 background images).
2021-11-18 11:48:27 +01:00
Vittorio Alfieri
477ffa6a0c
Fixed primitives, updated italian lang file, added a new setting to sort decks by creation date (by default they will be sorted by name), added new filters to match cards that don't contain a particular color or that are multicolored, fixed an issue when the transformation with uynt is triggered by instant/sorcery or by card that left the battlefield before the ability ending turn, fixed a rendering overlap on mana symbols in deck editor, fixed some crashes on ManaCost parser (e.g. Filter by mana producer).
2021-11-15 21:38:04 +01:00
Vittorio Alfieri
c55c9c2507
Fixed primitives, improved background images management for game settings, deck selection, deck editor background, post-match credits, deck editor selection and trophies room (now it's possibile to randomly use up to 3 background images and if the chosen image is not available, it will be rendered the default one).
2021-11-14 14:24:27 +01:00
Vittorio Alfieri
31ab9edc81
Added HTR18, HT19, AFR and AFC sets, added/fixed old primitives, improved Android dowloader, fixed it lang file, fixed IMA rarities, fixed order index of some old sets, added all features from D&D such as Dungeon Cards and Dice (d20,d10, adn so on).
2021-07-17 02:33:08 +02:00
Vittorio Alfieri
f1ee227b84
Fixed deck selection in Deck Editor Menu (now it shows both Classical Decks and Commander Decks using a CMD suffix) and fixed deck selection in Demo Mode (now it filters decks according to game mode as it happens in normal game mode).
2021-02-05 11:25:04 +01:00
valfieri
d6a1a8eda8
Added/fixed some primitives, improved Deck Editor to allow user to choose commanders from collection and add them to their decks. Implemented command color identity rule and single card instance limitation for Commander Format game mode.
2020-12-07 19:25:06 +01:00
valfieri
6fd6f9061c
Added several ifdef PSP for different resolution image to merge the graphics folders.
2019-09-11 18:39:42 +02:00
Eduardo
6eca5bea2f
Last March Update
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Some bug fixing to the primitives, the fetchlands are so buggy that I restored to a simple version
Some minor UI improvements
2019-03-31 20:53:13 -06:00
Anthony Calosa
01d46615a7
fix credits
2017-03-09 02:01:08 +08:00
Anthony Calosa
030dca051a
support for wish cards and deck sideboard
2017-03-07 23:42:34 +08:00
Anthony Calosa
17b6996ae4
tokens
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cant buy and/or add tokens in deck editor and shop...
also adjust filter menu
2017-02-26 21:21:11 +08:00
Anthony Calosa
c9d5dfaf1b
minor adjustments
2017-02-23 18:16:23 +08:00
zethfoxster
0a3d9f9876
flipped the logic of the 2 deck editor menu buttons left and right, it was a nightmare making an ai deck with the tiny buttons to navigate. having my finger slip slightly off the button made it travel the opposite direction from the button, which was confusing and felt very buggy.
2016-07-22 17:46:52 -04:00
Anthony Calosa
efd9cce4ef
try to fix psp platform
2016-07-20 19:16:48 +08:00
Anthony Calosa
b6eea6fe2e
Some Changes to Deck Editor and Others
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Some Deck Editor changes
2016-07-19 04:33:23 +08:00
Tobias Loose
718ceca919
Do not allow that the selection moves outside in grid view.
2013-12-08 22:43:03 +01:00
Tobias Loose
1cc65ab611
Enable rotating over multiple filters, add src code doc
2013-12-08 12:03:13 +01:00
Tobias Loose
2b9977a334
Rename methods for consistency and add source code doc
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to DeckView.h
2013-12-08 10:48:15 +01:00
Tobias Loose
12c5f31562
Add a buttonMode to grid view to enable it on pointerless devices.
2013-12-08 09:11:44 +01:00
Tobias Loose
bdd0e6c042
Reset positions and filters when reopening the editor
2013-12-07 20:47:50 +01:00
Tobias Loose
5efa7e10bd
Remove test debug output. Fix HUD fading.
2013-12-07 13:01:14 +01:00
Tobias Loose
14c164364e
Cleanups and state reduction.
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This mainly moves datamembers around and tries to avoid caching of
results of calculations when the calculations are cheap.
2013-12-07 12:58:20 +01:00
Tobias Loose
2002bb4e16
Fix crash that occured when opening the editor a second time
2013-12-06 20:13:30 +01:00
Tobias Loose
93d1a637b6
Style guide
2013-12-05 23:22:50 +01:00
Tobias Loose
077ab10c05
Rename Button to ButtonPressed
2013-12-05 23:06:32 +01:00
Tobias Loose
1194463349
Let the deck view base class handle buttons
2013-12-05 23:06:32 +01:00
Tobias Loose
0c72bfd4c4
Make deck views toggleable
2013-12-05 23:06:30 +01:00
Tobias Loose
667b95f2b8
Refactor gamestatedeckviewer and add a grid view suited...
...
for bigger screens.
2013-12-05 23:06:30 +01:00
Tobias Loose
e90f6fe224
Whitespaces and add button to toggle griv/scrolling view
2013-12-05 23:06:30 +01:00
Tobias Loose
bbc310dec7
Remove some dead code
2013-11-20 11:43:27 +01:00
Unknown
224c94e890
Included some testsuite into qtmain and updated travis file to try to use it.
2013-10-27 23:06:29 +01:00
Xawotihs@gmail.com
26ab65860e
Fixed a gazillion of warnings occuring when compiling Wagic with Clang with Werror.
2013-06-09 21:16:39 +00:00
omegablast2002@yahoo.com
d4ff6d1453
spanish translation stuff
2013-03-14 22:22:18 +00:00
omegablast2002@yahoo.com
2fa626b80e
adding more strings to translation
2013-01-05 00:38:12 +00:00
omegablast2002@yahoo.com
a3848e06f4
fix for that stupid bug where cards get added randomly while quickly going through your collection by pressing cards quickly.
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basically if the last tap was less then .05 don't automatically register it as "addremovecard".
2012-04-07 14:13:00 +00:00
wagic.the.homebrew
3ba22cd615
Changes to Deck Editor:
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- Removed one "stats" button as well as the "menu" button. The goal is to let the screen "breathe" and show cards as much as possible.
-- Removing the "menu" button is also in line with all other screens of the game, where that button never appears.
- With the same goal, the "XXX of XXX cards" text is now displayed only when scrolling
2012-03-21 14:41:38 +00:00
omegablast2002@yahoo.com
97bd418aac
in this commit, if we move a card from the library to the library then we were intending on placing that card on top of the library.
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taught ai when not to play a planeswalker, told ai to look for planeswalkers as a card type to play.
fixed a crash related to tokens and cardgui..tokens dont have models....
made a 1 line change to deckveiwer that makes it usable on touch devices and improves the overall look and feel of deckveiwer....
2012-03-13 16:20:19 +00:00
techdragon.nguyen@gmail.com
fc08b2cfa3
modified buttons for touch interfaces. The help screen has been modified to have all PSP button information removed. The layout of the buttons have been moved as has the size of the buttons.
2012-02-23 16:24:06 +00:00
rodrigodemoura@gmail.com
45b4272c5e
Include the Phyrexian mana display. Include more features in modrules.xml: Now is possible to change font color, Size. Include icon tag. Is possible select position to show the icon, size and where the image is stored
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<item name="icon">
<position x="0" y="25"/>
<iconposition x="1" y="2"/>
<filename>menuicons.png</filename>
<sizeicon>5<sizeicon>
</item>
Issue: 663
2012-02-13 15:28:55 +00:00
techdragon.nguyen@gmail.com
2eec7f9a6d
fixed calculation for magnitude. cut and paste error..
2012-02-05 03:25:59 +00:00
Xawotihs@gmail.com
8e8a0d6eeb
- Removed useless filter swiping interface
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- Removed pointless #ifdef IOS ... it was perfectly OK before the IOS code. Basically if you don't understand the code AND if you cannot test it, you should not modify it =(
- Readded a gard against short horizontal swipe. There were removed cause there are some gards in the iOS frontend ...
- Note that all this code use non-normalized coordinates, so something should be done in this sense in the frontends...
2012-02-04 23:25:58 +00:00
techdragon.nguyen@gmail.com
fb43b9012b
sync swipe motion in deck viewer act accordingly to a swipe/pan on corresponding platform (iOS vs everything else)
2012-01-30 10:23:40 +00:00
techdragon.nguyen@gmail.com
b44f3088c2
refined button placement
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added SDL_CONFIG to list of conditions in which ot enable touch buttons
2012-01-30 09:23:56 +00:00
techdragon.nguyen@gmail.com
969e6ac5e6
added more buttons to deck editor to cover all the functionality. Need to remove the PSP directions from the slide-in menus
2012-01-30 04:23:11 +00:00
techdragon.nguyen@gmail.com
9faf2ffc72
reverted changes to the Scroll/OnScroll method signatures.
2012-01-27 23:47:02 +00:00
techdragon.nguyen@gmail.com
85451f69ee
vs 2010 update for deck editor changes as well as SDL update
2012-01-26 14:54:07 +00:00