Fix crash that occured when opening the editor a second time
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@@ -105,7 +105,7 @@ private:
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void setButtonState(bool state);
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bool userPressedButton();
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void RenderButtons();
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void setupView(AvailableView view);
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void setupView(AvailableView view, DeckDataWrapper *deck);
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void toggleView();
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public:
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GameStateDeckViewer(GameApp* parent);
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@@ -172,8 +172,7 @@ void GameStateDeckViewer::Start()
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playerdata = NEW PlayerData(MTGCollection());
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myCollection = NEW DeckDataWrapper(playerdata->collection);
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myCollection->Sort(WSrcCards::SORT_ALPHA);
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setupView(mCurrentView);
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setupView(mCurrentView, myCollection);
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//Icons
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mIcons = manaIcons;
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@@ -338,21 +337,14 @@ void GameStateDeckViewer::RenderButtons()
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toggleViewButton->Render();
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}
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void GameStateDeckViewer::setupView(GameStateDeckViewer::AvailableView view)
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void GameStateDeckViewer::setupView(GameStateDeckViewer::AvailableView view, DeckDataWrapper *deck)
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{
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DeckDataWrapper *wrapper = myCollection;
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if(mView)
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{
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wrapper = mView->deck();
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}
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SAFE_DELETE(mView);
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if(view == CAROUSEL_VIEW) mView = NEW CarouselDeckView();
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else if(view == GRID_VIEW) mView = NEW GridDeckView();
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mView->SetDeck(wrapper);
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mView->SetDeck(deck);
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updateFilters();
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}
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@@ -368,8 +360,7 @@ void GameStateDeckViewer::toggleView()
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mCurrentView = CAROUSEL_VIEW;
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toggleViewButton->setText("Grid");
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}
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setupView(mCurrentView);
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setupView(mCurrentView, mView->deck());
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}
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void GameStateDeckViewer::Update(float dt)
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