flipped the logic of the 2 deck editor menu buttons left and right, it was a nightmare making an ai deck with the tiny buttons to navigate. having my finger slip slightly off the button made it travel the opposite direction from the button, which was confusing and felt very buggy.
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@@ -52,8 +52,8 @@ GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) :
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toggleViewButton = NEW InteractiveButton(NULL, kSwitchViewButton, Fonts::MAIN_FONT, "Grid", (SCREEN_WIDTH_F/ 2) + 50, SCREEN_HEIGHT_F - 20, JGE_BTN_MAX);
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toggleUpButton = NEW InteractiveButton(NULL, kToggleUpButton, Fonts::MAIN_FONT, "UP", 10, 25, JGE_BTN_DOWN);
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toggleDownButton = NEW InteractiveButton(NULL, kToggleDownButton, Fonts::MAIN_FONT, "DN", SCREEN_WIDTH_F-25, 25, JGE_BTN_UP);
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toggleLeftButton = NEW InteractiveButton(NULL, kToggleLeftButton, Fonts::MAIN_FONT, "<<", 10, SCREEN_HEIGHT_F/2, JGE_BTN_RIGHT);
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toggleRightButton = NEW InteractiveButton(NULL, kToggleRightButton, Fonts::MAIN_FONT, ">>", SCREEN_WIDTH_F-20, SCREEN_HEIGHT_F/2, JGE_BTN_LEFT);
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toggleLeftButton = NEW InteractiveButton(NULL, kToggleLeftButton, Fonts::MAIN_FONT, "<<", 10, SCREEN_HEIGHT_F/2, JGE_BTN_LEFT);
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toggleRightButton = NEW InteractiveButton(NULL, kToggleRightButton, Fonts::MAIN_FONT, ">>", SCREEN_WIDTH_F-20, SCREEN_HEIGHT_F/2, JGE_BTN_RIGHT);
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}
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GameStateDeckViewer::~GameStateDeckViewer()
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