Merge pull request #28 from WagicProject/master

getting master
This commit is contained in:
zethfoxster
2016-07-21 22:29:58 -04:00
committed by GitHub
10 changed files with 10 additions and 3 deletions

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@@ -10,6 +10,7 @@ unlock_condition=type(land|myBattlefield)~equalto~8
[award]
name=Hermit Druid Mode
id=prx_timreh
unlock_img=hermit_unlocked.png
unlock_text=Hermit Druid Basic Unlocked
trophyroom_text=Won with less than 10 lands.
unlock_condition=type(land|myBattlefield)~lessthan~10
@@ -18,6 +19,7 @@ unlock_condition=type(land|myBattlefield)~lessthan~10
[award]
name=Stone Hewer Mode
id=prx_rewehenots
unlock_img=stonehewer_unlocked.png
unlock_text=Stone Hewer Basic Unlocked
teaser=Love Equipment and want a real challenge? Unlock Stone Hewer Basic:)
trophyroom_text=Won with more than 10 equipments.
@@ -27,6 +29,7 @@ unlock_condition=type(equipment|Battlefield)~morethan~10
[award]
name=Blitzkrieg Mode
id=prx_geirkztilb
unlock_img=blitz_unlocked.png
unlock_text=Blitzkrieg Mode Unlocked
teaser=Like to play fast? Unlock Blitzkrieg Mode :)
trophyroom_text=Won with more than 18 lands.

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@@ -11,7 +11,7 @@
#include <sstream>
#if defined (PSP)
#define HUGE_CACHE_LIMIT 20000000 // Size of the cache for PSP (in bytes) - old value is 20mb - reverted
#define HUGE_CACHE_LIMIT 25000000 // Size of the cache for PSP (in bytes) - old value is 20mb - reverted
#else
#define HUGE_CACHE_LIMIT 60000000 // Size of the cache for Windows and Linux (in bytes) - old value is 20mb increased to 60mb
#endif

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@@ -151,7 +151,10 @@ void DeckMenu::RenderBackground()
bgFilename << backgroundName << ".png";
#if defined (PSP)
bgFilename << "psppspdeckmenu.png";
if(backgroundName == "menubgdeckeditor")
bgFilename << "pspmenubgdeckeditor.jpg";
else
bgFilename << "pspdeckmenu.png";
#endif
static bool loadBackground = true;

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@@ -842,12 +842,13 @@ void ResourceManagerImpl::InitFonts(const std::string& inLang)
LoadWFont("pspsimon", 11, Fonts::MAIN_FONT + idOffset);
GetWFont(Fonts::MAIN_FONT)->SetTracking(-1);
LoadWFont("pspf3", 16, Fonts::MENU_FONT + idOffset);
LoadWFont("pspmagic", 16, Fonts::MAGIC_FONT + idOffset);
#else
LoadWFont("simon", 11, Fonts::MAIN_FONT + idOffset);
GetWFont(Fonts::MAIN_FONT)->SetTracking(-1);
LoadWFont("f3", 16, Fonts::MENU_FONT + idOffset);
#endif
LoadWFont("magic", 16, Fonts::MAGIC_FONT + idOffset);
#endif
LoadWFont("smallface", 7, Fonts::SMALLFACE_FONT + idOffset);
}