Fixed primitives, improved background images management for game settings, deck selection, deck editor background, post-match credits, deck editor selection and trophies room (now it's possibile to randomly use up to 3 background images and if the chosen image is not available, it will be rendered the default one).
This commit is contained in:
@@ -2,8 +2,13 @@
|
||||
|
||||
## [master] (https://github.com/WagicProject/wagic/tree/master)
|
||||
|
||||
### 14/11/21
|
||||
- *Committed:* Fixed primitives, improved background images management for game settings, deck selection, deck editor background, post-match credits, deck editor selection and trophies room (now it's possibile to randomly use up to 3 background images and if the chosen image is not available, it will be rendered the default one). ([Vitty85](https://github.com/Vitty85))
|
||||
|
||||
- *Committed:* Fixed primitives, several bugs and crashes. https://github.com/WagicProject/wagic/commit/96f7072a77f566718fc49c2bfe3b0b192452faf6 ([EduardoMunozGomez](https://github.com/EduardoMunozGomez))
|
||||
|
||||
### 13/11/21
|
||||
- *Committed:* Fixed VOW set, added new AI deck, improved Android downloader for VOC and VOW sets. ([Vitty85](https://github.com/Vitty85))
|
||||
- *Committed:* Fixed VOW set, added new AI deck, improved Android downloader for VOC and VOW sets. https://github.com/WagicProject/wagic/commit/9957719e0c3e2467fd12039c213d54f151664fdd ([Vitty85](https://github.com/Vitty85))
|
||||
|
||||
### 11/11/21
|
||||
- *Committed:* Fixed VOW and VOC sets, improved Android downloader for VOC and VOW sets. https://github.com/WagicProject/wagic/commit/8b91048d124be38bbb845c47c00857ce5a32cdac ([Vitty85](https://github.com/Vitty85))
|
||||
|
||||
@@ -53740,8 +53740,8 @@ toughness=0
|
||||
[card]
|
||||
name=Helix Pinnacle
|
||||
abilities=shroud
|
||||
auto={X}:thisforeach(X) all(this) counter(0/0,1,Tower)
|
||||
auto=@each my upkeep restriction{{type(helix pinnacle[counter{0/0.100.Tower}]|myBattlefield)~morethan~0}}:winGame
|
||||
auto={X}:name(Put X counters) thisforeach(X) all(this) counter(0/0,1,Tower)
|
||||
auto=@each my upkeep restriction{compare(hascnttower)~morethan~99}:name(You win the game) winGame controller
|
||||
text=Shroud -- {X}: Put X tower counters on Helix Pinnacle. -- At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
|
||||
mana={G}
|
||||
type=Enchantment
|
||||
@@ -125390,7 +125390,7 @@ toughness=6
|
||||
[card]
|
||||
name=Ulrich's Kindred
|
||||
abilities=trample
|
||||
auto={3}{G}:target(*[wolf;werewolf;attacking]) indestructible ueot
|
||||
auto={3}{G}:name(Gains indestructible) target(*[wolf;werewolf;attacking]) indestructible ueot
|
||||
text=Trample -- {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn.
|
||||
mana={2}{R}
|
||||
type=Creature
|
||||
|
||||
@@ -142,6 +142,8 @@ void CreditBonus::Render(float x, float y, WFont * font)
|
||||
font->DrawString(buffer, x, y);
|
||||
}
|
||||
|
||||
static std::string kBgFile = "";
|
||||
|
||||
Credits::Credits()
|
||||
{
|
||||
unlocked = -1;
|
||||
@@ -163,6 +165,7 @@ Credits::~Credits()
|
||||
if (bonus[i])
|
||||
delete bonus[i];
|
||||
bonus.clear();
|
||||
kBgFile = ""; //Reset the chosen backgorund.
|
||||
}
|
||||
|
||||
void Credits::compute(GameObserver* g, GameApp * _app)
|
||||
@@ -514,10 +517,29 @@ void Credits::Render()
|
||||
return;
|
||||
JRenderer * r = JRenderer::GetInstance();
|
||||
#if !defined (PSP)
|
||||
JTexture * wpTex = WResourceManager::Instance()->RetrieveTexture("bgdeckeditor.jpg");
|
||||
//Now it's possibile to randomly use up to 3 background images for post-match credits (if random index is 0, it will be rendered the default "bgdeckeditor.jpg" image).
|
||||
JTexture * wpTex = NULL;
|
||||
if(kBgFile == ""){
|
||||
char temp[4096];
|
||||
sprintf(temp, "bgdeckeditor%i.jpg", std::rand() % 3);
|
||||
kBgFile.assign(temp);
|
||||
wpTex = WResourceManager::Instance()->RetrieveTexture(kBgFile);
|
||||
if (wpTex) {
|
||||
JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad(kBgFile);
|
||||
if (wpQuad.get())
|
||||
r->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
|
||||
else {
|
||||
kBgFile = "bgdeckeditor.jpg"; //Fallback to default background image for post-match credits.
|
||||
wpTex = NULL;
|
||||
}
|
||||
} else
|
||||
kBgFile = "bgdeckeditor.jpg"; //Fallback to default background image for post-match credits.
|
||||
}
|
||||
if(!wpTex)
|
||||
wpTex = WResourceManager::Instance()->RetrieveTexture(kBgFile);
|
||||
if (wpTex)
|
||||
{
|
||||
JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad("bgdeckeditor.jpg");
|
||||
JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad(kBgFile);
|
||||
r->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
|
||||
}
|
||||
#else
|
||||
|
||||
@@ -10,7 +10,21 @@
|
||||
DeckEditorMenu::DeckEditorMenu(int id, JGuiListener* listener, int fontId, const string& _title, DeckDataWrapper *_selectedDeck, StatsWrapper *stats) :
|
||||
DeckMenu(id, listener, fontId, _title), selectedDeck(_selectedDeck), stw(stats)
|
||||
{
|
||||
#if !defined (PSP)
|
||||
//Now it's possibile to randomly use up to 3 background images for deck editor selection (if random index is 0, it will be rendered the default "menubgdeckeditor.jpg" image).
|
||||
ostringstream bgFilename;
|
||||
char temp[4096];
|
||||
sprintf(temp, "menubgdeckeditor%i", std::rand() % 3);
|
||||
backgroundName.assign(temp);
|
||||
bgFilename << backgroundName << ".jpg";
|
||||
JQuadPtr background = WResourceManager::Instance()->RetrieveTempQuad(bgFilename.str(), TEXTURE_SUB_5551);
|
||||
if (!background.get()){
|
||||
backgroundName = "menubgdeckeditor"; //Fallback to default background image for deck editor selection.
|
||||
}
|
||||
#else
|
||||
backgroundName = "menubgdeckeditor";
|
||||
#endif
|
||||
|
||||
mShowDetailsScreen = false;
|
||||
deckTitle = selectedDeck ? selectedDeck->parent->meta_name : "";
|
||||
|
||||
|
||||
@@ -151,7 +151,7 @@ void DeckMenu::RenderBackground()
|
||||
{
|
||||
ostringstream bgFilename;
|
||||
#if !defined (PSP)
|
||||
if(backgroundName == "menubgdeckeditor")
|
||||
if(backgroundName.find("menubgdeckeditor") != string::npos) //Now it's possibile to randomly use up to 3 background images for deck editor selection.
|
||||
bgFilename << backgroundName << ".jpg";
|
||||
else
|
||||
bgFilename << backgroundName << ".png";
|
||||
|
||||
@@ -27,6 +27,8 @@ namespace GameStateAwardsConst
|
||||
const int kBackToMainMenuID = 1;
|
||||
}
|
||||
|
||||
static std::string kAwardFile = "";
|
||||
|
||||
GameStateAwards::GameStateAwards(GameApp* parent) :
|
||||
GameState(parent, "trophies")
|
||||
{
|
||||
@@ -35,7 +37,7 @@ GameStateAwards::GameStateAwards(GameApp* parent) :
|
||||
|
||||
GameStateAwards::~GameStateAwards()
|
||||
{
|
||||
|
||||
kAwardFile = ""; //Reset the chosen backgorund.
|
||||
}
|
||||
|
||||
void GameStateAwards::End()
|
||||
@@ -47,6 +49,8 @@ void GameStateAwards::End()
|
||||
|
||||
if (saveMe)
|
||||
options.save();
|
||||
|
||||
kAwardFile = ""; //Reset the chosen backgorund.
|
||||
}
|
||||
void GameStateAwards::Start()
|
||||
{
|
||||
@@ -168,7 +172,18 @@ void GameStateAwards::Render()
|
||||
#if defined (PSP)
|
||||
JQuadPtr background = WResourceManager::Instance()->RetrieveTempQuad("pspawardback.jpg", TEXTURE_SUB_5551);
|
||||
#else
|
||||
JQuadPtr background = WResourceManager::Instance()->RetrieveTempQuad("awardback.jpg", TEXTURE_SUB_5551);
|
||||
//Now it's possibile to randomly use up to 3 background images for trophies room (if random index is 0, it will be rendered the default "awardback.jpg" image).
|
||||
JQuadPtr background;
|
||||
if(kAwardFile == ""){
|
||||
char temp[4096];
|
||||
sprintf(temp, "awardback%i.jpg", std::rand() % 3);
|
||||
kAwardFile.assign(temp);
|
||||
JQuadPtr background = WResourceManager::Instance()->RetrieveTempQuad(kAwardFile);
|
||||
if (!background.get())
|
||||
kAwardFile = "awardback.jpg"; //Fallback to default background image for trophies room.
|
||||
}
|
||||
background = WResourceManager::Instance()->RetrieveTempQuad(kAwardFile, TEXTURE_SUB_5551);
|
||||
//JQuadPtr background = WResourceManager::Instance()->RetrieveTempQuad("awardback.jpg", TEXTURE_SUB_5551);
|
||||
#endif
|
||||
|
||||
if (background.get())
|
||||
|
||||
@@ -28,6 +28,8 @@
|
||||
|
||||
#define NO_USER_ACTIVITY_HELP_DELAY 10
|
||||
|
||||
static std::string kBgFile = "";
|
||||
|
||||
GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) :
|
||||
GameState(parent, "deckeditor"), mView(NULL), mCurrentView(CAROUSEL_VIEW)
|
||||
{
|
||||
@@ -102,6 +104,7 @@ GameStateDeckViewer::~GameStateDeckViewer()
|
||||
SAFE_DELETE(myCollection);
|
||||
}
|
||||
SAFE_DELETE(filterMenu);
|
||||
kBgFile = ""; //Reset the chosen backgorund.
|
||||
}
|
||||
|
||||
void GameStateDeckViewer::rebuildFilters()
|
||||
@@ -303,6 +306,7 @@ void GameStateDeckViewer::End()
|
||||
SAFE_DELETE(playerdata);
|
||||
SAFE_DELETE(filterMenu);
|
||||
SAFE_DELETE(source);
|
||||
kBgFile = ""; //Reset the chosen backgorund.
|
||||
}
|
||||
|
||||
void GameStateDeckViewer::addRemove(MTGCard * card)
|
||||
@@ -1570,13 +1574,32 @@ void GameStateDeckViewer::Render()
|
||||
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
|
||||
JRenderer::GetInstance()->ClearScreen(ARGB(0,0,0,0));
|
||||
#if !defined (PSP)
|
||||
JTexture * wpTex = WResourceManager::Instance()->RetrieveTexture("bgdeckeditor.jpg");
|
||||
//Now it's possibile to randomly use up to 3 background images for deck editor background (if random index is 0, it will be rendered the default "bgdeckeditor.jpg" image).
|
||||
JTexture * wpTex = NULL;
|
||||
if(kBgFile == ""){
|
||||
char temp[4096];
|
||||
sprintf(temp, "bgdeckeditor%i.jpg", std::rand() % 3);
|
||||
kBgFile.assign(temp);
|
||||
wpTex = WResourceManager::Instance()->RetrieveTexture(kBgFile);
|
||||
if (wpTex) {
|
||||
JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad(kBgFile);
|
||||
if (wpQuad.get())
|
||||
JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
|
||||
else {
|
||||
kBgFile = "bgdeckeditor.jpg"; //Fallback to default background image for deck editor background.
|
||||
wpTex = NULL;
|
||||
}
|
||||
} else
|
||||
kBgFile = "bgdeckeditor.jpg"; //Fallback to default background image for deck editor background.
|
||||
}
|
||||
if(!wpTex)
|
||||
wpTex = WResourceManager::Instance()->RetrieveTexture(kBgFile);
|
||||
if (wpTex)
|
||||
{
|
||||
JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad("bgdeckeditor.jpg");
|
||||
JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad(kBgFile);
|
||||
JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
|
||||
}/*
|
||||
if (mView->deck() == myDeck && mStage != STAGE_MENU)
|
||||
}
|
||||
/*if (mView->deck() == myDeck && mStage != STAGE_MENU)
|
||||
renderDeckBackground();*/
|
||||
#else
|
||||
JTexture * wpTex = WResourceManager::Instance()->RetrieveTexture("pspbgdeckeditor.jpg");
|
||||
@@ -1584,8 +1607,8 @@ void GameStateDeckViewer::Render()
|
||||
{
|
||||
JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad("pspbgdeckeditor.jpg");
|
||||
JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
|
||||
}/*
|
||||
if (mView->deck() == myDeck && mStage != STAGE_MENU)
|
||||
}
|
||||
/*if (mView->deck() == myDeck && mStage != STAGE_MENU)
|
||||
renderDeckBackground();*/
|
||||
#endif
|
||||
mView->Render();
|
||||
|
||||
@@ -133,6 +133,7 @@ enum ENUM_OPERATION_LEVELS
|
||||
|
||||
int GameStateDuel::selectedPlayerDeckId = 0;
|
||||
int GameStateDuel::selectedAIDeckId = 0;
|
||||
static std::string kBgFile = "";
|
||||
|
||||
GameStateDuel::GameStateDuel(GameApp* parent) :
|
||||
GameState(parent, "duel")
|
||||
@@ -181,6 +182,7 @@ GameStateDuel::~GameStateDuel()
|
||||
{
|
||||
End();
|
||||
SAFE_DELETE(tournament);
|
||||
kBgFile = ""; //Reset the chosen backgorund.
|
||||
}
|
||||
|
||||
void GameStateDuel::Start()
|
||||
@@ -370,6 +372,7 @@ void GameStateDuel::End()
|
||||
#endif
|
||||
|
||||
MTGAbility::deletedpointers.clear(); // Clear the list of deallocated pointer.
|
||||
kBgFile = ""; //Reset the chosen backgorund.
|
||||
}
|
||||
|
||||
//TODO Move This to utils or ResourceManager. Don't we have more generic functions that can do that?
|
||||
@@ -1084,10 +1087,29 @@ void GameStateDuel::Render()
|
||||
JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
|
||||
}
|
||||
#else
|
||||
JTexture * wpTex = WResourceManager::Instance()->RetrieveTexture("bgdeckeditor.jpg");
|
||||
//Now it's possibile to randomly use up to 3 background images for deck selection (if random index is 0, it will be rendered the default "bgdeckeditor.jpg" image).
|
||||
JTexture * wpTex = NULL;
|
||||
if(kBgFile == ""){
|
||||
char temp[4096];
|
||||
sprintf(temp, "bgdeckeditor%i.jpg", std::rand() % 3);
|
||||
kBgFile.assign(temp);
|
||||
wpTex = WResourceManager::Instance()->RetrieveTexture(kBgFile);
|
||||
if (wpTex) {
|
||||
JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad(kBgFile);
|
||||
if (wpQuad.get())
|
||||
JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
|
||||
else {
|
||||
kBgFile = "bgdeckeditor.jpg"; //Fallback to default background image for deck selection.
|
||||
wpTex = NULL;
|
||||
}
|
||||
} else
|
||||
kBgFile = "bgdeckeditor.jpg"; //Fallback to default background image for deck selection.
|
||||
}
|
||||
if(!wpTex)
|
||||
wpTex = WResourceManager::Instance()->RetrieveTexture(kBgFile);
|
||||
if (wpTex)
|
||||
{
|
||||
JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad("bgdeckeditor.jpg");
|
||||
JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad(kBgFile);
|
||||
JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -16,12 +16,16 @@ namespace GameStateOptionsConst
|
||||
const int kReloadID = 5;
|
||||
}
|
||||
|
||||
static std::string kBgFile = "";
|
||||
|
||||
GameStateOptions::GameStateOptions(GameApp* parent) :
|
||||
GameState(parent, "options"), mReload(false), grabber(NULL), optionsMenu(NULL), optionsTabs(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
GameStateOptions::~GameStateOptions()
|
||||
{
|
||||
kBgFile = ""; //Reset the chosen backgorund.
|
||||
}
|
||||
|
||||
void GameStateOptions::Start()
|
||||
@@ -153,6 +157,7 @@ void GameStateOptions::End()
|
||||
JRenderer::GetInstance()->EnableVSync(false);
|
||||
SAFE_DELETE(optionsTabs);
|
||||
SAFE_DELETE(optionsMenu);
|
||||
kBgFile = ""; //Reset the chosen backgorund.
|
||||
}
|
||||
|
||||
void GameStateOptions::Update(float dt)
|
||||
@@ -237,10 +242,29 @@ void GameStateOptions::Render()
|
||||
//Erase
|
||||
JRenderer::GetInstance()->ClearScreen(ARGB(0,0,0,0));
|
||||
#if !defined (PSP)
|
||||
JTexture * wpTex = WResourceManager::Instance()->RetrieveTexture("bgdeckeditor.jpg");
|
||||
//Now it's possibile to randomly use up to 3 background images for game settings (if random index is 0, it will be rendered the default "bgdeckeditor.jpg" image).
|
||||
JTexture * wpTex = NULL;
|
||||
if(kBgFile == ""){
|
||||
char temp[4096];
|
||||
sprintf(temp, "bgdeckeditor%i.jpg", std::rand() % 3);
|
||||
kBgFile.assign(temp);
|
||||
wpTex = WResourceManager::Instance()->RetrieveTexture(kBgFile);
|
||||
if (wpTex) {
|
||||
JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad(kBgFile);
|
||||
if (wpQuad.get())
|
||||
JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
|
||||
else {
|
||||
kBgFile = "bgdeckeditor.jpg"; //Fallback to default background image for game settings.
|
||||
wpTex = NULL;
|
||||
}
|
||||
} else
|
||||
kBgFile = "bgdeckeditor.jpg"; //Fallback to default background image for game settings.
|
||||
}
|
||||
if(!wpTex)
|
||||
wpTex = WResourceManager::Instance()->RetrieveTexture(kBgFile);
|
||||
if (wpTex)
|
||||
{
|
||||
JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad("bgdeckeditor.jpg");
|
||||
JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad(kBgFile);
|
||||
JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
|
||||
}
|
||||
#else
|
||||
|
||||
Reference in New Issue
Block a user