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@@ -5029,7 +5029,7 @@ type=Instant
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[/card]
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[card]
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name=Arcbound Bruiser
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abilities=trample,modular
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abilities=modular
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modular=3
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auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
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text=Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
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@@ -5749,8 +5749,9 @@ toughness=5
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[/card]
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[card]
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name=Arid Mesa
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aicode=activate moveTo(myBattlefield) target(*[mountain;plains]|myLibrary)
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auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[mountain;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
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auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[mountain;plains]|myLibrary)
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#aicode=activate moveTo(myBattlefield) target(*[mountain;plains]|myLibrary)
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#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[mountain;plains]|reveal) moveto(ownerlibrary)#and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( #all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) #and!(moveto(ownerbattlefield))! afterrevealedend revealend
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text={T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
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type=Land
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[/card]
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@@ -6527,7 +6528,7 @@ type=Artifact
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name=Ashnod's Battle Gear
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abilities=doesnotuntap
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auto=@each my untap sourcetap:may untap
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auto={2}{t}:target(*[creature]) grant 2/-2 grantend
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auto={2}{t}:target(*[creature]|myBattlefield) grant 2/-2 grantend
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text=You may choose not to untap Ashnod's Battle Gear during your untap step. -- {2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.
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mana={2}
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type=Artifact
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@@ -9779,8 +9780,8 @@ text=All Sliver creatures you control get +2/+0.
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mana={4}{R}
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type=Creature
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subtype=Sliver
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power=2
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toughness=2
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power=3
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toughness=3
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[/card]
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[card]
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name=Battle Squadron
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@@ -12778,8 +12779,9 @@ toughness=2
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[/card]
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[card]
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name=Bloodstained Mire
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aicode=activate moveTo(myBattlefield) target(*[swamp;mountain]|myLibrary)
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auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[swamp;mountain]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
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auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[swamp;mountain]|myLibrary)
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#aicode=activate moveTo(myBattlefield) target(*[swamp;mountain]|myLibrary)
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#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[swamp;mountain]|reveal) moveto(ownerlibrary)# and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!(# all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) #and!(moveto(ownerbattlefield))! afterrevealedend revealend
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text={T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
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type=Land
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[/card]
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@@ -21874,7 +21876,7 @@ type=Instant
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[/card]
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[card]
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name=Conduit of Emrakul
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auto=@combat(attacking) source(this):tranforms((,newability[@next my secondmain:add{c}{c})) forever
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auto=@combat(attacking) source(this):transforms((,newability[@next my secondmain:add{c}{c})) forever
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text=Whenever Conduit of Emrakul attacks, add {C}{C} to your mana pool at the beginning of your next main phase this turn.
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type=Creature
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subtype=Eldrazi Werewolf
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@@ -21896,7 +21898,7 @@ toughness=5
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[/card]
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[card]
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name=Conduit of Storms
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auto=@combat(attacking) source(this):tranforms((,newability[@next my secondmain:add{R}))
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auto=@combat(attacking) source(this):transforms((,newability[@next my secondmain:add{R}))
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auto={3}{r}{r}:flip(Conduit of Emrakul)
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text=Whenever Conduit of Storms attacks, add {R} to your mana pool at the beginning of your next main phase this turn. -- {3}{R}{R}: Transform Conduit of Storms.
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mana={2}{R}
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@@ -35253,7 +35255,7 @@ toughness=1
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[/card]
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[card]
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name=Elvish Soultiller
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auto=chooseatype moveTo(mylibrary) all(creature[chosentype]|mygraveyard) and!(shuffle)! chooseend
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auto=@movedTo(graveyard) from(battlefield):chooseatype moveTo(mylibrary) all(creature[chosentype]|mygraveyard) chooseend && shuffle
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text=When Elvish Soultiller is put into a graveyard from the battlefield, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
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mana={3}{G}{G}
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type=Creature
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@@ -36379,7 +36381,7 @@ toughness=1
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[/card]
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[card]
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name=Enslaved Horror
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auto=ability$!name(return creature) target(*|mygraveyard) moveTo(mybattlefield)!$ opponent
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auto=ability$!name(return creature) target(creature|mygraveyard) moveTo(mybattlefield)!$ opponent
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text=When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield.
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mana={3}{B}
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type=Creature
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@@ -39507,7 +39509,7 @@ type=Sorcery
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[/card]
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[card]
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name=Feast of Dreams
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target=creature[enchantment],creature[enchanted]
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target=creature[enchantment]
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auto=destroy
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text=Destroy target enchanted creature or enchantment creature.
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mana={1}{B}
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@@ -39742,11 +39744,11 @@ toughness=6
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[/card]
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[card]
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name=Fellwar Stone
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auto=this(variable{olandg}>0) {t}:out{g}
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auto=this(variable{olandu}>0) {t}:out{u}
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auto=this(variable{olandr}>0) {t}:out{r}
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auto=this(variable{olandb}>0) {t}:out{b}
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auto=this(variable{olandw}>0) {t}:out{w}
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auto=this(variable{olandg}) {t}:out{g}
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auto=this(variable{olandu}) {t}:out{u}
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auto=this(variable{olandr}) {t}:out{r}
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auto=this(variable{olandb}) {t}:out{b}
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auto=this(variable{olandw}) {t}:out{w}
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text={T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
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mana={2}
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type=Artifact
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@@ -42111,8 +42113,9 @@ type=Enchantment
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[/card]
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[card]
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name=Flooded Strand
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aicode=activate moveTo(myBattlefield) target(*[island;plains]|myLibrary)
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auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
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auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[island;plains]|myLibrary)
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#aicode=activate moveTo(myBattlefield) target(*[island;plains]|myLibrary)
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#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;plains]|reveal) moveto(ownerlibrary) #and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) #moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) #and!(moveto(ownerbattlefield))! afterrevealedend revealend
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text={T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
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type=Land
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[/card]
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@@ -52367,7 +52370,7 @@ toughness=0
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[/card]
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[card]
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name=Hanna, Ship's Navigator
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auto={1}{W}{U}:moveTo(myhand) target(artifact,enchantment|mygraveyard)
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auto={1}{W}{U}{T}:moveTo(myhand) target(artifact,enchantment|mygraveyard)
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text={1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
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mana={1}{W}{U}
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type=Legendary Creature
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@@ -53928,8 +53931,8 @@ toughness=2
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[card]
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name=Hellion Crucible
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auto={T}:Add{1}
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auto={1}{R}{T}:counter(0/0,1,Pressure)
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auto={1}{R}{T}{C(0/0,-2,Pressure)}{S}:token(Hellion,Creature Hellion,4/4,red,haste)
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auto={1}{R}{T}:counter(0/0,1,Pressure)
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text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Put a pressure counter on Hellion Crucible. -- {1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with haste onto the battlefield. (It can attack and {T} as soon as it comes under your control.)
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type=Land
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[/card]
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@@ -55077,7 +55080,7 @@ type=Instant
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[/card]
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[card]
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name=Hold the Gates
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auto=thisforeach(Gate|mybattlefield) lord(creature|myBattlefield) 0/1
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auto=foreach(Gate|mybattlefield) lord(creature|myBattlefield) 0/1
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auto=lord(creature|myBattlefield) vigilance
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text=Creatures you control get +0/+1 for each Gate you control and have vigilance.
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mana={2}{W}
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@@ -58623,7 +58626,7 @@ toughness=5
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[/card]
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[card]
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name=Inquisitor's Snare
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target=creature
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target=creature[attacking;blocking]
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auto=teach(creature[-red;-black]) preventalldamage from(mytgt) ueot
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auto=teach(creature[red;black]) destroy
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text=Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
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@@ -71614,8 +71617,9 @@ toughness=4
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[/card]
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[card]
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name=Marsh Flats
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aicode=activate moveTo(myBattlefield) target(*[swamp;plains]|myLibrary)
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auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[swamp;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
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auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[swamp;plains]|myLibrary)
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#aicode=activate moveTo(myBattlefield) target(*[swamp;plains]|myLibrary)
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#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[swamp;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
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text={T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
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type=Land
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[/card]
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@@ -73923,7 +73927,7 @@ type=Legendary Land
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[/card]
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[card]
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name=Militant Inquisitor
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auto=foreach(equpment|mybattlefield)1/0
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auto=foreach(equipment|mybattlefield)1/0
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text=Militant Inquisitor gets +1/+0 for each Equipment you control.
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mana={2}{W}
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type=Creature
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@@ -75416,8 +75420,9 @@ type=Artifact
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[/card]
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[card]
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name=Misty Rainforest
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aicode=activate moveTo(myBattlefield) target(*[forest;island]|myLibrary)
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auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;island]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
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auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[forest;island]|myLibrary)
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#aicode=activate moveTo(myBattlefield) target(*[forest;island]|myLibrary)
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#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;island]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
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text={T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
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type=Land
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[/card]
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@@ -82297,7 +82302,7 @@ type=Artifact
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name=Ojutai, Soul of Winter
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abilities=flying,vigilance
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auto=@combat(attacking) source(dragon|mybattlefield):name(tap & Freeze) target(*[-land]|opponentbattlefield) transforms((,newability[tap],newability[frozen])) uynt
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text=Flying, vigilance. -- Whenever a Dragon you control attacks, Tap target nonland permament your opponents control. It doesn't untap during its controller's next untap step.
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text=Flying, vigilance. -- Whenever a Dragon you control attacks, Tap target nonland permanent your opponents control. It doesn't untap during its controller's next untap step.
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mana={5}{W}{U}
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type=Legendary Creature
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subtype=Dragon
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@@ -85749,23 +85754,23 @@ toughness=3
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[/card]
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[card]
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name=Pernicious Deed
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auto={0}{S}:name(X = 0) destroy all(artifact,creature,enchantment[manacost=0])
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auto={1}{S}:name(X = 1) destroy all(artifact,creature,enchantment[manacost<=1])
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auto={2}{S}:name(X = 2) destroy all(artifact,creature,enchantment[manacost<=2])
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auto={3}{S}:name(X = 3) destroy all(artifact,creature,enchantment[manacost<=3])
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auto={4}{S}:name(X = 4) destroy all(artifact,creature,enchantment[manacost<=4])
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auto={5}{S}:name(X = 5) destroy all(artifact,creature,enchantment[manacost<=5])
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auto={6}{S}:name(X = 6) destroy all(artifact,creature,enchantment[manacost<=6])
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auto={7}{S}:name(X = 7) destroy all(artifact,creature,enchantment[manacost<=7])
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auto={8}{S}:name(X = 8) destroy all(artifact,creature,enchantment[manacost<=8])
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auto={9}{S}:name(X = 9) destroy all(artifact,creature,enchantment[manacost<=9])
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auto={10}{S}:name(X = 10) destroy all(artifact,creature,enchantment[manacost<=10])
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auto={11}{S}:name(X = 11) destroy all(artifact,creature,enchantment[manacost<=11])
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auto={12}{S}:name(X = 12) destroy all(artifact,creature,enchantment[manacost<=12])
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auto={13}{S}:name(X = 13) destroy all(artifact,creature,enchantment[manacost<=13])
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auto={14}{S}:name(X = 14) destroy all(artifact,creature,enchantment[manacost<=14])
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auto={15}{S}:name(X = 15) destroy all(artifact,creature,enchantment[manacost<=15])
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auto={16}{S}:name(X = 16) destroy all(artifact,creature,enchantment[manacost<=16])
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auto={0}{S}:name(X = 0) destroy all(*[artifact;creature;enchantment;manacost=0])
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auto={1}{S}:name(X = 1) destroy all(*[artifact;creature;enchantment;manacost<=1])
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auto={2}{S}:name(X = 2) destroy all(*[artifact;creature;enchantment;manacost<=2])
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auto={3}{S}:name(X = 3) destroy all(*[artifact;creature;enchantment;manacost<=3])
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auto={4}{S}:name(X = 4) destroy all(*[artifact;creature;enchantment;manacost<=4])
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auto={5}{S}:name(X = 5) destroy all(*[artifact;creature;enchantment;manacost<=5])
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auto={6}{S}:name(X = 6) destroy all(*[artifact;creature;enchantment;manacost<=6])
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auto={7}{S}:name(X = 7) destroy all(*[artifact;creature;enchantment;manacost<=7])
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auto={8}{S}:name(X = 8) destroy all(*[artifact;creature;enchantment;manacost<=8])
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auto={9}{S}:name(X = 9) destroy all(*[artifact;creature;enchantment;manacost<=9])
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auto={10}{S}:name(X = 10) destroy all(*[artifact;creature;enchantment;manacost<=10])
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auto={11}{S}:name(X = 11) destroy all(*[artifact;creature;enchantment;manacost<=11])
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auto={12}{S}:name(X = 12) destroy all(*[artifact;creature;enchantment;manacost<=12])
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auto={13}{S}:name(X = 13) destroy all(*[artifact;creature;enchantment;manacost<=13])
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auto={14}{S}:name(X = 14) destroy all(*[artifact;creature;enchantment;manacost<=14])
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auto={15}{S}:name(X = 15) destroy all(*[artifact;creature;enchantment;manacost<=15])
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auto={16}{S}:name(X = 16) destroy all(*[artifact;creature;enchantment;manacost<=16])
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text={X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
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mana={1}{B}{G}
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type=Enchantment
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@@ -87153,7 +87158,7 @@ type=Land
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name=Pinion Feast
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target=creature[flying]|battlefield
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auto=destroy
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auto=abliity$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller
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auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller
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text=Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
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mana={4}{G}
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type=Instant
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@@ -87450,7 +87455,7 @@ toughness=*
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[/card]
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[card]
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name=Plague Sliver
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auto=lord(sliver) transforms((,newabililty[@each my upkeep:damage:1 controller]))
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auto=lord(sliver) transforms((,newability[@each my upkeep:damage:1 controller]))
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text=All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you."
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mana={2}{B}{B}
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type=Creature
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@@ -87948,8 +87953,9 @@ toughness=3
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[/card]
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[card]
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name=Polluted Delta
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|
aicode=activate moveTo(myBattlefield) target(*[island;swamp]|myLibrary)
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|
auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;swamp]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
|
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|
|
#aicode=activate moveTo(myBattlefield) target(*[island;swamp]|myLibrary)
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|
|
auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[island;swamp]|myLibrary)
|
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|
#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;swamp]|reveal) moveto(ownerlibrary) #and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) #moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) #and!(moveto(ownerbattlefield))! afterrevealedend revealend
|
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|
text={T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
|
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|
|
type=Land
|
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|
|
[/card]
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|
@@ -89375,7 +89381,7 @@ toughness=5
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[/card]
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[card]
|
|
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|
|
name=Promise of Bunrei
|
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|
|
auto=@movedto(graveyard) from(creature|myBattlefield):token(Spirit,Creature Spirit,1/1)*4
|
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|
auto=@movedto(graveyard) from(creature|myBattlefield):token(Spirit,Creature Spirit,1/1)*4 oneShot
|
|
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|
|
auto=@movedto(graveyard) from(creature|myBattlefield):bury
|
|
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|
|
text=When a creature you control is put into a graveyard from the battlefield, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield.
|
|
|
|
|
mana={2}{W}
|
|
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|
|
@@ -90880,7 +90886,7 @@ toughness=3
|
|
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|
|
[card]
|
|
|
|
|
name=Quiet Contemplation
|
|
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|
|
auto=@movedTo(*[-creature]|mystack):pay({1}) name(tap target creature) target(creature|opponentbattlefield) transforms((,newability[tap],newability[frozen]))
|
|
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|
|
text=Enchantment. -- Whenever you cast a noncreatrue spell, you may pay 1. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.
|
|
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|
|
text=Enchantment. -- Whenever you cast a noncreature spell, you may pay 1. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.
|
|
|
|
|
mana={2}{U}
|
|
|
|
|
type=Enchantment
|
|
|
|
|
[/card]
|
|
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|
|
@@ -96537,7 +96543,7 @@ toughness=5
|
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|
|
name=Rock Hydra
|
|
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|
|
auto=counter(1/1,X)
|
|
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|
|
auto={r}:prevent:1 all(this)
|
|
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|
|
auto={r}{r}{r}:counter(1/1,1) all(this) myUpkeeponly
|
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|
|
auto={r}{r}{r}:counter(1/1,1) myUpkeeponly
|
|
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|
|
abilities=wilting
|
|
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|
|
text=Rock Hydra enters the battlefield with X +1/+1 counters on it. -- For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. -- {R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. -- {R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.
|
|
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|
|
mana={X}{R}{R}
|
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|
|
@@ -99975,8 +99981,9 @@ toughness=1
|
|
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|
|
[/card]
|
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|
|
[card]
|
|
|
|
|
name=Scalding Tarn
|
|
|
|
|
aicode=activate moveTo(myBattlefield) target(*[island;mountain]|myLibrary)
|
|
|
|
|
auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;mountain]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
|
|
|
|
|
auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[island;mountain]|myLibrary)
|
|
|
|
|
#aicode=activate moveTo(myBattlefield) target(*[island;mountain]|myLibrary)
|
|
|
|
|
#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;mountain]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
|
|
|
|
|
text={T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
|
|
|
|
|
type=Land
|
|
|
|
|
[/card]
|
|
|
|
|
@@ -105097,7 +105104,7 @@ toughness=2
|
|
|
|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Shu Defender
|
|
|
|
|
auto=@combat(blocking) source(this):o/2 ueot
|
|
|
|
|
auto=@combat(blocking) source(this):0/2 ueot
|
|
|
|
|
text=Whenever Shu Defender blocks, it gets +0/+2 until end of turn.
|
|
|
|
|
mana={2}{W}
|
|
|
|
|
type=Creature
|
|
|
|
|
@@ -113122,11 +113129,11 @@ toughness=4
|
|
|
|
|
[card]
|
|
|
|
|
name=Star Compass
|
|
|
|
|
auto=tap(noevent)
|
|
|
|
|
auto=aslongas(plains|myBattlefield) {T}:Add{W}
|
|
|
|
|
auto=aslongas(island|myBattlefield) {T}:Add{U}
|
|
|
|
|
auto=aslongas(swamp|myBattlefield) {T}:Add{B}
|
|
|
|
|
auto=aslongas(mountain|myBattlefield) {T}:Add{R}
|
|
|
|
|
auto=aslongas(forest|myBattlefield) {T}:Add{G}
|
|
|
|
|
auto=aslongas(plains[basic]|myBattlefield) {T}:Add{W}
|
|
|
|
|
auto=aslongas(island[basic]|myBattlefield) {T}:Add{U}
|
|
|
|
|
auto=aslongas(swamp[basic]|myBattlefield) {T}:Add{B}
|
|
|
|
|
auto=aslongas(mountain[basic]|myBattlefield) {T}:Add{R}
|
|
|
|
|
auto=aslongas(forest[basic]|myBattlefield) {T}:Add{G}
|
|
|
|
|
text=Star Compass enters the battlefield tapped. -- {T}: Add to your mana pool one mana of any color a basic land you control could produce.
|
|
|
|
|
mana={2}
|
|
|
|
|
type=Artifact
|
|
|
|
|
@@ -126620,7 +126627,7 @@ subtype=Arcane
|
|
|
|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Unnerve
|
|
|
|
|
auto=ability$!name(discard 2 cards) target(*|myhand) reject!$ opponent
|
|
|
|
|
auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent
|
|
|
|
|
text=Each opponent discards two cards.
|
|
|
|
|
mana={3}{B}
|
|
|
|
|
type=Sorcery
|
|
|
|
|
@@ -127602,8 +127609,8 @@ toughness=2
|
|
|
|
|
[card]
|
|
|
|
|
name=Vampire Nocturnus
|
|
|
|
|
abilities=showfromtoplibrary
|
|
|
|
|
auto=aslongas(*[black;zpos=1]|mylibrary) lord(creature) 2/1 >0
|
|
|
|
|
auto=aslongas(*[black;zpos=1]|mylibrary) lord(creature) flying >0
|
|
|
|
|
auto=aslongas(*[black;zpos=1]|mylibrary) lord(vampire|myBattlefield) 2/1 >0
|
|
|
|
|
auto=aslongas(*[black;zpos=1]|mylibrary) lord(vampire|myBattlefield) flying >0
|
|
|
|
|
text=Play with the top card of your library revealed. -- As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
|
|
|
|
|
mana={1}{B}{B}{B}
|
|
|
|
|
type=Creature
|
|
|
|
|
@@ -128527,8 +128534,9 @@ toughness=2
|
|
|
|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Verdant Catacombs
|
|
|
|
|
aicode=activate moveTo(myBattlefield) target(*[forest;swamp]|myLibrary)
|
|
|
|
|
auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;swamp]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
|
|
|
|
|
auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[forest;swamp]|myLibrary)
|
|
|
|
|
#aicode=activate moveTo(myBattlefield) target(*[forest;swamp]|myLibrary)
|
|
|
|
|
#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;swamp]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
|
|
|
|
|
text={T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
|
|
|
|
|
type=Land
|
|
|
|
|
[/card]
|
|
|
|
|
@@ -134914,8 +134922,9 @@ type=Instant
|
|
|
|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Windswept Heath
|
|
|
|
|
aicode=activate moveTo(myBattlefield) target(*[forest;plains]|myLibrary)
|
|
|
|
|
auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
|
|
|
|
|
auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[forest;plains]|myLibrary)
|
|
|
|
|
#aicode=activate moveTo(myBattlefield) target(*[forest;plains]|myLibrary)
|
|
|
|
|
#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
|
|
|
|
|
text={T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
|
|
|
|
|
type=Land
|
|
|
|
|
[/card]
|
|
|
|
|
@@ -135824,8 +135833,9 @@ type=Land
|
|
|
|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Wooded Foothills
|
|
|
|
|
aicode=activate moveTo(myBattlefield) target(*[mountain;forest]|myLibrary)
|
|
|
|
|
auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[mountain;forest]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
|
|
|
|
|
auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[mountain;forest]|myLibrary)
|
|
|
|
|
#aicode=activate moveTo(myBattlefield) target(*[mountain;forest]|myLibrary)
|
|
|
|
|
#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[mountain;forest]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
|
|
|
|
|
text={T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
|
|
|
|
|
type=Land
|
|
|
|
|
[/card]
|
|
|
|
|
@@ -135984,7 +135994,7 @@ toughness=6
|
|
|
|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Woodwraith Strangler
|
|
|
|
|
auto={E(creature|myhand)}:regenerate
|
|
|
|
|
auto={E(creature|mygraveyard)}:regenerate
|
|
|
|
|
text=Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.
|
|
|
|
|
mana={2}{B}{G}
|
|
|
|
|
type=Creature
|
|
|
|
|
@@ -138081,7 +138091,7 @@ power=7
|
|
|
|
|
toughness=2
|
|
|
|
|
[/card]
|
|
|
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##due to card type association dryad arbor is placed at the end. any other card that associates 2 super types in this manner should also
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##be in the end of the primitive to avoid abilities like changling thinking that "forest" is a creature type.
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##be in the end of the primitive to avoid abilities like changeling thinking that "forest" is a creature type.
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[card]
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name=Dryad Arbor
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text=(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.") -- Dryad Arbor is green.
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