Last March Update

Some bug fixing to the primitives, the fetchlands are so buggy that I restored to a simple version

Some minor UI improvements
This commit is contained in:
Eduardo
2019-03-31 20:53:13 -06:00
parent e4d73d95ec
commit 6eca5bea2f
6 changed files with 95 additions and 85 deletions

View File

@@ -5029,7 +5029,7 @@ type=Instant
[/card]
[card]
name=Arcbound Bruiser
abilities=trample,modular
abilities=modular
modular=3
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
@@ -5749,8 +5749,9 @@ toughness=5
[/card]
[card]
name=Arid Mesa
aicode=activate moveTo(myBattlefield) target(*[mountain;plains]|myLibrary)
auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[mountain;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[mountain;plains]|myLibrary)
#aicode=activate moveTo(myBattlefield) target(*[mountain;plains]|myLibrary)
#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[mountain;plains]|reveal) moveto(ownerlibrary)#and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( #all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) #and!(moveto(ownerbattlefield))! afterrevealedend revealend
text={T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
@@ -6527,7 +6528,7 @@ type=Artifact
name=Ashnod's Battle Gear
abilities=doesnotuntap
auto=@each my untap sourcetap:may untap
auto={2}{t}:target(*[creature]) grant 2/-2 grantend
auto={2}{t}:target(*[creature]|myBattlefield) grant 2/-2 grantend
text=You may choose not to untap Ashnod's Battle Gear during your untap step. -- {2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.
mana={2}
type=Artifact
@@ -9779,8 +9780,8 @@ text=All Sliver creatures you control get +2/+0.
mana={4}{R}
type=Creature
subtype=Sliver
power=2
toughness=2
power=3
toughness=3
[/card]
[card]
name=Battle Squadron
@@ -12778,8 +12779,9 @@ toughness=2
[/card]
[card]
name=Bloodstained Mire
aicode=activate moveTo(myBattlefield) target(*[swamp;mountain]|myLibrary)
auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[swamp;mountain]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[swamp;mountain]|myLibrary)
#aicode=activate moveTo(myBattlefield) target(*[swamp;mountain]|myLibrary)
#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[swamp;mountain]|reveal) moveto(ownerlibrary)# and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!(# all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) #and!(moveto(ownerbattlefield))! afterrevealedend revealend
text={T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
@@ -21874,7 +21876,7 @@ type=Instant
[/card]
[card]
name=Conduit of Emrakul
auto=@combat(attacking) source(this):tranforms((,newability[@next my secondmain:add{c}{c})) forever
auto=@combat(attacking) source(this):transforms((,newability[@next my secondmain:add{c}{c})) forever
text=Whenever Conduit of Emrakul attacks, add {C}{C} to your mana pool at the beginning of your next main phase this turn.
type=Creature
subtype=Eldrazi Werewolf
@@ -21896,7 +21898,7 @@ toughness=5
[/card]
[card]
name=Conduit of Storms
auto=@combat(attacking) source(this):tranforms((,newability[@next my secondmain:add{R}))
auto=@combat(attacking) source(this):transforms((,newability[@next my secondmain:add{R}))
auto={3}{r}{r}:flip(Conduit of Emrakul)
text=Whenever Conduit of Storms attacks, add {R} to your mana pool at the beginning of your next main phase this turn. -- {3}{R}{R}: Transform Conduit of Storms.
mana={2}{R}
@@ -35253,7 +35255,7 @@ toughness=1
[/card]
[card]
name=Elvish Soultiller
auto=chooseatype moveTo(mylibrary) all(creature[chosentype]|mygraveyard) and!(shuffle)! chooseend
auto=@movedTo(graveyard) from(battlefield):chooseatype moveTo(mylibrary) all(creature[chosentype]|mygraveyard) chooseend && shuffle
text=When Elvish Soultiller is put into a graveyard from the battlefield, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
mana={3}{G}{G}
type=Creature
@@ -36379,7 +36381,7 @@ toughness=1
[/card]
[card]
name=Enslaved Horror
auto=ability$!name(return creature) target(*|mygraveyard) moveTo(mybattlefield)!$ opponent
auto=ability$!name(return creature) target(creature|mygraveyard) moveTo(mybattlefield)!$ opponent
text=When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield.
mana={3}{B}
type=Creature
@@ -39507,7 +39509,7 @@ type=Sorcery
[/card]
[card]
name=Feast of Dreams
target=creature[enchantment],creature[enchanted]
target=creature[enchantment]
auto=destroy
text=Destroy target enchanted creature or enchantment creature.
mana={1}{B}
@@ -39742,11 +39744,11 @@ toughness=6
[/card]
[card]
name=Fellwar Stone
auto=this(variable{olandg}>0) {t}:out{g}
auto=this(variable{olandu}>0) {t}:out{u}
auto=this(variable{olandr}>0) {t}:out{r}
auto=this(variable{olandb}>0) {t}:out{b}
auto=this(variable{olandw}>0) {t}:out{w}
auto=this(variable{olandg}) {t}:out{g}
auto=this(variable{olandu}) {t}:out{u}
auto=this(variable{olandr}) {t}:out{r}
auto=this(variable{olandb}) {t}:out{b}
auto=this(variable{olandw}) {t}:out{w}
text={T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
mana={2}
type=Artifact
@@ -42111,8 +42113,9 @@ type=Enchantment
[/card]
[card]
name=Flooded Strand
aicode=activate moveTo(myBattlefield) target(*[island;plains]|myLibrary)
auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[island;plains]|myLibrary)
#aicode=activate moveTo(myBattlefield) target(*[island;plains]|myLibrary)
#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;plains]|reveal) moveto(ownerlibrary) #and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) #moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) #and!(moveto(ownerbattlefield))! afterrevealedend revealend
text={T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
@@ -52367,7 +52370,7 @@ toughness=0
[/card]
[card]
name=Hanna, Ship's Navigator
auto={1}{W}{U}:moveTo(myhand) target(artifact,enchantment|mygraveyard)
auto={1}{W}{U}{T}:moveTo(myhand) target(artifact,enchantment|mygraveyard)
text={1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
mana={1}{W}{U}
type=Legendary Creature
@@ -53928,8 +53931,8 @@ toughness=2
[card]
name=Hellion Crucible
auto={T}:Add{1}
auto={1}{R}{T}:counter(0/0,1,Pressure)
auto={1}{R}{T}{C(0/0,-2,Pressure)}{S}:token(Hellion,Creature Hellion,4/4,red,haste)
auto={1}{R}{T}:counter(0/0,1,Pressure)
text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Put a pressure counter on Hellion Crucible. -- {1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with haste onto the battlefield. (It can attack and {T} as soon as it comes under your control.)
type=Land
[/card]
@@ -55077,7 +55080,7 @@ type=Instant
[/card]
[card]
name=Hold the Gates
auto=thisforeach(Gate|mybattlefield) lord(creature|myBattlefield) 0/1
auto=foreach(Gate|mybattlefield) lord(creature|myBattlefield) 0/1
auto=lord(creature|myBattlefield) vigilance
text=Creatures you control get +0/+1 for each Gate you control and have vigilance.
mana={2}{W}
@@ -58623,7 +58626,7 @@ toughness=5
[/card]
[card]
name=Inquisitor's Snare
target=creature
target=creature[attacking;blocking]
auto=teach(creature[-red;-black]) preventalldamage from(mytgt) ueot
auto=teach(creature[red;black]) destroy
text=Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
@@ -71614,8 +71617,9 @@ toughness=4
[/card]
[card]
name=Marsh Flats
aicode=activate moveTo(myBattlefield) target(*[swamp;plains]|myLibrary)
auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[swamp;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[swamp;plains]|myLibrary)
#aicode=activate moveTo(myBattlefield) target(*[swamp;plains]|myLibrary)
#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[swamp;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
text={T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
@@ -73923,7 +73927,7 @@ type=Legendary Land
[/card]
[card]
name=Militant Inquisitor
auto=foreach(equpment|mybattlefield)1/0
auto=foreach(equipment|mybattlefield)1/0
text=Militant Inquisitor gets +1/+0 for each Equipment you control.
mana={2}{W}
type=Creature
@@ -75416,8 +75420,9 @@ type=Artifact
[/card]
[card]
name=Misty Rainforest
aicode=activate moveTo(myBattlefield) target(*[forest;island]|myLibrary)
auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;island]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[forest;island]|myLibrary)
#aicode=activate moveTo(myBattlefield) target(*[forest;island]|myLibrary)
#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;island]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
text={T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
@@ -82297,7 +82302,7 @@ type=Artifact
name=Ojutai, Soul of Winter
abilities=flying,vigilance
auto=@combat(attacking) source(dragon|mybattlefield):name(tap & Freeze) target(*[-land]|opponentbattlefield) transforms((,newability[tap],newability[frozen])) uynt
text=Flying, vigilance. -- Whenever a Dragon you control attacks, Tap target nonland permament your opponents control. It doesn't untap during its controller's next untap step.
text=Flying, vigilance. -- Whenever a Dragon you control attacks, Tap target nonland permanent your opponents control. It doesn't untap during its controller's next untap step.
mana={5}{W}{U}
type=Legendary Creature
subtype=Dragon
@@ -85749,23 +85754,23 @@ toughness=3
[/card]
[card]
name=Pernicious Deed
auto={0}{S}:name(X = 0) destroy all(artifact,creature,enchantment[manacost=0])
auto={1}{S}:name(X = 1) destroy all(artifact,creature,enchantment[manacost<=1])
auto={2}{S}:name(X = 2) destroy all(artifact,creature,enchantment[manacost<=2])
auto={3}{S}:name(X = 3) destroy all(artifact,creature,enchantment[manacost<=3])
auto={4}{S}:name(X = 4) destroy all(artifact,creature,enchantment[manacost<=4])
auto={5}{S}:name(X = 5) destroy all(artifact,creature,enchantment[manacost<=5])
auto={6}{S}:name(X = 6) destroy all(artifact,creature,enchantment[manacost<=6])
auto={7}{S}:name(X = 7) destroy all(artifact,creature,enchantment[manacost<=7])
auto={8}{S}:name(X = 8) destroy all(artifact,creature,enchantment[manacost<=8])
auto={9}{S}:name(X = 9) destroy all(artifact,creature,enchantment[manacost<=9])
auto={10}{S}:name(X = 10) destroy all(artifact,creature,enchantment[manacost<=10])
auto={11}{S}:name(X = 11) destroy all(artifact,creature,enchantment[manacost<=11])
auto={12}{S}:name(X = 12) destroy all(artifact,creature,enchantment[manacost<=12])
auto={13}{S}:name(X = 13) destroy all(artifact,creature,enchantment[manacost<=13])
auto={14}{S}:name(X = 14) destroy all(artifact,creature,enchantment[manacost<=14])
auto={15}{S}:name(X = 15) destroy all(artifact,creature,enchantment[manacost<=15])
auto={16}{S}:name(X = 16) destroy all(artifact,creature,enchantment[manacost<=16])
auto={0}{S}:name(X = 0) destroy all(*[artifact;creature;enchantment;manacost=0])
auto={1}{S}:name(X = 1) destroy all(*[artifact;creature;enchantment;manacost<=1])
auto={2}{S}:name(X = 2) destroy all(*[artifact;creature;enchantment;manacost<=2])
auto={3}{S}:name(X = 3) destroy all(*[artifact;creature;enchantment;manacost<=3])
auto={4}{S}:name(X = 4) destroy all(*[artifact;creature;enchantment;manacost<=4])
auto={5}{S}:name(X = 5) destroy all(*[artifact;creature;enchantment;manacost<=5])
auto={6}{S}:name(X = 6) destroy all(*[artifact;creature;enchantment;manacost<=6])
auto={7}{S}:name(X = 7) destroy all(*[artifact;creature;enchantment;manacost<=7])
auto={8}{S}:name(X = 8) destroy all(*[artifact;creature;enchantment;manacost<=8])
auto={9}{S}:name(X = 9) destroy all(*[artifact;creature;enchantment;manacost<=9])
auto={10}{S}:name(X = 10) destroy all(*[artifact;creature;enchantment;manacost<=10])
auto={11}{S}:name(X = 11) destroy all(*[artifact;creature;enchantment;manacost<=11])
auto={12}{S}:name(X = 12) destroy all(*[artifact;creature;enchantment;manacost<=12])
auto={13}{S}:name(X = 13) destroy all(*[artifact;creature;enchantment;manacost<=13])
auto={14}{S}:name(X = 14) destroy all(*[artifact;creature;enchantment;manacost<=14])
auto={15}{S}:name(X = 15) destroy all(*[artifact;creature;enchantment;manacost<=15])
auto={16}{S}:name(X = 16) destroy all(*[artifact;creature;enchantment;manacost<=16])
text={X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
mana={1}{B}{G}
type=Enchantment
@@ -87153,7 +87158,7 @@ type=Land
name=Pinion Feast
target=creature[flying]|battlefield
auto=destroy
auto=abliity$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller
auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller
text=Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
mana={4}{G}
type=Instant
@@ -87450,7 +87455,7 @@ toughness=*
[/card]
[card]
name=Plague Sliver
auto=lord(sliver) transforms((,newabililty[@each my upkeep:damage:1 controller]))
auto=lord(sliver) transforms((,newability[@each my upkeep:damage:1 controller]))
text=All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you."
mana={2}{B}{B}
type=Creature
@@ -87948,8 +87953,9 @@ toughness=3
[/card]
[card]
name=Polluted Delta
aicode=activate moveTo(myBattlefield) target(*[island;swamp]|myLibrary)
auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;swamp]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
#aicode=activate moveTo(myBattlefield) target(*[island;swamp]|myLibrary)
auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[island;swamp]|myLibrary)
#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;swamp]|reveal) moveto(ownerlibrary) #and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) #moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) #and!(moveto(ownerbattlefield))! afterrevealedend revealend
text={T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
@@ -89375,7 +89381,7 @@ toughness=5
[/card]
[card]
name=Promise of Bunrei
auto=@movedto(graveyard) from(creature|myBattlefield):token(Spirit,Creature Spirit,1/1)*4
auto=@movedto(graveyard) from(creature|myBattlefield):token(Spirit,Creature Spirit,1/1)*4 oneShot
auto=@movedto(graveyard) from(creature|myBattlefield):bury
text=When a creature you control is put into a graveyard from the battlefield, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield.
mana={2}{W}
@@ -90880,7 +90886,7 @@ toughness=3
[card]
name=Quiet Contemplation
auto=@movedTo(*[-creature]|mystack):pay({1}) name(tap target creature) target(creature|opponentbattlefield) transforms((,newability[tap],newability[frozen]))
text=Enchantment. -- Whenever you cast a noncreatrue spell, you may pay 1. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.
text=Enchantment. -- Whenever you cast a noncreature spell, you may pay 1. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.
mana={2}{U}
type=Enchantment
[/card]
@@ -96537,7 +96543,7 @@ toughness=5
name=Rock Hydra
auto=counter(1/1,X)
auto={r}:prevent:1 all(this)
auto={r}{r}{r}:counter(1/1,1) all(this) myUpkeeponly
auto={r}{r}{r}:counter(1/1,1) myUpkeeponly
abilities=wilting
text=Rock Hydra enters the battlefield with X +1/+1 counters on it. -- For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. -- {R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. -- {R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.
mana={X}{R}{R}
@@ -99975,8 +99981,9 @@ toughness=1
[/card]
[card]
name=Scalding Tarn
aicode=activate moveTo(myBattlefield) target(*[island;mountain]|myLibrary)
auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;mountain]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[island;mountain]|myLibrary)
#aicode=activate moveTo(myBattlefield) target(*[island;mountain]|myLibrary)
#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;mountain]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
text={T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
@@ -105097,7 +105104,7 @@ toughness=2
[/card]
[card]
name=Shu Defender
auto=@combat(blocking) source(this):o/2 ueot
auto=@combat(blocking) source(this):0/2 ueot
text=Whenever Shu Defender blocks, it gets +0/+2 until end of turn.
mana={2}{W}
type=Creature
@@ -113122,11 +113129,11 @@ toughness=4
[card]
name=Star Compass
auto=tap(noevent)
auto=aslongas(plains|myBattlefield) {T}:Add{W}
auto=aslongas(island|myBattlefield) {T}:Add{U}
auto=aslongas(swamp|myBattlefield) {T}:Add{B}
auto=aslongas(mountain|myBattlefield) {T}:Add{R}
auto=aslongas(forest|myBattlefield) {T}:Add{G}
auto=aslongas(plains[basic]|myBattlefield) {T}:Add{W}
auto=aslongas(island[basic]|myBattlefield) {T}:Add{U}
auto=aslongas(swamp[basic]|myBattlefield) {T}:Add{B}
auto=aslongas(mountain[basic]|myBattlefield) {T}:Add{R}
auto=aslongas(forest[basic]|myBattlefield) {T}:Add{G}
text=Star Compass enters the battlefield tapped. -- {T}: Add to your mana pool one mana of any color a basic land you control could produce.
mana={2}
type=Artifact
@@ -126620,7 +126627,7 @@ subtype=Arcane
[/card]
[card]
name=Unnerve
auto=ability$!name(discard 2 cards) target(*|myhand) reject!$ opponent
auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent
text=Each opponent discards two cards.
mana={3}{B}
type=Sorcery
@@ -127602,8 +127609,8 @@ toughness=2
[card]
name=Vampire Nocturnus
abilities=showfromtoplibrary
auto=aslongas(*[black;zpos=1]|mylibrary) lord(creature) 2/1 >0
auto=aslongas(*[black;zpos=1]|mylibrary) lord(creature) flying >0
auto=aslongas(*[black;zpos=1]|mylibrary) lord(vampire|myBattlefield) 2/1 >0
auto=aslongas(*[black;zpos=1]|mylibrary) lord(vampire|myBattlefield) flying >0
text=Play with the top card of your library revealed. -- As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
mana={1}{B}{B}{B}
type=Creature
@@ -128527,8 +128534,9 @@ toughness=2
[/card]
[card]
name=Verdant Catacombs
aicode=activate moveTo(myBattlefield) target(*[forest;swamp]|myLibrary)
auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;swamp]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[forest;swamp]|myLibrary)
#aicode=activate moveTo(myBattlefield) target(*[forest;swamp]|myLibrary)
#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;swamp]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
text={T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
@@ -134914,8 +134922,9 @@ type=Instant
[/card]
[card]
name=Windswept Heath
aicode=activate moveTo(myBattlefield) target(*[forest;plains]|myLibrary)
auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[forest;plains]|myLibrary)
#aicode=activate moveTo(myBattlefield) target(*[forest;plains]|myLibrary)
#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
text={T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
@@ -135824,8 +135833,9 @@ type=Land
[/card]
[card]
name=Wooded Foothills
aicode=activate moveTo(myBattlefield) target(*[mountain;forest]|myLibrary)
auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[mountain;forest]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[mountain;forest]|myLibrary)
#aicode=activate moveTo(myBattlefield) target(*[mountain;forest]|myLibrary)
#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[mountain;forest]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
text={T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
@@ -135984,7 +135994,7 @@ toughness=6
[/card]
[card]
name=Woodwraith Strangler
auto={E(creature|myhand)}:regenerate
auto={E(creature|mygraveyard)}:regenerate
text=Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.
mana={2}{B}{G}
type=Creature
@@ -138081,7 +138091,7 @@ power=7
toughness=2
[/card]
##due to card type association dryad arbor is placed at the end. any other card that associates 2 super types in this manner should also
##be in the end of the primitive to avoid abilities like changling thinking that "forest" is a creature type.
##be in the end of the primitive to avoid abilities like changeling thinking that "forest" is a creature type.
[card]
name=Dryad Arbor
text=(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.") -- Dryad Arbor is green.

View File

@@ -1353,7 +1353,7 @@ void GameStateDeckViewer::renderOnScreenMenu()
sprintf(buffer, STATS_TITLE_FORMAT.c_str(), mStatsWrapper->currentPage, _("Mana cost per color").c_str());
font->DrawString(buffer, 10 + 20 + leftTransition, 10);
font->DrawString(_("Total colored manasymbols in cards' casting costs:"), 20 + 20 + leftTransition, 30);
font->DrawString(_("Total colored mana symbols in cards' casting costs:"), 20 + 20 + leftTransition, 30);
posY = 50;
for (int i = 1; i < Constants::NB_Colors - 1; i++)

View File

@@ -250,8 +250,8 @@ void GameStateOptions::Render()
"",
"Dev Team:",
"Abrasax, Almosthumane, Daddy32, DJardin, Dr.Solomat, J, Jeck,",
"kevlahnota, Leungclj, linshier, Mootpoint, Mnguyen, Psyringe,",
"Rolzad73, Salmelo, Superhiro, Wololo, Yeshua, Zethfox",
"kevlahnota, Leungclj, linshier, Mootpoint, Mnguyen, Ph34rbot,",
"Psyringe, Rolzad73, Salmelo, Superhiro, Wololo, Yeshua, Zethfox",
"",
"Music by Celestial Aeon Project, http://www.jamendo.com",
"",

View File

@@ -120,13 +120,13 @@ void GuiAvatar::Render()
case TOP_LEFT:
mFont->SetColor(ARGB((int)actA / 4, 0, 0, 0));
mFont->DrawString(buffer, actX + 2, actY - 2);
mFont->SetScale(1.3f);
mFont->SetScale(1.5f);
mFont->SetColor(ARGB((int)actA, lx, ly, lz));
mFont->DrawString(buffer, actX + 1, actY - 1);
mFont->SetScale(1);
break;
case BOTTOM_RIGHT:
mFont->SetScale(1.3f);
mFont->SetScale(1.4f);
mFont->SetColor(ARGB((int)actA, lx, ly, lz));
mFont->DrawString(buffer, actX, actY - 14, JGETEXT_RIGHT);
mFont->SetScale(1);

View File

@@ -1238,7 +1238,7 @@ void MTGDeck::printDetailedDeckText(std::ofstream& file )
string setName = setInfo->id;
string cardName = card->data->getName();
currentCard << "#" << nbCards << " x " << cardName << " (" << setName << "), ";
currentCard << "#" << nbCards << "x " << cardName << " (" << setName << "), ";
if ( !card->data->isLand() )
currentCard << card->data->getManaCost() << ", ";
@@ -1293,9 +1293,9 @@ void MTGDeck::printDetailedDeckText(std::ofstream& file )
ss_spells << numberOfSpells;
ss_lands << numberOfLands;
file << getCardBlockText( "Creatures x " + ss_creatures.str(), creatures.str() ) << endl;
file << getCardBlockText( "Spells x " + ss_spells.str(), spells.str() ) << endl;
file << getCardBlockText( "Lands x " + ss_lands.str(), lands.str() ) << endl;
file << getCardBlockText( "Creatures x" + ss_creatures.str(), creatures.str() ) ;
file << getCardBlockText( "Spells x" + ss_spells.str(), spells.str() ) ;
file << getCardBlockText( "Lands x" + ss_lands.str(), lands.str() ) ;
creatures.str("");
spells.str("");
lands.str("");

View File

@@ -2127,7 +2127,7 @@ void WGuiFilterItem::updateValue()
}
else if (filterType == FILTER_CMC)
{
for (int i = 0; i < 20; i++)
for (int i = 0; i < 17; i++)
{
sprintf(buf_code, "cmc:%i;", i);
sprintf(buf_name, "%i Mana", i);
@@ -2136,7 +2136,7 @@ void WGuiFilterItem::updateValue()
}
else if (filterType == FILTER_POWER)
{
for (int i = 0; i < 14; i++)
for (int i = 0; i < 17; i++)
{
sprintf(buf_code, "pow:%i;", i);
sprintf(buf_name, "%i power", i);
@@ -2145,7 +2145,7 @@ void WGuiFilterItem::updateValue()
}
else if (filterType == FILTER_TOUGH)
{
for (int i = 0; i < 14; i++)
for (int i = 0; i < 17; i++)
{
sprintf(buf_code, "tgh:%i;", i);
sprintf(buf_name, "%i toughness", i);