adding more strings to translation
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@@ -166,14 +166,14 @@ int DeckMetaData::getDifficulty()
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string DeckMetaData::getDifficultyString()
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{
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string difficultyString = "Normal";
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string difficultyString = _("Normal").c_str();
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switch (mDifficulty)
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{
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case HARD:
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difficultyString = "Hard";
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difficultyString = _("Hard").c_str();
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break;
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case EASY:
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difficultyString = "Easy";
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difficultyString = _("Easy").c_str();
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break;
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}
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@@ -190,9 +190,9 @@ string DeckMetaData::getStatsSummary()
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LoadStats();
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ostringstream statsSummary;
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statsSummary << _("Difficulty: ") << _(getDifficultyString()) << endl
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<< _("Victory %: ") << getVictoryPercentage() << endl
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<< _("Games Played: ") << getGamesPlayed() << endl;
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statsSummary << _("Difficulty: ").c_str() << _(getDifficultyString()) << endl
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<< _("Victory %: ").c_str() << getVictoryPercentage() << endl
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<< _("Games Played: ").c_str() << getGamesPlayed() << endl;
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return statsSummary.str();
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}
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@@ -197,7 +197,7 @@ void GameStateDeckViewer::updateDecks()
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void GameStateDeckViewer::buildEditorMenu()
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{
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ostringstream deckSummaryInformation;
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deckSummaryInformation << "All changes are final." << endl;
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deckSummaryInformation << _("All changes are final.").c_str() << endl;
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if (menu)
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SAFE_DELETE( menu );
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@@ -205,13 +205,13 @@ void GameStateDeckViewer::buildEditorMenu()
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JRenderer::GetInstance()->FillRoundRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 100, ARGB(0, 0, 0, 0) );
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menu = NEW DeckEditorMenu(MENU_DECK_BUILDER, this, Fonts::OPTION_FONT, "Deck Editor", myDeck, stw);
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menu->Add(MENU_ITEM_FILTER_BY, "Filter By...", "Narrow down the list of cards. ");
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menu->Add(MENU_ITEM_SWITCH_DECKS_NO_SAVE, "Switch Decks", "Do not make any changes.\nView another deck.");
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menu->Add(MENU_ITEM_SAVE_RENAME, "Rename Deck", "Change the name of the deck");
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menu->Add(MENU_ITEM_SAVE_RETURN_MAIN_MENU, "Save & Quit Editor", "Save changes.\nReturn to the main menu");
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menu->Add(MENU_ITEM_SAVE_AS_AI_DECK, "Save As AI Deck", deckSummaryInformation.str());
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menu->Add(MENU_ITEM_MAIN_MENU, "Quit Editor", "Do not make any changes to deck.\nReturn to the main menu.");
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menu->Add(MENU_ITEM_EDITOR_CANCEL, "Cancel", "Close menu.");
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menu->Add(MENU_ITEM_FILTER_BY, _("Filter By...").c_str(), _("Narrow down the list of cards. ").c_str());
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menu->Add(MENU_ITEM_SWITCH_DECKS_NO_SAVE, _("Switch Decks").c_str(), _("Do not make any changes.\nView another deck.").c_str());
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menu->Add(MENU_ITEM_SAVE_RENAME, _("Rename Deck").c_str(), _("Change the name of the deck").c_str());
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menu->Add(MENU_ITEM_SAVE_RETURN_MAIN_MENU, _("Save & Quit Editor").c_str(), _("Save changes.\nReturn to the main menu").c_str());
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menu->Add(MENU_ITEM_SAVE_AS_AI_DECK, _("Save As AI Deck").c_str(), deckSummaryInformation.str());
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menu->Add(MENU_ITEM_MAIN_MENU, _("Quit Editor").c_str(), _("Do not make any changes to deck.\nReturn to the main menu.").c_str());
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menu->Add(MENU_ITEM_EDITOR_CANCEL, _("Cancel").c_str(), _("Close menu.").c_str());
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}
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@@ -170,21 +170,21 @@ void GameStateDuel::Start()
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{
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//translate deck creating desc
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Translator * t = Translator::GetInstance();
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string desc = "Highly recommended to get\nthe full Wagic experience!";
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map<string, string>::iterator it = t->deckValues.find("Create your Deck!");
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string desc = _("Highly recommended to get\nthe full Wagic experience!").c_str();
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map<string, string>::iterator it = t->deckValues.find(_("Create your Deck!").c_str());
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if (it != t->deckValues.end())
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desc = it->second;
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deckmenu->Add(MENUITEM_NEW_DECK, "Create your Deck!", desc);
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deckmenu->Add(MENUITEM_NEW_DECK, _("Create your Deck!").c_str(), desc);
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}
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premadeDeck = true;
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fillDeckMenu(deckmenu, "player/premade");
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fillDeckMenu(deckmenu, _("player/premade").c_str());
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}
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else if (gModRules.general.hasDeckEditor())
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{
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deckmenu->Add(MENUITEM_NEW_DECK, "New Deck...", "Create a new deck to play with.");
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deckmenu->Add(MENUITEM_NEW_DECK, _("New Deck...").c_str(), _("Create a new deck to play with.").c_str());
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}
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deckmenu->Add(MENUITEM_CANCEL, "Main Menu", "Return to Main Menu");
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deckmenu->Add(MENUITEM_CANCEL, _("Main Menu").c_str(), _("Return to Main Menu").c_str());
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}
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mEngine->ResetInput();
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@@ -696,7 +696,7 @@ void GameStateDuel::Render()
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{
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opponentMenu->Render();
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// display the selected player deck name too
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string selectedPlayerDeckName = "Player Deck: " + game->players[0]->deckName;
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string selectedPlayerDeckName = _("Player Deck: ").c_str() + game->players[0]->deckName;
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mFont->DrawString( selectedPlayerDeckName.c_str(), 30, 40);
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}
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else if (deckmenu && !deckmenu->isClosed()) deckmenu->Render();
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@@ -731,9 +731,9 @@ void GameStateMenu::Render()
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else
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{
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if (primitivesLoadCounter <= (int) (primitives.size()))
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sprintf(text, "LOADING PRIMITIVES");
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sprintf(text, _("LOADING PRIMITIVES").c_str());
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else
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sprintf(text, "LOADING...");
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sprintf(text, _("LOADING...").c_str());
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}
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mFont->SetColor(ARGB(170,0,0,0));
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mFont->DrawString(text, SCREEN_WIDTH / 2 + 2, SCREEN_HEIGHT - 50 + 2, JGETEXT_CENTER);
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@@ -792,15 +792,15 @@ void GameStateMenu::ButtonPressed(int controllerId, int controlId)
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#ifdef NETWORK_SUPPORT
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subMenuController->Add(SUBMENUITEM_1PLAYER, "1 Player");
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#else
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subMenuController->Add(SUBMENUITEM_1PLAYER, "Play Game");
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subMenuController->Add(SUBMENUITEM_1PLAYER, _("Play Game").c_str());
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#endif
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// TODO Put 2 players mode back
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// This requires to fix the hand (to accept 2 players) OR to implement network game
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#ifdef NETWORK_SUPPORT
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subMenuController->Add(SUBMENUITEM_2PLAYERS, "2 Players");
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#endif //NETWORK_SUPPORT
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subMenuController->Add(SUBMENUITEM_DEMO, "Demo");
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subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
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subMenuController->Add(SUBMENUITEM_DEMO, _("Demo").c_str());
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subMenuController->Add(SUBMENUITEM_CANCEL, _("Cancel").c_str());
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#ifdef TESTSUITE
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if (Rules::getRulesByFilename("testsuite.txt"))
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subMenuController->Add(SUBMENUITEM_TESTSUITE, "Test Suite");
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@@ -222,7 +222,7 @@ void GameStateShop::beginPurchase(int controlId)
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menu->Add(-1, "Ok");
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if (options[Options::CHEATMODE].number)
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{
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menu->Add(-2, "Steal it");
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menu->Add(-2, _("Steal it").c_str());
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}
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}
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else
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@@ -488,12 +488,12 @@ void GameStateShop::Update(float dt)
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else
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{
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menu = NEW SimpleMenu(JGE::GetInstance(), 11, this, Fonts::MENU_FONT, SCREEN_WIDTH / 2 - 100, 20);
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menu->Add(22, "Ask about...");
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menu->Add(14, "Check task board");
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menu->Add(22, _("Ask about...").c_str());
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menu->Add(14, _("Check task board").c_str());
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if (options[Options::CHEATMODE].number)
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menu->Add(-2, "Steal 1,000 credits");
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menu->Add(12, "Save And Exit");
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menu->Add(kCancelMenuID, "Cancel");
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menu->Add(-2, _("Steal 1,000 credits").c_str());
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menu->Add(12, _("Save And Exit").c_str());
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menu->Add(kCancelMenuID, _("Cancel").c_str());
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}
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break;
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case STAGE_SHOP_TASKS:
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