adding more strings to translation

This commit is contained in:
omegablast2002@yahoo.com
2013-01-05 00:38:12 +00:00
parent 1049f90aa2
commit 2fa626b80e
5 changed files with 32 additions and 32 deletions

View File

@@ -166,14 +166,14 @@ int DeckMetaData::getDifficulty()
string DeckMetaData::getDifficultyString()
{
string difficultyString = "Normal";
string difficultyString = _("Normal").c_str();
switch (mDifficulty)
{
case HARD:
difficultyString = "Hard";
difficultyString = _("Hard").c_str();
break;
case EASY:
difficultyString = "Easy";
difficultyString = _("Easy").c_str();
break;
}
@@ -190,9 +190,9 @@ string DeckMetaData::getStatsSummary()
LoadStats();
ostringstream statsSummary;
statsSummary << _("Difficulty: ") << _(getDifficultyString()) << endl
<< _("Victory %: ") << getVictoryPercentage() << endl
<< _("Games Played: ") << getGamesPlayed() << endl;
statsSummary << _("Difficulty: ").c_str() << _(getDifficultyString()) << endl
<< _("Victory %: ").c_str() << getVictoryPercentage() << endl
<< _("Games Played: ").c_str() << getGamesPlayed() << endl;
return statsSummary.str();
}

View File

@@ -197,7 +197,7 @@ void GameStateDeckViewer::updateDecks()
void GameStateDeckViewer::buildEditorMenu()
{
ostringstream deckSummaryInformation;
deckSummaryInformation << "All changes are final." << endl;
deckSummaryInformation << _("All changes are final.").c_str() << endl;
if (menu)
SAFE_DELETE( menu );
@@ -205,13 +205,13 @@ void GameStateDeckViewer::buildEditorMenu()
JRenderer::GetInstance()->FillRoundRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 100, ARGB(0, 0, 0, 0) );
menu = NEW DeckEditorMenu(MENU_DECK_BUILDER, this, Fonts::OPTION_FONT, "Deck Editor", myDeck, stw);
menu->Add(MENU_ITEM_FILTER_BY, "Filter By...", "Narrow down the list of cards. ");
menu->Add(MENU_ITEM_SWITCH_DECKS_NO_SAVE, "Switch Decks", "Do not make any changes.\nView another deck.");
menu->Add(MENU_ITEM_SAVE_RENAME, "Rename Deck", "Change the name of the deck");
menu->Add(MENU_ITEM_SAVE_RETURN_MAIN_MENU, "Save & Quit Editor", "Save changes.\nReturn to the main menu");
menu->Add(MENU_ITEM_SAVE_AS_AI_DECK, "Save As AI Deck", deckSummaryInformation.str());
menu->Add(MENU_ITEM_MAIN_MENU, "Quit Editor", "Do not make any changes to deck.\nReturn to the main menu.");
menu->Add(MENU_ITEM_EDITOR_CANCEL, "Cancel", "Close menu.");
menu->Add(MENU_ITEM_FILTER_BY, _("Filter By...").c_str(), _("Narrow down the list of cards. ").c_str());
menu->Add(MENU_ITEM_SWITCH_DECKS_NO_SAVE, _("Switch Decks").c_str(), _("Do not make any changes.\nView another deck.").c_str());
menu->Add(MENU_ITEM_SAVE_RENAME, _("Rename Deck").c_str(), _("Change the name of the deck").c_str());
menu->Add(MENU_ITEM_SAVE_RETURN_MAIN_MENU, _("Save & Quit Editor").c_str(), _("Save changes.\nReturn to the main menu").c_str());
menu->Add(MENU_ITEM_SAVE_AS_AI_DECK, _("Save As AI Deck").c_str(), deckSummaryInformation.str());
menu->Add(MENU_ITEM_MAIN_MENU, _("Quit Editor").c_str(), _("Do not make any changes to deck.\nReturn to the main menu.").c_str());
menu->Add(MENU_ITEM_EDITOR_CANCEL, _("Cancel").c_str(), _("Close menu.").c_str());
}

View File

@@ -170,21 +170,21 @@ void GameStateDuel::Start()
{
//translate deck creating desc
Translator * t = Translator::GetInstance();
string desc = "Highly recommended to get\nthe full Wagic experience!";
map<string, string>::iterator it = t->deckValues.find("Create your Deck!");
string desc = _("Highly recommended to get\nthe full Wagic experience!").c_str();
map<string, string>::iterator it = t->deckValues.find(_("Create your Deck!").c_str());
if (it != t->deckValues.end())
desc = it->second;
deckmenu->Add(MENUITEM_NEW_DECK, "Create your Deck!", desc);
deckmenu->Add(MENUITEM_NEW_DECK, _("Create your Deck!").c_str(), desc);
}
premadeDeck = true;
fillDeckMenu(deckmenu, "player/premade");
fillDeckMenu(deckmenu, _("player/premade").c_str());
}
else if (gModRules.general.hasDeckEditor())
{
deckmenu->Add(MENUITEM_NEW_DECK, "New Deck...", "Create a new deck to play with.");
deckmenu->Add(MENUITEM_NEW_DECK, _("New Deck...").c_str(), _("Create a new deck to play with.").c_str());
}
deckmenu->Add(MENUITEM_CANCEL, "Main Menu", "Return to Main Menu");
deckmenu->Add(MENUITEM_CANCEL, _("Main Menu").c_str(), _("Return to Main Menu").c_str());
}
mEngine->ResetInput();
@@ -696,7 +696,7 @@ void GameStateDuel::Render()
{
opponentMenu->Render();
// display the selected player deck name too
string selectedPlayerDeckName = "Player Deck: " + game->players[0]->deckName;
string selectedPlayerDeckName = _("Player Deck: ").c_str() + game->players[0]->deckName;
mFont->DrawString( selectedPlayerDeckName.c_str(), 30, 40);
}
else if (deckmenu && !deckmenu->isClosed()) deckmenu->Render();

View File

@@ -731,9 +731,9 @@ void GameStateMenu::Render()
else
{
if (primitivesLoadCounter <= (int) (primitives.size()))
sprintf(text, "LOADING PRIMITIVES");
sprintf(text, _("LOADING PRIMITIVES").c_str());
else
sprintf(text, "LOADING...");
sprintf(text, _("LOADING...").c_str());
}
mFont->SetColor(ARGB(170,0,0,0));
mFont->DrawString(text, SCREEN_WIDTH / 2 + 2, SCREEN_HEIGHT - 50 + 2, JGETEXT_CENTER);
@@ -792,15 +792,15 @@ void GameStateMenu::ButtonPressed(int controllerId, int controlId)
#ifdef NETWORK_SUPPORT
subMenuController->Add(SUBMENUITEM_1PLAYER, "1 Player");
#else
subMenuController->Add(SUBMENUITEM_1PLAYER, "Play Game");
subMenuController->Add(SUBMENUITEM_1PLAYER, _("Play Game").c_str());
#endif
// TODO Put 2 players mode back
// This requires to fix the hand (to accept 2 players) OR to implement network game
#ifdef NETWORK_SUPPORT
subMenuController->Add(SUBMENUITEM_2PLAYERS, "2 Players");
#endif //NETWORK_SUPPORT
subMenuController->Add(SUBMENUITEM_DEMO, "Demo");
subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
subMenuController->Add(SUBMENUITEM_DEMO, _("Demo").c_str());
subMenuController->Add(SUBMENUITEM_CANCEL, _("Cancel").c_str());
#ifdef TESTSUITE
if (Rules::getRulesByFilename("testsuite.txt"))
subMenuController->Add(SUBMENUITEM_TESTSUITE, "Test Suite");

View File

@@ -222,7 +222,7 @@ void GameStateShop::beginPurchase(int controlId)
menu->Add(-1, "Ok");
if (options[Options::CHEATMODE].number)
{
menu->Add(-2, "Steal it");
menu->Add(-2, _("Steal it").c_str());
}
}
else
@@ -488,12 +488,12 @@ void GameStateShop::Update(float dt)
else
{
menu = NEW SimpleMenu(JGE::GetInstance(), 11, this, Fonts::MENU_FONT, SCREEN_WIDTH / 2 - 100, 20);
menu->Add(22, "Ask about...");
menu->Add(14, "Check task board");
menu->Add(22, _("Ask about...").c_str());
menu->Add(14, _("Check task board").c_str());
if (options[Options::CHEATMODE].number)
menu->Add(-2, "Steal 1,000 credits");
menu->Add(12, "Save And Exit");
menu->Add(kCancelMenuID, "Cancel");
menu->Add(-2, _("Steal 1,000 credits").c_str());
menu->Add(12, _("Save And Exit").c_str());
menu->Add(kCancelMenuID, _("Cancel").c_str());
}
break;
case STAGE_SHOP_TASKS: