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@@ -1124,7 +1124,7 @@ abilities=exiledeath
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other={4}{U}{U}{R} name(Cleave)
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auto=turns:+1 controller
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auto=ifnot paid(alternative) then emblem transforms((,newability[@each my upkeep:phaseaction[endofturn once] winGame opponent])) forever dontremove
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text=Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Take an extra turn after this one. During that turn, damage canâ??t be prevented. [At the beginning of that turnâ??s end step, you lose the game.] -- Exile Alchemistâ??s Gambit.
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text=Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] -- Exile Alchemist's Gambit.
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mana={1}{R}{R}
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type=Sorcery
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[/card]
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@@ -2150,7 +2150,7 @@ name=Anje, Maid of Dishonor
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auto=name(Create Blood) token(Blood)
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auto=@movedto(vampire|mybattlefield) turnlimited:if cantargetcard(*[-fresh]|*) then name(Create Blood) name(Create Blood) token(Blood)
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auto={2}{S(other *[creature;blood]|mybattlefield)}:name(Opponent looses life) life:-2 opponent && life:2 controller
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text=Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once per turn. (Itâ??s an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
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text=Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once per turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
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mana={2}{B}{R}
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type=Legendary Creature
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subtype=Vampire
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@@ -2897,7 +2897,7 @@ toughness=1
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[card]
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name=Archghoul of Thraben
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auto=@movedto(zombie|graveyard) from(mybattlefield):name(Look top card) all(*[zpos=1]|mylibrary) moveto(myhand) and!( transforms((,newability[if cantargetcard(*[zombie]|*) then choice name(Put in hand) name(Put in hand) donothing],newability[choice name(Put back in library) moveto(mylibrary)],newability[choice name(Put in graveyard) moveto(mygraveyard)])) oneshot )!
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text=Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If itâ??s a Zombie card, you may reveal it and put it into your hand. If you donâ??t put the card into your hand, you may put it into your graveyard.
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text=Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
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mana={2}{B}
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type=Creature
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subtype=Zombie Cleric
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@@ -3442,7 +3442,7 @@ subtype=Trap
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name=Arterial Alchemy
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auto=token(Blood)
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auto=lord(blood|mybattlefield) transforms((Equipment,newability[{2}:equip],newability[teach(creature) 2/0]))
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text=When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (Itâ??s an artifact with â??{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.â??) -- Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}
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text=When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}
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mana={2}{R}
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type=Enchantment
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[/card]
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@@ -4737,7 +4737,7 @@ auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) act
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auto={2}{R}:name(Damage player) target(player) damage:1
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auto={2}{R}:name(Damage planeswalker) target(planeswalker) damage:1
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auto={2}{R}:name(Damage creature) target(creature) damage:1 && transforms((,newability[cantblock])) ueout
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text={2}{R}: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way canâ??t block this turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Ballista Watcher
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text={2}{R}: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Ballista Watcher
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type=Creature
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subtype=Werewolf
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color=red
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@@ -5719,7 +5719,7 @@ toughness=6
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name=Belligerent Guest
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abilities=trample
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auto=@combatdamaged(player) from(this):name(Create Blood) token(Blood)
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text=Trample -- Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (Itâ??s an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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text=Trample -- Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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mana={2}{R}
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type=Creature
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subtype=Vampire
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@@ -6116,7 +6116,7 @@ anyzone={0}:doubleside(backside)
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aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot
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auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend
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auto=@sacrificed(this):name(Return transformed) name(Return transformed) transforms((,newability[@each endofturn:name(Return transformed) flip(backside) forcetype(Creature Serpent)])) ueot
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text=Defender -- When Biolume Egg enters the battlefield, scry 2. -- When you sacrifice Biolume Egg, return it to the battlefield transformed under its ownerâ??s control at the beginning of the next end step. // Biolume Serpent
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text=Defender -- When Biolume Egg enters the battlefield, scry 2. -- When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step. // Biolume Serpent
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mana={2}{U}
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type=Creature
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subtype=Serpent Egg
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@@ -6127,7 +6127,7 @@ toughness=4
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name=Biolume Serpent
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backside=Biolume Egg
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auto={S(island|mybattlefield)}{S(island|mybattlefield)}:name(Gains unblockable) transforms((,newability[unblockable])) ueot
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text=Sacrifice two Islands: Biolume Serpent canâ??t be blocked this turn. // Biolume Egg
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text=Sacrifice two Islands: Biolume Serpent can't be blocked this turn. // Biolume Egg
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color=blue
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type=Creature
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subtype=Serpent
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@@ -7023,7 +7023,7 @@ toughness=3
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name=Blood Hypnotist
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abilities=cantblock
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auto=@sacrificed(blood|mybattlefield) turnlimited:name(Creature can't block) target(creature) cantblock ueot
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text=Blood Hypnotist canâ??t block. -- Whenever you sacrifice one or more Blood tokens, target creature canâ??t block this turn. This ability triggers only once each turn.
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text=Blood Hypnotist can't block. -- Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.
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mana={2}{R}
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type=Creature
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subtype=Vampire
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@@ -7214,7 +7214,7 @@ name=Bloodcrazed Socialite
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abilities=menace
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auto=token(Blood)
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auto=@combat(attacking) source(this):may name(Sacrifice blood) target(blood|mybattlefield) sacrifice && all(this) 2/2 ueot
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text=Menace -- When Bloodcrazed Socialite enters the battlefield, create a Blood token. (Itâ??s an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
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text=Menace -- When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
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mana={3}{B}
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type=Creature
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subtype=Vampire
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@@ -7324,7 +7324,7 @@ name=Bloodsoaked Reveler
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backside=Restless Bloodseeker
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auto=@each my endofturn restriction{compare(lifegain)~morethan~0}:name(Create Blood) token(Blood)
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auto={4}{B}:name(Opponent looses 2 life) life:-2 opponent && life:2 controller
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text=At the beginning of your end step, if you gained life this turn, create a Blood token. (Itâ??s an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {4}{B}: Each opponent loses 2 life and you gain 2 life. // Restless Bloodseeker
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text=At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {4}{B}: Each opponent loses 2 life and you gain 2 life. // Restless Bloodseeker
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color=black
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type=Creature
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subtype=Vampire
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@@ -7346,7 +7346,7 @@ name=Bloodsworn Knight
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backside=Bloodsworn Squire
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anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive
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auto={1}{B}{D(*|myhand)}:name(Tap and indestructible) transforms((,newability[tap],newability[indestructible])) ueot
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text=Bloodsworn Knightâ??s power and toughness are each equal to the number of creature cards in your graveyard. -- {1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" donâ??t destroy it.) // Bloodsworn Squire
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text=Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. -- {1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) // Bloodsworn Squire
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color=black
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type=Creature
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subtype=Vampire Knight
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@@ -7359,7 +7359,7 @@ backside=Bloodsworn Knight
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restriction=compare(isflipped)~equalto~0
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anyzone={0}:doubleside(backside)
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auto={1}{B}{D(*|myhand)}:name(Tap and indestructible) transforms((,newability[tap],newability[indestructible],newability[if type(creature|mygraveyard)~morethan~3 then flip(backside)])) ueot
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text={1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" donâ??t destroy it.) // Bloodsworn Knight
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text={1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.) // Bloodsworn Knight
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mana={3}{B}
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type=Creature
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subtype=Vampire Soldier
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@@ -7442,7 +7442,7 @@ toughness=4
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name=Bloodtithe Harvester
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auto=token(Blood)
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auto={T}{S}:name(Creature gets -X/-X) target(creature) -twicetype:blood:mybattlefield/-twicetype:blood:mybattlefield ueot asSorcery
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text=When Bloodtithe Harvester enters the battlefield, create a Blood token. (Itâ??s an artifact with â??{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.â??) -- {T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
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text=When Bloodtithe Harvester enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
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mana={B}{R}
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type=Creature
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subtype=Vampire
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@@ -7466,7 +7466,7 @@ name=Bloodvial Purveyor
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abilities=flying,trample
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auto=@movedto(*|opponentstack):name(Create Blood) token(Blood) opponent
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auto=@combat(attacking) source(this):name(Increase power) type:blood:opponentbattlefield/0 ueot
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text=Flying, trample -- Whenever an opponent casts a spell, that player creates a Blood token. (Itâ??s an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
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text=Flying, trample -- Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
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mana={2}{B}{B}
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type=Creature
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subtype=Vampire
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@@ -8688,7 +8688,7 @@ type=Instant
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name=Breath of the Sleepless
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auto=lord(spirit|mycastingzone) asflash
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auto=@movedto(creature|mystack) restriction{compare(controllerturn)~equalto~0}:may name(Tap a creature) target(creature|battlefield) tap
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text=You may cast Spirit spells as though they had flash. -- Whenever you cast a creature spell during an opponentâ??s turn, tap up to one target creature.
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text=You may cast Spirit spells as though they had flash. -- Whenever you cast a creature spell during an opponent's turn, tap up to one target creature.
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mana={3}{U}
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type=Enchantment
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[/card]
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@@ -8696,7 +8696,7 @@ type=Enchantment
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name=Breathkeeper Seraph
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abilities=soulbond,flying
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auto=soulbond transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Return on battlefield) transforms((,newability[@each my upkeep:may name(Return on battlefield) moveto(ownerbattlefield) and!( tap(noevent) )!])) forever]))
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text=Flying, soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its ownerâ??s control at the beginning of your next upkeep."
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text=Flying, soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."
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mana={4}{W}{W}
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type=Creature
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subtype=Angel
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@@ -8806,7 +8806,7 @@ auto=teach(creature) becomes(Bride)
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auto=aslongas(groom[geared]|mybattlefield) teach(creature) 0/1
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auto=aslongas(groom[geared]|mybattlefield) teach(creature) teach(creature) first strike
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auto={2}:equip
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text=Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an equipment named Groomâ??s Finery is attached to a creature you control. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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text=Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an equipment named Groom's Finery is attached to a creature you control. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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mana={1}{W}
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type=Artifact
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subtype=Equipment
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@@ -10517,7 +10517,7 @@ toughness=2
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name=Catapult Captain
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backside=Catapult Fodder
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auto={2}{B}{T}{S(other creature)mybattlefield}:damage:storedtoughness opponent
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text={2}{B}, {T}, Sacrifice another creature: Target opponent loses life equal to the sacrificed creatureâ??s toughness. // Catapult Fodder
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text={2}{B}, {T}, Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness. // Catapult Fodder
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color=black
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type=Creature
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subtype=Zombie
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@@ -11480,7 +11480,7 @@ toughness=2
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[card]
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name=Change of Fortune
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auto=all(*|myhand) reject && all(this|mystack) transforms((,newability[name(Draw cards) draw:type:*[discarded]:mygraveyard controller])) oneshot
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text=Discard your hand, then draw a card for each card youâ??ve discarded this turn.
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text=Discard your hand, then draw a card for each card you've discarded this turn.
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mana={3}{R}
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type=Sorcery
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[/card]
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@@ -12703,7 +12703,7 @@ subtype=Class
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[card]
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name=Cleric Hall
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anyzone=type:enchantment:mybattlefield/type:enchantment:mybattlefield cdaactive
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text=This creatureâ??s power and toughness are each equal to the number of Spirits you control.
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text=This creature's power and toughness are each equal to the number of Spirits you control.
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type=Creature
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subtype=Spirit Cleric
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color=white
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@@ -14043,7 +14043,7 @@ name=Consuming Tide
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auto=name(Choose a nonland permanent) target(*[-land]|mybattlefield) transforms((,newability[all(other *[-land]|mybattlefield) moveto(ownerhand)])) oneshot
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auto=ability$!name(Choose a nonland permanent) name(Choose a nonland permanent) target(*[-land]|mybattlefield) transforms((,newability[all(other *[-land]|mybattlefield) moveto(ownerhand)])) oneshot!$ opponent
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auto=if compare(ohandcountplustype:*[-land]:opponentbattlefieldplusendminus1minusend)~morethan~compare(phandcountplustype:*[-land]:mybattlefieldplusendminus1minusend) then draw:1 controller
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text=Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their ownersâ?? hands. Then you draw a card for each opponent who has more cards in their hand than you.
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text=Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
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mana={2}{U}{U}
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type=Sorcery
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[/card]
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@@ -14832,7 +14832,7 @@ toughness=2
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name=Creepy Puppeteer
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abilities=haste
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auto=@combat(attacking) source(this) restriction{type(creature[attacking]|mybattlefield)~equalto~2}:may name(Another creature becomes 4/3) target(other creature[attacking]|mybattlefield) transforms((,setpower=4,settoughness=3)) ueot
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text=Haste -- Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creatureâ??s base power and toughness become 4/3 until end of turn.
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text=Haste -- Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
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mana={3}{R}
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type=Creature
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subtype=Human Rogue
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@@ -15375,7 +15375,7 @@ abilities=trample
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anyzone=type:land:mybattlefield/type:land:mybattlefield cdaactive
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auto=may name(Put land in play) target(land|myhand) moveto(mysideboard) and!( moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[draw:1 controller])) oneshot )! )!
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auto=this(cantargetcard(*[fresh]|*)) transforms((,newability[@movedto(land|mybattlefield) from(mysideboard):may name(Put land in play) target(land|myhand) moveto(mysideboard) and!( moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[draw:1 controller])) oneshot )! )!]))
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text=Trample -- Cultivator Colossusâ??s power and toughness are each equal to the number of lands you control. -- When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
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text=Trample -- Cultivator Colossus's power and toughness are each equal to the number of lands you control. -- When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
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mana={4}{G}{G}{G}
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type=Creature
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subtype=Plant Beast
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@@ -15613,7 +15613,7 @@ name=Curse of Hospitality
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target=opponent
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auto=lord(creature|mybattlefield) trample
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auto=@combatdamagefoeof(player) from(creature|mybattlefield):name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once checkex] moveto(ownerexile)])) ueot )!
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text=Enchant player -- Creatures attacking enchanted player have trample. -- Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creatureâ??s controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
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text=Enchant player -- Creatures attacking enchanted player have trample. -- Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
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mana={2}{R}
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type=Enchantment
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subtype=Aura Curse
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@@ -16816,7 +16816,7 @@ abilities=trample
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backside=Alluring Suitor
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auto=add{R}{R} doesntempty
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auto={R}{R}:name(Gets 1/0) transforms((,newability[1/0],newability[name(Another creature gets 1/0) target(other creature|battlefield) 1/0 ueot])) ueot
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text=Trample -- When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you donâ??t lose this mana as steps and phases end. -- {R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn. // Alluring Suitor
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text=Trample -- When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end. -- {R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn. // Alluring Suitor
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type=Creature
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subtype=Vampire
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color=red
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@@ -18799,7 +18799,7 @@ name=Disorder in the Court
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target=<prex>creature|battlefield
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auto=moveto(exile) and!( transforms((,newability[@each endofturn:name(Return tapped) moveto(ownerbattlefield) and!( tap(noevent) )!])) ueot )!
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auto=token(Clue)
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text=Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their ownersâ?? control at the beginning of the next end step. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
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text=Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
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mana={X}{W}{U}
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type=Instant
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[/card]
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@@ -18912,7 +18912,7 @@ type=Instant
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[card]
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name=Diver Skaab
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auto=may name(Exploit a creature) target(creature|mybattlefield) exploits and!( transforms((,newability[name(Put in library) target(creature|battlefield) transforms((,newability[choice name(Put on top) moveto(ownerlibrary)],newability[choice name(Put on bottom) bottomoflibrary])) oneshot])) oneshot )!
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text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- Whenever Diver Skaab exploits a creature, target creatureâ??s owner puts it on the top or bottom of their library.
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text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- Whenever Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library.
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mana={3}{U}{U}
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type=Creature
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subtype=Zombie
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@@ -19107,7 +19107,7 @@ type=Enchantment
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[card]
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name=Dollhouse of Horrors
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auto={1}{T}:name(Exile creature) target(creature|mygraveyard) moveto(myexile) and!( clone and!( transforms((Artifact Construct,newability[type:construct:mybattlefield/type:construct:mybattlefield cdaactive],newability[haste])) forever )! )! asSorcery
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text={1}, {T}: Exile a creature card from your graveyard: Create a token thatâ??s a copy of that card, except itâ??s a 0/0 Construct artifact creature with "This creature gets +1/+1 for each Construct you control." That creature gains haste until end of turn. Activate only as a sorcery.
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text={1}, {T}: Exile a creature card from your graveyard: Create a token that's a copy of that card, except it's a 0/0 Construct artifact creature with "This creature gets +1/+1 for each Construct you control." That creature gains haste until end of turn. Activate only as a sorcery.
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mana={5}
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type=Artifact
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[/card]
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@@ -19303,7 +19303,7 @@ name=Dorothea's Retribution
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abilities=exiledeath
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backside=Dorothea, Vengeful Victim
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target=creature
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text=Enchant creature -- Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying thatâ??s tapped and attacking. Sacrifice that token at end of combat." -- If Dorotheaâ??s Retribution would be put into a graveyard from anywhere, exile it instead. // Dorothea, Vengeful Victim
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text=Enchant creature -- Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat." -- If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead. // Dorothea, Vengeful Victim
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color=white,blue
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type=Enchantment
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subtype=Aura
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@@ -19978,7 +19978,7 @@ toughness=1
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name=Dreadfeast Demon
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abilities=flying
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auto=@each my endofturn restriction{type(creature[-demon]|mybattlefield)~morethan~0}:may name(Sacrifice a creature) target(creature[-demon]|mybattlefield) sacrifice and!( all(this) clone )!
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text=Flying -- At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token thatâ??s a copy of Dreadfeast Demon.
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text=Flying -- At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon.
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mana={5}{B}{B}
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type=Creature
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subtype=Demon
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@@ -20207,8 +20207,8 @@ type=Land
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[/card]
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[card]
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name=Dreamshackle Geist
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auto=@each my combatbegins:may name(Choose one) transforms((,newability[choice name(Tap a creature) target(creature) tap],newability[name(Creature doesnâ??t untap) target(creature) frozen])) oneshot
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text=Flying -- At the beginning of combat on your turn, choose up to one -- Tap target creature. -- Target creature doesnâ??t untap during its controllerâ??s next untap step.
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auto=@each my combatbegins:may name(Choose one) transforms((,newability[choice name(Tap a creature) target(creature) tap],newability[name(Creature doesn't untap) target(creature) frozen])) oneshot
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text=Flying -- At the beginning of combat on your turn, choose up to one -- Tap target creature. -- Target creature doesn't untap during its controller's next untap step.
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mana={1}{U}{U}
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type=Creature
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subtype=Spirit
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@@ -21232,7 +21232,7 @@ name=Edgar Markov's Coffin
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backside=Edgar, Charmed Groom
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auto=@each my upkeep restriction{compare(hascntbloodline)~equalto~2}:name(Transform) flip(backside) && removeallcounters(0/0,1,Bloodline)
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auto=@each my upkeep:name(Create vampire and put counter) token(Vampire,Creature Vampire,1/1,white,black,lifelink) && counter(0/0,1,Bloodline)
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text=At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markovâ??s Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it. // Edgar, Charmed Groom
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text=At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it. // Edgar, Charmed Groom
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type=Legendary Artifact
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color=black,white
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[/card]
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@@ -21241,7 +21241,7 @@ name=Edgar's Awakening
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target=creature|mygraveyard
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auto=moveto(mybattlefield)
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autograveyard=restriction{discarded} pay({B}) name(Pay and return) activate name(Return creature) castcard(normal)
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text=Return target creature card from your graveyard to the battlefield. -- When you discard Edgarâ??s Awakening, you may pay {B}. When you do, return target creature card from your graveyard to your hand.
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text=Return target creature card from your graveyard to the battlefield. -- When you discard Edgar's Awakening, you may pay {B}. When you do, return target creature card from your graveyard to your hand.
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mana={3}{B}{B}
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type=Sorcery
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[/card]
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@@ -21252,7 +21252,7 @@ restriction=compare(isflipped)~equalto~0
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anyzone={0}:doubleside(backside)
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auto=lord(other vampire|mybattlefield) 1/1
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auto=_DIES_name(Return transformed) name(Return transformed) flip(backside) forcetype(Legendary Artifact)
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text=Other vampires you control get +1/+1. -- When Edgar, Charmed Groom dies, return it to the battlefield transformed under its ownerâ??s control. // Edgar Markov's Coffin
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text=Other vampires you control get +1/+1. -- When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control. // Edgar Markov's Coffin
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mana={2}{W}{B}
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type=Legendary Creature
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subtype=Vampire Noble
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@@ -23010,7 +23010,7 @@ name=Ethereal Investigator
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abilities=flying
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auto=name(Investigate) token(Clue)
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auto=_SECOND_DRAW_name(Create spirit) token(Spirit,Creature Spirit,1/1,white,flying)
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text=Flying -- When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a colorless Clue artifact token with â??2, Sacrifice this artifact: Draw a card.â??) -- Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
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text=Flying -- When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
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mana={3}{U}
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type=Creature
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subtype=Spirit
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@@ -23972,7 +23972,7 @@ retrace={5}{W}{W} name(Cast with disturb)
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autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura Curse) and!( transforms((,newability[@each my upkeep:name(Put Judgment counter) counter(0/0.1.Judgment)],newability[@counteradded(0/0.1.Judgment) from(this) restriction{compare(hascntjudgment)~equalto~3}:name(Opponent looses game) winGame controller])) forever )!
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auto=@each my upkeep restriction{compare(hascntjudgment)~lessthan~3}:name(Put Judgment counter) counter(0/0.1.Judgment)
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auto=this(counter{0/0.1.Judgment}>=3) canattack
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text=Defender, flying, vigilance -- At the beginning of your upkeep, if Faithbound Judge has two or fewer jdugment counters on it, put a judgdment counter on it. -- As long as Faithbound Judge has three or more judgment counters on it, it can atack as though it didnâ??t have defender. -- Disturb {5}{W}{W} // Sinner's Judgment
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text=Defender, flying, vigilance -- At the beginning of your upkeep, if Faithbound Judge has two or fewer jdugment counters on it, put a judgdment counter on it. -- As long as Faithbound Judge has three or more judgment counters on it, it can atack as though it didn't have defender. -- Disturb {5}{W}{W} // Sinner's Judgment
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mana={1}{W}{W}
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type=Creature
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subtype=Spirit Soldier
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@@ -24033,7 +24033,7 @@ name=Falkenrath Forebear
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abilities=cantblock,flying
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auto=@combatdamaged(player) from(this):name(Create Blood) token(Blood)
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autograveyard={B}{S(blood|mybattlefield)}{S(blood|mybattlefield)}:name(Return to battlefield) moveto(mybattlefield)
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text=Flying -- Falkenrath Forebear canâ??t block. -- Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token. -- {B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.
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text=Flying -- Falkenrath Forebear can't block. -- Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token. -- {B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.
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mana={2}{B}
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type=Creature
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subtype=Vampire
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@@ -24452,7 +24452,7 @@ backside=Fearsome Werewolf
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restriction=compare(isflipped)~equalto~0
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anyzone={0}:doubleside(backside)
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auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!)
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text=Menace (This creature canâ??t be blocked except by two or more creatures.) -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Fearsome Werewolf
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text=Menace (This creature can't be blocked except by two or more creatures.) -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Fearsome Werewolf
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mana={2}{R}
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type=Creature
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subtype=Human Werewolf
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@@ -24509,7 +24509,7 @@ name=Fearsome Werewolf
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abilities=nightbound,menace
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backside=Fearful Villager
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auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
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text=Menace (This creature canâ??t be blocked except by two or more creatures.) -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Fearful Villager
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text=Menace (This creature can't be blocked except by two or more creatures.) -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Fearful Villager
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type=Creature
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subtype=Werewolf
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color=red
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@@ -26133,7 +26133,7 @@ toughness=6
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name=Fleeting Spirit
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auto={W}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:name(Gains first strike) transforms((,newability[first strike])) ueot
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auto={D(*|myhand)}:name(Exile and return) moveto(myexile) and!( transforms((,newability[phaseaction[endofturn once checkex] moveto(ownerbattlefield)])) ueot )!
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text={W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn. -- Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its ownerâ??s control at the beginning of the next end step.
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text={W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn. -- Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.
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mana={1}{W}
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type=Creature
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subtype=Spirit
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@@ -28322,7 +28322,7 @@ type=Sorcery
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name=Geralf, Visionary Stitcher
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auto=lord(zombie|mybattlefield) flying
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auto={U}{T}{S(other creature[-token]|mybattlefield)}:name(Create Zombie) token(Zombie,Creature Zombie,storedtoughness/storedtoughness,blue)
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text=Zombies you control have flying. -- {U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creatureâ??s toughness.
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text=Zombies you control have flying. -- {U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.
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mana={2}{U}
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type=Legendary Creature
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subtype=Human Wizard
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@@ -28396,7 +28396,7 @@ name=Ghastly Mimicry
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abilities=exiledeath
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backside=Mirrorhall Mimic
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target=creature
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text=Enchant creature -- At the beginning of your upkeep, create a token thatâ??s a copy of enchanted creature, except itâ??s a Spirit in addition to its other types. -- If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead. // Mirrorhall Mimic
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text=Enchant creature -- At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types. -- If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead. // Mirrorhall Mimic
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color=blue
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type=Enchantment
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subtype=Aura
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@@ -29128,7 +29128,7 @@ name=Glass-Cast Heart
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auto=@combat(attacking) source(vampire|mybattlefield):name(Create blood) token(Blood)
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auto={B}{T}{L:1}:name(Create vampire) token(Vampire,Creature Vampire,1/1,black,lifelink)
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auto={B}{B}{T}{S}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}:name(Opponent looses life) lifeleech:-13 opponent
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text=Whenever one or more Vampires you control attack, create a Blood token. (Itâ??s an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. -- {B}{B, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
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text=Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. -- {B}{B, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
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mana={2}{B}
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type=Artifact
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[/card]
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@@ -29447,7 +29447,7 @@ name=Gluttonous Guest
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abilities=deathtouch
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auto=name(Create a blood) token(Blood)
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auto=@sacrificed(blood|mybattlefield):name(Gain 1 life) life:1 controller
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text=When Gluttonous Guest enters the battlefield, create a Blood token. (Itâ??s an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Blood token, you gain 1 life.
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text=When Gluttonous Guest enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Blood token, you gain 1 life.
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mana={2}{B}
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type=Creature
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subtype=Vampire
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@@ -31406,7 +31406,7 @@ auto=teach(creature) becomes(Groom)
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auto=aslongas(bride[geared]|mybattlefield) teach(creature) 0/1
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auto=aslongas(bride[geared]|mybattlefield) teach(creature) deathtouch
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auto={2}:equip
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text=Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Brideâ??s Gown is attached to a creature you control. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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text=Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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mana={1}{B}
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type=Artifact
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subtype=Equipment
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@@ -31857,7 +31857,7 @@ abilities=exiledeath
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backside=Gutter Skulker
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target=creature
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auto=teach(creature) transforms((,newability[@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:name(Becomes unblockable) unblockable ueot]))
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text=Enchant creature -- Enchanted creature canâ??t be blocked as long as itâ??s attacking alone. -- If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead. // Gutter Skulker
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text=Enchant creature -- Enchanted creature can't be blocked as long as it's attacking alone. -- If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead. // Gutter Skulker
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color=blue
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type=Enchantment
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subtype=Aura
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@@ -31871,7 +31871,7 @@ anyzone={0}:doubleside(backside)
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retrace={3}{U} name(Cast with disturb)
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auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:name(Becomes unblockable) unblockable ueot
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autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)])) forever )!
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text=Gutter Skulker canâ??t be blocked as long as itâ??s attacking alone. -- Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Gutter Shortcut
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text=Gutter Skulker can't be blocked as long as it's attacking alone. -- Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Gutter Shortcut
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mana={3}{U}
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type=Creature
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subtype=Spirit
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@@ -32119,7 +32119,7 @@ auto=@each my combatbegins restriction{compare(p)~equalto~17}:name(Put 1/1 count
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auto=@each my combatbegins restriction{compare(p)~equalto~18}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,newability[haste],newability[counter(1/1.18)])) ueot
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auto=@each my combatbegins restriction{compare(p)~equalto~19}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,newability[haste],newability[counter(1/1.19)])) ueot
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auto=@each my combatbegins restriction{compare(p)~morethan~19}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,newability[haste],newability[counter(1/1.20)])) ueot
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text=First strike, reach -- At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alenaâ??s power. That creature gains haste until end of turn.
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text=First strike, reach -- At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
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mana={2}{R}{G}
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type=Legendary Creature
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subtype=Human Ranger
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@@ -32233,7 +32233,7 @@ name=Hallowed Haunting
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auto=@movedTo(*[enchantment]|mystack):name(Create Cleric) token(Cleric Hall)
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auto=aslongas(enchantment|mybattlefield) lord(creature|mybattlefield) vigilance >6
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auto=aslongas(enchantment|mybattlefield) lord(creature|mybattlefield) flying >6
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text=As long as you control seven or more enchantments, creatures you control have flying and vigilance. -- Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creatureâ??s power and toughness are each equal to the number of Spirits you control."
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text=As long as you control seven or more enchantments, creatures you control have flying and vigilance. -- Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
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mana={2}{W}{W}
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type=Enchantment
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[/card]
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@@ -32836,7 +32836,7 @@ name=Haunting Imitation
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auto=if type(creature[zpos=1]|library)~equalto~0 then moveto(myhand)
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auto=all(creature[zpos=1]|library) clone and!( becomes(Spirit,1/1,flying) forever )!
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auto=all(*[zpos=1]|library) moveto(myhand) and!( transforms((,newability[choice name(Put back) name(Put back) moveto(ownerlibrary)])) oneshot )!
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text=Each player reveals the top card of their library. For each creature card revealed this way, create a token thatâ??s a copy of that card, except itâ??s 1/1, itâ??s a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its ownerâ??s hand.
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text=Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand.
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mana={2}{U}
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type=Sorcery
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[/card]
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@@ -33415,7 +33415,7 @@ auto=@each my combatbegins:name(Choose one) transforms((,newability[if compare(h
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auto=@counteradded(0/0,1,Sac) once:name(Sacrifice creature) ability$!name(Sacrifice creature) name(Sacrifice creature) target(creature|mybattlefield) sacrifice!$ controller && ability$!name(Sacrifice creature) name(Sacrifice creature) target(creature|mybattlefield) sacrifice!$ opponent
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auto=@counteradded(0/0,1,Lif) once:name(Draw and lose life) draw:1 controller && life:-1 controller
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auto=@counteradded(0/0,1,Tra) once:name(Transform) transforms((,newability[removeallcounters(0/0.1.Tra)],newability[removeallcounters(0/0.1.Lif)],newability[removeallcounters(0/0.1.Sac)],newability[flip(backside)])) forever
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text=Flying -- At the beginning of combat on your turn, choose one that hasnâ??t been chosen -- Each player sacrifices a creature. -- You draw a card and you lose 1 life. -- Transform Henrika Domnathi. // Henrika, Infernal Seer
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text=Flying -- At the beginning of combat on your turn, choose one that hasn't been chosen -- Each player sacrifices a creature. -- You draw a card and you lose 1 life. -- Transform Henrika Domnathi. // Henrika, Infernal Seer
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mana={2}{B}{B}
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type=Legendary Creature
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subtype=Vampire
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@@ -33968,7 +33968,7 @@ type=Land
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name=Hiveheart Shaman
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auto=@combat(attacking) source(this):may name(Search basic land) transforms((,newability[if type(plains[basic]|mybattlefield)~equalto~0 then choice name(Search Plains) name(Search Plains) target(plains[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )!],newability[if type(mountain[basic]|mybattlefield)~equalto~0 then choice name(Search Mountain) name(Search Mountain) target(mountain[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )!],newability[if type(swamp[basic]|mybattlefield)~equalto~0 then choice name(Search Swamp) name(Search Swamp) target(swamp[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )!],newability[if type(forest[basic]|mybattlefield)~equalto~0 then choice name(Search Forest) name(Search Forest) target(forest[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )!],newability[if type(island[basic]|mybattlefield)~equalto~0 then choice name(Search Island) name(Search Island) target(island[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )!])) oneshot
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auto={5}{G}:name(Create Insect) token(Insect Tok) and!( counter(1/1,pbasiclandtypes) )! asSorcery
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text=Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesnâ??t share a land type with any land you control, put that card onto the battlefield, then shuffle. -- {5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.
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text=Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with any land you control, put that card onto the battlefield, then shuffle. -- {5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.
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mana={3}{G}
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type=Creature
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subtype=Human Shaman
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@@ -34153,7 +34153,7 @@ toughness=6
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name=Hollowhenge Overlord
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abilities=flash
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auto=@each my upkeep:name(Create wolf) foreach(creature[wolf;werewolf]|mybattlefield) token(Wolf,Creature Wolf,2/2,green)
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text=Flash -- At the beginning of your upkeep, for each creature you control thatâ??s a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
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text=Flash -- At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
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mana={4}{G}{G}
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type=Creature
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subtype=Wolf
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@@ -34773,7 +34773,7 @@ type=Sorcery
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name=Hullbreaker Horror
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abilities=flash,nofizzle
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auto=@movedto(*|mystack):name(Choose one) transforms((,newability[if type(*|opponentstack)~morethan~0 then choice name(Return a spell) name(Return a spell) target(*|opponentstack) spellmover(hand)],newability[if type(*[-land]|opponentbattlefield)~morethan~0 then choice name(Return non-land permanent) name(Return non-land permanent) target(*[-land]|opponentbattlefield) moveto(ownerhand)])) oneshot
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text=Flash -- This spell canâ??t be countered. -- Whenever you cast a spell, choose up to one -- Return target spell you donâ??t control to its ownerâ??s hand. -- Return target nonland permanent to its ownerâ??s hand.
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text=Flash -- This spell can't be countered. -- Whenever you cast a spell, choose up to one -- Return target spell you don't control to its owner's hand. -- Return target nonland permanent to its owner's hand.
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mana={5}{U}{U}
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type=Creature
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subtype=Kraken Horror
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@@ -37252,7 +37252,7 @@ name=Investigator's Journal
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auto=if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then counter(0/0,type:creature:mybattlefield,Suspect) else counter(0/0,type:creature:opponentbattlefield,Suspect)
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auto={2}{T}{C(0/0,-1,Suspect)}:name(Remove counter and draw) draw:1 controller
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auto={2}{S}:name(Sacrifice and draw) draw:1 controller
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text=Investigatorâ??s Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls. -- {2}, {T}, Remove a suspect counter from Investigatorâ??s Journal: Draw a card. -- {2}, Sacrifice Investigatorâ??s Journal: Draw a card.
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text=Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls. -- {2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card. -- {2}, Sacrifice Investigator's Journal: Draw a card.
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mana={2}
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type=Artifact Clue
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[/card]
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@@ -38645,7 +38645,7 @@ abilities=lifelink,partner
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partner=Laurine, the Diversion
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auto=_PARTNER_
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auto=@movedto(creature|graveyard) from(opponentbattlefield):name(Gain life and create blood) life:1 controller && token(Blood)
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text=Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.) -- Lifelink -- Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (Itâ??s an artifact with â??1, Tap, Discard a card, Sacrifice this artifact: Draw a card.â??)
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text=Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.) -- Lifelink -- Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "{1}, Tap, Discard a card, Sacrifice this artifact: Draw a card.")
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mana={3}{B}
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type=Legendary Creature
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subtype=Vampire Rogue
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@@ -38839,7 +38839,7 @@ name=Katilda's Rising Dawn
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abilities=exiledeath
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backside=Katilda, Dawnhart Martyr
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target=creature
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text=Enchant creature -- Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X where X is the number of permanents you control that are Spirits and/or enchantments. -- If Katildaâ??s Rising Dawn would be put into a graveyard from anywhere, exile it instead. // Katilda, Dawnhart Martyr
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text=Enchant creature -- Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X where X is the number of permanents you control that are Spirits and/or enchantments. -- If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead. // Katilda, Dawnhart Martyr
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color=white
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type=Legendary Enchantment
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subtype=Aura
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@@ -38854,7 +38854,7 @@ anyzone={0}:doubleside(backside)
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retrace={3}{W}{W} name(Cast with disturb)
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autostack=if paid(retrace) then flip(backside) forcetype(Legendary Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)],newability[teach(creature) lifelink],newability[teach(creature) flying],newability[teach(creature) protection from(vampire)],newability[teach(creature) foreach(*[spirit;enchantment]|mybattlefield) 1/1])) forever )!
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auto=protection from(vampire)
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text=Flying, lifelink, protection from Vampires -- Katilda, Dawnhart Martyrâ??s power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments. -- Disturb {3}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Katilda's Rising Dawn
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text=Flying, lifelink, protection from Vampires -- Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments. -- Disturb {3}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Katilda's Rising Dawn
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mana={1}{W}{W}
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type=Legendary Creature
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subtype=Spirit Warlock
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@@ -40501,7 +40501,7 @@ name=Krothuss, Lord of the Deep
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abilities=flying
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backside=Runo Stromkirk
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auto=@combat(attacking) source(this):name(Copy a creature) target(other creature[attacking]|mybattlefield) transforms((,newability[clone with(battleready)],newability[if cantargetcard(*[kraken;leviathan;octopus;serpent]|*) then clone with(battleready)])) oneshot
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text=Flying -- Whenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token thatâ??s a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead. // Runo Stromkirk
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text=Flying -- Whenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead. // Runo Stromkirk
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type=Legendary Creature
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subtype=Kraken Horror
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color=black,blue
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@@ -43423,7 +43423,7 @@ otherrestriction=type(creature|battlefield)~morethan~0
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auto=if paid(alternative) then target(creature|battlefield) moveto(ownerhand)
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auto=ifnot paid(alternative) then target(creature[wolf;werewolf]|battlefield) moveto(ownerhand)
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auto=draw:1 controller
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text=Cleave {3}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Return target [Wolf or Werewolf] creature to its ownerâ??s hand. -- Draw a card.
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text=Cleave {3}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Return target [Wolf or Werewolf] creature to its owner's hand. -- Draw a card.
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mana={1}{U}
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type=Instant
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[/card]
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@@ -44492,7 +44492,7 @@ type=Sorcery
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name=Markov Enforcer
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auto=may name(Fight opponent creature) transforms((,newability[@movedto(creature|graveyard) from(opponentbattlefield) turnlimited:name(Create blood) token(Blood)],newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot
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auto=@movedto(other vampire|mybattlefield):may name(Fight opponent creature) transforms((,newability[@movedto(creature|graveyard) from(opponentbattlefield) turnlimited:name(Create blood) token(Blood)],newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot
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text=Whenever Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls. -- Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (Itâ??s an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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text=Whenever Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls. -- Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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mana={4}{R}{R}
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type=Creature
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subtype=Vampire Soldier
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@@ -45713,7 +45713,7 @@ toughness=3
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name=Militia Rallier
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abilities=nosolo
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auto=@combat(attacking) source(this):name(Untap a creature) target(creature) untap
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text=Militia Rallier canâ??t attack alone. -- Whenever Militia Rallier attacks, untap target creature.
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text=Militia Rallier can't attack alone. -- Whenever Militia Rallier attacks, untap target creature.
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mana={2}{W}
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type=Creature
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subtype=Human Soldier
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@@ -46028,7 +46028,7 @@ type=Artifact
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name=Mirage Phalanx
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abilities=soulbond
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auto=soulbond transforms((,newability[@each my combatbegins:name(Create copy) clone and!( transforms((,newability[haste],newability[-soulbond],newability[phaseaction[combatends once sourceinplay] moveto(exile)])) forever)!]))
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text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token thatâ??s a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."
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text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."
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mana={4}{R}{R}
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type=Creature
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subtype=Human Soldier
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@@ -46128,7 +46128,7 @@ anyzone={0}:doubleside(backside)
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retrace={3}{U}{U} name(Cast with disturb)
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autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)],newability[teach(creature) transforms((,newability[@each my upkeep:name(Copy creature) clone addtype(Spirit)]))])) forever )!
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auto=ifnot paid(retrace) then may name(Copy a creature) name(Copy a creature) target(creature|battlefield) copy and!( transforms((Spirit)) forever )!
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text=You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except itâ??s a Spirit in addition to its other types. -- Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Ghastly Mimicry
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text=You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types. -- Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Ghastly Mimicry
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mana={3}{U}
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type=Creature
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subtype=Spirit
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@@ -47892,7 +47892,7 @@ type=Land
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[card]
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name=Necroduality
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auto=@movedto(zombie[-token]|mybattlefield):name(Copy zombie) all(trigger[to]) name(Copy zombie) clone
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text=Whenever a nontoken Zombie enters the battlefield under your control, create a token thatâ??s a copy of that creature.
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text=Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.
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mana={3}{U}
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type=Enchantment
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[/card]
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@@ -50015,7 +50015,7 @@ auto=@combatdamaged(player) from(this):name(Create Blood) token(Blood)*thatmuch
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auto=@combatdamaged(planeswalker|battlefield) from(this):name(Create Blood) token(Blood)*thatmuch
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auto=@combatdamaged(creature|battlefield) from(this) turnlimited:name(Create Blood) token(Blood)*power
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auto={2}{R}:name(Deals 1 damage) target(player,creature,planeswalker) damage:1 && token(Blood)
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text=Menace -- Whenever Olivia's Attendants deals damage, create that many Blood tokens. (Theyâ??re artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {2}{R}: Olivia's Attendants deals 1 damage to any target.
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text=Menace -- Whenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {2}{R}: Olivia's Attendants deals 1 damage to any target.
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mana={4}{R}{R}
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type=Creature
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subtype=Vampire
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@@ -50041,7 +50041,7 @@ type=Sorcery
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name=Olivia, Crimson Bride
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abilities=flying,haste
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auto=@combat(attacking) source(this):name(Return creature) target(creature|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[ninjutsu],newability[@movedTo(vampire[legendary]|nonbattlezone) from(mybattlefield):if type(vampire[legendary]|mybattlefield)~equalto~0 then name(Exile creature) name(Exile creature) name(Exile creature) moveto(exile)])) forever )!
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text=Flying, haste -- Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you donâ??t control a legendary Vampire, exile this creature."
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text=Flying, haste -- Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."
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mana={4}{B}{R}
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type=Legendary Creature
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subtype=Vampire Noble
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@@ -53812,7 +53812,7 @@ type=Instant
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[card]
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name=Predators' Hour
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auto=all(creature|mybattlefield) transforms((,newability[menace],newability[@combatdamagefoeof(player) from(this):all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[@each beginofturn:canplayfromexile ueot],newability[@each beginofturn:transforms((,newability[anytypeofmana])) ueot])) forever )!])) ueot
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text=Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that playerâ??s library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
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text=Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
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mana={1}{B}
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type=Sorcery
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[/card]
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@@ -57444,7 +57444,7 @@ name=Rending Flame
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target=creature,planeswalker
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auto=damage:5
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auto=if cantargetcard(*[spirit]|*) then damage:2 targetcontroller
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text=Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanentâ??s controller.
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text=Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller.
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mana={2}{R}
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type=Instant
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[/card]
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@@ -57747,7 +57747,7 @@ restriction=compare(isflipped)~equalto~0
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anyzone={0}:doubleside(backside)
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auto=@each my endofturn restriction{compare(lifegain)~morethan~0}:name(Create Blood) token(Blood)
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auto={S(blood|mybattlefield)}{S(blood|mybattlefield)}:name(Transform) flip(backside) asSorcery
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text=At the beginning of your end step, if you gained life this turn, create a Blood token. (Itâ??s an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery. // Bloodsoaked Reveler
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text=At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery. // Bloodsoaked Reveler
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mana={1}{B}
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type=Creature
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subtype=Vampire
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@@ -58118,7 +58118,7 @@ abilities=vigilance,partner
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partner=Timin, Youthful Geist
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auto=_PARTNER_
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auto=@tapped(creature[-attacking]|opponentbattlefield):name(Put 1/1 counter) counter(1/1)
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text=Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.) -- Vigilance -- Whenever a creature an opponent controls becomes tapped, if it isnâ??t being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.
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text=Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.) -- Vigilance -- Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.
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mana={3}{W}
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type=Legendary Creature
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subtype=Human Soldier
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@@ -60886,7 +60886,7 @@ type=Instant
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|
name=Sanguine Statuette
|
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|
auto=token(Blood)
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|
auto=@sacrificed(blood|mybattlefield):may name(Becomes 3/3 vampire) transforms((Artifact Creature Vampire,setpower=3,settoughness=3,newability[haste])) ueot
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|
|
text=When Sanguine Statuette enters the battlefield, create a Blood token. (Itâ??s an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn.
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|
text=When Sanguine Statuette enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn.
|
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|
mana={1}{R}
|
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|
type=Artifact
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|
[/card]
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@@ -61319,7 +61319,7 @@ name=Savior of Ollenbock
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abilities=training
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auto=_TRAINING_
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auto=@trained(this):may name(Exile a creature) target(creature|battlefield,graveyard) (blink)forsrc
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text=Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) -- Whenever Savior of Ollenblock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. -- When Savior of Ollenblock leaves the battlefield, put the exiled cards onto the battlefield under their ownersâ?? control.
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|
text=Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) -- Whenever Savior of Ollenblock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. -- When Savior of Ollenblock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.
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|
mana={1}{W}{W}
|
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|
|
type=Creature
|
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|
subtype=Human Soldier
|
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@@ -61679,7 +61679,7 @@ toughness=4
|
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|
name=Scion of Opulence
|
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|
auto=@movedto(vampire|graveyard) from(mybattlefield):name(Create treasure) token(Treasure Sur)
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|
auto={R}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )!
|
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|
|
text=Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token. (Itâ??s an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- {R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
|
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|
text=Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- {R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
|
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|
mana={2}{R}
|
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|
|
type=Creature
|
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|
|
subtype=Vampire Noble
|
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|
@@ -64362,7 +64362,7 @@ auto=teach(creature) cantattack
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auto=teach(creature) cantblock
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auto=teach(creature) cantpwattack
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|
auto={4}{W}:name(Exile enchanted creature) imprint && token(Blood)
|
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|
|
text=Enchant creature - Enchanted creature canâ??t attack or block. -- {4}{W}: Exile enchanted creature. Create a Blood token. (Itâ??s an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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|
text=Enchant creature - Enchanted creature can't attack or block. -- {4}{W}: Exile enchanted creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
|
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|
mana={2}{W}
|
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|
|
type=Enchantment
|
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|
|
subtype=Aura
|
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|
@@ -65013,7 +65013,7 @@ name=Sinner's Judgment
|
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|
|
abilities=exiledeath
|
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|
|
backside=Faithbound Judge
|
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|
|
target=opponent
|
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|
|
text=Enchant player -- At the beginning of your upkeep, put a judgment counter on Sinnerâ??s Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. -- If Sinnerâ??s Judgment would be put into a graveyard from anywhere, exile it instead. // Faithbound Judge
|
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|
|
text=Enchant player -- At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. -- If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead. // Faithbound Judge
|
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|
|
color=white
|
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|
|
type=Enchantment
|
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|
|
subtype=Aura Curse
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|
@@ -70397,7 +70397,7 @@ type=Instant
|
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|
|
name=Sudden Salvation
|
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|
auto=emblem transforms((,newability[@movedto(*|opponentbattlefield) from(opponentgraveyard) turnlimited:name(Draw a card) draw:1 controller])) ueot
|
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|
auto=may name(Return 3 permanents) target(<upto:3>*[-instant;-sorcery;fresh]|graveyard) moveto(ownerbattlefield) and!( tap(noevent) )!
|
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|
|
text=Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their ownersâ?? control. You draw a card for each opponent who controls one or more of those permanents.
|
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|
|
text=Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.
|
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|
|
mana={2}{W}{W}
|
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|
|
type=Instant
|
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|
[/card]
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|
@@ -75546,7 +75546,7 @@ auto=@each my endofturn:name(Put slime counter) all(creature|opponentbattlefield
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|
auto=lord(creature|opponentbattlefield) transforms((,newability[thisforeach(counter{0/0.1.Slime}>0) -1/-1]))
|
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|
|
auto=@movedto(creature[counter{0/0.1.Slime}]|graveyard) from(opponentbattlefield):name(Create Slug) token(Slug,Creature Slug,1/1,black)
|
|
|
|
|
auto={U}{B}{S(slug|mybattlefield)}:name(Draw a card) draw:1 controller
|
|
|
|
|
text=At the beginning of each end step, put a slime counter on each creature you donâ??t control. -- Creatures you donâ??t control get -1/-1 for each slime counter on them. -- Whenever a creature you donâ??t control with a slime counter on it dies, create a 1/1 black Slug creature token. -- {U}{B}, Sacrifice a Slug: Draw a card.
|
|
|
|
|
text=At the beginning of each end step, put a slime counter on each creature you don't control. -- Creatures you don't control get -1/-1 for each slime counter on them. -- Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token. -- {U}{B}, Sacrifice a Slug: Draw a card.
|
|
|
|
|
mana={5}{B}{B}
|
|
|
|
|
type=Legendary Creature
|
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|
|
|
subtype=Slug Horror
|
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|
@@ -78093,7 +78093,7 @@ type=Instant
|
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|
|
name=Vampires' Vengeance
|
|
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|
|
auto=damage:2 all(creature[-vampire]|battlefield)
|
|
|
|
|
auto=name(Create blood) token(Blood)
|
|
|
|
|
text=Vampiresâ?? Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (Itâ??s an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
|
|
|
|
|
text=Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
|
|
|
|
|
mana={2}{R}
|
|
|
|
|
type=Instant
|
|
|
|
|
[/card]
|
|
|
|
|
@@ -79793,7 +79793,7 @@ restriction=compare(isflipped)~equalto~0
|
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|
|
anyzone={0}:doubleside(backside)
|
|
|
|
|
auto=@movedTo(creature[-token]|graveyard) from(mybattlefield):name(Create blood) token(Blood)
|
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|
auto=@movedto(blood|mybattlefield) restriction{type(blood|mybattlefield)~morethan~4}:name(Transform) flip(backside)
|
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|
|
|
text=Flying -- Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (Itâ??s an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster. // Bloodbat Summoner
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text=Flying -- Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster. // Bloodbat Summoner
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mana={1}{B}
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type=Creature
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subtype=Vampire Wizard
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@@ -79825,7 +79825,7 @@ auto=this(variable{type:vampire:mybattlefield}=2) {3}{T}:name(Create blood) toke
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auto=this(variable{type:vampire:mybattlefield}=3) {2}{T}:name(Create blood) token(Blood)
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auto=this(variable{type:vampire:mybattlefield}=4) {1}{T}:name(Create blood) token(Blood)
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auto=this(variable{type:vampire:mybattlefield}>=5) {T}:name(Create blood) token(Blood)
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text=Add {C}. -- {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. -- {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (Itâ??s an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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text=Add {C}. -- {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. -- {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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type=Land
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[/card]
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[card]
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@@ -79898,7 +79898,7 @@ toughness=5
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name=Volt-Charged Berserker
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backside=Voltaic Visionary
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abilities=cantblock
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text=Volt-Charged Berserker canâ??t block. // Voltaic Visionary
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text=Volt-Charged Berserker can't block. // Voltaic Visionary
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color=red
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type=Creature
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subtype=Human Berserker
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@@ -80711,7 +80711,7 @@ target=*|stack
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other={1}{U}{U} name(Cleave)
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auto=if paid(alternative) then fizzle
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auto=ifnot paid(alternative) then transforms((,newability[ifnot casted(this) then fizzle])) forever
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text=Cleave {1}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Counter target spell [that wasnâ??t cast from its ownerâ??s hand].
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text=Cleave {1}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Counter target spell [that wasn't cast from its owner's hand].
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mana={U}
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type=Instant
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[/card]
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@@ -81124,7 +81124,7 @@ type=Enchantment
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name=Wedding Invitation
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auto=name(Draw a card) draw:1 controller
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auto={T}{S}:name(Creature gains unblockable) target(creature) transforms((,newability[unblockable],newability[this(cantargetcard(*[vampire]|*) lifelink])) ueot
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text=When Wedding Invitation enters the battlefield, draw a card. -- {T}, Sacrifice Wedding Invitation: Target creature canâ??t be blocked this turn. If itâ??s a Vampire, it also gains lifelink until end of turn.
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text=When Wedding Invitation enters the battlefield, draw a card. -- {T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.
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mana={2}
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type=Artifact
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[/card]
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@@ -81133,7 +81133,7 @@ name=Wedding Ring
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auto=if casted(this) then token(Wedding Ring) opponent
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auto=@drawfoeof(player) restriction{compare(opponentturn)~morethan~0,type(Wedding Ring[artifact]|opponentbattlefield)~morethan~0}:name(Draw a card) draw:1 controller
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auto=@lifefoeof(player) restriction{compare(opponentturn)~morethan~0,type(Wedding Ring[artifact]|opponentbattlefield)~morethan~0}:name(Draw a card) life:thatmuch controller
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text=When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token thatâ??s a copy of it. -- Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. -- Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
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text=When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it. -- Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. -- Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
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mana={2}{W}{W}
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type=Artifact
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[/card]
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