Fixed typos in primitives text, improved Deck Editor menu' commands (now select button toggle the Sideboard/Commanders/Dungeons view while the Note Button open the quick filter), added a new menu' option in Deck Editor to toggle Grid/Carousel view (useful on PSP/PSVita).

This commit is contained in:
Vittorio Alfieri
2021-11-18 20:42:21 +01:00
parent 152dafc90f
commit 31b3a7e785
6 changed files with 117 additions and 112 deletions

View File

@@ -3,7 +3,9 @@
## [master] (https://github.com/WagicProject/wagic/tree/master)
### 18/11/21
- *Committed:* Fixed primitives, fixed a commander deck for AI, improved all cards with partner ability, added a "partner=" key to associate the partner to a primitive, added new keywords "withpartner", "partname" and "haspartner" to improve the Target Chooser for cards with partner, improved the Commander rules to allow double commander just with specifc partner, improved background images management for game settings, deck selection, deck editor background, post-match credits, deck editor selection and trophies room (now it's possibile to randomly use up to 10 background images). ([Vitty85](https://github.com/Vitty85))
- *Committed:* Fixed typos in primitives text, improved Deck Editor menu' commands (now select button toggle the Sideboard/Commanders/Dungeons view while the Note Button open the quick filter), added a new menu' option in Deck Editor to toggle Grid/Carousel view (useful on PSP/PSVita). ([Vitty85](https://github.com/Vitty85))
- *Committed:* Fixed primitives, fixed a commander deck for AI, improved all cards with partner ability, added a "partner=" key to associate the partner to a primitive, added new keywords "withpartner", "partname" and "haspartner" to improve the Target Chooser for cards with partner, improved the Commander rules to allow double commander just with specifc partner, improved background images management for game settings, deck selection, deck editor background, post-match credits, deck editor selection and trophies room (now it's possibile to randomly use up to 10 background images). https://github.com/WagicProject/wagic/commit/152dafc90fad8ecab32bbeb44b1c5e0b64915286 ([Vitty85](https://github.com/Vitty85))
### 15/11/21
- *Committed:* Fixed primitives, updated italian lang file, added a new setting to sort decks by creation date (by default they will be sorted by name), added new filters to match cards that don't contain a particular color or that are multicolored, fixed an issue when the transformation with uynt is triggered by instant/sorcery or by card that left the battlefield before the ability ending turn, fixed a rendering overlap on mana symbols in deck editor, fixed some crashes on ManaCost parser (e.g. Filter by mana producer). https://github.com/WagicProject/wagic/commit/477ffa6a0ce1312d73a4a3c82145f1b71e505681 ([Vitty85](https://github.com/Vitty85))

View File

@@ -436,6 +436,7 @@ Save=Salva
Set=Edizione
Switch decks without saving=Cambia mazzo senza salvare
Switch Decks=Cambia mazzo
Toggle View=Cambia vista
--UNLOCK CARDS--=-SBLOCCA CARTE-
#Vista collezione
@@ -739,16 +740,18 @@ Next color=Colore successivo
Prev. color=Colore precedente
#Informacion - Botones:
Add card=Aggiungi carta
Add card=Aggiungi Carta
Display collection=Mostra raccolta
Display Deck=Mostra mazzo
filter=filtro
Remove card=Rimuovi carta
Filter=Filtro
Grid=Griglia
Carousel=Carosello
Remove card=Rimuovi Carta
Sell Card=Vendi Carta
Stats=Statistiche
Toggle Images=Mostra immagini
View Collection=Vedi Collezione
View Deck=Visualizza mazzo
Stats=Stat.
Toggle Images=Immagini Si/No
Collection=Vedi Collezione
View Deck=Vedi Mazzo
#Informacion - Explicaciones:
Use SQUARE to view your deck,=Usa QUADRATO per vedere il tuo mazzo,
@@ -765,6 +768,7 @@ Do not make any changes to deck. Return to the main menu.=Non apportare modifich
Do not make any changes. View another deck.=Non apportare modifiche. Vedi un altro mazzo.
Narrow down the list of cards. =Riduci l'elenco delle carte.
Save changes. Return to the main menu=Salvare le modifiche. Torna al menu' principale.
Toggle view grid/carousel.=Cambia la vista griglia/carosello.
##########
# FILTRO #
@@ -1209,15 +1213,6 @@ Check Task Board=Controlla Bacheca obiettivi
Open Task Board=Apri Bacheca obiettivi
Close Task Board=Chiudi Bacheca obiettivi
Toggle Images=Immagini Si/No
View Deck=Vedi Mazzo
View Collection=Guarda Collez.
Use SQUARE to view your deck,=Usa QUADRATO per vedere il mazzo,
Use SQUARE to view collection,=Usa QUADRATO per la collezione,
# new lines - abilities - why did i forget these before? u.U
trample=travolgere
first strike=attacco improvv.

View File

@@ -1124,7 +1124,7 @@ abilities=exiledeath
other={4}{U}{U}{R} name(Cleave)
auto=turns:+1 controller
auto=ifnot paid(alternative) then emblem transforms((,newability[@each my upkeep:phaseaction[endofturn once] winGame opponent])) forever dontremove
text=Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Take an extra turn after this one. During that turn, damage canâ??t be prevented. [At the beginning of that turnâ??s end step, you lose the game.] -- Exile Alchemistâ??s Gambit.
text=Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] -- Exile Alchemist's Gambit.
mana={1}{R}{R}
type=Sorcery
[/card]
@@ -2150,7 +2150,7 @@ name=Anje, Maid of Dishonor
auto=name(Create Blood) token(Blood)
auto=@movedto(vampire|mybattlefield) turnlimited:if cantargetcard(*[-fresh]|*) then name(Create Blood) name(Create Blood) token(Blood)
auto={2}{S(other *[creature;blood]|mybattlefield)}:name(Opponent looses life) life:-2 opponent && life:2 controller
text=Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once per turn. (Itâ??s an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
text=Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once per turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
mana={2}{B}{R}
type=Legendary Creature
subtype=Vampire
@@ -2897,7 +2897,7 @@ toughness=1
[card]
name=Archghoul of Thraben
auto=@movedto(zombie|graveyard) from(mybattlefield):name(Look top card) all(*[zpos=1]|mylibrary) moveto(myhand) and!( transforms((,newability[if cantargetcard(*[zombie]|*) then choice name(Put in hand) name(Put in hand) donothing],newability[choice name(Put back in library) moveto(mylibrary)],newability[choice name(Put in graveyard) moveto(mygraveyard)])) oneshot )!
text=Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If itâ??s a Zombie card, you may reveal it and put it into your hand. If you donâ??t put the card into your hand, you may put it into your graveyard.
text=Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
mana={2}{B}
type=Creature
subtype=Zombie Cleric
@@ -3442,7 +3442,7 @@ subtype=Trap
name=Arterial Alchemy
auto=token(Blood)
auto=lord(blood|mybattlefield) transforms((Equipment,newability[{2}:equip],newability[teach(creature) 2/0]))
text=When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (Itâ??s an artifact with â??{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.â??) -- Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}
text=When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}
mana={2}{R}
type=Enchantment
[/card]
@@ -4737,7 +4737,7 @@ auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) act
auto={2}{R}:name(Damage player) target(player) damage:1
auto={2}{R}:name(Damage planeswalker) target(planeswalker) damage:1
auto={2}{R}:name(Damage creature) target(creature) damage:1 && transforms((,newability[cantblock])) ueout
text={2}{R}: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way canâ??t block this turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Ballista Watcher
text={2}{R}: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Ballista Watcher
type=Creature
subtype=Werewolf
color=red
@@ -5719,7 +5719,7 @@ toughness=6
name=Belligerent Guest
abilities=trample
auto=@combatdamaged(player) from(this):name(Create Blood) token(Blood)
text=Trample -- Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (Itâ??s an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
text=Trample -- Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={2}{R}
type=Creature
subtype=Vampire
@@ -6116,7 +6116,7 @@ anyzone={0}:doubleside(backside)
aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot
auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend
auto=@sacrificed(this):name(Return transformed) name(Return transformed) transforms((,newability[@each endofturn:name(Return transformed) flip(backside) forcetype(Creature Serpent)])) ueot
text=Defender -- When Biolume Egg enters the battlefield, scry 2. -- When you sacrifice Biolume Egg, return it to the battlefield transformed under its ownerâ??s control at the beginning of the next end step. // Biolume Serpent
text=Defender -- When Biolume Egg enters the battlefield, scry 2. -- When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step. // Biolume Serpent
mana={2}{U}
type=Creature
subtype=Serpent Egg
@@ -6127,7 +6127,7 @@ toughness=4
name=Biolume Serpent
backside=Biolume Egg
auto={S(island|mybattlefield)}{S(island|mybattlefield)}:name(Gains unblockable) transforms((,newability[unblockable])) ueot
text=Sacrifice two Islands: Biolume Serpent canâ??t be blocked this turn. // Biolume Egg
text=Sacrifice two Islands: Biolume Serpent can't be blocked this turn. // Biolume Egg
color=blue
type=Creature
subtype=Serpent
@@ -7023,7 +7023,7 @@ toughness=3
name=Blood Hypnotist
abilities=cantblock
auto=@sacrificed(blood|mybattlefield) turnlimited:name(Creature can't block) target(creature) cantblock ueot
text=Blood Hypnotist canâ??t block. -- Whenever you sacrifice one or more Blood tokens, target creature canâ??t block this turn. This ability triggers only once each turn.
text=Blood Hypnotist can't block. -- Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.
mana={2}{R}
type=Creature
subtype=Vampire
@@ -7214,7 +7214,7 @@ name=Bloodcrazed Socialite
abilities=menace
auto=token(Blood)
auto=@combat(attacking) source(this):may name(Sacrifice blood) target(blood|mybattlefield) sacrifice && all(this) 2/2 ueot
text=Menace -- When Bloodcrazed Socialite enters the battlefield, create a Blood token. (Itâ??s an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
text=Menace -- When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
mana={3}{B}
type=Creature
subtype=Vampire
@@ -7324,7 +7324,7 @@ name=Bloodsoaked Reveler
backside=Restless Bloodseeker
auto=@each my endofturn restriction{compare(lifegain)~morethan~0}:name(Create Blood) token(Blood)
auto={4}{B}:name(Opponent looses 2 life) life:-2 opponent && life:2 controller
text=At the beginning of your end step, if you gained life this turn, create a Blood token. (Itâ??s an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {4}{B}: Each opponent loses 2 life and you gain 2 life. // Restless Bloodseeker
text=At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {4}{B}: Each opponent loses 2 life and you gain 2 life. // Restless Bloodseeker
color=black
type=Creature
subtype=Vampire
@@ -7346,7 +7346,7 @@ name=Bloodsworn Knight
backside=Bloodsworn Squire
anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive
auto={1}{B}{D(*|myhand)}:name(Tap and indestructible) transforms((,newability[tap],newability[indestructible])) ueot
text=Bloodsworn Knightâ??s power and toughness are each equal to the number of creature cards in your graveyard. -- {1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" donâ??t destroy it.) // Bloodsworn Squire
text=Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. -- {1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) // Bloodsworn Squire
color=black
type=Creature
subtype=Vampire Knight
@@ -7359,7 +7359,7 @@ backside=Bloodsworn Knight
restriction=compare(isflipped)~equalto~0
anyzone={0}:doubleside(backside)
auto={1}{B}{D(*|myhand)}:name(Tap and indestructible) transforms((,newability[tap],newability[indestructible],newability[if type(creature|mygraveyard)~morethan~3 then flip(backside)])) ueot
text={1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" donâ??t destroy it.) // Bloodsworn Knight
text={1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.) // Bloodsworn Knight
mana={3}{B}
type=Creature
subtype=Vampire Soldier
@@ -7442,7 +7442,7 @@ toughness=4
name=Bloodtithe Harvester
auto=token(Blood)
auto={T}{S}:name(Creature gets -X/-X) target(creature) -twicetype:blood:mybattlefield/-twicetype:blood:mybattlefield ueot asSorcery
text=When Bloodtithe Harvester enters the battlefield, create a Blood token. (Itâ??s an artifact with â??{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.â??) -- {T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
text=When Bloodtithe Harvester enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
mana={B}{R}
type=Creature
subtype=Vampire
@@ -7466,7 +7466,7 @@ name=Bloodvial Purveyor
abilities=flying,trample
auto=@movedto(*|opponentstack):name(Create Blood) token(Blood) opponent
auto=@combat(attacking) source(this):name(Increase power) type:blood:opponentbattlefield/0 ueot
text=Flying, trample -- Whenever an opponent casts a spell, that player creates a Blood token. (Itâ??s an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
text=Flying, trample -- Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
mana={2}{B}{B}
type=Creature
subtype=Vampire
@@ -8688,7 +8688,7 @@ type=Instant
name=Breath of the Sleepless
auto=lord(spirit|mycastingzone) asflash
auto=@movedto(creature|mystack) restriction{compare(controllerturn)~equalto~0}:may name(Tap a creature) target(creature|battlefield) tap
text=You may cast Spirit spells as though they had flash. -- Whenever you cast a creature spell during an opponentâ??s turn, tap up to one target creature.
text=You may cast Spirit spells as though they had flash. -- Whenever you cast a creature spell during an opponent's turn, tap up to one target creature.
mana={3}{U}
type=Enchantment
[/card]
@@ -8696,7 +8696,7 @@ type=Enchantment
name=Breathkeeper Seraph
abilities=soulbond,flying
auto=soulbond transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Return on battlefield) transforms((,newability[@each my upkeep:may name(Return on battlefield) moveto(ownerbattlefield) and!( tap(noevent) )!])) forever]))
text=Flying, soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its ownerâ??s control at the beginning of your next upkeep."
text=Flying, soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."
mana={4}{W}{W}
type=Creature
subtype=Angel
@@ -8806,7 +8806,7 @@ auto=teach(creature) becomes(Bride)
auto=aslongas(groom[geared]|mybattlefield) teach(creature) 0/1
auto=aslongas(groom[geared]|mybattlefield) teach(creature) teach(creature) first strike
auto={2}:equip
text=Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an equipment named Groomâ??s Finery is attached to a creature you control. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
text=Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an equipment named Groom's Finery is attached to a creature you control. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
mana={1}{W}
type=Artifact
subtype=Equipment
@@ -10517,7 +10517,7 @@ toughness=2
name=Catapult Captain
backside=Catapult Fodder
auto={2}{B}{T}{S(other creature)mybattlefield}:damage:storedtoughness opponent
text={2}{B}, {T}, Sacrifice another creature: Target opponent loses life equal to the sacrificed creatureâ??s toughness. // Catapult Fodder
text={2}{B}, {T}, Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness. // Catapult Fodder
color=black
type=Creature
subtype=Zombie
@@ -11480,7 +11480,7 @@ toughness=2
[card]
name=Change of Fortune
auto=all(*|myhand) reject && all(this|mystack) transforms((,newability[name(Draw cards) draw:type:*[discarded]:mygraveyard controller])) oneshot
text=Discard your hand, then draw a card for each card youâ??ve discarded this turn.
text=Discard your hand, then draw a card for each card you've discarded this turn.
mana={3}{R}
type=Sorcery
[/card]
@@ -12703,7 +12703,7 @@ subtype=Class
[card]
name=Cleric Hall
anyzone=type:enchantment:mybattlefield/type:enchantment:mybattlefield cdaactive
text=This creatureâ??s power and toughness are each equal to the number of Spirits you control.
text=This creature's power and toughness are each equal to the number of Spirits you control.
type=Creature
subtype=Spirit Cleric
color=white
@@ -14043,7 +14043,7 @@ name=Consuming Tide
auto=name(Choose a nonland permanent) target(*[-land]|mybattlefield) transforms((,newability[all(other *[-land]|mybattlefield) moveto(ownerhand)])) oneshot
auto=ability$!name(Choose a nonland permanent) name(Choose a nonland permanent) target(*[-land]|mybattlefield) transforms((,newability[all(other *[-land]|mybattlefield) moveto(ownerhand)])) oneshot!$ opponent
auto=if compare(ohandcountplustype:*[-land]:opponentbattlefieldplusendminus1minusend)~morethan~compare(phandcountplustype:*[-land]:mybattlefieldplusendminus1minusend) then draw:1 controller
text=Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their ownersâ?? hands. Then you draw a card for each opponent who has more cards in their hand than you.
text=Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
mana={2}{U}{U}
type=Sorcery
[/card]
@@ -14832,7 +14832,7 @@ toughness=2
name=Creepy Puppeteer
abilities=haste
auto=@combat(attacking) source(this) restriction{type(creature[attacking]|mybattlefield)~equalto~2}:may name(Another creature becomes 4/3) target(other creature[attacking]|mybattlefield) transforms((,setpower=4,settoughness=3)) ueot
text=Haste -- Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creatureâ??s base power and toughness become 4/3 until end of turn.
text=Haste -- Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
mana={3}{R}
type=Creature
subtype=Human Rogue
@@ -15375,7 +15375,7 @@ abilities=trample
anyzone=type:land:mybattlefield/type:land:mybattlefield cdaactive
auto=may name(Put land in play) target(land|myhand) moveto(mysideboard) and!( moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[draw:1 controller])) oneshot )! )!
auto=this(cantargetcard(*[fresh]|*)) transforms((,newability[@movedto(land|mybattlefield) from(mysideboard):may name(Put land in play) target(land|myhand) moveto(mysideboard) and!( moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[draw:1 controller])) oneshot )! )!]))
text=Trample -- Cultivator Colossusâ??s power and toughness are each equal to the number of lands you control. -- When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
text=Trample -- Cultivator Colossus's power and toughness are each equal to the number of lands you control. -- When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
mana={4}{G}{G}{G}
type=Creature
subtype=Plant Beast
@@ -15613,7 +15613,7 @@ name=Curse of Hospitality
target=opponent
auto=lord(creature|mybattlefield) trample
auto=@combatdamagefoeof(player) from(creature|mybattlefield):name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once checkex] moveto(ownerexile)])) ueot )!
text=Enchant player -- Creatures attacking enchanted player have trample. -- Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creatureâ??s controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
text=Enchant player -- Creatures attacking enchanted player have trample. -- Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
mana={2}{R}
type=Enchantment
subtype=Aura Curse
@@ -16816,7 +16816,7 @@ abilities=trample
backside=Alluring Suitor
auto=add{R}{R} doesntempty
auto={R}{R}:name(Gets 1/0) transforms((,newability[1/0],newability[name(Another creature gets 1/0) target(other creature|battlefield) 1/0 ueot])) ueot
text=Trample -- When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you donâ??t lose this mana as steps and phases end. -- {R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn. // Alluring Suitor
text=Trample -- When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end. -- {R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn. // Alluring Suitor
type=Creature
subtype=Vampire
color=red
@@ -18799,7 +18799,7 @@ name=Disorder in the Court
target=<prex>creature|battlefield
auto=moveto(exile) and!( transforms((,newability[@each endofturn:name(Return tapped) moveto(ownerbattlefield) and!( tap(noevent) )!])) ueot )!
auto=token(Clue)
text=Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their ownersâ?? control at the beginning of the next end step. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
text=Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
mana={X}{W}{U}
type=Instant
[/card]
@@ -18912,7 +18912,7 @@ type=Instant
[card]
name=Diver Skaab
auto=may name(Exploit a creature) target(creature|mybattlefield) exploits and!( transforms((,newability[name(Put in library) target(creature|battlefield) transforms((,newability[choice name(Put on top) moveto(ownerlibrary)],newability[choice name(Put on bottom) bottomoflibrary])) oneshot])) oneshot )!
text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- Whenever Diver Skaab exploits a creature, target creatureâ??s owner puts it on the top or bottom of their library.
text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- Whenever Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library.
mana={3}{U}{U}
type=Creature
subtype=Zombie
@@ -19107,7 +19107,7 @@ type=Enchantment
[card]
name=Dollhouse of Horrors
auto={1}{T}:name(Exile creature) target(creature|mygraveyard) moveto(myexile) and!( clone and!( transforms((Artifact Construct,newability[type:construct:mybattlefield/type:construct:mybattlefield cdaactive],newability[haste])) forever )! )! asSorcery
text={1}, {T}: Exile a creature card from your graveyard: Create a token thatâ??s a copy of that card, except itâ??s a 0/0 Construct artifact creature with "This creature gets +1/+1 for each Construct you control." That creature gains haste until end of turn. Activate only as a sorcery.
text={1}, {T}: Exile a creature card from your graveyard: Create a token that's a copy of that card, except it's a 0/0 Construct artifact creature with "This creature gets +1/+1 for each Construct you control." That creature gains haste until end of turn. Activate only as a sorcery.
mana={5}
type=Artifact
[/card]
@@ -19303,7 +19303,7 @@ name=Dorothea's Retribution
abilities=exiledeath
backside=Dorothea, Vengeful Victim
target=creature
text=Enchant creature -- Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying thatâ??s tapped and attacking. Sacrifice that token at end of combat." -- If Dorotheaâ??s Retribution would be put into a graveyard from anywhere, exile it instead. // Dorothea, Vengeful Victim
text=Enchant creature -- Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat." -- If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead. // Dorothea, Vengeful Victim
color=white,blue
type=Enchantment
subtype=Aura
@@ -19978,7 +19978,7 @@ toughness=1
name=Dreadfeast Demon
abilities=flying
auto=@each my endofturn restriction{type(creature[-demon]|mybattlefield)~morethan~0}:may name(Sacrifice a creature) target(creature[-demon]|mybattlefield) sacrifice and!( all(this) clone )!
text=Flying -- At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token thatâ??s a copy of Dreadfeast Demon.
text=Flying -- At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon.
mana={5}{B}{B}
type=Creature
subtype=Demon
@@ -20207,8 +20207,8 @@ type=Land
[/card]
[card]
name=Dreamshackle Geist
auto=@each my combatbegins:may name(Choose one) transforms((,newability[choice name(Tap a creature) target(creature) tap],newability[name(Creature doesnâ??t untap) target(creature) frozen])) oneshot
text=Flying -- At the beginning of combat on your turn, choose up to one -- Tap target creature. -- Target creature doesnâ??t untap during its controllerâ??s next untap step.
auto=@each my combatbegins:may name(Choose one) transforms((,newability[choice name(Tap a creature) target(creature) tap],newability[name(Creature doesn't untap) target(creature) frozen])) oneshot
text=Flying -- At the beginning of combat on your turn, choose up to one -- Tap target creature. -- Target creature doesn't untap during its controller's next untap step.
mana={1}{U}{U}
type=Creature
subtype=Spirit
@@ -21232,7 +21232,7 @@ name=Edgar Markov's Coffin
backside=Edgar, Charmed Groom
auto=@each my upkeep restriction{compare(hascntbloodline)~equalto~2}:name(Transform) flip(backside) && removeallcounters(0/0,1,Bloodline)
auto=@each my upkeep:name(Create vampire and put counter) token(Vampire,Creature Vampire,1/1,white,black,lifelink) && counter(0/0,1,Bloodline)
text=At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markovâ??s Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it. // Edgar, Charmed Groom
text=At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it. // Edgar, Charmed Groom
type=Legendary Artifact
color=black,white
[/card]
@@ -21241,7 +21241,7 @@ name=Edgar's Awakening
target=creature|mygraveyard
auto=moveto(mybattlefield)
autograveyard=restriction{discarded} pay({B}) name(Pay and return) activate name(Return creature) castcard(normal)
text=Return target creature card from your graveyard to the battlefield. -- When you discard Edgarâ??s Awakening, you may pay {B}. When you do, return target creature card from your graveyard to your hand.
text=Return target creature card from your graveyard to the battlefield. -- When you discard Edgar's Awakening, you may pay {B}. When you do, return target creature card from your graveyard to your hand.
mana={3}{B}{B}
type=Sorcery
[/card]
@@ -21252,7 +21252,7 @@ restriction=compare(isflipped)~equalto~0
anyzone={0}:doubleside(backside)
auto=lord(other vampire|mybattlefield) 1/1
auto=_DIES_name(Return transformed) name(Return transformed) flip(backside) forcetype(Legendary Artifact)
text=Other vampires you control get +1/+1. -- When Edgar, Charmed Groom dies, return it to the battlefield transformed under its ownerâ??s control. // Edgar Markov's Coffin
text=Other vampires you control get +1/+1. -- When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control. // Edgar Markov's Coffin
mana={2}{W}{B}
type=Legendary Creature
subtype=Vampire Noble
@@ -23010,7 +23010,7 @@ name=Ethereal Investigator
abilities=flying
auto=name(Investigate) token(Clue)
auto=_SECOND_DRAW_name(Create spirit) token(Spirit,Creature Spirit,1/1,white,flying)
text=Flying -- When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a colorless Clue artifact token with â??2, Sacrifice this artifact: Draw a card.â??) -- Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
text=Flying -- When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
mana={3}{U}
type=Creature
subtype=Spirit
@@ -23972,7 +23972,7 @@ retrace={5}{W}{W} name(Cast with disturb)
autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura Curse) and!( transforms((,newability[@each my upkeep:name(Put Judgment counter) counter(0/0.1.Judgment)],newability[@counteradded(0/0.1.Judgment) from(this) restriction{compare(hascntjudgment)~equalto~3}:name(Opponent looses game) winGame controller])) forever )!
auto=@each my upkeep restriction{compare(hascntjudgment)~lessthan~3}:name(Put Judgment counter) counter(0/0.1.Judgment)
auto=this(counter{0/0.1.Judgment}>=3) canattack
text=Defender, flying, vigilance -- At the beginning of your upkeep, if Faithbound Judge has two or fewer jdugment counters on it, put a judgdment counter on it. -- As long as Faithbound Judge has three or more judgment counters on it, it can atack as though it didnâ??t have defender. -- Disturb {5}{W}{W} // Sinner's Judgment
text=Defender, flying, vigilance -- At the beginning of your upkeep, if Faithbound Judge has two or fewer jdugment counters on it, put a judgdment counter on it. -- As long as Faithbound Judge has three or more judgment counters on it, it can atack as though it didn't have defender. -- Disturb {5}{W}{W} // Sinner's Judgment
mana={1}{W}{W}
type=Creature
subtype=Spirit Soldier
@@ -24033,7 +24033,7 @@ name=Falkenrath Forebear
abilities=cantblock,flying
auto=@combatdamaged(player) from(this):name(Create Blood) token(Blood)
autograveyard={B}{S(blood|mybattlefield)}{S(blood|mybattlefield)}:name(Return to battlefield) moveto(mybattlefield)
text=Flying -- Falkenrath Forebear canâ??t block. -- Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token. -- {B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.
text=Flying -- Falkenrath Forebear can't block. -- Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token. -- {B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.
mana={2}{B}
type=Creature
subtype=Vampire
@@ -24452,7 +24452,7 @@ backside=Fearsome Werewolf
restriction=compare(isflipped)~equalto~0
anyzone={0}:doubleside(backside)
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!)
text=Menace (This creature canâ??t be blocked except by two or more creatures.) -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Fearsome Werewolf
text=Menace (This creature can't be blocked except by two or more creatures.) -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Fearsome Werewolf
mana={2}{R}
type=Creature
subtype=Human Werewolf
@@ -24509,7 +24509,7 @@ name=Fearsome Werewolf
abilities=nightbound,menace
backside=Fearful Villager
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
text=Menace (This creature canâ??t be blocked except by two or more creatures.) -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Fearful Villager
text=Menace (This creature can't be blocked except by two or more creatures.) -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Fearful Villager
type=Creature
subtype=Werewolf
color=red
@@ -26133,7 +26133,7 @@ toughness=6
name=Fleeting Spirit
auto={W}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:name(Gains first strike) transforms((,newability[first strike])) ueot
auto={D(*|myhand)}:name(Exile and return) moveto(myexile) and!( transforms((,newability[phaseaction[endofturn once checkex] moveto(ownerbattlefield)])) ueot )!
text={W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn. -- Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its ownerâ??s control at the beginning of the next end step.
text={W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn. -- Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.
mana={1}{W}
type=Creature
subtype=Spirit
@@ -28322,7 +28322,7 @@ type=Sorcery
name=Geralf, Visionary Stitcher
auto=lord(zombie|mybattlefield) flying
auto={U}{T}{S(other creature[-token]|mybattlefield)}:name(Create Zombie) token(Zombie,Creature Zombie,storedtoughness/storedtoughness,blue)
text=Zombies you control have flying. -- {U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creatureâ??s toughness.
text=Zombies you control have flying. -- {U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.
mana={2}{U}
type=Legendary Creature
subtype=Human Wizard
@@ -28396,7 +28396,7 @@ name=Ghastly Mimicry
abilities=exiledeath
backside=Mirrorhall Mimic
target=creature
text=Enchant creature -- At the beginning of your upkeep, create a token thatâ??s a copy of enchanted creature, except itâ??s a Spirit in addition to its other types. -- If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead. // Mirrorhall Mimic
text=Enchant creature -- At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types. -- If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead. // Mirrorhall Mimic
color=blue
type=Enchantment
subtype=Aura
@@ -29128,7 +29128,7 @@ name=Glass-Cast Heart
auto=@combat(attacking) source(vampire|mybattlefield):name(Create blood) token(Blood)
auto={B}{T}{L:1}:name(Create vampire) token(Vampire,Creature Vampire,1/1,black,lifelink)
auto={B}{B}{T}{S}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}:name(Opponent looses life) lifeleech:-13 opponent
text=Whenever one or more Vampires you control attack, create a Blood token. (Itâ??s an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. -- {B}{B, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
text=Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. -- {B}{B, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
mana={2}{B}
type=Artifact
[/card]
@@ -29447,7 +29447,7 @@ name=Gluttonous Guest
abilities=deathtouch
auto=name(Create a blood) token(Blood)
auto=@sacrificed(blood|mybattlefield):name(Gain 1 life) life:1 controller
text=When Gluttonous Guest enters the battlefield, create a Blood token. (Itâ??s an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Blood token, you gain 1 life.
text=When Gluttonous Guest enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Blood token, you gain 1 life.
mana={2}{B}
type=Creature
subtype=Vampire
@@ -31406,7 +31406,7 @@ auto=teach(creature) becomes(Groom)
auto=aslongas(bride[geared]|mybattlefield) teach(creature) 0/1
auto=aslongas(bride[geared]|mybattlefield) teach(creature) deathtouch
auto={2}:equip
text=Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Brideâ??s Gown is attached to a creature you control. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
text=Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
mana={1}{B}
type=Artifact
subtype=Equipment
@@ -31857,7 +31857,7 @@ abilities=exiledeath
backside=Gutter Skulker
target=creature
auto=teach(creature) transforms((,newability[@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:name(Becomes unblockable) unblockable ueot]))
text=Enchant creature -- Enchanted creature canâ??t be blocked as long as itâ??s attacking alone. -- If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead. // Gutter Skulker
text=Enchant creature -- Enchanted creature can't be blocked as long as it's attacking alone. -- If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead. // Gutter Skulker
color=blue
type=Enchantment
subtype=Aura
@@ -31871,7 +31871,7 @@ anyzone={0}:doubleside(backside)
retrace={3}{U} name(Cast with disturb)
auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:name(Becomes unblockable) unblockable ueot
autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)])) forever )!
text=Gutter Skulker canâ??t be blocked as long as itâ??s attacking alone. -- Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Gutter Shortcut
text=Gutter Skulker can't be blocked as long as it's attacking alone. -- Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Gutter Shortcut
mana={3}{U}
type=Creature
subtype=Spirit
@@ -32119,7 +32119,7 @@ auto=@each my combatbegins restriction{compare(p)~equalto~17}:name(Put 1/1 count
auto=@each my combatbegins restriction{compare(p)~equalto~18}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,newability[haste],newability[counter(1/1.18)])) ueot
auto=@each my combatbegins restriction{compare(p)~equalto~19}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,newability[haste],newability[counter(1/1.19)])) ueot
auto=@each my combatbegins restriction{compare(p)~morethan~19}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,newability[haste],newability[counter(1/1.20)])) ueot
text=First strike, reach -- At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alenaâ??s power. That creature gains haste until end of turn.
text=First strike, reach -- At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
mana={2}{R}{G}
type=Legendary Creature
subtype=Human Ranger
@@ -32233,7 +32233,7 @@ name=Hallowed Haunting
auto=@movedTo(*[enchantment]|mystack):name(Create Cleric) token(Cleric Hall)
auto=aslongas(enchantment|mybattlefield) lord(creature|mybattlefield) vigilance >6
auto=aslongas(enchantment|mybattlefield) lord(creature|mybattlefield) flying >6
text=As long as you control seven or more enchantments, creatures you control have flying and vigilance. -- Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creatureâ??s power and toughness are each equal to the number of Spirits you control."
text=As long as you control seven or more enchantments, creatures you control have flying and vigilance. -- Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
mana={2}{W}{W}
type=Enchantment
[/card]
@@ -32836,7 +32836,7 @@ name=Haunting Imitation
auto=if type(creature[zpos=1]|library)~equalto~0 then moveto(myhand)
auto=all(creature[zpos=1]|library) clone and!( becomes(Spirit,1/1,flying) forever )!
auto=all(*[zpos=1]|library) moveto(myhand) and!( transforms((,newability[choice name(Put back) name(Put back) moveto(ownerlibrary)])) oneshot )!
text=Each player reveals the top card of their library. For each creature card revealed this way, create a token thatâ??s a copy of that card, except itâ??s 1/1, itâ??s a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its ownerâ??s hand.
text=Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand.
mana={2}{U}
type=Sorcery
[/card]
@@ -33415,7 +33415,7 @@ auto=@each my combatbegins:name(Choose one) transforms((,newability[if compare(h
auto=@counteradded(0/0,1,Sac) once:name(Sacrifice creature) ability$!name(Sacrifice creature) name(Sacrifice creature) target(creature|mybattlefield) sacrifice!$ controller && ability$!name(Sacrifice creature) name(Sacrifice creature) target(creature|mybattlefield) sacrifice!$ opponent
auto=@counteradded(0/0,1,Lif) once:name(Draw and lose life) draw:1 controller && life:-1 controller
auto=@counteradded(0/0,1,Tra) once:name(Transform) transforms((,newability[removeallcounters(0/0.1.Tra)],newability[removeallcounters(0/0.1.Lif)],newability[removeallcounters(0/0.1.Sac)],newability[flip(backside)])) forever
text=Flying -- At the beginning of combat on your turn, choose one that hasnâ??t been chosen -- Each player sacrifices a creature. -- You draw a card and you lose 1 life. -- Transform Henrika Domnathi. // Henrika, Infernal Seer
text=Flying -- At the beginning of combat on your turn, choose one that hasn't been chosen -- Each player sacrifices a creature. -- You draw a card and you lose 1 life. -- Transform Henrika Domnathi. // Henrika, Infernal Seer
mana={2}{B}{B}
type=Legendary Creature
subtype=Vampire
@@ -33968,7 +33968,7 @@ type=Land
name=Hiveheart Shaman
auto=@combat(attacking) source(this):may name(Search basic land) transforms((,newability[if type(plains[basic]|mybattlefield)~equalto~0 then choice name(Search Plains) name(Search Plains) target(plains[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )!],newability[if type(mountain[basic]|mybattlefield)~equalto~0 then choice name(Search Mountain) name(Search Mountain) target(mountain[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )!],newability[if type(swamp[basic]|mybattlefield)~equalto~0 then choice name(Search Swamp) name(Search Swamp) target(swamp[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )!],newability[if type(forest[basic]|mybattlefield)~equalto~0 then choice name(Search Forest) name(Search Forest) target(forest[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )!],newability[if type(island[basic]|mybattlefield)~equalto~0 then choice name(Search Island) name(Search Island) target(island[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )!])) oneshot
auto={5}{G}:name(Create Insect) token(Insect Tok) and!( counter(1/1,pbasiclandtypes) )! asSorcery
text=Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesnâ??t share a land type with any land you control, put that card onto the battlefield, then shuffle. -- {5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.
text=Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with any land you control, put that card onto the battlefield, then shuffle. -- {5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.
mana={3}{G}
type=Creature
subtype=Human Shaman
@@ -34153,7 +34153,7 @@ toughness=6
name=Hollowhenge Overlord
abilities=flash
auto=@each my upkeep:name(Create wolf) foreach(creature[wolf;werewolf]|mybattlefield) token(Wolf,Creature Wolf,2/2,green)
text=Flash -- At the beginning of your upkeep, for each creature you control thatâ??s a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
text=Flash -- At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
mana={4}{G}{G}
type=Creature
subtype=Wolf
@@ -34773,7 +34773,7 @@ type=Sorcery
name=Hullbreaker Horror
abilities=flash,nofizzle
auto=@movedto(*|mystack):name(Choose one) transforms((,newability[if type(*|opponentstack)~morethan~0 then choice name(Return a spell) name(Return a spell) target(*|opponentstack) spellmover(hand)],newability[if type(*[-land]|opponentbattlefield)~morethan~0 then choice name(Return non-land permanent) name(Return non-land permanent) target(*[-land]|opponentbattlefield) moveto(ownerhand)])) oneshot
text=Flash -- This spell canâ??t be countered. -- Whenever you cast a spell, choose up to one -- Return target spell you donâ??t control to its ownerâ??s hand. -- Return target nonland permanent to its ownerâ??s hand.
text=Flash -- This spell can't be countered. -- Whenever you cast a spell, choose up to one -- Return target spell you don't control to its owner's hand. -- Return target nonland permanent to its owner's hand.
mana={5}{U}{U}
type=Creature
subtype=Kraken Horror
@@ -37252,7 +37252,7 @@ name=Investigator's Journal
auto=if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then counter(0/0,type:creature:mybattlefield,Suspect) else counter(0/0,type:creature:opponentbattlefield,Suspect)
auto={2}{T}{C(0/0,-1,Suspect)}:name(Remove counter and draw) draw:1 controller
auto={2}{S}:name(Sacrifice and draw) draw:1 controller
text=Investigatorâ??s Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls. -- {2}, {T}, Remove a suspect counter from Investigatorâ??s Journal: Draw a card. -- {2}, Sacrifice Investigatorâ??s Journal: Draw a card.
text=Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls. -- {2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card. -- {2}, Sacrifice Investigator's Journal: Draw a card.
mana={2}
type=Artifact Clue
[/card]
@@ -38645,7 +38645,7 @@ abilities=lifelink,partner
partner=Laurine, the Diversion
auto=_PARTNER_
auto=@movedto(creature|graveyard) from(opponentbattlefield):name(Gain life and create blood) life:1 controller && token(Blood)
text=Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.) -- Lifelink -- Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (Itâ??s an artifact with â??1, Tap, Discard a card, Sacrifice this artifact: Draw a card.â??)
text=Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.) -- Lifelink -- Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "{1}, Tap, Discard a card, Sacrifice this artifact: Draw a card.")
mana={3}{B}
type=Legendary Creature
subtype=Vampire Rogue
@@ -38839,7 +38839,7 @@ name=Katilda's Rising Dawn
abilities=exiledeath
backside=Katilda, Dawnhart Martyr
target=creature
text=Enchant creature -- Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X where X is the number of permanents you control that are Spirits and/or enchantments. -- If Katildaâ??s Rising Dawn would be put into a graveyard from anywhere, exile it instead. // Katilda, Dawnhart Martyr
text=Enchant creature -- Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X where X is the number of permanents you control that are Spirits and/or enchantments. -- If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead. // Katilda, Dawnhart Martyr
color=white
type=Legendary Enchantment
subtype=Aura
@@ -38854,7 +38854,7 @@ anyzone={0}:doubleside(backside)
retrace={3}{W}{W} name(Cast with disturb)
autostack=if paid(retrace) then flip(backside) forcetype(Legendary Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)],newability[teach(creature) lifelink],newability[teach(creature) flying],newability[teach(creature) protection from(vampire)],newability[teach(creature) foreach(*[spirit;enchantment]|mybattlefield) 1/1])) forever )!
auto=protection from(vampire)
text=Flying, lifelink, protection from Vampires -- Katilda, Dawnhart Martyrâ??s power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments. -- Disturb {3}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Katilda's Rising Dawn
text=Flying, lifelink, protection from Vampires -- Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments. -- Disturb {3}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Katilda's Rising Dawn
mana={1}{W}{W}
type=Legendary Creature
subtype=Spirit Warlock
@@ -40501,7 +40501,7 @@ name=Krothuss, Lord of the Deep
abilities=flying
backside=Runo Stromkirk
auto=@combat(attacking) source(this):name(Copy a creature) target(other creature[attacking]|mybattlefield) transforms((,newability[clone with(battleready)],newability[if cantargetcard(*[kraken;leviathan;octopus;serpent]|*) then clone with(battleready)])) oneshot
text=Flying -- Whenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token thatâ??s a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead. // Runo Stromkirk
text=Flying -- Whenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead. // Runo Stromkirk
type=Legendary Creature
subtype=Kraken Horror
color=black,blue
@@ -43423,7 +43423,7 @@ otherrestriction=type(creature|battlefield)~morethan~0
auto=if paid(alternative) then target(creature|battlefield) moveto(ownerhand)
auto=ifnot paid(alternative) then target(creature[wolf;werewolf]|battlefield) moveto(ownerhand)
auto=draw:1 controller
text=Cleave {3}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Return target [Wolf or Werewolf] creature to its ownerâ??s hand. -- Draw a card.
text=Cleave {3}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Return target [Wolf or Werewolf] creature to its owner's hand. -- Draw a card.
mana={1}{U}
type=Instant
[/card]
@@ -44492,7 +44492,7 @@ type=Sorcery
name=Markov Enforcer
auto=may name(Fight opponent creature) transforms((,newability[@movedto(creature|graveyard) from(opponentbattlefield) turnlimited:name(Create blood) token(Blood)],newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot
auto=@movedto(other vampire|mybattlefield):may name(Fight opponent creature) transforms((,newability[@movedto(creature|graveyard) from(opponentbattlefield) turnlimited:name(Create blood) token(Blood)],newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot
text=Whenever Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls. -- Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (Itâ??s an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
text=Whenever Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls. -- Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={4}{R}{R}
type=Creature
subtype=Vampire Soldier
@@ -45713,7 +45713,7 @@ toughness=3
name=Militia Rallier
abilities=nosolo
auto=@combat(attacking) source(this):name(Untap a creature) target(creature) untap
text=Militia Rallier canâ??t attack alone. -- Whenever Militia Rallier attacks, untap target creature.
text=Militia Rallier can't attack alone. -- Whenever Militia Rallier attacks, untap target creature.
mana={2}{W}
type=Creature
subtype=Human Soldier
@@ -46028,7 +46028,7 @@ type=Artifact
name=Mirage Phalanx
abilities=soulbond
auto=soulbond transforms((,newability[@each my combatbegins:name(Create copy) clone and!( transforms((,newability[haste],newability[-soulbond],newability[phaseaction[combatends once sourceinplay] moveto(exile)])) forever)!]))
text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token thatâ??s a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."
text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."
mana={4}{R}{R}
type=Creature
subtype=Human Soldier
@@ -46128,7 +46128,7 @@ anyzone={0}:doubleside(backside)
retrace={3}{U}{U} name(Cast with disturb)
autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)],newability[teach(creature) transforms((,newability[@each my upkeep:name(Copy creature) clone addtype(Spirit)]))])) forever )!
auto=ifnot paid(retrace) then may name(Copy a creature) name(Copy a creature) target(creature|battlefield) copy and!( transforms((Spirit)) forever )!
text=You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except itâ??s a Spirit in addition to its other types. -- Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Ghastly Mimicry
text=You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types. -- Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Ghastly Mimicry
mana={3}{U}
type=Creature
subtype=Spirit
@@ -47892,7 +47892,7 @@ type=Land
[card]
name=Necroduality
auto=@movedto(zombie[-token]|mybattlefield):name(Copy zombie) all(trigger[to]) name(Copy zombie) clone
text=Whenever a nontoken Zombie enters the battlefield under your control, create a token thatâ??s a copy of that creature.
text=Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.
mana={3}{U}
type=Enchantment
[/card]
@@ -50015,7 +50015,7 @@ auto=@combatdamaged(player) from(this):name(Create Blood) token(Blood)*thatmuch
auto=@combatdamaged(planeswalker|battlefield) from(this):name(Create Blood) token(Blood)*thatmuch
auto=@combatdamaged(creature|battlefield) from(this) turnlimited:name(Create Blood) token(Blood)*power
auto={2}{R}:name(Deals 1 damage) target(player,creature,planeswalker) damage:1 && token(Blood)
text=Menace -- Whenever Olivia's Attendants deals damage, create that many Blood tokens. (Theyâ??re artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {2}{R}: Olivia's Attendants deals 1 damage to any target.
text=Menace -- Whenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {2}{R}: Olivia's Attendants deals 1 damage to any target.
mana={4}{R}{R}
type=Creature
subtype=Vampire
@@ -50041,7 +50041,7 @@ type=Sorcery
name=Olivia, Crimson Bride
abilities=flying,haste
auto=@combat(attacking) source(this):name(Return creature) target(creature|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[ninjutsu],newability[@movedTo(vampire[legendary]|nonbattlezone) from(mybattlefield):if type(vampire[legendary]|mybattlefield)~equalto~0 then name(Exile creature) name(Exile creature) name(Exile creature) moveto(exile)])) forever )!
text=Flying, haste -- Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you donâ??t control a legendary Vampire, exile this creature."
text=Flying, haste -- Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."
mana={4}{B}{R}
type=Legendary Creature
subtype=Vampire Noble
@@ -53812,7 +53812,7 @@ type=Instant
[card]
name=Predators' Hour
auto=all(creature|mybattlefield) transforms((,newability[menace],newability[@combatdamagefoeof(player) from(this):all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[@each beginofturn:canplayfromexile ueot],newability[@each beginofturn:transforms((,newability[anytypeofmana])) ueot])) forever )!])) ueot
text=Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that playerâ??s library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
text=Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
mana={1}{B}
type=Sorcery
[/card]
@@ -57444,7 +57444,7 @@ name=Rending Flame
target=creature,planeswalker
auto=damage:5
auto=if cantargetcard(*[spirit]|*) then damage:2 targetcontroller
text=Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanentâ??s controller.
text=Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller.
mana={2}{R}
type=Instant
[/card]
@@ -57747,7 +57747,7 @@ restriction=compare(isflipped)~equalto~0
anyzone={0}:doubleside(backside)
auto=@each my endofturn restriction{compare(lifegain)~morethan~0}:name(Create Blood) token(Blood)
auto={S(blood|mybattlefield)}{S(blood|mybattlefield)}:name(Transform) flip(backside) asSorcery
text=At the beginning of your end step, if you gained life this turn, create a Blood token. (Itâ??s an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery. // Bloodsoaked Reveler
text=At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery. // Bloodsoaked Reveler
mana={1}{B}
type=Creature
subtype=Vampire
@@ -58118,7 +58118,7 @@ abilities=vigilance,partner
partner=Timin, Youthful Geist
auto=_PARTNER_
auto=@tapped(creature[-attacking]|opponentbattlefield):name(Put 1/1 counter) counter(1/1)
text=Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.) -- Vigilance -- Whenever a creature an opponent controls becomes tapped, if it isnâ??t being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.
text=Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.) -- Vigilance -- Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.
mana={3}{W}
type=Legendary Creature
subtype=Human Soldier
@@ -60886,7 +60886,7 @@ type=Instant
name=Sanguine Statuette
auto=token(Blood)
auto=@sacrificed(blood|mybattlefield):may name(Becomes 3/3 vampire) transforms((Artifact Creature Vampire,setpower=3,settoughness=3,newability[haste])) ueot
text=When Sanguine Statuette enters the battlefield, create a Blood token. (Itâ??s an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn.
text=When Sanguine Statuette enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn.
mana={1}{R}
type=Artifact
[/card]
@@ -61319,7 +61319,7 @@ name=Savior of Ollenbock
abilities=training
auto=_TRAINING_
auto=@trained(this):may name(Exile a creature) target(creature|battlefield,graveyard) (blink)forsrc
text=Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) -- Whenever Savior of Ollenblock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. -- When Savior of Ollenblock leaves the battlefield, put the exiled cards onto the battlefield under their ownersâ?? control.
text=Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) -- Whenever Savior of Ollenblock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. -- When Savior of Ollenblock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.
mana={1}{W}{W}
type=Creature
subtype=Human Soldier
@@ -61679,7 +61679,7 @@ toughness=4
name=Scion of Opulence
auto=@movedto(vampire|graveyard) from(mybattlefield):name(Create treasure) token(Treasure Sur)
auto={R}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )!
text=Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token. (Itâ??s an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- {R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
text=Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- {R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
mana={2}{R}
type=Creature
subtype=Vampire Noble
@@ -64362,7 +64362,7 @@ auto=teach(creature) cantattack
auto=teach(creature) cantblock
auto=teach(creature) cantpwattack
auto={4}{W}:name(Exile enchanted creature) imprint && token(Blood)
text=Enchant creature - Enchanted creature canâ??t attack or block. -- {4}{W}: Exile enchanted creature. Create a Blood token. (Itâ??s an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
text=Enchant creature - Enchanted creature can't attack or block. -- {4}{W}: Exile enchanted creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={2}{W}
type=Enchantment
subtype=Aura
@@ -65013,7 +65013,7 @@ name=Sinner's Judgment
abilities=exiledeath
backside=Faithbound Judge
target=opponent
text=Enchant player -- At the beginning of your upkeep, put a judgment counter on Sinnerâ??s Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. -- If Sinnerâ??s Judgment would be put into a graveyard from anywhere, exile it instead. // Faithbound Judge
text=Enchant player -- At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. -- If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead. // Faithbound Judge
color=white
type=Enchantment
subtype=Aura Curse
@@ -70397,7 +70397,7 @@ type=Instant
name=Sudden Salvation
auto=emblem transforms((,newability[@movedto(*|opponentbattlefield) from(opponentgraveyard) turnlimited:name(Draw a card) draw:1 controller])) ueot
auto=may name(Return 3 permanents) target(<upto:3>*[-instant;-sorcery;fresh]|graveyard) moveto(ownerbattlefield) and!( tap(noevent) )!
text=Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their ownersâ?? control. You draw a card for each opponent who controls one or more of those permanents.
text=Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.
mana={2}{W}{W}
type=Instant
[/card]
@@ -75546,7 +75546,7 @@ auto=@each my endofturn:name(Put slime counter) all(creature|opponentbattlefield
auto=lord(creature|opponentbattlefield) transforms((,newability[thisforeach(counter{0/0.1.Slime}>0) -1/-1]))
auto=@movedto(creature[counter{0/0.1.Slime}]|graveyard) from(opponentbattlefield):name(Create Slug) token(Slug,Creature Slug,1/1,black)
auto={U}{B}{S(slug|mybattlefield)}:name(Draw a card) draw:1 controller
text=At the beginning of each end step, put a slime counter on each creature you donâ??t control. -- Creatures you donâ??t control get -1/-1 for each slime counter on them. -- Whenever a creature you donâ??t control with a slime counter on it dies, create a 1/1 black Slug creature token. -- {U}{B}, Sacrifice a Slug: Draw a card.
text=At the beginning of each end step, put a slime counter on each creature you don't control. -- Creatures you don't control get -1/-1 for each slime counter on them. -- Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token. -- {U}{B}, Sacrifice a Slug: Draw a card.
mana={5}{B}{B}
type=Legendary Creature
subtype=Slug Horror
@@ -78093,7 +78093,7 @@ type=Instant
name=Vampires' Vengeance
auto=damage:2 all(creature[-vampire]|battlefield)
auto=name(Create blood) token(Blood)
text=Vampiresâ?? Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (Itâ??s an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
text=Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={2}{R}
type=Instant
[/card]
@@ -79793,7 +79793,7 @@ restriction=compare(isflipped)~equalto~0
anyzone={0}:doubleside(backside)
auto=@movedTo(creature[-token]|graveyard) from(mybattlefield):name(Create blood) token(Blood)
auto=@movedto(blood|mybattlefield) restriction{type(blood|mybattlefield)~morethan~4}:name(Transform) flip(backside)
text=Flying -- Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (Itâ??s an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster. // Bloodbat Summoner
text=Flying -- Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster. // Bloodbat Summoner
mana={1}{B}
type=Creature
subtype=Vampire Wizard
@@ -79825,7 +79825,7 @@ auto=this(variable{type:vampire:mybattlefield}=2) {3}{T}:name(Create blood) toke
auto=this(variable{type:vampire:mybattlefield}=3) {2}{T}:name(Create blood) token(Blood)
auto=this(variable{type:vampire:mybattlefield}=4) {1}{T}:name(Create blood) token(Blood)
auto=this(variable{type:vampire:mybattlefield}>=5) {T}:name(Create blood) token(Blood)
text=Add {C}. -- {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. -- {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (Itâ??s an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
text=Add {C}. -- {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. -- {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
type=Land
[/card]
[card]
@@ -79898,7 +79898,7 @@ toughness=5
name=Volt-Charged Berserker
backside=Voltaic Visionary
abilities=cantblock
text=Volt-Charged Berserker canâ??t block. // Voltaic Visionary
text=Volt-Charged Berserker can't block. // Voltaic Visionary
color=red
type=Creature
subtype=Human Berserker
@@ -80711,7 +80711,7 @@ target=*|stack
other={1}{U}{U} name(Cleave)
auto=if paid(alternative) then fizzle
auto=ifnot paid(alternative) then transforms((,newability[ifnot casted(this) then fizzle])) forever
text=Cleave {1}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Counter target spell [that wasnâ??t cast from its ownerâ??s hand].
text=Cleave {1}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Counter target spell [that wasn't cast from its owner's hand].
mana={U}
type=Instant
[/card]
@@ -81124,7 +81124,7 @@ type=Enchantment
name=Wedding Invitation
auto=name(Draw a card) draw:1 controller
auto={T}{S}:name(Creature gains unblockable) target(creature) transforms((,newability[unblockable],newability[this(cantargetcard(*[vampire]|*) lifelink])) ueot
text=When Wedding Invitation enters the battlefield, draw a card. -- {T}, Sacrifice Wedding Invitation: Target creature canâ??t be blocked this turn. If itâ??s a Vampire, it also gains lifelink until end of turn.
text=When Wedding Invitation enters the battlefield, draw a card. -- {T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.
mana={2}
type=Artifact
[/card]
@@ -81133,7 +81133,7 @@ name=Wedding Ring
auto=if casted(this) then token(Wedding Ring) opponent
auto=@drawfoeof(player) restriction{compare(opponentturn)~morethan~0,type(Wedding Ring[artifact]|opponentbattlefield)~morethan~0}:name(Draw a card) draw:1 controller
auto=@lifefoeof(player) restriction{compare(opponentturn)~morethan~0,type(Wedding Ring[artifact]|opponentbattlefield)~morethan~0}:name(Draw a card) life:thatmuch controller
text=When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token thatâ??s a copy of it. -- Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. -- Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
text=When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it. -- Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. -- Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
mana={2}{W}{W}
type=Artifact
[/card]

View File

@@ -561,7 +561,7 @@ auto={C(0/0,1,Loyalty)}:name(+1: Add red mana) add{R} controller
auto={C(0/0,1,Loyalty)}:name(+1: Add red and deal damage) target(creature,planeswalker) damage:1 && add{R} controller
auto={C(0/0,1,Loyalty)}:name(+1: Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( if cantargetcard(*[red]|*) then canplayfromexile ueot )!
auto={C(0/0,-7,Loyalty)}:name(-7: Exile top 5 cards) emblem transforms((,newability[@movedto(*[red]|mystack):all(trigger[to]) transforms((,newability[name(Deals damage) target(player^creature^planeswalker) damage:totmanaspent])) oneshot],newability[all(*[zpos<=5]|mylibrary) moveto(myexile) and!( if cantargetcard(*[red]|*) then canplayfromexile ueot )!])) forever dontremove
text=+1: Add {R}. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker. -- +1: Exile the top card of your library. If itâ??s red, you may cast it this turn. -- â??7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
text=+1: Add {R}. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker. -- +1: Exile the top card of your library. If it's red, you may cast it this turn. -- -7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
mana={1}{R}{R}
type=Legendary Planeswalker
subtype=Chandra
@@ -1579,7 +1579,7 @@ auto={C(0/0,1,Loyalty)}:name(+1: Creatures gain deathtouch) all(creature|mybattl
auto={C(0/0,1,Loyalty)}:name(+1: Creatures gain deathtouch and put counter) target(creature[token]|mybattlefield) counter(1/1) && all(creature|mybattlefield) transforms((,newability[deathtouch])) ueot
auto={C(0/0,-2,Loyalty)}:name(-2: Double the tokens) transforms((,newability[@tokencreated(*|myBattlefield):name(Double the token) all(trigger) clone options(notrigger)])) ueot
auto={C(0/0,-6,Loyalty)}:name(-6: Exile cards) all(*|graveyard) moveto(exile) and!( token(Spirit,Creature Spirit,1/1,white,flying) )!
text=+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. -- â??2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. -- â??6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.
text=+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. -- -2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. -- -6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.
mana={1}{W}{B}
type=Legendary Planeswalker
subtype=Kaya
@@ -2601,7 +2601,7 @@ auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Look top card) all(*[zpos=1]|mylibrary) moveto(myhand) and!( transforms((,newability[choice name(Put in hand) life:-manacost controller],newability[choice name(Put back in library) moveto(mylibrary)])) oneshot )!
auto={C(0/0,-2,Loyalty)}:name(-2: Create Vampire) token(Vampire,Creature Vampire,2/3,black,flying,lifelink)
auto={C(0/0,-7,Loyalty)}:name(-7: Deal 13 damage) damage:13 target(player,creature,planeswalker) && life:13 controller
text=+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. -- â??2: Create a 2/3 black Vampire creature token with flying and lifelink. -- â??7: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.
text=+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. -- -2: Create a 2/3 black Vampire creature token with flying and lifelink. -- -7: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.
mana={2}{B}{B}
type=Legendary Planeswalker
subtype=Sorin

View File

@@ -54,6 +54,7 @@ enum DECK_VIEWER_MENU_ITEMS
MENU_ITEM_YES = 20,
MENU_ITEM_NO = 21,
MENU_ITEM_FILTER_BY = 22,
MENU_ITEM_TOGGLE_VIEW = 23,
MENUITEM_MORE_INFO = kInfoMenuID
};

View File

@@ -53,8 +53,8 @@ GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) :
statsPrevButton = NEW InteractiveButton(NULL, kPrevStatsButtonId, Fonts::MAIN_FONT, "Stats", SCREEN_WIDTH_F - 35, SCREEN_HEIGHT_F - 20, JGE_BTN_PREV);
toggleDeckButton = NEW InteractiveButton(NULL, kToggleDeckActionId, Fonts::MAIN_FONT, "View Deck", 10, SCREEN_HEIGHT_F - 20, JGE_BTN_PRI);
sellCardButton = NEW InteractiveButton(NULL, kSellCardActionId, Fonts::MAIN_FONT, "Sell Card", (SCREEN_WIDTH_F/ 2) - 125, SCREEN_HEIGHT_F - 20, JGE_BTN_SEC);
sb_cmd_dng_Button = NEW InteractiveButton(NULL, kSBActionId, Fonts::MAIN_FONT, "View SB", (SCREEN_WIDTH_F/ 2) - 35, SCREEN_HEIGHT_F - 20, JGE_BTN_SOUND);
filterButton = NEW InteractiveButton(NULL, kFilterButtonId, Fonts::MAIN_FONT, "Filter", (SCREEN_WIDTH_F - 116), SCREEN_HEIGHT_F - 20, JGE_BTN_CTRL);
sb_cmd_dng_Button = NEW InteractiveButton(NULL, kSBActionId, Fonts::MAIN_FONT, "View SB", (SCREEN_WIDTH_F/ 2) - 35, SCREEN_HEIGHT_F - 20, JGE_BTN_CTRL);
filterButton = NEW InteractiveButton(NULL, kFilterButtonId, Fonts::MAIN_FONT, "Filter", (SCREEN_WIDTH_F - 116), SCREEN_HEIGHT_F - 20, JGE_BTN_SOUND);
//TODO: Check if that button is available:
toggleViewButton = NEW InteractiveButton(NULL, kSwitchViewButton, Fonts::MAIN_FONT, "Grid", (SCREEN_WIDTH_F/ 2) + 50, SCREEN_HEIGHT_F - 20, JGE_BTN_MAX);
toggleUpButton = NEW InteractiveButton(NULL, kToggleUpButton, Fonts::MAIN_FONT, "UP", 10, 25, JGE_BTN_DOWN);
@@ -212,6 +212,7 @@ void GameStateDeckViewer::buildEditorMenu()
deckMenu->Add(MENU_ITEM_SAVE_RETURN_MAIN_MENU, _("Save & Quit Editor"), _("Save changes. Return to the main menu"));
deckMenu->Add(MENU_ITEM_SAVE_AS_AI_DECK, _("Save As AI Deck"), _("All changes are final."));
deckMenu->Add(MENU_ITEM_MAIN_MENU, _("Quit Editor"), _("No changes. Return to the main menu."));
deckMenu->Add(MENU_ITEM_TOGGLE_VIEW, _("Toggle View"), _("Toggle view grid/carousel."));
deckMenu->Add(MENU_ITEM_EDITOR_CANCEL, _("Cancel"), _("Close menu."));
}
@@ -710,7 +711,7 @@ void GameStateDeckViewer::Update(float dt)
case JGE_BTN_CANCEL:
options[Options::DISABLECARDS].number = !options[Options::DISABLECARDS].number;
break;
case JGE_BTN_SOUND:
case JGE_BTN_CTRL:
if (last_user_activity > 0.2)
{
last_user_activity = 0;
@@ -770,7 +771,8 @@ void GameStateDeckViewer::Update(float dt)
case JGE_BTN_MENU:
if(mView->deck() == mySideboard || mView->deck() == myCommandZone || mView->deck() == myDungeonZone)
{
toggleSB_CMD_DNG();
mView->SetDeck(myCollection);
sb_cmd_dng_Button->setText("View SB");
}
else
{
@@ -778,7 +780,7 @@ void GameStateDeckViewer::Update(float dt)
buildEditorMenu();
}
break;
case JGE_BTN_CTRL:
case JGE_BTN_SOUND:
if (mView->deck() == mySideboard || mView->deck() == myCommandZone || mView->deck() == myDungeonZone)
break;//SB is for viewing add or remove only
else if(!mView->ButtonPressed(JGE_BTN_CTRL))
@@ -1972,6 +1974,11 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
if (!filterMenu) rebuildFilters();
filterMenu->Entering(JGE_BTN_NONE);
break;
case MENU_ITEM_TOGGLE_VIEW:
mStage = STAGE_WAITING;
last_user_activity = 0;
toggleView();
break;
}
break;