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@@ -193,10 +193,11 @@ auto=fizzle
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auto=if cantargetcard(*[instant]|*) then all(*[instant]|myhand) counter(0/0.1.PerpetualCostLess) notrg
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auto=if cantargetcard(*[sorcery]|*) then all(*[sorcery]|myhand) counter(0/0.1.PerpetualCostLess) notrg
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auto=if cantargetcard(*[artifact]|*) then all(*[artifact]|myhand) counter(0/0.1.PerpetualCostLess) notrg
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auto=if cantargetcard(*[battle]|*) then all(*[battle]|myhand) counter(0/0.1.PerpetualCostLess) notrg
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auto=if cantargetcard(*[creature]|*) then all(*[creature]|myhand) counter(0/0.1.PerpetualCostLess) notrg
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auto=if cantargetcard(*[planeswalker]|*) then all(*[planeswalker]|myhand) counter(0/0.1.PerpetualCostLess) notrg
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auto=if cantargetcard(*[enchantment]|*) then all(*[enchantment]|myhand) counter(0/0.1.PerpetualCostLess) notrg
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auto=if cantargetcard(*[tribal]|*) then all(*[tribal]|myhand) counter(0/0.1.PerpetualCostLess) notrg
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auto=if cantargetcard(*[kindred]|*) then all(*[kindred]|myhand) counter(0/0.1.PerpetualCostLess) notrg
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auto=emblem transforms((,newability[lord(*[counter{0/0.1.PerpetualCostLess}]|myzones) changecost(colorless:-1) forcedalive])) forever dontremove
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text=Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs {1} less to cast."
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mana={1}{U}{U}
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@@ -2304,7 +2305,7 @@ anyzone={0}:doubleside(Hakka, Whispering Raven)
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autostack=if paid(alternative) then name(Hakka, Whispering Raven) name(Hakka, Whispering Raven) flip(Hakka, Whispering Raven) forcetype(Legendary Creature)
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auto=this(variable{isflipped}<1) foreach(*[foretold]|myexile) 1/1
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auto=this(variable{isflipped}<1) foreach(*|myhand) 1/1
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auto=@each my end restriction{compare(isflipped)~equalto~0}:transforms((,newability[choice name(Creature) reveal:2 optionone name(Get Creature) target(<2>Creature|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Artifact) reveal:2 optionone name(Get Artifact) target(<2>artifact|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Enchantment) reveal:2 optionone name(Get Enchantment) target(<2>enchantment|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Instant) reveal:2 optionone name(Get Instant) target(<2>instant|reveal) moveto(hand) optiononeend optiontwo name(put in grave) name(Bottom of library) bottomoflibrary optiontwoend revealend],newability[choice name(Land) reveal:2 optionone name(Get Land) target(<2>land|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Planeswalker) reveal:2 optionone name(Get Planeswalker) target(<2>planeswalker|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Sorcery) reveal:2 optionone name(Get Sorcery) target(<2>sorcery|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Tribal) reveal:2 optionone name(Get Tribal) target(<2>tribal|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend])) oneshot
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auto=@each my end restriction{compare(isflipped)~equalto~0}:transforms((,newability[choice name(Creature) reveal:2 optionone name(Get Creature) target(<2>Creature|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Artifact) reveal:2 optionone name(Get Artifact) target(<2>artifact|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Enchantment) reveal:2 optionone name(Get Enchantment) target(<2>enchantment|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Instant) reveal:2 optionone name(Get Instant) target(<2>instant|reveal) moveto(hand) optiononeend optiontwo name(put in grave) name(Bottom of library) bottomoflibrary optiontwoend revealend],newability[choice name(Land) reveal:2 optionone name(Get Land) target(<2>land|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Planeswalker) reveal:2 optionone name(Get Planeswalker) target(<2>planeswalker|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Sorcery) reveal:2 optionone name(Get Sorcery) target(<2>sorcery|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(kindred) reveal:2 optionone name(Get kindred) target(<2>kindred|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(battle) reveal:2 optionone name(Get battle) target(<2>battle|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend])) oneshot
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aicode=activate transforms((,newability[if type(*[creature;zpos<=2]|mylibrary)~equalto~0 then all(*[zpos<=2]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! else all(*[creature;zpos<=2]|mylibrary) moveto(hand) and!( all(*[-creature;zpos<=2]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot
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text=Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. -- At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type into your hand and the rest on the bottom of your library in any order. // {1}{U} Hakka, Whispering Raven
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mana={3}{U}{U}
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@@ -3459,8 +3460,8 @@ toughness=3
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[/card]
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[card]
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name=Anje, Maid of Dishonor
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auto=name(Create Blood) token(Blood)
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auto=@movedto(vampire|mybattlefield) turnlimited:if cantargetcard(*[-fresh]|*) then name(Create Blood) name(Create Blood) token(Blood)
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auto=name(Create Blood) _BLOOD_
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auto=@movedto(vampire|mybattlefield) turnlimited:if cantargetcard(*[-fresh]|*) then name(Create Blood) name(Create Blood) _BLOOD_
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auto={2}{S(other *[creature;blood]|mybattlefield)}:name(Opponent looses life) life:-2 opponent && life:2 controller
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text=Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once per turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
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mana={2}{B}{R}
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@@ -5406,7 +5407,7 @@ subtype=Trap
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[/card]
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[card]
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name=Arterial Alchemy
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auto=token(Blood)
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auto=_BLOOD_
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auto=lord(blood|mybattlefield) transforms((Equipment,newability[{2}:equip],newability[teach(creature) 2/0]))
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text=When Arterial Alchemy enters, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}
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mana={2}{R}
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@@ -9238,7 +9239,7 @@ toughness=6
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[card]
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name=Belligerent Guest
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abilities=trample
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auto=@combatdamaged(player) from(this):name(Create Blood) token(Blood)
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auto=@combatdamaged(player) from(this):name(Create Blood) _BLOOD_
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text=Trample -- Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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mana={2}{R}
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type=Creature
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@@ -11350,7 +11351,7 @@ type=Sorcery
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[/card]
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[card]
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name=Blood Fountain
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auto=token(Blood)
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auto=_BLOOD_
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auto={3}{B}{T}{S}:name(Return 2 creatures) target(<upto:2>creature|mygraveyard) moveto(hand)
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text=When Blood Fountain enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {3}{B}, {T}, Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your hand.
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mana={B}
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@@ -11409,7 +11410,7 @@ type=Instant
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[card]
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name=Blood Petal Celebrant
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auto=this(attacking) first strike
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auto=_DIES_name(Create Blood) token(Blood)
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auto=_DIES_name(Create Blood) _BLOOD_
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text=Blood Petal Celebrant has first strike as long as it's attacking. -- When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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mana={1}{R}
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type=Creature
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@@ -11438,7 +11439,7 @@ toughness=2
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[/card]
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[card]
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name=Blood Servitor
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auto=token(Blood)
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auto=_BLOOD_
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text=When Blood Servitor enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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mana={3}
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type=Artifact Creature
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@@ -11590,7 +11591,7 @@ toughness=1
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[card]
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name=Bloodcrazed Socialite
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abilities=menace
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auto=token(Blood)
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auto=_BLOOD_
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auto=_ATTACKING_may name(Sacrifice blood) notaTarget(blood|mybattlefield) sacrifice && all(this) 2/2 ueot
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text=Menace -- When Bloodcrazed Socialite enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
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mana={3}{B}
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@@ -11739,7 +11740,7 @@ type=Artifact
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[card]
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name=Bloodsoaked Reveler
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backside=Restless Bloodseeker
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auto=@each my end restriction{compare(lifegain)~morethan~0}:name(Create Blood) token(Blood)
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auto=@each my end restriction{compare(lifegain)~morethan~0}:name(Create Blood) _BLOOD_
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auto={4}{B}:name(Opponent looses 2 life) life:-2 opponent && life:2 controller
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text=At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {4}{B}: Each opponent loses 2 life and you gain 2 life. // Restless Bloodseeker
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color=black
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@@ -11878,7 +11879,7 @@ toughness=4
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[/card]
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[card]
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name=Bloodtithe Harvester
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auto=token(Blood)
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auto=_BLOOD_
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auto={T}{S}:name(Creature gets -X/-X) target(creature) -twicetype:blood:mybattlefield/-twicetype:blood:mybattlefield ueot asSorcery
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text=When Bloodtithe Harvester enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
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mana={B}{R}
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@@ -11902,7 +11903,7 @@ toughness=2
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[card]
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name=Bloodvial Purveyor
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abilities=flying,trample
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auto=@movedto(*|opponentstack):name(Create Blood) token(Blood) opponent
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auto=@movedto(*|opponentstack):name(Create Blood) _BLOOD_ opponent
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auto=_ATTACKING_name(Increase power) type:blood:opponentbattlefield/0 ueot
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text=Flying, trample -- Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
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mana={2}{B}{B}
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@@ -11927,7 +11928,7 @@ toughness=2
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name=Bloody Betrayal
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target=creature
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auto=moveto(mybattlefield) and!(transforms((,newability[@next end:moveTo(previousbattlefield)],newability[untap],haste)) ueot)!
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auto=token(Blood)
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auto=_BLOOD_
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text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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mana={2}{R}
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type=Sorcery
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@@ -17462,7 +17463,8 @@ auto=aslongas(instant[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(instant[
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auto=aslongas(sorcery[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(sorcery[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast sorcery) name(Cast sorcery) name(Cast sorcery) all(sorcery[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(mylibrary)])) ueot )! limit:1
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auto=aslongas(enchantment[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(enchantment[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast enchantment) name(Cast enchantment) name(Cast enchantment) all(enchantment[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(mylibrary)])) ueot )! limit:1
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auto=aslongas(artifact[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(artifact[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast artifact) name(Cast artifact) name(Cast artifact) all(artifact[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(mylibrary)])) ueot )! limit:1
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auto=aslongas(tribal[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(tribal[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast tribal) name(Cast tribal) name(Cast tribal) all(tribal[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(mylibrary)])) ueot )! limit:1
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auto=aslongas(battle[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(battle[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast battle) name(Cast battle) name(Cast battle) all(battle[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(mylibrary)])) ueot )! limit:1
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auto=aslongas(kindred[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(kindred[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast kindred) name(Cast kindred) name(Cast kindred) all(kindred[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(mylibrary)])) ueot )! limit:1
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text=Flying -- Whenever Cemetery Illuminator enters or attacks, exile a card from a graveyard. -- You may look at the top card of your library any time. -- Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.
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mana={1}{U}{U}
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type=Creature
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@@ -17493,7 +17495,7 @@ auto=aslongas(enchantment[counter{0/0.1.CemeteryExiled}]|exile) lord(enchantment
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auto=aslongas(artifact[counter{0/0.1.CemeteryExiled}]|exile) lord(artifact|mycastingzone) changecost(colorless:-1) >0
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auto=aslongas(sorcery[counter{0/0.1.CemeteryExiled}]|exile) lord(sorcery|mycastingzone) changecost(colorless:-1) >0
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auto=aslongas(instant[counter{0/0.1.CemeteryExiled}]|exile) lord(instant|mycastingzone) changecost(colorless:-1) >0
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auto=aslongas(tribal[counter{0/0.1.CemeteryExiled}]|exile) lord(tribal|mycastingzone) changecost(colorless:-1) >0
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auto=aslongas(kindred[counter{0/0.1.CemeteryExiled}]|exile) lord(kindred|mycastingzone) changecost(colorless:-1) >0
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text=Vigilance -- Whenever Cemetery Prowler enters or attacks, exile a card from a graveyard. -- Spells you cast cost {1} less to cast for each card type they share with cards exiled with Cemetery Prowler.
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mana={1}{G}{G}
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type=Creature
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@@ -17609,7 +17611,7 @@ subtype=Equipment
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[/card]
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[card]
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name=Ceremonial Knife
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auto=teach(creature) transforms((,newability[_ATTACKING_name(Create blood) token(Blood)]))
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auto=teach(creature) transforms((,newability[_ATTACKING_name(Create blood) _BLOOD_]))
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auto=teach(creature) 1/0
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auto={2}:equip
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text=Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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@@ -19447,7 +19449,7 @@ toughness=8
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[card]
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name=Citystalker Connoisseur
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abilities=deathtouch
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auto=token(Blood)
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auto=_BLOOD_
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auto=ability$!name(Discard a card) name(Discard a card) target(*[manacost=convertedcost:highest:*:myhand]|myhand) reject!$ opponent
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text=Deathtouch -- When Citystalker Connoisseur enters, target opponent discards a card with the greatest mana value among cards in their hand. Create a Blood token.
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mana={3}{B}
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@@ -22578,8 +22580,8 @@ auto=if type(artifact|opponentstack)~morethan~0 then choice name(Counter opponen
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auto=if type(artifact|mystack)~morethan~0 then choice name(Counter your artifact) name(Counter your artifact) target(artifact|mystack) transforms((,newability[fizzle],newability[ability$!name(Cast an artifact from hand) name(Cast an artifact from hand) target(artifact|myhand) activate castcard(normal)!$ controller])) oneshot
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auto=if type(enchantment|opponentstack)~morethan~0 then choice name(Counter opponent enchantment) name(Counter opponent enchantment) target(enchantment|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Cast an enchantment from hand) name(Cast an enchantment from hand) target(enchantment|myhand) activate castcard(normal)!$ opponent])) oneshot
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auto=if type(enchantment|mystack)~morethan~0 then choice name(Counter your enchantment) name(Counter your enchantment) target(enchantment|mystack) transforms((,newability[fizzle],newability[ability$!name(Cast an enchantment from hand) name(Cast an enchantment from hand) target(enchantment|myhand) activate castcard(normal)!$ controller])) oneshot
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auto=if type(tribal|opponentstack)~morethan~0 then choice name(Counter opponent tribal) name(Counter opponent tribal) target(tribal|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Cast a tribal from hand) name(Cast a tribal from hand) target(tribal|myhand) activate castcard(normal)!$ opponent])) oneshot
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auto=if type(tribal|mystack)~morethan~0 then choice name(Counter your tribal) name(Counter your tribal) target(tribal|mystack) transforms((,newability[fizzle],newability[ability$!name(Cast a tribal from hand) name(Cast a tribal from hand) target(tribal|myhand) activate castcard(normal)!$ controller])) oneshot
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auto=if type(kindred|opponentstack)~morethan~0 then choice name(Counter opponent kindred) name(Counter opponent kindred) target(kindred|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Cast a kindred from hand) name(Cast a kindred from hand) target(kindred|myhand) activate castcard(normal)!$ opponent])) oneshot
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auto=if type(kindred|mystack)~morethan~0 then choice name(Counter your kindred) name(Counter your kindred) target(kindred|mystack) transforms((,newability[fizzle],newability[ability$!name(Cast a kindred from hand) name(Cast a kindred from hand) target(kindred|myhand) activate castcard(normal)!$ controller])) oneshot
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text=Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost.
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mana={4}{U}{U}
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type=Instant
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@@ -27262,20 +27264,8 @@ mana={1}{U}
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type=Instant
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[/card]
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[card]
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name=Departed
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auto=@targeted(this):sacrifice
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auto=cantbeblockedby(creature[-spirit])
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auto={3}{U}:target(other creature|myBattlefield) cantbeblockedby(creature[-spirit])
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text=When Departed Deckhand becomes the target of a spell, sacrifice it. -- Departed Deckhand can't be blocked except by Spirits. -- {3}{U}: Another target creature you control can't be blocked this turn except by Spirits.
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mana={1}{U}
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type=Creature
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subtype=Spirit Pirate
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power=2
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toughness=2
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[/card]
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[card]
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name=Departed Deckhand
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auto=@targeted(this):sacrifice
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auto=@targeted(this) from(*[instant;sorcery;aura]):sacrifice
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auto=cantbeblockedby(creature[-spirit])
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auto={3}{U}:target(creature|mybattlefield) transforms((,newability[cantbeblockedby(creature[-spirit])])) ueot
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text=When Departed Deckhand becomes the target of a spell, sacrifice it. -- Departed Deckhand can't be blocked except by Spirits. -- {3}{U}: Another target creature you control can't be blocked this turn except by Spirits.
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@@ -28356,7 +28346,7 @@ toughness=2
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[card]
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name=Dire Fleet Poisoner
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abilities=flash, deathtouch
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auto=target(pirate[attacking]|myBattlefield) 1/1 && deathtouch ueot
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auto=target(pirate[attacking]|myBattlefield) transforms((,newability[1/1],deathtouch)) ueot
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text=Flash -- Deathtouch -- When Dire Fleet Poisoner enters, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
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mana={1}{B}
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type=Creature
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@@ -33033,16 +33023,6 @@ power=3
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toughness=3
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[/card]
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[card]
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name=Eldrazi Mimic
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auto=@movedto(other creature[colorless]|mybattlefield):all(trigger[to]) may becomes(storedpower/storedtoughness) ueot
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text=Whenever another colorless creature enters under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn.
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mana={2}
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type=Creature
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subtype=Eldrazi
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power=2
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toughness=1
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[/card]
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[card]
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name=Eldrazi Ravager
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auto=_ATTACKING_name(Annihilate) ability$!name(sacrifice a permanent) notaTarget(<1>*|mybattlefield) sacrifice!$ opponent
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autograveyard={S(Eldrazi|mybattlefield)}{S(Eldrazi|mybattlefield)}:moveto(hand)
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@@ -34081,8 +34061,8 @@ type=Land
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[card]
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name=Emiel the Blessed
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auto={3}:name(Move to exile) target(other creature|mybattlefield) moveto(exile) and!(moveto(ownerbattlefield))!
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auto=@movedto(other creature[-unicorn]|mybattlefield):all(trigger[to]) pay[[{GW}]] counter(1/1)
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auto=@movedto(other creature[unicorn]|mybattlefield):all(trigger[to]) pay[[{GW}]] counter(1/1,2)
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auto=@movedto(other creature[-unicorn]|mybattlefield):all(trigger[to]) transforms((,newability[pay[[{GW}]] counter(1/1)]))
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auto=@movedto(other creature[unicorn]|mybattlefield):all(trigger[to]) transforms((,newability[pay[[{GW}]] counter(1/1.2)]))
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text={3}: Exile another target creature you control, then return it to the battlefield under its owner's control. -- Whenever another creature enters under your control, you may pay {G} or {W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( {G} or {W} can be paid with either {G} or {W}.)
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mana={2}{W}{W}
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type=Legendary Creature
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@@ -37057,7 +37037,7 @@ toughness=2
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[card]
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name=Exsanguinator Cavalry
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abilities=lifelink,menace
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auto=@combatdamaged(player) from(Knight|myBattlefield):all(trigger[from]) counter(1/1) && create(blood)
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auto=@combatdamaged(player) from(Knight|myBattlefield):all(trigger[from]) counter(1/1) && _BLOOD_
|
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text=Menace, lifelink -- Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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mana={2}{B}
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type=Creature
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@@ -37766,7 +37746,7 @@ toughness=3
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[card]
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name=Falkenrath Celebrants
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abilities=menace
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auto=token(Blood)*2
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auto=_BLOOD_*2
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text=Menace (This creature can't be blocked except by two or more creatures.) -- When Falkenrath Celebrants enters, create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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mana={4}{R}
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type=Creature
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@@ -37777,7 +37757,7 @@ toughness=4
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[card]
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name=Falkenrath Forebear
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abilities=cantblock,flying
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auto=@combatdamaged(player) from(this):name(Create Blood) token(Blood)
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auto=@combatdamaged(player) from(this):name(Create Blood) _BLOOD_
|
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autograveyard={B}{S(blood|mybattlefield)}{S(blood|mybattlefield)}:name(Return to battlefield) moveto(mybattlefield)
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text=Flying -- Falkenrath Forebear can't block. -- Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token. -- {B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.
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mana={2}{B}
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@@ -43594,7 +43574,7 @@ toughness=4
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name=Gandalf, Westward Voyager
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auto=@movedTo(creature[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[creature]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )!
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auto=@movedTo(planeswalker[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[planeswalker]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )!
|
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auto=@movedTo(tribal[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[tribal]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )!
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auto=@movedTo(kindred[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[kindred]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )!
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|
auto=@movedTo(instant[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[instant]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )!
|
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|
auto=@movedTo(sorcery[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[sorcery]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )!
|
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|
auto=@movedTo(enchantment[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[enchantment]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )!
|
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|
@@ -45853,7 +45833,7 @@ type=Artifact
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|
[/card]
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|
[card]
|
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|
|
name=Glass-Cast Heart
|
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|
|
auto=@combat(attacking) source(vampire|mybattlefield):name(Create blood) token(Blood)
|
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|
auto=@combat(attacking) source(vampire|mybattlefield):name(Create blood) _BLOOD_
|
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|
auto={B}{T}{L:1}:name(Create vampire) token(Vampire,Creature Vampire,1/1,black,lifelink)
|
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|
auto={B}{B}{T}{S}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}:name(Opponent looses life) lifeleech:-13 opponent
|
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|
text=Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. -- {B}{B, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
|
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|
@@ -46490,7 +46470,7 @@ toughness=5
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[/card]
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[card]
|
|
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|
|
name=Gluttonous Guest
|
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|
|
auto=name(Create a blood) token(Blood)
|
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|
|
auto=name(Create a blood) _BLOOD_
|
|
|
|
|
auto=@sacrificed(blood|mybattlefield):name(Gain 1 life) life:1 controller
|
|
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|
|
text=When Gluttonous Guest enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Blood token, you gain 1 life.
|
|
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|
|
mana={2}{B}
|
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|
@@ -49306,7 +49286,7 @@ toughness=1
|
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|
name=Grisly Ritual
|
|
|
|
|
target=creature,planeswalker
|
|
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|
|
auto=destroy
|
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|
|
auto=token(Blood)*2
|
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|
auto=_BLOOD_*2
|
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|
|
text=Destroy target creature or planeswalker. Create two Blood tokens. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
|
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|
|
mana={5}{B}
|
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|
|
|
type=Sorcery
|
|
|
|
|
@@ -53718,8 +53698,8 @@ auto=aslongas(planeswalker|myhand) {2}{E(planeswalker|myhand)}:name(Exile a plan
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|
auto=aslongas(land|myhand) {2}{E(land|myhand)}:name(Exile a land) name(Exile a land) ability$!name(Return a land) name(Return a land) target(land|mygraveyard) moveto(hand)!$ controller
|
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|
auto=aslongas(instant|myhand) {2}{E(instant|myhand)}:name(Exile an instant) name(Exile an instant) ability$!name(Return an instant) name(Return an instant) target(instant|mygraveyard) moveto(hand)!$ controller
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|
auto=aslongas(sorcery|myhand) {2}{E(sorcery|myhand)}:name(Exile a sorcery) name(Exile a sorcery) ability$!name(Return a sorcery) name(Return a sorcery) target(sorcery|mygraveyard) moveto(hand)!$ controller
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|
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|
auto=aslongas(tribal|myhand) {2}{E(tribal|myhand)}:name(Exile a tribal) name(Exile a tribal) ability$!name(Return a tribal) name(Return a tribal) target(tribal|mygraveyard) moveto(hand)!$ controller
|
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|
|
text={2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
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|
auto=aslongas(kindred|myhand) {2}{E(kindred|myhand)}:name(Exile a kindred) name(Exile a kindred) ability$!name(Return a kindred) name(Return a kindred) target(kindred|mygraveyard) moveto(hand)!$ controller
|
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|
text={2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, battle, creature, enchantment, kindred, instant, land, planeswalker, and sorcery are card types.)
|
|
|
|
|
mana={1}{G}{G}
|
|
|
|
|
type=Enchantment
|
|
|
|
|
[/card]
|
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|
|
@@ -58076,7 +58056,7 @@ toughness=3
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|
[/card]
|
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|
[card]
|
|
|
|
|
name=Intuition
|
|
|
|
|
auto=name(Search first card) target(*|mylibrary) moveto(hand) and!( transforms((tobeint,newability[name(Search second card) target(*|mylibrary) moveto(hand) and!( transforms((tobeint,newability[name(Search third card) target(*|mylibrary) moveto(hand) and!( transforms((tobeint,newability[shuffle],newability[ability$!name(Put in graveyard) name(Put in graveyard) target(tobeint|opponenthand) moveto(opponentgraveyard) and!( all(other tobeint|opponenthand) losesatype(tobeint) )!!$ opponent])) ueot )!])) ueot )!])) ueot )!
|
|
|
|
|
auto=name(Search first card) target(*|mylibrary) moveto(hand) and!( transforms((tobeint,newability[name(Search second card) target(*|mylibrary) moveto(hand) and!( transforms((tobeint,newability[name(Search third card) target(*|mylibrary) moveto(hand) and!( transforms((tobeint,newability[shuffle],newability[ability$!name(Put in hand) name(Put in hand) target(tobeint|opponenthand) moveto(opponenthand) and!( all(other tobeint|opponenthand) losesatype(tobeint) )!!$ opponent])) ueot )!])) ueot )!])) ueot )!
|
|
|
|
|
text=Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
|
|
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|
|
mana={2}{U}
|
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|
|
|
type=Instant
|
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|
|
@@ -58764,7 +58744,7 @@ type=Enchantment
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|
|
[card]
|
|
|
|
|
name=Invoke Calamity
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|
|
abilities=exiledeath
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|
|
auto=may name(Choose instants or sorceries) target(<upto:2>*[-creature&-artifact&-battle&-planeswalker&-enchantment&-tribal&manacost<=6]|mygraveyard,myhand) activate castcard(normal) and!( transforms((,newability[gainedexiledeath])) ueot )!
|
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|
auto=may name(Choose instants or sorceries) target(<upto:2>*[-creature&-artifact&-battle&-planeswalker&-enchantment&-kindred&manacost<=6]|mygraveyard,myhand) activate castcard(normal) and!( transforms((,newability[gainedexiledeath])) ueot )!
|
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|
|
text=You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
|
|
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|
|
mana={1}{R}{R}{R}{R}
|
|
|
|
|
type=Instant
|
|
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|
|
@@ -61204,7 +61184,7 @@ name=Kamber, the Plunderer
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|
abilities=lifelink,partner
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|
|
partner=Laurine, the Diversion
|
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|
|
auto=_PARTNER_
|
|
|
|
|
auto=@movedto(creature|graveyard) from(opponentbattlefield):name(Gain life and create blood) life:1 controller && token(Blood)
|
|
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|
|
auto=@movedto(creature|graveyard) from(opponentbattlefield):name(Gain life and create blood) life:1 controller && _BLOOD_
|
|
|
|
|
text=Partner with Laurine, the Diversion (When this creature enters, target player may put Laurine into their hand from their library, then shuffle.) -- Lifelink -- Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "{1}, Tap, Discard a card, Sacrifice this artifact: Draw a card.")
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|
|
mana={3}{B}
|
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|
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type=Legendary Creature
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@@ -64419,9 +64399,9 @@ type=Land
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name=Lacerate Flesh
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target=creature
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auto=damage:4
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auto=if cantargetcard(*[toughness=1]|*) then token(Blood)*3 controller
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auto=if cantargetcard(*[toughness=2]|*) then token(Blood)*2 controller
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auto=if cantargetcard(*[toughness=3]|*) then token(Blood) controller
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auto=if cantargetcard(*[toughness=1]|*) then _BLOOD_*3 controller
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auto=if cantargetcard(*[toughness=2]|*) then _BLOOD_*2 controller
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auto=if cantargetcard(*[toughness=3]|*) then _BLOOD_ controller
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text=Lacerate flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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mana={4}{R}
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type=Sorcery
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@@ -70196,8 +70176,8 @@ toughness=2
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[/card]
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[card]
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name=Markov Enforcer
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auto=may name(Fight opponent creature) transforms((,newability[@movedto(creature|graveyard) from(opponentbattlefield) turnlimited:name(Create blood) token(Blood)],newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot
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auto=@movedto(other vampire|mybattlefield):may name(Fight opponent creature) transforms((,newability[@movedto(creature|graveyard) from(opponentbattlefield) turnlimited:name(Create blood) token(Blood)],newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot
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auto=may name(Fight opponent creature) transforms((,newability[@movedto(creature|graveyard) from(opponentbattlefield) turnlimited:name(Create blood) _BLOOD_],newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot
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auto=@movedto(other vampire|mybattlefield):may name(Fight opponent creature) transforms((,newability[@movedto(creature|graveyard) from(opponentbattlefield) turnlimited:name(Create blood) _BLOOD_],newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot
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text=Whenever Markov Enforcer or another Vampire enters under your control, Markov Enforcer fights up to one target creature an opponent controls. -- Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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mana={4}{R}{R}
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type=Creature
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@@ -71461,7 +71441,7 @@ toughness=4
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[/card]
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[card]
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name=Meria, Scholar of Antiquity
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auto={T(artifact[-token]|mybattlefield)}:add {G} restriction{type(artifact[-token]|myBattlefield)~morethan~0}
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auto={T(artifact[-token]|mybattlefield)}:add{G} restriction{type(artifact[-token]|myBattlefield)~morethan~0}
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auto={T(artifact[-token]|mybattlefield)}{T(artifact[-token]|mybattlefield)}:_IMPULSE_DRAW_ restriction{type(artifact[-token]|myBattlefield)~morethan~1}
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text=Tap an untapped nontoken artifact you control: Add {G}. -- Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
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mana={1}{R}{G}
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@@ -74275,7 +74255,7 @@ toughness=2
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[card]
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name=Moonstone Eulogist
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abilities=flying
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auto=@movedTo(creature|graveyard) from(opponentbattlefield):create(Blood)
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auto=@movedTo(creature|graveyard) from(opponentbattlefield):_BLOOD_
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auto=@sacrificed(artifact|myBattlefield):counter(1/1) && life:1
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text=Flying -- Whenever a creature an opponent controls dies, you create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice an artifact, put a +1/+1 counter on Moonstone Eulogist and you gain 1 life.
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mana={3}{B}{B}
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@@ -76066,7 +76046,7 @@ toughness=5
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[/card]
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[card]
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name=Navigation Orb
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auto={2}{T}{S}:name(Put land or gate in play) target(*[basic;gate]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[may name(Put land or gate in hand) target(land[basic;gate]|mylibrary) moveto(hand)])) oneshot )!
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auto={2}{T}{S}:name(Put basic land or gate in play) target(*[basic;gate]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[may name(Put basic land or gate in hand) target(*[basic;gate]|mylibrary) moveto(hand)])) oneshot )!
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text={2}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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mana={3}
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type=Artifact
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@@ -78858,7 +78838,7 @@ toughness=2
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[/card]
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[card]
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name=Occult Epiphany
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auto=emblem transforms((,newability[@discarded(creature|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(land|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(planeswalker|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(artifact[-creature;-land]|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(enchantment[-creature;-land]|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(tribal|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(instant|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(sorcery|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)])) ueot
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auto=emblem transforms((,newability[@discarded(creature|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(land|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(planeswalker|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(artifact[-creature;-land]|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(enchantment[-creature;-land]|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(kindred|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(instant|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(sorcery|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)])) ueot
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auto=draw:x controller && all(this|mystack) transforms((,newability[name(Discard cards) target(<x>*|myhand) reject])) oneshot
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text=Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
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mana={X}{U}
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@@ -79011,18 +78991,18 @@ toughness=4
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[/card]
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[card]
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name=Odric, Blood-Cursed
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auto=if type(*[flying]|mybattlefield)~morethan~0 then token(Blood)
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auto=if type(*[first strike]|mybattlefield)~morethan~0 then token(Blood)
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auto=if type(*[double strike]|mybattlefield)~morethan~0 then token(Blood)
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auto=if type(*[deathtouch]|mybattlefield)~morethan~0 then token(Blood)
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auto=if type(*[haste]|mybattlefield)~morethan~0 then token(Blood)
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auto=if type(*[hexproof]|mybattlefield)~morethan~0 then token(Blood)
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auto=if type(*[indestructible]|mybattlefield)~morethan~0 then token(Blood)
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auto=if type(*[lifelink]|mybattlefield)~morethan~0 then token(Blood)
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auto=if type(*[menace]|mybattlefield)~morethan~0 then token(Blood)
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auto=if type(*[reach]|mybattlefield)~morethan~0 then token(Blood)
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auto=if type(*[trample]|mybattlefield)~morethan~0 then token(Blood)
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auto=if type(*[vigilance]|mybattlefield)~morethan~0 then token(Blood)
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auto=if type(*[flying]|mybattlefield)~morethan~0 then _BLOOD_
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auto=if type(*[first strike]|mybattlefield)~morethan~0 then _BLOOD_
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auto=if type(*[double strike]|mybattlefield)~morethan~0 then _BLOOD_
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auto=if type(*[deathtouch]|mybattlefield)~morethan~0 then _BLOOD_
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auto=if type(*[haste]|mybattlefield)~morethan~0 then _BLOOD_
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auto=if type(*[hexproof]|mybattlefield)~morethan~0 then _BLOOD_
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auto=if type(*[indestructible]|mybattlefield)~morethan~0 then _BLOOD_
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auto=if type(*[lifelink]|mybattlefield)~morethan~0 then _BLOOD_
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auto=if type(*[menace]|mybattlefield)~morethan~0 then _BLOOD_
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auto=if type(*[reach]|mybattlefield)~morethan~0 then _BLOOD_
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auto=if type(*[trample]|mybattlefield)~morethan~0 then _BLOOD_
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auto=if type(*[vigilance]|mybattlefield)~morethan~0 then _BLOOD_
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text=When Odric, Blood-Cursed enters, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.)
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mana={1}{R}{W}
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type=Legendary Creature
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@@ -79461,8 +79441,8 @@ toughness=*
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[/card]
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[card]
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name=Old Rutstein
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auto=name(Mill a card) all(*[zpos=1]|mylibrary) moveto(mygraveyard) and!( transforms((,newability[if cantargetcard(land|*) then _TREASURE_],newability[if cantargetcard(creature|*) then _INSECTTOKEN_],newability[if cantargetcard(*[-land;-creature]|*) then token(Blood)])) oneshot )!
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auto=@each my upkeep:name(Mill a card) all(*[zpos=1]|mylibrary) moveto(mygraveyard) and!( transforms((,newability[if cantargetcard(land|*) then _TREASURE_],newability[if cantargetcard(creature|*) then _INSECTTOKEN_],newability[if cantargetcard(*[-land;-creature]|*) then token(Blood)])) oneshot )!
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auto=name(Mill a card) all(*[zpos=1]|mylibrary) moveto(mygraveyard) and!( transforms((,newability[if cantargetcard(land|*) then _TREASURE_],newability[if cantargetcard(creature|*) then _INSECTTOKEN_],newability[if cantargetcard(*[-land;-creature]|*) then _BLOOD_])) oneshot )!
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auto=@each my upkeep:name(Mill a card) all(*[zpos=1]|mylibrary) moveto(mygraveyard) and!( transforms((,newability[if cantargetcard(land|*) then _TREASURE_],newability[if cantargetcard(creature|*) then _INSECTTOKEN_],newability[if cantargetcard(*[-land;-creature]|*) then _BLOOD_])) oneshot )!
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text=When Old Rutstein enters or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.
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mana={1}{B}{G}
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type=Legendary Creature
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@@ -79531,10 +79511,10 @@ toughness=4
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[card]
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name=Olivia's Attendants
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abilities=menace
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auto=@combatdamaged(player) from(this):name(Create Blood) token(Blood)*thatmuch
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auto=@combatdamaged(planeswalker|battlefield) from(this):name(Create Blood) token(Blood)*thatmuch
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auto=@combatdamaged(creature|battlefield) from(this) turnlimited:name(Create Blood) token(Blood)*power
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auto={2}{R}:name(Deals 1 damage) target(anytarget) damage:1 && token(Blood)
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auto=@combatdamaged(player) from(this):name(Create Blood) _BLOOD_*thatmuch
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auto=@combatdamaged(planeswalker|battlefield) from(this):name(Create Blood) _BLOOD_*thatmuch
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auto=@combatdamaged(creature|battlefield) from(this) turnlimited:name(Create Blood) _BLOOD_*power
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auto={2}{R}:name(Deals 1 damage) target(anytarget) damage:1 && _BLOOD_
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text=Menace -- Whenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {2}{R}: Olivia's Attendants deals 1 damage to any target.
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mana={4}{R}{R}
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type=Creature
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@@ -82520,7 +82500,7 @@ type=Enchantment
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[card]
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name=Path of Discovery
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aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(hand)])) oneshot
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auto=@movedTo(creature|myBattlefield):all(trigger[to]) _EXPLORES_
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auto=@movedTo(creature|myBattlefield):all(trigger) transforms((,newability[_EXPLORES_])) oneshot
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text=Whenever a creature enters under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
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mana={3}{G}
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type=Enchantment
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@@ -84181,7 +84161,7 @@ auto={T}:name(Protection from artifact) target(other creature|myBattlefield) tra
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auto={T}:name(Protection from enchantment) target(other creature|myBattlefield) transforms((,newability[protection from(enchantment)])) ueot
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auto={T}:name(Protection from land) target(other creature|myBattlefield) transforms((,newability[protection from(land)])) ueot
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auto={T}:name(Protection from planeswalker) target(other creature|myBattlefield) transforms((,newability[protection from(planeswalker)])) ueot
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auto={T}:name(Protection from tribal) target(other creature|myBattlefield) transforms((,newability[protection from(tribal)])) ueot
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auto={T}:name(Protection from kindred) target(other creature|myBattlefield) transforms((,newability[protection from(kindred)])) ueot
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auto={T}:name(Protection from battle) target(other creature|myBattlefield) transforms((,newability[protection from(battle)])) ueot
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auto={T}:name(Protection from instant) target(other creature|myBattlefield) transforms((,newability[protection from(instant)])) ueot
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auto={T}:name(Protection from sorcery) target(other creature|myBattlefield) transforms((,newability[protection from(sorcery)])) ueot
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@@ -84920,7 +84900,7 @@ type=Enchantment
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name=Pointed Discussion
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auto=draw:2 controller
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auto=life:-2 controller
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auto=token(Blood)
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auto=_BLOOD_
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text=You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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mana={2}{B}
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type=Sorcery
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@@ -89452,8 +89432,7 @@ toughness=1
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[/card]
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[card]
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name=Raptor Hatchling
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abilities=trample
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auto=_ENRAGE_token(Dinosaur,creature Dinosaur,3/3,green)
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auto=_ENRAGE_create(Dinosaur:creature Dinosaur:3/3:green:trample)
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text=Enrage - Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample.
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mana={1}{R}
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type=Creature
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@@ -91855,7 +91834,7 @@ name=Restless Bloodseeker
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backside=Bloodsoaked Reveler
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restriction=compare(isflipped)~equalto~0
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anyzone={0}:doubleside(backside)
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auto=@each my end restriction{compare(lifegain)~morethan~0}:name(Create Blood) token(Blood)
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auto=@each my end restriction{compare(lifegain)~morethan~0}:name(Create Blood) _BLOOD_
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auto={S(blood|mybattlefield)}{S(blood|mybattlefield)}:name(Transform) flip(backside) asSorcery
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text=At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery. // Bloodsoaked Reveler
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mana={1}{B}
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@@ -96737,7 +96716,7 @@ type=Enchantment
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[/card]
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[card]
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name=Sanguine Brushstroke
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auto=token(Blood)
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auto=_BLOOD_
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auto=name(Conjure card) conjure cards(Blood Artist) zone(mybattlefield)
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auto=@sacrificed(blood|mybattlefield):name(Gain 1 life) life:1 controller && life:-1 opponent
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text=When Sanguine Brushstroke enters, create a Blood token and conjure a card named Blood Artist onto the battlefield. -- Whenever you sacrifice a Blood token, each opponent loses 1 life and you gain 1 life.
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@@ -96800,7 +96779,7 @@ toughness=1
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[/card]
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[card]
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name=Sanguine Statuette
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auto=token(Blood)
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auto=_BLOOD_
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auto=@sacrificed(blood|mybattlefield):may name(Becomes 3/3 vampire) transforms((Artifact Creature Vampire,setpower=3,settoughness=3,haste)) ueot
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text=When Sanguine Statuette enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn.
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mana={1}{R}
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@@ -97466,7 +97445,7 @@ name=Savage Stomp
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target=creature|myBattlefield
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auto=counter(1/1)
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auto=_FIGHT_
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autohand=if type(dinosaur|mybattlefield)~morethan~0 then altercost(colorless,-2)
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anyzone=while(restriction{type(dinosaur|mybattlefield)~morethan~0}) then altercost(colorless,-2)
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text=Savage Stomp costs {2} less to cast if it targets a Dinosaur you control. -- Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
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mana={2}{G}
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type=Sorcery
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@@ -100143,7 +100122,7 @@ auto=choice name(instant) transforms((,newability[preventalldamage to(controller
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auto=choice name(land) transforms((,newability[preventalldamage to(controller) from(land)],newability[lord(creature|myBattlefield) protection from(land)])) forever
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auto=choice name(planeswalker) transforms((,newability[preventalldamage to(controller) from(planeswalker)],newability[lord(creature|myBattlefield) protection from(planeswalker)])) forever
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auto=choice name(sorcery) transforms((,newability[preventalldamage to(controller) from(sorcery)],newability[lord(creature|myBattlefield) protection from(sorcery)])) forever
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auto=choice name(tribal) transforms((,newability[preventalldamage to(controller) from(tribal)],newability[lord(creature|myBattlefield) protection from(tribal)])) forever
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auto=choice name(kindred) transforms((,newability[preventalldamage to(controller) from(kindred)],newability[lord(creature|myBattlefield) protection from(kindred)])) forever
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text=Flying -- As Serra's Emissary enters, choose a card type. -- You and creatures you control have protection from the chosen card type.
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mana={4}{W}{W}{W}
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type=Creature
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@@ -100834,7 +100813,7 @@ toughness=1
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[card]
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name=Shapers of Nature
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auto={3}{G}:counter(1/1) target(creature)
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auto={2}{U}{counter(1/1,-1) target(creature|mybattlefield)}:draw:1 controller
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auto={2}{U}:counter(1/1,-1) target(creature[counter{1/1}]|mybattlefield) && draw:1 controller
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text={3}{G}: Put a +1/+1 counter on target creature. -- {2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
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mana={1}{G}{U}
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type=Creature
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@@ -101463,8 +101442,8 @@ toughness=5
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[card]
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name=Shilgengar, Sire of Famine
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abilities=flying
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auto={S(other creature[Angel]|mybattlefield)}:name(sacrifice angel) create(blood)*storedtoughness restriction{type(other creature[Angel]|mybattlefield)~morethan~0}
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auto={S(other creature[-Angel]|mybattlefield)}:create(blood) restriction{type(other creature[-Angel]|mybattlefield)~morethan~0}
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auto={S(other creature[Angel]|mybattlefield)}:name(sacrifice angel) _BLOOD_*storedtoughness restriction{type(other creature[Angel]|mybattlefield)~morethan~0}
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auto={S(other creature[-Angel]|mybattlefield)}:_BLOOD_ restriction{type(other creature[-Angel]|mybattlefield)~morethan~0}
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auto={WB}{WB}{WB}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)} restriction{type(*[blood]|mybattlefield)~morethan~5}:all(creature|mygraveyard) moveto(battlefield) and!(transforms((Vampire,newability[counter(0/0.1.finality)],newability[this(counter{0/0.1.finality}>=1) exiledeath])) forever )!
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text=Flying -- Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead. -- {W/B}{W/B}{W/B}, Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.
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mana={3}{B}{B}
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@@ -102404,7 +102383,7 @@ target=creature
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auto=teach(creature) cantattack
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auto=teach(creature) cantblock
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auto=teach(creature) cantpwattack
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auto={4}{W}:name(Exile enchanted creature) imprint && token(Blood)
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auto={4}{W}:name(Exile enchanted creature) imprint && _BLOOD_
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text=Enchant creature - Enchanted creature can't attack or block. -- {4}{W}: Exile enchanted creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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mana={2}{W}
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type=Enchantment
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@@ -107121,7 +107100,7 @@ toughness=1
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[card]
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name=Spectral Arcanist
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abilities=flying
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auto=may name(Cast instant or sorcery) target(*[-land;-planeswalker;-creature;-enchantment;-artifact;-tribal;manacost<=type:spirit:mybattlefield]|graveyard) transforms((,newability[gainedexiledeath],newability[activate castcard(normal)])) forever
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auto=may name(Cast instant or sorcery) target(*[-land;-planeswalker;-creature;-enchantment;-artifact;-kindred;manacost<=type:spirit:mybattlefield]|graveyard) transforms((,newability[gainedexiledeath],newability[activate castcard(normal)])) forever
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text=Flying -- When Spectral Arcanist enters, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
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mana={3}{U}
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type=Creature
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@@ -109536,7 +109515,7 @@ auto=choice name(Enchantment) transforms((,newability[lord(Enchantment|mycasting
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auto=choice name(Instant) transforms((,newability[lord(Instant|mycastingzone) changecost(colorless:-1)])) forever
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auto=choice name(Planeswalker) transforms((,newability[lord(Planeswalker|mycastingzone) changecost(colorless:-1)])) forever
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auto=choice name(Sorcery) transforms((,newability[lord(Sorcery|mycastingzone) changecost(colorless:-1)])) forever
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auto=choice name(Tribal) transforms((,newability[lord(Tribal|mycastingzone) changecost(colorless:-1)])) forever
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auto=choice name(kindred) transforms((,newability[lord(kindred|mycastingzone) changecost(colorless:-1)])) forever
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auto={1}{W}{U}:_BLINK_UEOT_
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text=As Stenn, Paranoid Partisan enters, choose a card type other than creature or land. -- Spells you cast of the chosen type cost {1} less to cast. -- {1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
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mana={W}{U}
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@@ -110702,8 +110681,8 @@ toughness=2
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[card]
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name=Strefan, Maurer Progenitor
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abilities=flying
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auto=@each my end restriction{compare(oplifelost)~morethan~0}:name(Create Blood) token(Blood)
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auto=@each my end restriction{compare(plifelost)~morethan~0}:name(Create Blood) token(Blood)
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auto=@each my end restriction{compare(oplifelost)~morethan~0}:name(Create Blood) _BLOOD_
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auto=@each my end restriction{compare(plifelost)~morethan~0}:name(Create Blood) _BLOOD_
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auto=@combat(attacking) source(this) restriction{type(blood|mybattlefield)~morethan~1}:may name(Sacrifice 2 blood) target(<2>blood|myBattlefield) sacrifice && all(this) transforms((,newability[name(Put vampire in play) target(vampire|myhand) moveto(myBattlefield) and!( transforms((,newability[readytofight],indestructible)) ueot )!])) oneshot
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text=Flying -- We the beginning of your end step, create a Blood token for each player who lost life this turn. -- Whenever Strefan, Maurer Progenitor attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
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mana={2}{B}{R}
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@@ -113002,7 +112981,7 @@ type=Instant
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name=Syphon Essence
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target=*[creature;planeswalker]|stack
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auto=fizzle
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auto=token(Blood) controller
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auto=_BLOOD_ controller
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text=Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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mana={2}{U}
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type=Instant
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@@ -114515,7 +114494,7 @@ toughness=2
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[card]
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name=Tempered Veteran
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auto={W}{T}:counter(1/1) target(creature[counter{1/1.1}])
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auto={4}{W}{W}{T}: counter(1/1) target(creature)
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auto={4}{W}{W}{T}:counter(1/1) target(creature)
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text={W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it. -- {4}{W}{W}, {T}: Put a +1/+1 counter on target creature.
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mana={1}{W}
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type=Creature
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@@ -121850,7 +121829,7 @@ auto=choice name(Artifact) transforms((,newability[lord(Artifact|mycastingzone)
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auto=choice name(Creature) transforms((,newability[lord(Creature|mycastingzone) changecost(colorless:-1)])) forever
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auto=choice name(Enchantment) transforms((,newability[lord(Enchantment|mycastingzone) changecost(colorless:-1)])) forever
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auto=choice name(Planeswalker) transforms((,newability[lord(Planeswalker|mycastingzone) changecost(colorless:-1)])) forever
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auto=choice name(Tribal) transforms((,newability[lord(Tribal|mycastingzone) changecost(colorless:-1)])) forever
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auto=choice name(kindred) transforms((,newability[lord(kindred|mycastingzone) changecost(colorless:-1)])) forever
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auto=choice name(Instant) transforms((,newability[lord(Instant|mycastingzone) changecost(colorless:-1)])) forever
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auto=choice name(Sorcery) transforms((,newability[lord(Sorcery|mycastingzone) changecost(colorless:-1)])) forever
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text=Companion Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) -- As Umori, the Collector enters, choose a card type. -- Spells you cast of the chosen type cost {1} less to cast.
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@@ -123856,7 +123835,7 @@ name=Vampire's Kiss
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target=player
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auto=life:-2
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auto=life:2 controller
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auto=token(Blood)*2 controller
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auto=_BLOOD_*2 controller
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text=Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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mana={1}{B}
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type=Sorcery
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@@ -123873,7 +123852,7 @@ type=Instant
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[card]
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name=Vampires' Vengeance
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auto=damage:2 all(creature[-vampire]|battlefield)
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auto=name(Create blood) token(Blood)
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auto=name(Create blood) _BLOOD_
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text=Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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mana={2}{R}
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type=Instant
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@@ -126368,7 +126347,7 @@ backside=Bloodbat Summoner
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abilities=flying
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restriction=compare(isflipped)~equalto~0
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anyzone={0}:doubleside(backside)
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auto=@movedTo(creature[-token]|graveyard) from(mybattlefield):name(Create blood) token(Blood)
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auto=@movedTo(creature[-token]|graveyard) from(mybattlefield):name(Create blood) _BLOOD_
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auto=@movedto(blood|mybattlefield) restriction{type(blood|mybattlefield)~morethan~4}:name(Transform) flip(backside)
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text=Flying -- Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster. // Bloodbat Summoner
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mana={1}{B}
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@@ -126380,7 +126359,7 @@ toughness=1
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[card]
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name=Voldaren Epicure
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auto=damage:1 opponent
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auto=token(Blood)
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auto=_BLOOD_
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text=When Voldaren Epicure enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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mana={R}
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type=Creature
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@@ -126396,12 +126375,12 @@ auto=this(variable{type:vampire:myrestrictedcastingzone}>0) {T}{L:1}:add{U}
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auto=this(variable{type:vampire:myrestrictedcastingzone}>0) {T}{L:1}:add{B}
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auto=this(variable{type:vampire:myrestrictedcastingzone}>0) {T}{L:1}:add{R}
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auto=this(variable{type:vampire:myrestrictedcastingzone}>0) {T}{L:1}:add{G}
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auto=this(variable{type:vampire:mybattlefield}=0) {5}{T}:name(Create blood) token(Blood)
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auto=this(variable{type:vampire:mybattlefield}=1) {4}{T}:name(Create blood) token(Blood)
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auto=this(variable{type:vampire:mybattlefield}=2) {3}{T}:name(Create blood) token(Blood)
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auto=this(variable{type:vampire:mybattlefield}=3) {2}{T}:name(Create blood) token(Blood)
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auto=this(variable{type:vampire:mybattlefield}=4) {1}{T}:name(Create blood) token(Blood)
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auto=this(variable{type:vampire:mybattlefield}>=5) {T}:name(Create blood) token(Blood)
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auto=this(variable{type:vampire:mybattlefield}=0) {5}{T}:name(Create blood) _BLOOD_
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auto=this(variable{type:vampire:mybattlefield}=1) {4}{T}:name(Create blood) _BLOOD_
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auto=this(variable{type:vampire:mybattlefield}=2) {3}{T}:name(Create blood) _BLOOD_
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auto=this(variable{type:vampire:mybattlefield}=3) {2}{T}:name(Create blood) _BLOOD_
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auto=this(variable{type:vampire:mybattlefield}=4) {1}{T}:name(Create blood) _BLOOD_
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auto=this(variable{type:vampire:mybattlefield}>=5) {T}:name(Create blood) _BLOOD_
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text=Add {C}. -- {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. -- {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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type=Land
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[/card]
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