Blood macros, more kindred changes

Created a macros for blood token, tribal to kindred changes, typo in background on various files,

Bug fixes:
Fiendslayer Paladin
Dire Fleet Poisoner
Shapers of Nature
Raptor Hatchling
Emiel the Blessed
Path of Discovery
Departed Deckhand
This commit is contained in:
Eduardo MG
2025-05-26 18:46:55 -06:00
parent 9c32793eec
commit a371cef279
13 changed files with 135 additions and 152 deletions

View File

@@ -374,6 +374,9 @@
# Zombie Token
#AUTO_DEFINE _ZOMBIETOKEN_ create(zombie:creature zombie:2/2:black)
# Blood Token
#AUTO_DEFINE _BLOOD_ token(Blood^Blood Artifact^0/0) and!( transforms((,newability[{1}{T}{D(*|myhand)}{S}:draw:1])) forever )!
# Clue Token
#AUTO_DEFINE _CLUE_ token(Clue^Clue Artifact^0/0) and!( transforms((,newability[{2}{S}:draw:1])) forever )!

View File

@@ -193,10 +193,11 @@ auto=fizzle
auto=if cantargetcard(*[instant]|*) then all(*[instant]|myhand) counter(0/0.1.PerpetualCostLess) notrg
auto=if cantargetcard(*[sorcery]|*) then all(*[sorcery]|myhand) counter(0/0.1.PerpetualCostLess) notrg
auto=if cantargetcard(*[artifact]|*) then all(*[artifact]|myhand) counter(0/0.1.PerpetualCostLess) notrg
auto=if cantargetcard(*[battle]|*) then all(*[battle]|myhand) counter(0/0.1.PerpetualCostLess) notrg
auto=if cantargetcard(*[creature]|*) then all(*[creature]|myhand) counter(0/0.1.PerpetualCostLess) notrg
auto=if cantargetcard(*[planeswalker]|*) then all(*[planeswalker]|myhand) counter(0/0.1.PerpetualCostLess) notrg
auto=if cantargetcard(*[enchantment]|*) then all(*[enchantment]|myhand) counter(0/0.1.PerpetualCostLess) notrg
auto=if cantargetcard(*[tribal]|*) then all(*[tribal]|myhand) counter(0/0.1.PerpetualCostLess) notrg
auto=if cantargetcard(*[kindred]|*) then all(*[kindred]|myhand) counter(0/0.1.PerpetualCostLess) notrg
auto=emblem transforms((,newability[lord(*[counter{0/0.1.PerpetualCostLess}]|myzones) changecost(colorless:-1) forcedalive])) forever dontremove
text=Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs {1} less to cast."
mana={1}{U}{U}
@@ -2304,7 +2305,7 @@ anyzone={0}:doubleside(Hakka, Whispering Raven)
autostack=if paid(alternative) then name(Hakka, Whispering Raven) name(Hakka, Whispering Raven) flip(Hakka, Whispering Raven) forcetype(Legendary Creature)
auto=this(variable{isflipped}<1) foreach(*[foretold]|myexile) 1/1
auto=this(variable{isflipped}<1) foreach(*|myhand) 1/1
auto=@each my end restriction{compare(isflipped)~equalto~0}:transforms((,newability[choice name(Creature) reveal:2 optionone name(Get Creature) target(<2>Creature|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Artifact) reveal:2 optionone name(Get Artifact) target(<2>artifact|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Enchantment) reveal:2 optionone name(Get Enchantment) target(<2>enchantment|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Instant) reveal:2 optionone name(Get Instant) target(<2>instant|reveal) moveto(hand) optiononeend optiontwo name(put in grave) name(Bottom of library) bottomoflibrary optiontwoend revealend],newability[choice name(Land) reveal:2 optionone name(Get Land) target(<2>land|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Planeswalker) reveal:2 optionone name(Get Planeswalker) target(<2>planeswalker|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Sorcery) reveal:2 optionone name(Get Sorcery) target(<2>sorcery|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Tribal) reveal:2 optionone name(Get Tribal) target(<2>tribal|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend])) oneshot
auto=@each my end restriction{compare(isflipped)~equalto~0}:transforms((,newability[choice name(Creature) reveal:2 optionone name(Get Creature) target(<2>Creature|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Artifact) reveal:2 optionone name(Get Artifact) target(<2>artifact|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Enchantment) reveal:2 optionone name(Get Enchantment) target(<2>enchantment|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Instant) reveal:2 optionone name(Get Instant) target(<2>instant|reveal) moveto(hand) optiononeend optiontwo name(put in grave) name(Bottom of library) bottomoflibrary optiontwoend revealend],newability[choice name(Land) reveal:2 optionone name(Get Land) target(<2>land|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Planeswalker) reveal:2 optionone name(Get Planeswalker) target(<2>planeswalker|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Sorcery) reveal:2 optionone name(Get Sorcery) target(<2>sorcery|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(kindred) reveal:2 optionone name(Get kindred) target(<2>kindred|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(battle) reveal:2 optionone name(Get battle) target(<2>battle|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend])) oneshot
aicode=activate transforms((,newability[if type(*[creature;zpos<=2]|mylibrary)~equalto~0 then all(*[zpos<=2]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! else all(*[creature;zpos<=2]|mylibrary) moveto(hand) and!( all(*[-creature;zpos<=2]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot
text=Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. -- At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type into your hand and the rest on the bottom of your library in any order. // {1}{U} Hakka, Whispering Raven
mana={3}{U}{U}
@@ -3459,8 +3460,8 @@ toughness=3
[/card]
[card]
name=Anje, Maid of Dishonor
auto=name(Create Blood) token(Blood)
auto=@movedto(vampire|mybattlefield) turnlimited:if cantargetcard(*[-fresh]|*) then name(Create Blood) name(Create Blood) token(Blood)
auto=name(Create Blood) _BLOOD_
auto=@movedto(vampire|mybattlefield) turnlimited:if cantargetcard(*[-fresh]|*) then name(Create Blood) name(Create Blood) _BLOOD_
auto={2}{S(other *[creature;blood]|mybattlefield)}:name(Opponent looses life) life:-2 opponent && life:2 controller
text=Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once per turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
mana={2}{B}{R}
@@ -5406,7 +5407,7 @@ subtype=Trap
[/card]
[card]
name=Arterial Alchemy
auto=token(Blood)
auto=_BLOOD_
auto=lord(blood|mybattlefield) transforms((Equipment,newability[{2}:equip],newability[teach(creature) 2/0]))
text=When Arterial Alchemy enters, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}
mana={2}{R}
@@ -9238,7 +9239,7 @@ toughness=6
[card]
name=Belligerent Guest
abilities=trample
auto=@combatdamaged(player) from(this):name(Create Blood) token(Blood)
auto=@combatdamaged(player) from(this):name(Create Blood) _BLOOD_
text=Trample -- Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={2}{R}
type=Creature
@@ -11350,7 +11351,7 @@ type=Sorcery
[/card]
[card]
name=Blood Fountain
auto=token(Blood)
auto=_BLOOD_
auto={3}{B}{T}{S}:name(Return 2 creatures) target(<upto:2>creature|mygraveyard) moveto(hand)
text=When Blood Fountain enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {3}{B}, {T}, Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your hand.
mana={B}
@@ -11409,7 +11410,7 @@ type=Instant
[card]
name=Blood Petal Celebrant
auto=this(attacking) first strike
auto=_DIES_name(Create Blood) token(Blood)
auto=_DIES_name(Create Blood) _BLOOD_
text=Blood Petal Celebrant has first strike as long as it's attacking. -- When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={1}{R}
type=Creature
@@ -11438,7 +11439,7 @@ toughness=2
[/card]
[card]
name=Blood Servitor
auto=token(Blood)
auto=_BLOOD_
text=When Blood Servitor enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={3}
type=Artifact Creature
@@ -11590,7 +11591,7 @@ toughness=1
[card]
name=Bloodcrazed Socialite
abilities=menace
auto=token(Blood)
auto=_BLOOD_
auto=_ATTACKING_may name(Sacrifice blood) notaTarget(blood|mybattlefield) sacrifice && all(this) 2/2 ueot
text=Menace -- When Bloodcrazed Socialite enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
mana={3}{B}
@@ -11739,7 +11740,7 @@ type=Artifact
[card]
name=Bloodsoaked Reveler
backside=Restless Bloodseeker
auto=@each my end restriction{compare(lifegain)~morethan~0}:name(Create Blood) token(Blood)
auto=@each my end restriction{compare(lifegain)~morethan~0}:name(Create Blood) _BLOOD_
auto={4}{B}:name(Opponent looses 2 life) life:-2 opponent && life:2 controller
text=At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {4}{B}: Each opponent loses 2 life and you gain 2 life. // Restless Bloodseeker
color=black
@@ -11878,7 +11879,7 @@ toughness=4
[/card]
[card]
name=Bloodtithe Harvester
auto=token(Blood)
auto=_BLOOD_
auto={T}{S}:name(Creature gets -X/-X) target(creature) -twicetype:blood:mybattlefield/-twicetype:blood:mybattlefield ueot asSorcery
text=When Bloodtithe Harvester enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
mana={B}{R}
@@ -11902,7 +11903,7 @@ toughness=2
[card]
name=Bloodvial Purveyor
abilities=flying,trample
auto=@movedto(*|opponentstack):name(Create Blood) token(Blood) opponent
auto=@movedto(*|opponentstack):name(Create Blood) _BLOOD_ opponent
auto=_ATTACKING_name(Increase power) type:blood:opponentbattlefield/0 ueot
text=Flying, trample -- Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
mana={2}{B}{B}
@@ -11927,7 +11928,7 @@ toughness=2
name=Bloody Betrayal
target=creature
auto=moveto(mybattlefield) and!(transforms((,newability[@next end:moveTo(previousbattlefield)],newability[untap],haste)) ueot)!
auto=token(Blood)
auto=_BLOOD_
text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={2}{R}
type=Sorcery
@@ -17462,7 +17463,8 @@ auto=aslongas(instant[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(instant[
auto=aslongas(sorcery[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(sorcery[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast sorcery) name(Cast sorcery) name(Cast sorcery) all(sorcery[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(mylibrary)])) ueot )! limit:1
auto=aslongas(enchantment[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(enchantment[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast enchantment) name(Cast enchantment) name(Cast enchantment) all(enchantment[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(mylibrary)])) ueot )! limit:1
auto=aslongas(artifact[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(artifact[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast artifact) name(Cast artifact) name(Cast artifact) all(artifact[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(mylibrary)])) ueot )! limit:1
auto=aslongas(tribal[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(tribal[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast tribal) name(Cast tribal) name(Cast tribal) all(tribal[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(mylibrary)])) ueot )! limit:1
auto=aslongas(battle[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(battle[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast battle) name(Cast battle) name(Cast battle) all(battle[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(mylibrary)])) ueot )! limit:1
auto=aslongas(kindred[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(kindred[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast kindred) name(Cast kindred) name(Cast kindred) all(kindred[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(mylibrary)])) ueot )! limit:1
text=Flying -- Whenever Cemetery Illuminator enters or attacks, exile a card from a graveyard. -- You may look at the top card of your library any time. -- Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.
mana={1}{U}{U}
type=Creature
@@ -17493,7 +17495,7 @@ auto=aslongas(enchantment[counter{0/0.1.CemeteryExiled}]|exile) lord(enchantment
auto=aslongas(artifact[counter{0/0.1.CemeteryExiled}]|exile) lord(artifact|mycastingzone) changecost(colorless:-1) >0
auto=aslongas(sorcery[counter{0/0.1.CemeteryExiled}]|exile) lord(sorcery|mycastingzone) changecost(colorless:-1) >0
auto=aslongas(instant[counter{0/0.1.CemeteryExiled}]|exile) lord(instant|mycastingzone) changecost(colorless:-1) >0
auto=aslongas(tribal[counter{0/0.1.CemeteryExiled}]|exile) lord(tribal|mycastingzone) changecost(colorless:-1) >0
auto=aslongas(kindred[counter{0/0.1.CemeteryExiled}]|exile) lord(kindred|mycastingzone) changecost(colorless:-1) >0
text=Vigilance -- Whenever Cemetery Prowler enters or attacks, exile a card from a graveyard. -- Spells you cast cost {1} less to cast for each card type they share with cards exiled with Cemetery Prowler.
mana={1}{G}{G}
type=Creature
@@ -17609,7 +17611,7 @@ subtype=Equipment
[/card]
[card]
name=Ceremonial Knife
auto=teach(creature) transforms((,newability[_ATTACKING_name(Create blood) token(Blood)]))
auto=teach(creature) transforms((,newability[_ATTACKING_name(Create blood) _BLOOD_]))
auto=teach(creature) 1/0
auto={2}:equip
text=Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
@@ -19447,7 +19449,7 @@ toughness=8
[card]
name=Citystalker Connoisseur
abilities=deathtouch
auto=token(Blood)
auto=_BLOOD_
auto=ability$!name(Discard a card) name(Discard a card) target(*[manacost=convertedcost:highest:*:myhand]|myhand) reject!$ opponent
text=Deathtouch -- When Citystalker Connoisseur enters, target opponent discards a card with the greatest mana value among cards in their hand. Create a Blood token.
mana={3}{B}
@@ -22578,8 +22580,8 @@ auto=if type(artifact|opponentstack)~morethan~0 then choice name(Counter opponen
auto=if type(artifact|mystack)~morethan~0 then choice name(Counter your artifact) name(Counter your artifact) target(artifact|mystack) transforms((,newability[fizzle],newability[ability$!name(Cast an artifact from hand) name(Cast an artifact from hand) target(artifact|myhand) activate castcard(normal)!$ controller])) oneshot
auto=if type(enchantment|opponentstack)~morethan~0 then choice name(Counter opponent enchantment) name(Counter opponent enchantment) target(enchantment|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Cast an enchantment from hand) name(Cast an enchantment from hand) target(enchantment|myhand) activate castcard(normal)!$ opponent])) oneshot
auto=if type(enchantment|mystack)~morethan~0 then choice name(Counter your enchantment) name(Counter your enchantment) target(enchantment|mystack) transforms((,newability[fizzle],newability[ability$!name(Cast an enchantment from hand) name(Cast an enchantment from hand) target(enchantment|myhand) activate castcard(normal)!$ controller])) oneshot
auto=if type(tribal|opponentstack)~morethan~0 then choice name(Counter opponent tribal) name(Counter opponent tribal) target(tribal|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Cast a tribal from hand) name(Cast a tribal from hand) target(tribal|myhand) activate castcard(normal)!$ opponent])) oneshot
auto=if type(tribal|mystack)~morethan~0 then choice name(Counter your tribal) name(Counter your tribal) target(tribal|mystack) transforms((,newability[fizzle],newability[ability$!name(Cast a tribal from hand) name(Cast a tribal from hand) target(tribal|myhand) activate castcard(normal)!$ controller])) oneshot
auto=if type(kindred|opponentstack)~morethan~0 then choice name(Counter opponent kindred) name(Counter opponent kindred) target(kindred|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Cast a kindred from hand) name(Cast a kindred from hand) target(kindred|myhand) activate castcard(normal)!$ opponent])) oneshot
auto=if type(kindred|mystack)~morethan~0 then choice name(Counter your kindred) name(Counter your kindred) target(kindred|mystack) transforms((,newability[fizzle],newability[ability$!name(Cast a kindred from hand) name(Cast a kindred from hand) target(kindred|myhand) activate castcard(normal)!$ controller])) oneshot
text=Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost.
mana={4}{U}{U}
type=Instant
@@ -27262,20 +27264,8 @@ mana={1}{U}
type=Instant
[/card]
[card]
name=Departed
auto=@targeted(this):sacrifice
auto=cantbeblockedby(creature[-spirit])
auto={3}{U}:target(other creature|myBattlefield) cantbeblockedby(creature[-spirit])
text=When Departed Deckhand becomes the target of a spell, sacrifice it. -- Departed Deckhand can't be blocked except by Spirits. -- {3}{U}: Another target creature you control can't be blocked this turn except by Spirits.
mana={1}{U}
type=Creature
subtype=Spirit Pirate
power=2
toughness=2
[/card]
[card]
name=Departed Deckhand
auto=@targeted(this):sacrifice
auto=@targeted(this) from(*[instant;sorcery;aura]):sacrifice
auto=cantbeblockedby(creature[-spirit])
auto={3}{U}:target(creature|mybattlefield) transforms((,newability[cantbeblockedby(creature[-spirit])])) ueot
text=When Departed Deckhand becomes the target of a spell, sacrifice it. -- Departed Deckhand can't be blocked except by Spirits. -- {3}{U}: Another target creature you control can't be blocked this turn except by Spirits.
@@ -28356,7 +28346,7 @@ toughness=2
[card]
name=Dire Fleet Poisoner
abilities=flash, deathtouch
auto=target(pirate[attacking]|myBattlefield) 1/1 && deathtouch ueot
auto=target(pirate[attacking]|myBattlefield) transforms((,newability[1/1],deathtouch)) ueot
text=Flash -- Deathtouch -- When Dire Fleet Poisoner enters, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
mana={1}{B}
type=Creature
@@ -33033,16 +33023,6 @@ power=3
toughness=3
[/card]
[card]
name=Eldrazi Mimic
auto=@movedto(other creature[colorless]|mybattlefield):all(trigger[to]) may becomes(storedpower/storedtoughness) ueot
text=Whenever another colorless creature enters under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn.
mana={2}
type=Creature
subtype=Eldrazi
power=2
toughness=1
[/card]
[card]
name=Eldrazi Ravager
auto=_ATTACKING_name(Annihilate) ability$!name(sacrifice a permanent) notaTarget(<1>*|mybattlefield) sacrifice!$ opponent
autograveyard={S(Eldrazi|mybattlefield)}{S(Eldrazi|mybattlefield)}:moveto(hand)
@@ -34081,8 +34061,8 @@ type=Land
[card]
name=Emiel the Blessed
auto={3}:name(Move to exile) target(other creature|mybattlefield) moveto(exile) and!(moveto(ownerbattlefield))!
auto=@movedto(other creature[-unicorn]|mybattlefield):all(trigger[to]) pay[[{GW}]] counter(1/1)
auto=@movedto(other creature[unicorn]|mybattlefield):all(trigger[to]) pay[[{GW}]] counter(1/1,2)
auto=@movedto(other creature[-unicorn]|mybattlefield):all(trigger[to]) transforms((,newability[pay[[{GW}]] counter(1/1)]))
auto=@movedto(other creature[unicorn]|mybattlefield):all(trigger[to]) transforms((,newability[pay[[{GW}]] counter(1/1.2)]))
text={3}: Exile another target creature you control, then return it to the battlefield under its owner's control. -- Whenever another creature enters under your control, you may pay {G} or {W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( {G} or {W} can be paid with either {G} or {W}.)
mana={2}{W}{W}
type=Legendary Creature
@@ -37057,7 +37037,7 @@ toughness=2
[card]
name=Exsanguinator Cavalry
abilities=lifelink,menace
auto=@combatdamaged(player) from(Knight|myBattlefield):all(trigger[from]) counter(1/1) && create(blood)
auto=@combatdamaged(player) from(Knight|myBattlefield):all(trigger[from]) counter(1/1) && _BLOOD_
text=Menace, lifelink -- Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={2}{B}
type=Creature
@@ -37766,7 +37746,7 @@ toughness=3
[card]
name=Falkenrath Celebrants
abilities=menace
auto=token(Blood)*2
auto=_BLOOD_*2
text=Menace (This creature can't be blocked except by two or more creatures.) -- When Falkenrath Celebrants enters, create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={4}{R}
type=Creature
@@ -37777,7 +37757,7 @@ toughness=4
[card]
name=Falkenrath Forebear
abilities=cantblock,flying
auto=@combatdamaged(player) from(this):name(Create Blood) token(Blood)
auto=@combatdamaged(player) from(this):name(Create Blood) _BLOOD_
autograveyard={B}{S(blood|mybattlefield)}{S(blood|mybattlefield)}:name(Return to battlefield) moveto(mybattlefield)
text=Flying -- Falkenrath Forebear can't block. -- Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token. -- {B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.
mana={2}{B}
@@ -43594,7 +43574,7 @@ toughness=4
name=Gandalf, Westward Voyager
auto=@movedTo(creature[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[creature]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )!
auto=@movedTo(planeswalker[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[planeswalker]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )!
auto=@movedTo(tribal[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[tribal]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )!
auto=@movedTo(kindred[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[kindred]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )!
auto=@movedTo(instant[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[instant]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )!
auto=@movedTo(sorcery[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[sorcery]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )!
auto=@movedTo(enchantment[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[enchantment]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )!
@@ -45853,7 +45833,7 @@ type=Artifact
[/card]
[card]
name=Glass-Cast Heart
auto=@combat(attacking) source(vampire|mybattlefield):name(Create blood) token(Blood)
auto=@combat(attacking) source(vampire|mybattlefield):name(Create blood) _BLOOD_
auto={B}{T}{L:1}:name(Create vampire) token(Vampire,Creature Vampire,1/1,black,lifelink)
auto={B}{B}{T}{S}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}:name(Opponent looses life) lifeleech:-13 opponent
text=Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. -- {B}{B, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
@@ -46490,7 +46470,7 @@ toughness=5
[/card]
[card]
name=Gluttonous Guest
auto=name(Create a blood) token(Blood)
auto=name(Create a blood) _BLOOD_
auto=@sacrificed(blood|mybattlefield):name(Gain 1 life) life:1 controller
text=When Gluttonous Guest enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Blood token, you gain 1 life.
mana={2}{B}
@@ -49306,7 +49286,7 @@ toughness=1
name=Grisly Ritual
target=creature,planeswalker
auto=destroy
auto=token(Blood)*2
auto=_BLOOD_*2
text=Destroy target creature or planeswalker. Create two Blood tokens. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={5}{B}
type=Sorcery
@@ -53718,8 +53698,8 @@ auto=aslongas(planeswalker|myhand) {2}{E(planeswalker|myhand)}:name(Exile a plan
auto=aslongas(land|myhand) {2}{E(land|myhand)}:name(Exile a land) name(Exile a land) ability$!name(Return a land) name(Return a land) target(land|mygraveyard) moveto(hand)!$ controller
auto=aslongas(instant|myhand) {2}{E(instant|myhand)}:name(Exile an instant) name(Exile an instant) ability$!name(Return an instant) name(Return an instant) target(instant|mygraveyard) moveto(hand)!$ controller
auto=aslongas(sorcery|myhand) {2}{E(sorcery|myhand)}:name(Exile a sorcery) name(Exile a sorcery) ability$!name(Return a sorcery) name(Return a sorcery) target(sorcery|mygraveyard) moveto(hand)!$ controller
auto=aslongas(tribal|myhand) {2}{E(tribal|myhand)}:name(Exile a tribal) name(Exile a tribal) ability$!name(Return a tribal) name(Return a tribal) target(tribal|mygraveyard) moveto(hand)!$ controller
text={2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
auto=aslongas(kindred|myhand) {2}{E(kindred|myhand)}:name(Exile a kindred) name(Exile a kindred) ability$!name(Return a kindred) name(Return a kindred) target(kindred|mygraveyard) moveto(hand)!$ controller
text={2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, battle, creature, enchantment, kindred, instant, land, planeswalker, and sorcery are card types.)
mana={1}{G}{G}
type=Enchantment
[/card]
@@ -58076,7 +58056,7 @@ toughness=3
[/card]
[card]
name=Intuition
auto=name(Search first card) target(*|mylibrary) moveto(hand) and!( transforms((tobeint,newability[name(Search second card) target(*|mylibrary) moveto(hand) and!( transforms((tobeint,newability[name(Search third card) target(*|mylibrary) moveto(hand) and!( transforms((tobeint,newability[shuffle],newability[ability$!name(Put in graveyard) name(Put in graveyard) target(tobeint|opponenthand) moveto(opponentgraveyard) and!( all(other tobeint|opponenthand) losesatype(tobeint) )!!$ opponent])) ueot )!])) ueot )!])) ueot )!
auto=name(Search first card) target(*|mylibrary) moveto(hand) and!( transforms((tobeint,newability[name(Search second card) target(*|mylibrary) moveto(hand) and!( transforms((tobeint,newability[name(Search third card) target(*|mylibrary) moveto(hand) and!( transforms((tobeint,newability[shuffle],newability[ability$!name(Put in hand) name(Put in hand) target(tobeint|opponenthand) moveto(opponenthand) and!( all(other tobeint|opponenthand) losesatype(tobeint) )!!$ opponent])) ueot )!])) ueot )!])) ueot )!
text=Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
mana={2}{U}
type=Instant
@@ -58764,7 +58744,7 @@ type=Enchantment
[card]
name=Invoke Calamity
abilities=exiledeath
auto=may name(Choose instants or sorceries) target(<upto:2>*[-creature&-artifact&-battle&-planeswalker&-enchantment&-tribal&manacost<=6]|mygraveyard,myhand) activate castcard(normal) and!( transforms((,newability[gainedexiledeath])) ueot )!
auto=may name(Choose instants or sorceries) target(<upto:2>*[-creature&-artifact&-battle&-planeswalker&-enchantment&-kindred&manacost<=6]|mygraveyard,myhand) activate castcard(normal) and!( transforms((,newability[gainedexiledeath])) ueot )!
text=You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
mana={1}{R}{R}{R}{R}
type=Instant
@@ -61204,7 +61184,7 @@ name=Kamber, the Plunderer
abilities=lifelink,partner
partner=Laurine, the Diversion
auto=_PARTNER_
auto=@movedto(creature|graveyard) from(opponentbattlefield):name(Gain life and create blood) life:1 controller && token(Blood)
auto=@movedto(creature|graveyard) from(opponentbattlefield):name(Gain life and create blood) life:1 controller && _BLOOD_
text=Partner with Laurine, the Diversion (When this creature enters, target player may put Laurine into their hand from their library, then shuffle.) -- Lifelink -- Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "{1}, Tap, Discard a card, Sacrifice this artifact: Draw a card.")
mana={3}{B}
type=Legendary Creature
@@ -64419,9 +64399,9 @@ type=Land
name=Lacerate Flesh
target=creature
auto=damage:4
auto=if cantargetcard(*[toughness=1]|*) then token(Blood)*3 controller
auto=if cantargetcard(*[toughness=2]|*) then token(Blood)*2 controller
auto=if cantargetcard(*[toughness=3]|*) then token(Blood) controller
auto=if cantargetcard(*[toughness=1]|*) then _BLOOD_*3 controller
auto=if cantargetcard(*[toughness=2]|*) then _BLOOD_*2 controller
auto=if cantargetcard(*[toughness=3]|*) then _BLOOD_ controller
text=Lacerate flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={4}{R}
type=Sorcery
@@ -70196,8 +70176,8 @@ toughness=2
[/card]
[card]
name=Markov Enforcer
auto=may name(Fight opponent creature) transforms((,newability[@movedto(creature|graveyard) from(opponentbattlefield) turnlimited:name(Create blood) token(Blood)],newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot
auto=@movedto(other vampire|mybattlefield):may name(Fight opponent creature) transforms((,newability[@movedto(creature|graveyard) from(opponentbattlefield) turnlimited:name(Create blood) token(Blood)],newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot
auto=may name(Fight opponent creature) transforms((,newability[@movedto(creature|graveyard) from(opponentbattlefield) turnlimited:name(Create blood) _BLOOD_],newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot
auto=@movedto(other vampire|mybattlefield):may name(Fight opponent creature) transforms((,newability[@movedto(creature|graveyard) from(opponentbattlefield) turnlimited:name(Create blood) _BLOOD_],newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot
text=Whenever Markov Enforcer or another Vampire enters under your control, Markov Enforcer fights up to one target creature an opponent controls. -- Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={4}{R}{R}
type=Creature
@@ -71461,7 +71441,7 @@ toughness=4
[/card]
[card]
name=Meria, Scholar of Antiquity
auto={T(artifact[-token]|mybattlefield)}:add {G} restriction{type(artifact[-token]|myBattlefield)~morethan~0}
auto={T(artifact[-token]|mybattlefield)}:add{G} restriction{type(artifact[-token]|myBattlefield)~morethan~0}
auto={T(artifact[-token]|mybattlefield)}{T(artifact[-token]|mybattlefield)}:_IMPULSE_DRAW_ restriction{type(artifact[-token]|myBattlefield)~morethan~1}
text=Tap an untapped nontoken artifact you control: Add {G}. -- Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
mana={1}{R}{G}
@@ -74275,7 +74255,7 @@ toughness=2
[card]
name=Moonstone Eulogist
abilities=flying
auto=@movedTo(creature|graveyard) from(opponentbattlefield):create(Blood)
auto=@movedTo(creature|graveyard) from(opponentbattlefield):_BLOOD_
auto=@sacrificed(artifact|myBattlefield):counter(1/1) && life:1
text=Flying -- Whenever a creature an opponent controls dies, you create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice an artifact, put a +1/+1 counter on Moonstone Eulogist and you gain 1 life.
mana={3}{B}{B}
@@ -76066,7 +76046,7 @@ toughness=5
[/card]
[card]
name=Navigation Orb
auto={2}{T}{S}:name(Put land or gate in play) target(*[basic;gate]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[may name(Put land or gate in hand) target(land[basic;gate]|mylibrary) moveto(hand)])) oneshot )!
auto={2}{T}{S}:name(Put basic land or gate in play) target(*[basic;gate]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[may name(Put basic land or gate in hand) target(*[basic;gate]|mylibrary) moveto(hand)])) oneshot )!
text={2}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
mana={3}
type=Artifact
@@ -78858,7 +78838,7 @@ toughness=2
[/card]
[card]
name=Occult Epiphany
auto=emblem transforms((,newability[@discarded(creature|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(land|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(planeswalker|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(artifact[-creature;-land]|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(enchantment[-creature;-land]|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(tribal|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(instant|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(sorcery|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)])) ueot
auto=emblem transforms((,newability[@discarded(creature|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(land|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(planeswalker|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(artifact[-creature;-land]|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(enchantment[-creature;-land]|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(kindred|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(instant|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(sorcery|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)])) ueot
auto=draw:x controller && all(this|mystack) transforms((,newability[name(Discard cards) target(<x>*|myhand) reject])) oneshot
text=Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
mana={X}{U}
@@ -79011,18 +78991,18 @@ toughness=4
[/card]
[card]
name=Odric, Blood-Cursed
auto=if type(*[flying]|mybattlefield)~morethan~0 then token(Blood)
auto=if type(*[first strike]|mybattlefield)~morethan~0 then token(Blood)
auto=if type(*[double strike]|mybattlefield)~morethan~0 then token(Blood)
auto=if type(*[deathtouch]|mybattlefield)~morethan~0 then token(Blood)
auto=if type(*[haste]|mybattlefield)~morethan~0 then token(Blood)
auto=if type(*[hexproof]|mybattlefield)~morethan~0 then token(Blood)
auto=if type(*[indestructible]|mybattlefield)~morethan~0 then token(Blood)
auto=if type(*[lifelink]|mybattlefield)~morethan~0 then token(Blood)
auto=if type(*[menace]|mybattlefield)~morethan~0 then token(Blood)
auto=if type(*[reach]|mybattlefield)~morethan~0 then token(Blood)
auto=if type(*[trample]|mybattlefield)~morethan~0 then token(Blood)
auto=if type(*[vigilance]|mybattlefield)~morethan~0 then token(Blood)
auto=if type(*[flying]|mybattlefield)~morethan~0 then _BLOOD_
auto=if type(*[first strike]|mybattlefield)~morethan~0 then _BLOOD_
auto=if type(*[double strike]|mybattlefield)~morethan~0 then _BLOOD_
auto=if type(*[deathtouch]|mybattlefield)~morethan~0 then _BLOOD_
auto=if type(*[haste]|mybattlefield)~morethan~0 then _BLOOD_
auto=if type(*[hexproof]|mybattlefield)~morethan~0 then _BLOOD_
auto=if type(*[indestructible]|mybattlefield)~morethan~0 then _BLOOD_
auto=if type(*[lifelink]|mybattlefield)~morethan~0 then _BLOOD_
auto=if type(*[menace]|mybattlefield)~morethan~0 then _BLOOD_
auto=if type(*[reach]|mybattlefield)~morethan~0 then _BLOOD_
auto=if type(*[trample]|mybattlefield)~morethan~0 then _BLOOD_
auto=if type(*[vigilance]|mybattlefield)~morethan~0 then _BLOOD_
text=When Odric, Blood-Cursed enters, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.)
mana={1}{R}{W}
type=Legendary Creature
@@ -79461,8 +79441,8 @@ toughness=*
[/card]
[card]
name=Old Rutstein
auto=name(Mill a card) all(*[zpos=1]|mylibrary) moveto(mygraveyard) and!( transforms((,newability[if cantargetcard(land|*) then _TREASURE_],newability[if cantargetcard(creature|*) then _INSECTTOKEN_],newability[if cantargetcard(*[-land;-creature]|*) then token(Blood)])) oneshot )!
auto=@each my upkeep:name(Mill a card) all(*[zpos=1]|mylibrary) moveto(mygraveyard) and!( transforms((,newability[if cantargetcard(land|*) then _TREASURE_],newability[if cantargetcard(creature|*) then _INSECTTOKEN_],newability[if cantargetcard(*[-land;-creature]|*) then token(Blood)])) oneshot )!
auto=name(Mill a card) all(*[zpos=1]|mylibrary) moveto(mygraveyard) and!( transforms((,newability[if cantargetcard(land|*) then _TREASURE_],newability[if cantargetcard(creature|*) then _INSECTTOKEN_],newability[if cantargetcard(*[-land;-creature]|*) then _BLOOD_])) oneshot )!
auto=@each my upkeep:name(Mill a card) all(*[zpos=1]|mylibrary) moveto(mygraveyard) and!( transforms((,newability[if cantargetcard(land|*) then _TREASURE_],newability[if cantargetcard(creature|*) then _INSECTTOKEN_],newability[if cantargetcard(*[-land;-creature]|*) then _BLOOD_])) oneshot )!
text=When Old Rutstein enters or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.
mana={1}{B}{G}
type=Legendary Creature
@@ -79531,10 +79511,10 @@ toughness=4
[card]
name=Olivia's Attendants
abilities=menace
auto=@combatdamaged(player) from(this):name(Create Blood) token(Blood)*thatmuch
auto=@combatdamaged(planeswalker|battlefield) from(this):name(Create Blood) token(Blood)*thatmuch
auto=@combatdamaged(creature|battlefield) from(this) turnlimited:name(Create Blood) token(Blood)*power
auto={2}{R}:name(Deals 1 damage) target(anytarget) damage:1 && token(Blood)
auto=@combatdamaged(player) from(this):name(Create Blood) _BLOOD_*thatmuch
auto=@combatdamaged(planeswalker|battlefield) from(this):name(Create Blood) _BLOOD_*thatmuch
auto=@combatdamaged(creature|battlefield) from(this) turnlimited:name(Create Blood) _BLOOD_*power
auto={2}{R}:name(Deals 1 damage) target(anytarget) damage:1 && _BLOOD_
text=Menace -- Whenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {2}{R}: Olivia's Attendants deals 1 damage to any target.
mana={4}{R}{R}
type=Creature
@@ -82520,7 +82500,7 @@ type=Enchantment
[card]
name=Path of Discovery
aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(hand)])) oneshot
auto=@movedTo(creature|myBattlefield):all(trigger[to]) _EXPLORES_
auto=@movedTo(creature|myBattlefield):all(trigger) transforms((,newability[_EXPLORES_])) oneshot
text=Whenever a creature enters under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
mana={3}{G}
type=Enchantment
@@ -84181,7 +84161,7 @@ auto={T}:name(Protection from artifact) target(other creature|myBattlefield) tra
auto={T}:name(Protection from enchantment) target(other creature|myBattlefield) transforms((,newability[protection from(enchantment)])) ueot
auto={T}:name(Protection from land) target(other creature|myBattlefield) transforms((,newability[protection from(land)])) ueot
auto={T}:name(Protection from planeswalker) target(other creature|myBattlefield) transforms((,newability[protection from(planeswalker)])) ueot
auto={T}:name(Protection from tribal) target(other creature|myBattlefield) transforms((,newability[protection from(tribal)])) ueot
auto={T}:name(Protection from kindred) target(other creature|myBattlefield) transforms((,newability[protection from(kindred)])) ueot
auto={T}:name(Protection from battle) target(other creature|myBattlefield) transforms((,newability[protection from(battle)])) ueot
auto={T}:name(Protection from instant) target(other creature|myBattlefield) transforms((,newability[protection from(instant)])) ueot
auto={T}:name(Protection from sorcery) target(other creature|myBattlefield) transforms((,newability[protection from(sorcery)])) ueot
@@ -84920,7 +84900,7 @@ type=Enchantment
name=Pointed Discussion
auto=draw:2 controller
auto=life:-2 controller
auto=token(Blood)
auto=_BLOOD_
text=You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={2}{B}
type=Sorcery
@@ -89452,8 +89432,7 @@ toughness=1
[/card]
[card]
name=Raptor Hatchling
abilities=trample
auto=_ENRAGE_token(Dinosaur,creature Dinosaur,3/3,green)
auto=_ENRAGE_create(Dinosaur:creature Dinosaur:3/3:green:trample)
text=Enrage - Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample.
mana={1}{R}
type=Creature
@@ -91855,7 +91834,7 @@ name=Restless Bloodseeker
backside=Bloodsoaked Reveler
restriction=compare(isflipped)~equalto~0
anyzone={0}:doubleside(backside)
auto=@each my end restriction{compare(lifegain)~morethan~0}:name(Create Blood) token(Blood)
auto=@each my end restriction{compare(lifegain)~morethan~0}:name(Create Blood) _BLOOD_
auto={S(blood|mybattlefield)}{S(blood|mybattlefield)}:name(Transform) flip(backside) asSorcery
text=At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery. // Bloodsoaked Reveler
mana={1}{B}
@@ -96737,7 +96716,7 @@ type=Enchantment
[/card]
[card]
name=Sanguine Brushstroke
auto=token(Blood)
auto=_BLOOD_
auto=name(Conjure card) conjure cards(Blood Artist) zone(mybattlefield)
auto=@sacrificed(blood|mybattlefield):name(Gain 1 life) life:1 controller && life:-1 opponent
text=When Sanguine Brushstroke enters, create a Blood token and conjure a card named Blood Artist onto the battlefield. -- Whenever you sacrifice a Blood token, each opponent loses 1 life and you gain 1 life.
@@ -96800,7 +96779,7 @@ toughness=1
[/card]
[card]
name=Sanguine Statuette
auto=token(Blood)
auto=_BLOOD_
auto=@sacrificed(blood|mybattlefield):may name(Becomes 3/3 vampire) transforms((Artifact Creature Vampire,setpower=3,settoughness=3,haste)) ueot
text=When Sanguine Statuette enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn.
mana={1}{R}
@@ -97466,7 +97445,7 @@ name=Savage Stomp
target=creature|myBattlefield
auto=counter(1/1)
auto=_FIGHT_
autohand=if type(dinosaur|mybattlefield)~morethan~0 then altercost(colorless,-2)
anyzone=while(restriction{type(dinosaur|mybattlefield)~morethan~0}) then altercost(colorless,-2)
text=Savage Stomp costs {2} less to cast if it targets a Dinosaur you control. -- Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
mana={2}{G}
type=Sorcery
@@ -100143,7 +100122,7 @@ auto=choice name(instant) transforms((,newability[preventalldamage to(controller
auto=choice name(land) transforms((,newability[preventalldamage to(controller) from(land)],newability[lord(creature|myBattlefield) protection from(land)])) forever
auto=choice name(planeswalker) transforms((,newability[preventalldamage to(controller) from(planeswalker)],newability[lord(creature|myBattlefield) protection from(planeswalker)])) forever
auto=choice name(sorcery) transforms((,newability[preventalldamage to(controller) from(sorcery)],newability[lord(creature|myBattlefield) protection from(sorcery)])) forever
auto=choice name(tribal) transforms((,newability[preventalldamage to(controller) from(tribal)],newability[lord(creature|myBattlefield) protection from(tribal)])) forever
auto=choice name(kindred) transforms((,newability[preventalldamage to(controller) from(kindred)],newability[lord(creature|myBattlefield) protection from(kindred)])) forever
text=Flying -- As Serra's Emissary enters, choose a card type. -- You and creatures you control have protection from the chosen card type.
mana={4}{W}{W}{W}
type=Creature
@@ -100834,7 +100813,7 @@ toughness=1
[card]
name=Shapers of Nature
auto={3}{G}:counter(1/1) target(creature)
auto={2}{U}{counter(1/1,-1) target(creature|mybattlefield)}:draw:1 controller
auto={2}{U}:counter(1/1,-1) target(creature[counter{1/1}]|mybattlefield) && draw:1 controller
text={3}{G}: Put a +1/+1 counter on target creature. -- {2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
mana={1}{G}{U}
type=Creature
@@ -101463,8 +101442,8 @@ toughness=5
[card]
name=Shilgengar, Sire of Famine
abilities=flying
auto={S(other creature[Angel]|mybattlefield)}:name(sacrifice angel) create(blood)*storedtoughness restriction{type(other creature[Angel]|mybattlefield)~morethan~0}
auto={S(other creature[-Angel]|mybattlefield)}:create(blood) restriction{type(other creature[-Angel]|mybattlefield)~morethan~0}
auto={S(other creature[Angel]|mybattlefield)}:name(sacrifice angel) _BLOOD_*storedtoughness restriction{type(other creature[Angel]|mybattlefield)~morethan~0}
auto={S(other creature[-Angel]|mybattlefield)}:_BLOOD_ restriction{type(other creature[-Angel]|mybattlefield)~morethan~0}
auto={WB}{WB}{WB}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)} restriction{type(*[blood]|mybattlefield)~morethan~5}:all(creature|mygraveyard) moveto(battlefield) and!(transforms((Vampire,newability[counter(0/0.1.finality)],newability[this(counter{0/0.1.finality}>=1) exiledeath])) forever )!
text=Flying -- Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead. -- {W/B}{W/B}{W/B}, Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.
mana={3}{B}{B}
@@ -102404,7 +102383,7 @@ target=creature
auto=teach(creature) cantattack
auto=teach(creature) cantblock
auto=teach(creature) cantpwattack
auto={4}{W}:name(Exile enchanted creature) imprint && token(Blood)
auto={4}{W}:name(Exile enchanted creature) imprint && _BLOOD_
text=Enchant creature - Enchanted creature can't attack or block. -- {4}{W}: Exile enchanted creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={2}{W}
type=Enchantment
@@ -107121,7 +107100,7 @@ toughness=1
[card]
name=Spectral Arcanist
abilities=flying
auto=may name(Cast instant or sorcery) target(*[-land;-planeswalker;-creature;-enchantment;-artifact;-tribal;manacost<=type:spirit:mybattlefield]|graveyard) transforms((,newability[gainedexiledeath],newability[activate castcard(normal)])) forever
auto=may name(Cast instant or sorcery) target(*[-land;-planeswalker;-creature;-enchantment;-artifact;-kindred;manacost<=type:spirit:mybattlefield]|graveyard) transforms((,newability[gainedexiledeath],newability[activate castcard(normal)])) forever
text=Flying -- When Spectral Arcanist enters, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
mana={3}{U}
type=Creature
@@ -109536,7 +109515,7 @@ auto=choice name(Enchantment) transforms((,newability[lord(Enchantment|mycasting
auto=choice name(Instant) transforms((,newability[lord(Instant|mycastingzone) changecost(colorless:-1)])) forever
auto=choice name(Planeswalker) transforms((,newability[lord(Planeswalker|mycastingzone) changecost(colorless:-1)])) forever
auto=choice name(Sorcery) transforms((,newability[lord(Sorcery|mycastingzone) changecost(colorless:-1)])) forever
auto=choice name(Tribal) transforms((,newability[lord(Tribal|mycastingzone) changecost(colorless:-1)])) forever
auto=choice name(kindred) transforms((,newability[lord(kindred|mycastingzone) changecost(colorless:-1)])) forever
auto={1}{W}{U}:_BLINK_UEOT_
text=As Stenn, Paranoid Partisan enters, choose a card type other than creature or land. -- Spells you cast of the chosen type cost {1} less to cast. -- {1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
mana={W}{U}
@@ -110702,8 +110681,8 @@ toughness=2
[card]
name=Strefan, Maurer Progenitor
abilities=flying
auto=@each my end restriction{compare(oplifelost)~morethan~0}:name(Create Blood) token(Blood)
auto=@each my end restriction{compare(plifelost)~morethan~0}:name(Create Blood) token(Blood)
auto=@each my end restriction{compare(oplifelost)~morethan~0}:name(Create Blood) _BLOOD_
auto=@each my end restriction{compare(plifelost)~morethan~0}:name(Create Blood) _BLOOD_
auto=@combat(attacking) source(this) restriction{type(blood|mybattlefield)~morethan~1}:may name(Sacrifice 2 blood) target(<2>blood|myBattlefield) sacrifice && all(this) transforms((,newability[name(Put vampire in play) target(vampire|myhand) moveto(myBattlefield) and!( transforms((,newability[readytofight],indestructible)) ueot )!])) oneshot
text=Flying -- We the beginning of your end step, create a Blood token for each player who lost life this turn. -- Whenever Strefan, Maurer Progenitor attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
mana={2}{B}{R}
@@ -113002,7 +112981,7 @@ type=Instant
name=Syphon Essence
target=*[creature;planeswalker]|stack
auto=fizzle
auto=token(Blood) controller
auto=_BLOOD_ controller
text=Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={2}{U}
type=Instant
@@ -114515,7 +114494,7 @@ toughness=2
[card]
name=Tempered Veteran
auto={W}{T}:counter(1/1) target(creature[counter{1/1.1}])
auto={4}{W}{W}{T}: counter(1/1) target(creature)
auto={4}{W}{W}{T}:counter(1/1) target(creature)
text={W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it. -- {4}{W}{W}, {T}: Put a +1/+1 counter on target creature.
mana={1}{W}
type=Creature
@@ -121850,7 +121829,7 @@ auto=choice name(Artifact) transforms((,newability[lord(Artifact|mycastingzone)
auto=choice name(Creature) transforms((,newability[lord(Creature|mycastingzone) changecost(colorless:-1)])) forever
auto=choice name(Enchantment) transforms((,newability[lord(Enchantment|mycastingzone) changecost(colorless:-1)])) forever
auto=choice name(Planeswalker) transforms((,newability[lord(Planeswalker|mycastingzone) changecost(colorless:-1)])) forever
auto=choice name(Tribal) transforms((,newability[lord(Tribal|mycastingzone) changecost(colorless:-1)])) forever
auto=choice name(kindred) transforms((,newability[lord(kindred|mycastingzone) changecost(colorless:-1)])) forever
auto=choice name(Instant) transforms((,newability[lord(Instant|mycastingzone) changecost(colorless:-1)])) forever
auto=choice name(Sorcery) transforms((,newability[lord(Sorcery|mycastingzone) changecost(colorless:-1)])) forever
text=Companion ⿿ Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) -- As Umori, the Collector enters, choose a card type. -- Spells you cast of the chosen type cost {1} less to cast.
@@ -123856,7 +123835,7 @@ name=Vampire's Kiss
target=player
auto=life:-2
auto=life:2 controller
auto=token(Blood)*2 controller
auto=_BLOOD_*2 controller
text=Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={1}{B}
type=Sorcery
@@ -123873,7 +123852,7 @@ type=Instant
[card]
name=Vampires' Vengeance
auto=damage:2 all(creature[-vampire]|battlefield)
auto=name(Create blood) token(Blood)
auto=name(Create blood) _BLOOD_
text=Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={2}{R}
type=Instant
@@ -126368,7 +126347,7 @@ backside=Bloodbat Summoner
abilities=flying
restriction=compare(isflipped)~equalto~0
anyzone={0}:doubleside(backside)
auto=@movedTo(creature[-token]|graveyard) from(mybattlefield):name(Create blood) token(Blood)
auto=@movedTo(creature[-token]|graveyard) from(mybattlefield):name(Create blood) _BLOOD_
auto=@movedto(blood|mybattlefield) restriction{type(blood|mybattlefield)~morethan~4}:name(Transform) flip(backside)
text=Flying -- Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster. // Bloodbat Summoner
mana={1}{B}
@@ -126380,7 +126359,7 @@ toughness=1
[card]
name=Voldaren Epicure
auto=damage:1 opponent
auto=token(Blood)
auto=_BLOOD_
text=When Voldaren Epicure enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={R}
type=Creature
@@ -126396,12 +126375,12 @@ auto=this(variable{type:vampire:myrestrictedcastingzone}>0) {T}{L:1}:add{U}
auto=this(variable{type:vampire:myrestrictedcastingzone}>0) {T}{L:1}:add{B}
auto=this(variable{type:vampire:myrestrictedcastingzone}>0) {T}{L:1}:add{R}
auto=this(variable{type:vampire:myrestrictedcastingzone}>0) {T}{L:1}:add{G}
auto=this(variable{type:vampire:mybattlefield}=0) {5}{T}:name(Create blood) token(Blood)
auto=this(variable{type:vampire:mybattlefield}=1) {4}{T}:name(Create blood) token(Blood)
auto=this(variable{type:vampire:mybattlefield}=2) {3}{T}:name(Create blood) token(Blood)
auto=this(variable{type:vampire:mybattlefield}=3) {2}{T}:name(Create blood) token(Blood)
auto=this(variable{type:vampire:mybattlefield}=4) {1}{T}:name(Create blood) token(Blood)
auto=this(variable{type:vampire:mybattlefield}>=5) {T}:name(Create blood) token(Blood)
auto=this(variable{type:vampire:mybattlefield}=0) {5}{T}:name(Create blood) _BLOOD_
auto=this(variable{type:vampire:mybattlefield}=1) {4}{T}:name(Create blood) _BLOOD_
auto=this(variable{type:vampire:mybattlefield}=2) {3}{T}:name(Create blood) _BLOOD_
auto=this(variable{type:vampire:mybattlefield}=3) {2}{T}:name(Create blood) _BLOOD_
auto=this(variable{type:vampire:mybattlefield}=4) {1}{T}:name(Create blood) _BLOOD_
auto=this(variable{type:vampire:mybattlefield}>=5) {T}:name(Create blood) _BLOOD_
text=Add {C}. -- {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. -- {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
type=Land
[/card]

View File

@@ -12121,14 +12121,15 @@ type=Enchantment
[card]
name=Blood Oath
auto=choice name(Artifact) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(artifact|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(hand)])) ueot optiontwoend revealend
auto=choice name(battle) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(battle|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(hand)])) ueot optiontwoend revealend
auto=choice name(creature) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(creature|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(hand)])) ueot optiontwoend revealend
auto=choice name(enchantment) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(enchantment|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(hand)])) ueot optiontwoend revealend
auto=choice name(instant) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(instant|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(hand)])) ueot optiontwoend revealend
auto=choice name(kindred) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(kindred|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(hand)])) ueot optiontwoend revealend
auto=choice name(land) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(land|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(hand)])) ueot optiontwoend revealend
auto=choice name(planeswalker) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(planeswalker|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(hand)])) ueot optiontwoend revealend
auto=choice name(sorcery) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(sorcery|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(hand)])) ueot optiontwoend revealend
auto=choice name(tribal) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(tribal|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(hand)])) ueot optiontwoend revealend
text=Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
text=Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
mana={3}{R}
type=Instant
[/card]
@@ -16326,7 +16327,7 @@ subtype=Aura
name=Cairn Wanderer
abilities=changeling
auto=aslongas(creature[flying]|graveyard) flying >0
auto=aslongas(creature[fear]|graveyard) fear>0
auto=aslongas(creature[fear]|graveyard) fear >0
auto=aslongas(creature[first strike]|graveyard) first strike >0
auto=aslongas(creature[double strike]|graveyard) double strike >0
auto=aslongas(creature[deathtouch]|graveyard) deathtouch >0
@@ -39957,23 +39958,23 @@ subtype=Aura
name=Fertile Imagination
auto=if type(artifact|opponenthand)~morethan~0 then choice name(Artifact) name(Artifact) target(<type:*:opponenthand>artifact|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot
auto=if type(artifact|opponenthand)~equalto~0 then choice name(Artifact) name(Artifact) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )!
auto=if type(battle|opponenthand)~morethan~0 then choice name(Battle) name(Battle) target(<type:*:opponenthand>battle|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot
auto=if type(battle|opponenthand)~equalto~0 then choice name(Battle) name(Battle) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )!
auto=if type(creature|opponenthand)~morethan~0 then choice name(Creature) name(Creature) target(<type:*:opponenthand>creature|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot
auto=if type(creature|opponenthand)~equalto~0 then choice name(Creature) name(Creature) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )!
auto=if type(enchantment|opponenthand)~morethan~0 then choice name(Enchantment) name(Enchantment) target(<type:*:opponenthand>enchantment|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot
auto=if type(enchantment|opponenthand)~equalto~0 then choice name(Enchantment) name(Enchantment) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )!
auto=if type(instant|opponenthand)~morethan~0 then choice name(Instant) name(Instant) target(<type:*:opponenthand>instant|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot
auto=if type(instant|opponenthand)~equalto~0 then choice name(Instant) name(Instant) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )!
auto=if type(kindred|opponenthand)~morethan~0 then choice name(kindred) name(kindred) target(<type:*:opponenthand>kindred|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot
auto=if type(kindred|opponenthand)~equalto~0 then choice name(kindred) name(kindred) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )!
auto=if type(land|opponenthand)~morethan~0 then choice name(Land) name(Land) target(<type:*:opponenthand>land|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot
auto=if type(land|opponenthand)~equalto~0 then choice name(Land) name(Land) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )!
auto=if type(planeswalker|opponenthand)~morethan~0 then choice name(Planeswalker) name(Planeswalker) target(<type:*:opponenthand>planeswalker|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot
auto=if type(planeswalker|opponenthand)~equalto~0 then choice name(Planeswalker) name(Planeswalker) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )!
auto=if type(sorcery|opponenthand)~morethan~0 then choice name(Sorcery) name(Sorcery) target(<type:*:opponenthand>sorcery|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot
auto=if type(sorcery|opponenthand)~equalto~0 then choice name(Sorcery) name(Sorcery) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )!
auto=if type(instant|opponenthand)~morethan~0 then choice name(Instant) name(Instant) target(<type:*:opponenthand>instant|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot
auto=if type(instant|opponenthand)~equalto~0 then choice name(Instant) name(Instant) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )!
auto=if type(battle|opponenthand)~morethan~0 then choice name(Battle) name(Battle) target(<type:*:opponenthand>battle|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot
auto=if type(battle|opponenthand)~equalto~0 then choice name(Battle) name(Battle) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )!
auto=if type(tribal|opponenthand)~morethan~0 then choice name(Tribal) name(Tribal) target(<type:*:opponenthand>tribal|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot
auto=if type(tribal|opponenthand)~equalto~0 then choice name(Tribal) name(Tribal) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )!
text=Choose a card type. Target opponent reveals their hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, battle and tribal are card types.)
text=Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
mana={2}{G}{G}
type=Sorcery
[/card]
@@ -40312,8 +40313,7 @@ toughness=3
[card]
name=Fiendslayer Paladin
abilities=first strike, lifelink
auto=cantbetargetof(instant[black;red]|opponenthand,opponentgraveyard,opponentstack)
auto=cantbetargetof(sorcery[black;red]|opponenthand,opponentgraveyard,opponentstack)
auto=cantbetargetof(*[black;red]|opponenthand,opponentgraveyard,opponentstack)
text=First strike (This creature deals combat damage before creatures without first strike.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Fiendslayer Paladin can't be the target of black or red spells your opponents control.
mana={1}{W}{W}
type=Creature
@@ -84002,7 +84002,7 @@ type=Sorcery
[/card]
[card]
name=Painful Quandary
auto=@movedTo(*|opponentstack):choice name(make opponent choose) ability$!choice name(Lose 5 life) life:-5 _ if type(*|myhand)~morethan~0 then choice name(discard) target(*|myhand) reject!$ opponent
auto=@movedTo(*|opponentstack):ability$!choice name(Lose 5 life) life:-5 _ if type(*|myhand)~morethan~0 then choice name(discard) target(*|myhand) reject!$ opponent
text=Whenever an opponent casts a spell, that player loses 5 life unless they discards a card.
mana={3}{B}{B}
type=Enchantment
@@ -102221,8 +102221,8 @@ auto=choice name(Creature) moveTo(myexile) notaTarget(creature|myhand) and!( all
auto=choice name(Enchantment) moveTo(myexile) notaTarget(enchantment|myhand) and!( all(this) transforms((,newability[lord(enchantment|mycastingzone) changecost(colorless:-2)])) forever )!
auto=choice name(Instant) moveTo(myexile) notaTarget(instant|myhand) and!( all(this) transforms((,newability[lord(instant|mycastingzone) changecost(colorless:-2)])) forever )!
auto=choice name(Sorcery) moveTo(myexile) notaTarget(sorcery|myhand) and!( all(this) transforms((,newability[lord(sorcery|mycastingzone) changecost(colorless:-2)])) forever )!
auto=choice name(Tribal Instant) moveTo(myexile) notaTarget(instant[tribal]|myhand) and!( all(this) transforms((,newability[lord(*[instant;tribal]|mycastingzone) changecost(colorless:-2)])) forever )!
auto=choice name(Tribal Sorcery) moveTo(myexile) notaTarget(sorcery[tribal]|myhand) and!( all(this) transforms((,newability[lord(*[sorcery;tribal]|mycastingzone) changecost(colorless:-2)])) forever )!
auto=choice name(kindred Instant) moveTo(myexile) notaTarget(instant[kindred]|myhand) and!( all(this) transforms((,newability[lord(*[instant;kindred]|mycastingzone) changecost(colorless:-2)])) forever )!
auto=choice name(kindred Sorcery) moveTo(myexile) notaTarget(sorcery[kindred]|myhand) and!( all(this) transforms((,newability[lord(*[sorcery;kindred]|mycastingzone) changecost(colorless:-2)])) forever )!
auto=choice name(Planeswalker) moveTo(myexile) notaTarget(planeswalker|myhand) and!( all(this) transforms((,newability[lord(planeswalker|mycastingzone) changecost(colorless:-2)])) forever )!
auto=choice name(cancel) donothing
text=Imprint - When Semblance Anvil enters, you may exile a nonland card from your hand. -- Spells you cast that share a card type with the exiled card cost {2} less to cast.
@@ -117951,7 +117951,7 @@ toughness=7
[card]
name=Tarmogoyf
anyzone=allgravecardtypes/allgravecardtypesplus1plusend cdaactive
text=Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
text=Tarmogoyfs power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
mana={1}{G}
type=Creature
subtype=Lhurgoyf
@@ -128866,14 +128866,15 @@ toughness=0
[card]
name=Vigean Intuition
auto=choice name(Artifact) reveal:4 optionone name(Get Artifact) target(artifact|reveal) moveto(hand) and!( all(artifact|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend
auto=choice name(battle) reveal:4 optionone name(Get battle) target(artifact|reveal) moveto(hand) and!( all(battle|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend
auto=choice name(Creature) reveal:4 optionone name(Get Creature) target(creature|reveal) moveto(hand) and!( all(creature|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend
auto=choice name(Enchantment) reveal:4 optionone name(Get Enchantment) target(enchantment|reveal) moveto(hand) and!( all(enchantment|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend
auto=choice name(Instant) reveal:4 optionone name(Get Instant) target(instant|reveal) moveto(hand) and!( all(instant|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend
auto=choice name(kindred) reveal:4 optionone name(Get kindred) target(artifact|reveal) moveto(hand) and!( all(kindred|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend
auto=choice name(Land) reveal:4 optionone name(Get Land) target(land|reveal) moveto(hand) and!( all(land|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend
auto=choice name(Planeswalker) reveal:4 optionone name(Get Planeswalker) target(planeswalker|reveal) moveto(hand) and!( all(planeswalker|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend
auto=choice name(Sorcery) reveal:4 optionone name(Get Sorcery) target(sorcery|reveal) moveto(hand) and!( all(sorcery|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend
auto=choice name(Tribal) reveal:4 optionone name(Get Tribal) target(artifact|reveal) moveto(hand) and!( all(tribal|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend
text=Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
text=Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
mana={3}{G}{U}
type=Instant
[/card]
@@ -129892,7 +129893,7 @@ toughness=2
[card]
name=Voice of All
abilities=flying
auto=chooseacolor transforms((,newability[protection from(*[chosencolor])],newability[0/0])) forever chooseend
auto=chooseacolor transforms((,newability[protection from(*[chosencolor])])) forever chooseend
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- As Voice of All enters, choose a color. -- Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.)
mana={2}{W}{W}
type=Creature

View File

@@ -3138,7 +3138,7 @@ auto={C(0/0,1,Loyalty)}:name(+1: Look four and move sorcery to hand) reveal:4 op
auto={C(0/0,1,Loyalty)}:name(+1: Look four and move enchantment to hand) reveal:4 optionone name(Get enchantment) target(<upto:4>enchantment|reveal) moveto(myhand) optiononeend optiontwo name(Put graveyard) target(<4>*|reveal) moveto(myGraveyard) optiontwoend revealend
auto={C(0/0,1,Loyalty)}:name(+1: Look four and move planeswalker to hand) reveal:4 optionone name(Get planeswalker) target(<upto:4>planeswalker|reveal) moveto(myhand) optiononeend optiontwo name(Put graveyard) target(<4>*|reveal) moveto(myGraveyard) optiontwoend revealend
auto={C(0/0,1,Loyalty)}:name(+1: Look four and move artifact to hand) reveal:4 optionone name(Get artifact) target(<upto:4>artifact|reveal) moveto(myhand) optiononeend optiontwo name(Put graveyard) target(<4>*|reveal) moveto(myGraveyard) optiontwoend revealend
auto={C(0/0,1,Loyalty)}:name(+1: Look four and move tribal to hand) reveal:4 optionone name(Get tribal) target(<upto:4>tribal|reveal) moveto(myhand) optiononeend optiontwo name(Put graveyard) target(<4>*|reveal) moveto(myGraveyard) optiontwoend revealend
auto={C(0/0,1,Loyalty)}:name(+1: Look four and move kindred to hand) reveal:4 optionone name(Get kindred) target(<upto:4>kindred|reveal) moveto(myhand) optiononeend optiontwo name(Put graveyard) target(<4>*|reveal) moveto(myGraveyard) optiontwoend revealend
auto={C(0/0,-3,Loyalty)}:name(-3: Return target card from graveyard) moveTo(myHand) target(*|myGraveyard)
text=Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. -- +1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. -- -3: Return target card from your graveyard to your hand.
mana={2}{G}{U}

View File

@@ -165,7 +165,7 @@ Credits::~Credits()
if (bonus[i])
delete bonus[i];
bonus.clear();
kBgFile = ""; //Reset the chosen backgorund.
kBgFile = ""; //Reset the chosen background.
}
void Credits::compute(GameObserver* g, GameApp * _app)

View File

@@ -37,7 +37,7 @@ GameStateAwards::GameStateAwards(GameApp* parent) :
GameStateAwards::~GameStateAwards()
{
kAwardFile = ""; //Reset the chosen backgorund.
kAwardFile = ""; //Reset the chosen background.
}
void GameStateAwards::End()
@@ -50,7 +50,7 @@ void GameStateAwards::End()
if (saveMe)
options.save();
kAwardFile = ""; //Reset the chosen backgorund.
kAwardFile = ""; //Reset the chosen background.
}
void GameStateAwards::Start()
{

View File

@@ -105,7 +105,7 @@ GameStateDeckViewer::~GameStateDeckViewer()
SAFE_DELETE(myCollection);
}
SAFE_DELETE(filterMenu);
kBgFile = ""; //Reset the chosen backgorund.
kBgFile = ""; //Reset the chosen background.
}
void GameStateDeckViewer::rebuildFilters()
@@ -308,7 +308,7 @@ void GameStateDeckViewer::End()
SAFE_DELETE(playerdata);
SAFE_DELETE(filterMenu);
SAFE_DELETE(source);
kBgFile = ""; //Reset the chosen backgorund.
kBgFile = ""; //Reset the chosen background.
}
void GameStateDeckViewer::addRemove(MTGCard * card)

View File

@@ -182,7 +182,7 @@ GameStateDuel::~GameStateDuel()
{
End();
SAFE_DELETE(tournament);
kBgFile = ""; //Reset the chosen backgorund.
kBgFile = ""; //Reset the chosen background.
}
void GameStateDuel::Start()
@@ -372,7 +372,7 @@ void GameStateDuel::End()
#endif
MTGAbility::deletedpointers.clear(); // Clear the list of deallocated pointer.
kBgFile = ""; //Reset the chosen backgorund.
kBgFile = ""; //Reset the chosen background.
}
//TODO Move This to utils or ResourceManager. Don't we have more generic functions that can do that?

View File

@@ -25,7 +25,7 @@ GameStateOptions::GameStateOptions(GameApp* parent) :
GameStateOptions::~GameStateOptions()
{
kBgFile = ""; //Reset the chosen backgorund.
kBgFile = ""; //Reset the chosen background.
}
void GameStateOptions::Start()
@@ -161,7 +161,7 @@ void GameStateOptions::End()
JRenderer::GetInstance()->EnableVSync(false);
SAFE_DELETE(optionsTabs);
SAFE_DELETE(optionsMenu);
kBgFile = ""; //Reset the chosen backgorund.
kBgFile = ""; //Reset the chosen background.
}
void GameStateOptions::Update(float dt)
@@ -282,7 +282,7 @@ void GameStateOptions::Render()
const char * const CreditsText[] = {
"Wagic, The Homebrew?! by Wololo",
"",
"Updates, new cards, and more on http://wololo.net/wagic",
"Updates, new cards, and more on the Wagic Discord",
"Many thanks to the people who help this project",
"",
"",
@@ -320,7 +320,7 @@ void GameStateOptions::Render()
"",
"This work is not related to or endorsed by Wizards of the Coast, Inc",
"",
"Please support this project with donations at http://wololo.net/wagic",
"Please support this project with donations at Wagic Discord",
};
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAGIC_FONT);

View File

@@ -17,7 +17,7 @@ GuiBackground::GuiBackground(GameObserver* observer)
GuiBackground::~GuiBackground()
{
kBackdropFile = ""; //Reset the chosen backgorund.
kBackdropFile = ""; //Reset the chosen background.
}
void GuiBackground::Render()

View File

@@ -245,7 +245,7 @@ const char* Constants::MTGBasicAbilities[] = {
"countershroud", //Card can't get any kind of counter (e.g. "Solemnity").
"nonight", //It can't become night (e.g. "Angel of Eternal Dawn").
"nodamageremoved", //Damage is not removed from card (e.g. "Patient Zero").
"backgroundpartner", //Can choose a backgorund partner as commander (e.g. "Faceless One").
"backgroundpartner", //Can choose a background partner as commander (e.g. "Faceless One").
"bottomlibrarydeath", //It goes to bottom of library after death (e.g. "Quintorius, Loremaster").
"noloyaltydamage", //Damage does not cause loyalty counter to be removed from a Planeswalker (e.g. "Spark Rupture").
"nodefensedamage", //Damage does not cause defense counter to be removed from a Battle.

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@@ -454,7 +454,7 @@ Player * Rules::loadPlayerRandomCommander(GameObserver* observer, int isAI)
if(colors.data()[0] != 0) { colors.insert(colors.begin(),0); }
// Add lands
int numLands = colors.size() > 1 ? 40 / (colors.size() - 1) : 40;
int numLands = colors.size() > 2 ? 40 / (colors.size() - 1) : 40;
if(colors.size() > 1)
{
for (unsigned int i = 1; i < colors.size(); i++)
@@ -627,7 +627,7 @@ Player* Rules::loadPlayerRandomCommanderFromFile(GameObserver* observer, int isA
}
// Add lands
int numLands = colors.size() > 1 ? 40 / (colors.size() - 1) : 40;
int numLands = colors.size() > 2 ? 40 / (colors.size() - 1) : 40;
if (colors.size() > 1)
{
for (unsigned int i = 1; i < colors.size(); i++)

View File

@@ -26,7 +26,7 @@ Subtypes::Subtypes()
find("Dungeon");
find("Emblem");
find("Conspiracy");
find("Backgorund");
find("Background");
find("Battle");
}