Whitespaces and add button to toggle griv/scrolling view
This commit is contained in:
@@ -97,7 +97,7 @@ private:
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int lastTotal;
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int mSelected;
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InteractiveButton *toggleDeckButton, *sellCardButton, *statsPrevButton, *filterButton;
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InteractiveButton *toggleDeckButton, *sellCardButton, *statsPrevButton, *filterButton, *toggleViewButton;
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WGuiFilters * filterMenu;
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WSrcDeckViewer * source;
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@@ -28,6 +28,7 @@ const int kNextStatsButtonId = 10005;
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const int kPrevStatsButtonId = 10006;
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const int kCycleCardsButtonId = 10007;
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const int kShowCardListButtonId = 10008;
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const int kSwitchViewButton = 10009;
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class InteractiveButton: public SimpleButton
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{
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@@ -47,6 +47,7 @@ GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) :
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toggleDeckButton = NEW InteractiveButton(NULL, kToggleDeckActionId, Fonts::MAIN_FONT, "View Deck", 10, SCREEN_HEIGHT_F - 20, JGE_BTN_PRI);
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sellCardButton = NEW InteractiveButton(NULL, kSellCardActionId, Fonts::MAIN_FONT, "Sell Card", (SCREEN_WIDTH_F/ 2) - 100, SCREEN_HEIGHT_F - 20, JGE_BTN_SEC);
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filterButton = NEW InteractiveButton(NULL, kFilterButtonId, Fonts::MAIN_FONT, "filter", (SCREEN_WIDTH_F - 110), SCREEN_HEIGHT_F - 20, JGE_BTN_CTRL);
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toggleViewButton = NEW InteractiveButton(NULL, kSwitchViewButton, Fonts::MAIN_FONT, "Grid", (SCREEN_WIDTH_F/ 2) - 130, SCREEN_HEIGHT_F - 20, JGE_BTN_NONE);
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}
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GameStateDeckViewer::~GameStateDeckViewer()
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@@ -56,6 +57,7 @@ GameStateDeckViewer::~GameStateDeckViewer()
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SAFE_DELETE(sellCardButton);
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SAFE_DELETE(statsPrevButton);
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SAFE_DELETE(filterButton);
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SAFE_DELETE(toggleViewButton);
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if (myDeck)
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{
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@@ -98,9 +100,9 @@ void GameStateDeckViewer::rebuildFilters()
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if (displayed_deck != myDeck) source->swapSrc();
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filterMenu->Finish(true);
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// no stats need updating if there isn't a deck to update
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if (stw && myDeck)
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stw->updateStats( myDeck );;
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// no stats need updating if there isn't a deck to update
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if (stw && myDeck)
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stw->updateStats( myDeck );;
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}
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void GameStateDeckViewer::updateFilters()
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@@ -169,7 +171,7 @@ void GameStateDeckViewer::updateDecks()
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newDeckname = "";
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welcome_menu->Add(MENU_ITEM_NEW_DECK, "--NEW--");
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if (options[Options::CHEATMODE].number && (!myCollection || myCollection->getCount(WSrcDeck::UNFILTERED_MIN_COPIES) < 4)) welcome_menu->Add(
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MENU_ITEM_CHEAT_MODE, "--UNLOCK CARDS--");
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MENU_ITEM_CHEAT_MODE, "--UNLOCK CARDS--");
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welcome_menu->Add(MENU_ITEM_CANCEL, "Cancel");
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// update the deckmanager with the latest information
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@@ -357,13 +359,13 @@ void GameStateDeckViewer::sellCard()
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bool GameStateDeckViewer::userPressedButton()
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{
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return (
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(toggleDeckButton->ButtonPressed())
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return ((toggleDeckButton->ButtonPressed())
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|| (sellCardButton->ButtonPressed())
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|| (statsPrevButton->ButtonPressed())
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|| (filterButton->ButtonPressed())
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|| (toggleViewButton->ButtonPressed())
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);
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}
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}
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void GameStateDeckViewer::setButtonState(bool state)
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{
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@@ -371,6 +373,7 @@ void GameStateDeckViewer::setButtonState(bool state)
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sellCardButton->setIsSelectionValid(state);
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statsPrevButton->setIsSelectionValid(state);
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filterButton->setIsSelectionValid(state);
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toggleViewButton->setIsSelectionValid(state);
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}
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@@ -380,6 +383,7 @@ void GameStateDeckViewer::RenderButtons()
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sellCardButton->Render();
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filterButton->Render();
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statsPrevButton->Render();
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toggleViewButton->Render();
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}
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void GameStateDeckViewer::Update(float dt)
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@@ -483,7 +487,7 @@ void GameStateDeckViewer::Update(float dt)
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}
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}
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if(n != 2)
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if(n != 2)
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{
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mSelected = n;
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last_user_activity = 0;
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@@ -491,13 +495,13 @@ void GameStateDeckViewer::Update(float dt)
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}
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mEngine->LeftClickedProcessed();
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}
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if(mStage != STAGE_TRANSITION_SELECTED && last_user_activity > .05)
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{
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last_user_activity = 0;
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addRemove(cardIndex[2]);
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}
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break;
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case JGE_BTN_SEC:
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sellCard();
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@@ -548,7 +552,7 @@ void GameStateDeckViewer::Update(float dt)
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}
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else
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last_user_activity += dt;
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break;
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}
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@@ -698,7 +702,7 @@ void GameStateDeckViewer::renderOnScreenBasicInfo()
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displayed_deck->getCount(WSrcDeck::FILTERED_UNIQUE));
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else
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sprintf(buffer, "%s%i cards (%i unique)", (displayed_deck == myDeck) ? "DECK: " : " ", allCopies, displayed_deck->getCount(
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WSrcDeck::UNFILTERED_UNIQUE));
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WSrcDeck::UNFILTERED_UNIQUE));
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float w = mFont->GetStringWidth(buffer);
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PIXEL_TYPE backupColor = mFont->GetColor();
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@@ -785,9 +789,9 @@ void GameStateDeckViewer::renderDeckBackground()
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maxC2 = maxC1;
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}
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PIXEL_TYPE colors[] = { ARGB(255, Constants::_r[maxC1], Constants::_g[maxC1], Constants::_b[maxC1]),
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ARGB(255, Constants::_r[maxC1], Constants::_g[maxC1], Constants::_b[maxC1]),
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ARGB(255, Constants::_r[maxC2], Constants::_g[maxC2], Constants::_b[maxC2]),
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ARGB(255, Constants::_r[maxC2], Constants::_g[maxC2], Constants::_b[maxC2]), };
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ARGB(255, Constants::_r[maxC1], Constants::_g[maxC1], Constants::_b[maxC1]),
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ARGB(255, Constants::_r[maxC2], Constants::_g[maxC2], Constants::_b[maxC2]),
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ARGB(255, Constants::_r[maxC2], Constants::_g[maxC2], Constants::_b[maxC2]), };
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JRenderer::GetInstance()->FillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, colors);
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@@ -1079,19 +1083,19 @@ void GameStateDeckViewer::renderOnScreenMenu()
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// Horizontal table lines
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r->DrawLine(27 + leftTransition, posY - 20, 60 + (Constants::NB_Colors - 2) * 15 + leftTransition, posY - 20,
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ARGB(128, 255, 255, 255));
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ARGB(128, 255, 255, 255));
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r->DrawLine(27 + leftTransition, posY - 1, 60 + (Constants::NB_Colors - 2) * 15 + leftTransition, posY - 1,
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ARGB(128, 255, 255, 255));
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ARGB(128, 255, 255, 255));
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r->DrawLine(27 + leftTransition, 2 * 10 + posY + 12, 60 + (Constants::NB_Colors - 2) * 15 + leftTransition, 2 * 10
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+ posY + 12, ARGB(128, 255, 255, 255));
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+ posY + 12, ARGB(128, 255, 255, 255));
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r->DrawLine(27 + leftTransition, 3 * 10 + posY + 14, 60 + (Constants::NB_Colors - 2) * 15 + leftTransition, 3 * 10
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+ posY + 14, ARGB(128, 255, 255, 255));
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+ posY + 14, ARGB(128, 255, 255, 255));
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// Vertical table lines
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r->DrawLine(26 + leftTransition, posY - 20, 26 + leftTransition, 3 * 10 + posY + 14, ARGB(128, 255, 255, 255));
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r->DrawLine(43 + leftTransition, posY - 20, 43 + leftTransition, 3 * 10 + posY + 14, ARGB(128, 255, 255, 255));
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r->DrawLine(60 + leftTransition + (Constants::NB_Colors - 2) * 15, posY - 20, 60 + leftTransition
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+ (Constants::NB_Colors - 2) * 15, 3 * 10 + posY + 14, ARGB(128, 255, 255, 255));
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+ (Constants::NB_Colors - 2) * 15, 3 * 10 + posY + 14, ARGB(128, 255, 255, 255));
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font->DrawString(_("BL"), 27 + leftTransition, posY);
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font->DrawString(_("NB"), 27 + leftTransition, posY + 10);
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@@ -1166,7 +1170,7 @@ void GameStateDeckViewer::renderOnScreenMenu()
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sprintf(buffer, _("%i").c_str(), stw->countLandsPerColor[i] + stw->countBasicLandsPerColor[i]);
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font->DrawString(buffer, 20 + leftTransition, posY);
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sprintf(buffer, _("(%i%%)").c_str(), (int) (100 * (float) (stw->countLandsPerColor[i]
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+ stw->countBasicLandsPerColor[i]) / totalProducedSymbols));
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+ stw->countBasicLandsPerColor[i]) / totalProducedSymbols));
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font->DrawString(buffer, 33 + leftTransition, posY);
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posX = 72;
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for (int j = 0; j < stw->countLandsPerColor[i] + stw->countBasicLandsPerColor[i]; j++)
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@@ -1241,22 +1245,22 @@ void GameStateDeckViewer::renderOnScreenMenu()
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// Horizontal table lines
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r->DrawLine(27 + leftTransition, posY - 20, 75 + (Constants::NB_Colors - 2) * 15 + leftTransition, posY - 20,
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ARGB(128, 255, 255, 255));
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ARGB(128, 255, 255, 255));
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r->DrawLine(27 + leftTransition, posY - 1, 75 + (Constants::NB_Colors - 2) * 15 + leftTransition, posY - 1,
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ARGB(128, 255, 255, 255));
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ARGB(128, 255, 255, 255));
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r->DrawLine(27 + leftTransition, Constants::STATS_MAX_MANA_COST * 10 + posY + 12, 75 + (Constants::NB_Colors - 2)
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* 15 + leftTransition, Constants::STATS_MAX_MANA_COST * 10 + posY + 12, ARGB(128, 255, 255, 255));
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* 15 + leftTransition, Constants::STATS_MAX_MANA_COST * 10 + posY + 12, ARGB(128, 255, 255, 255));
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// Vertical table lines
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r->DrawLine(26 + leftTransition, posY - 20, 26 + leftTransition, Constants::STATS_MAX_MANA_COST * 10 + posY + 12,
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ARGB(128, 255, 255, 255));
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ARGB(128, 255, 255, 255));
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r->DrawLine(41 + leftTransition, posY - 20, 41 + leftTransition, Constants::STATS_MAX_MANA_COST * 10 + posY + 12,
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ARGB(128, 255, 255, 255));
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ARGB(128, 255, 255, 255));
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r->DrawLine(58 + leftTransition, posY - 20, 58 + leftTransition, Constants::STATS_MAX_MANA_COST * 10 + posY + 12,
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ARGB(128, 255, 255, 255));
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ARGB(128, 255, 255, 255));
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r->DrawLine(75 + leftTransition + (Constants::NB_Colors - 2) * 15, posY - 20, 75 + leftTransition
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+ (Constants::NB_Colors - 2) * 15, Constants::STATS_MAX_MANA_COST * 10 + posY + 12,
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ARGB(128, 255, 255, 255));
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+ (Constants::NB_Colors - 2) * 15, Constants::STATS_MAX_MANA_COST * 10 + posY + 12,
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ARGB(128, 255, 255, 255));
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for (int i = 0; i <= Constants::STATS_MAX_MANA_COST; i++)
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{
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@@ -1270,7 +1274,7 @@ void GameStateDeckViewer::renderOnScreenMenu()
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font->DrawString(buffer, 64 + leftTransition + j * 15, posY);
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}
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r->FillRect(77.f + leftTransition + (Constants::NB_Colors - 2) * 15.0f, posY + 2.0f, (*countPerCost)[i] * 5.0f,
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8.0f, graphColor);
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8.0f, graphColor);
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posY += 10;
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}
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@@ -1407,7 +1411,7 @@ void GameStateDeckViewer::renderCard(int id, float rotation)
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float x_center = x_center_0 + cos((rotation + 8 - id) * M_PI / 12) * (right_border - x_center_0);
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float scale = max_scale / 1.12f * cos((x_center - x_center_0) * 1.5f / (right_border - x_center_0)) + 0.2f * max_scale * cos(
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cos((x_center - x_center_0) * 0.15f / (right_border - x_center_0)));
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cos((x_center - x_center_0) * 0.15f / (right_border - x_center_0)));
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float x = x_center; // ;
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float y = (SCREEN_HEIGHT_F) / 2.0f + SCREEN_HEIGHT_F * mSlide * (scale + 0.2f);
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@@ -1474,7 +1478,7 @@ void GameStateDeckViewer::renderCard(int id, float rotation)
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if (quadAlpha > 0)
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{
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JRenderer::GetInstance()->FillRect(x - scale * 100.0f, y - scale * 142.5f, scale * 200.0f, scale * 285.0f,
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ARGB(quadAlpha,0,0,0));
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ARGB(quadAlpha,0,0,0));
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}
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if (last_user_activity < 3)
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{
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@@ -1501,10 +1505,10 @@ void GameStateDeckViewer::renderCard(int id)
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void GameStateDeckViewer::Render()
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{
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setButtonState(false);
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WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
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WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
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JRenderer::GetInstance()->ClearScreen(ARGB(0,0,0,0));
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if (displayed_deck == myDeck && mStage != STAGE_MENU)
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renderDeckBackground();
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if (displayed_deck == myDeck && mStage != STAGE_MENU)
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renderDeckBackground();
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int order[3] = { 1, 2, 3 };
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if (mRotation < 0.5 && mRotation > -0.5)
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{
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@@ -1517,7 +1521,7 @@ void GameStateDeckViewer::Render()
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order[2] = 1;
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}
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// even though we want to draw the cards in a particular z order for layering, we want to prefetch them
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// even though we want to draw the cards in a particular z order for layering, we want to prefetch them
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// in a different order, ie the center card should appear first, then the adjacent ones
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if (WResourceManager::Instance()->IsThreaded())
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{
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@@ -1572,7 +1576,7 @@ void GameStateDeckViewer::Render()
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if (subMenu) subMenu->Render();
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if (filterMenu && !filterMenu->isFinished())
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if (filterMenu && !filterMenu->isFinished())
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{
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setButtonState(false);
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filterMenu->Render();
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@@ -1586,7 +1590,7 @@ void GameStateDeckViewer::Render()
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int GameStateDeckViewer::loadDeck(int deckid)
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{
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if (!stw)
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if (!stw)
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{
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DeckManager *deckManager = DeckManager::GetInstance();
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stw = deckManager->getExtendedStatsForDeckId( deckid, MTGCollection(), false );
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@@ -1783,7 +1787,7 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
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/*
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to keep actions consistent across the different platforms, we need to branch the way swipes are interpreted. iOS5 changes
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the way a swipe moves a document on the page. swipe down is to simulate dragging the page down instead of moving down
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the way a swipe moves a document on the page. swipe down is to simulate dragging the page down instead of moving down
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on a page.
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*/
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void GameStateDeckViewer::OnScroll(int inXVelocity, int inYVelocity)
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