Commit Graph

97 Commits

Author SHA1 Message Date
techdragon.nguyen@gmail.com dd163c8807 ***Note***
please copy "DeckEditorMenuBackdrop.png" into your PSP folder.  Otherwise you will have a crash when you start up!

ChangesLog:
minor refactoring of DeckMenu
added a new DeckEditorMenu which is derived from DeckMenu.  This customizes the deck editor menus with the exception of the confirmation screens (yes/no)
Still more work to be done to round out some font issues.  
TODO:
put more information text in bottom row of menu.
reorganize statistical data to allow more info to be shown.
2010-11-03 16:49:39 +00:00
techdragon.nguyen@gmail.com 149b9efd9f fixed rename bug. rename state was not initialized. 2010-11-01 10:56:20 +00:00
techdragon.nguyen@gmail.com ab37002fd7 modified text for "Save as AI deck" option
added descriptions for editor menu items
code clean up.
2010-10-30 06:46:58 +00:00
techdragon.nguyen@gmail.com 98627d96ba fixed minor bug with Ai deck saving routine.
fixed psp compilation, changed use of char* to ostringstream for menu text.
2010-10-27 17:26:32 +00:00
techdragon.nguyen@gmail.com cd3ad9b9fd fixed menu size and text information for when saving deck as an AI deck. 2010-10-27 11:24:49 +00:00
techdragon.nguyen@gmail.com 28d3b9b9a9 fixes ai deck saving bug pointed out by Zethfox.
TODO: fix text to the right of the box when saving ai deck.
2010-10-27 03:00:39 +00:00
wrenczes@gmail.com e74c0fcc7c Moved a few more common shared includes into the precompiled header. 2010-10-24 06:55:40 +00:00
wrenczes d5f3e4cfea Enabled precompiled headers for the build. This cuts the win compile time in debug by at least half on my laptop; on the psp compile, it shaves it down by ~ 45 seconds. I only did a cursory inspection of what to add to PrecompiledHeader.h, there's probably more that we can throw in there for more incremental speed improvements.
Also fixed the project includes so that we don't need to always use the indirect include path, ie:
#include "../include/foo.h" -> #include "foo.h"

I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too.  For future reference, here's the most straightforward link on the topic of adding pch support to make files:

http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
2010-10-24 05:55:24 +00:00
techdragon.nguyen@gmail.com 34bdfab36f fixed bug with saving brand new AI decks. 2010-10-22 09:22:25 +00:00
techdragon.nguyen@gmail.com 34335ba2aa added option to save deck in editor as an AI deck.
No option to delete or edit the AI deck once it has been created.
The deck gets saved as the canonical form of the deck to match other AI deck formats.
2010-10-22 08:28:52 +00:00
wrenczes@gmail.com 5aa3dc6fd3 Refactoring of some of the font management in WResourceManager. This change looks bigger than it actually is - most of the touched files are simply renaming of some font enums that I moved out of MTGDefinitions into the resource manager header files. The main points of this change: collapsing the font containers into a single map, eliminating duplicated functions, and migrating the font building logic into the resource manager class. GameApp doesn't need to know anything about the fonts it uses, and likewise, font users don't need to know what the name of their chosen font is, just the FONT_TYPE enum.
(I did a cursory check to make sure chinese still displays correctly - at a glance, I'm seeing what looks correct to someone who doesn't read the language :) )
2010-10-19 07:51:32 +00:00
wagic.the.homebrew@gmail.com 508040b3a7 Erwan
- fix for issue 467 (simultaneous triggers + "trigger" keyword)
- MootPoint's patch for some string parsing
- some random int/float compilation warning fixes
2010-10-01 16:33:07 +00:00
linshier d8122e441e Tweaked translation codes for deck and opponents choosing menus. 2010-09-29 08:18:09 +00:00
wagic.the.homebrew@gmail.com ed865ce29a Erwan
- Fix for issue 371 (Deck Editor resets to letter "A")
- Changed music behavior when switching menus. It shouldn't "restart" the music anymore.
2010-09-26 08:41:25 +00:00
techdragon.nguyen 5eab87345a initializespatch fix for issue 459. This patch encapsulates the metadata object more and initializes the stat values. 2010-09-24 11:27:34 +00:00
wagic.the.homebrew@gmail.com bdc43052d3 Erwan
- support for tinyCrops see http://wololo.net/forum/viewtopic.php?f=15&t=2197
- card images can now be named after the card's name (ex: sets/10E/Ancestor's Chosen.jpg , or sets/10E/10E.zip:Ancestor's Chosen.jpg)
- yet another attempt at fixing tokens in the shop
2010-09-20 07:10:21 +00:00
omegablast2002@yahoo.com 5939cbded8 added MnGuyens further improved menu handling and extra options. 2010-09-17 06:34:12 +00:00
omegablast2002@yahoo.com b2d93e5c70 added a few tweaks MNguyen sent me for his deck manager 2010-09-09 06:46:01 +00:00
omegablast2002@yahoo.com 79ea200d97 Added MNGuyen's improved and alphabatized deck handling(noticeable speed increase btween menus) and almosthumane's automated pass phase option. 2010-09-08 11:44:11 +00:00
wagic.the.homebrew@gmail.com f40af0b1cb Erwan
- Chinese patch by linshier
2010-07-31 14:41:04 +00:00
wagic.the.homebrew@gmail.com 1332842025 Erwan
- bug fix in JGE++ audio (improve HBL compatibility)
- Added new rewards in story mode: random card, card (either by "name" or id), specific set
- Story mode: added possibility to choose music, and bg for duel.
-- See "01. Where it all begins" for examples of new features
2010-07-19 13:44:26 +00:00
wagic.the.homebrew@gmail.com 55a23bb359 Erwan
- fix issue 382
2010-03-13 09:51:49 +00:00
wagic.the.homebrew@gmail.com e7bb2caf29 Erwan
- Fix issue 291 (cantbeblockedby segfault)
- Fix some issues with pricing
2010-03-13 09:34:20 +00:00
wagic.the.homebrew@gmail.com cf1e419aaf Erwan
- fix for issue 348
- Fix a bug when going out of the deck editor then back to it again would show an incorrect color icon instead of nothing
- Fix a bug where the AI tries to play a spell with a target instead of just checking if it can play it. (visually, this showed as the AI tapping mana, then "freezing" for a few seconds with some cards grayed out on the battlefield)
2010-03-04 11:43:22 +00:00
wagic.the.homebrew@gmail.com 882724ab4b Erwan
- Yet Another Attempt at fixing i319,i365, i372
2010-03-03 14:56:12 +00:00
wagic.jeck 6894553c07 Jeck - fix signed/unsigned issue with prior revision. 2010-03-02 04:36:52 +00:00
wagic.jeck b5dc729f58 Jeck - Change to deck viewer mana producer counting function, fix potential problem with mana producer filtering. 2010-03-02 04:04:11 +00:00
wagic.jeck 034e61e9fa Jeck - partial revert of r1948, minor optimizations to where validate() is called. 2010-03-02 03:05:26 +00:00
wagic.the.homebrew@gmail.com c09dabfdbf Erwan
- attempt to fix issue 319. Jeck please review :)
2010-03-01 13:43:46 +00:00
wagic.jeck 855288fa87 Jeck - Fixed an issue which caused deck switching to crash. 2010-03-01 07:27:10 +00:00
wagic.jeck 706ebca249 Jeck - Quick fix for issue 370, issue 365, (and hopefully) issue 319 . Thanks for the report, Psy.
(Counts weren't being updated as often as they should be. Now they might be updated too often, but that's better than the alternative.)
2010-02-28 22:12:17 +00:00
wagic.jeck 233c1d8383 Jeck - Potential fix to issue 319. 2010-02-25 15:13:01 +00:00
wagic.jeck 44044bc99b Jeck - Fix to deck statistics regarding land. 2010-02-25 15:09:53 +00:00
wagic.the.homebrew@gmail.com ff6f437e9a Erwan
- Fix issue 360 (gray out cards with quantity 0)
2010-02-25 11:56:37 +00:00
wagic.jeck 9998a2bdf3 Jeck - fix to idiotic sprintf mistake (was printing the enum itself, not the value indexed by the enum). 2010-02-19 23:40:35 +00:00
wagic.jeck 5dd2388b6f Jeck - More deck editor fixes, quick hack to subtypes filter. I've noticed some slowdown while scrolling up/down in the deck editor, I think this is due to some recent changes that removed a few of the filter system's optimizations. I'll re-implement them tonight. 2010-02-19 23:06:44 +00:00
wagic.jeck bb82dc38f2 Jeck - Linked both sets into one filter menu. Requires more testing, but appears to work on PSP/PC as it should. 2010-02-19 22:38:09 +00:00
wagic.jeck 25e6906149 Jeck - More deck editor fixes, linked in prior coded subtype filter. 2010-02-19 21:54:39 +00:00
jean.chalard c67390be88 J :
* Fix a wrong cast.
2010-02-19 10:20:18 +00:00
wagic.jeck 5d275391f2 Jeck - More incremental deck editor fixes. It'll be at 100% eventually, as soon as I rewrite some code so that there aren't individual filter lists per deck/collection. 2010-02-18 00:58:24 +00:00
wagic.jeck 71e0792cde Jeck - Additional fixes for deck editor. Unfortunately, it still has separate filters for deck and collection, but I'm working on that. 2010-02-17 23:27:17 +00:00
wagic.jeck 76fa3221d7 Jeck - Deck editor fixes. 2010-02-17 20:52:30 +00:00
wagic.jeck 4fd38766b1 Jeck - Daily build & fix to r1895. Now the deck editor does what I thought it did. 2010-02-17 15:16:59 +00:00
wagic.jeck ab22719e4d Jeck - Deck editor filtering now works much better- single filter, automatically recolors itself to match the active color. 2010-02-17 04:08:51 +00:00
wagic.jeck a123cebfe5 Jeck - Fixed an error with packs, fixed basic info in deck editor, removed duplicated code in DeckDataWrapper. 2010-02-17 03:10:56 +00:00
wagic.jeck ebaeb96450 Jeck - Reordered deck basic info to be more in keeping with main screen (copies, then unique) 2010-02-17 01:13:08 +00:00
wagic.jeck 62609ee1b1 Jeck - Some cleanup, fixed a double-deletion error in GameStateDeckViewer (when unlocking all cards). 2010-02-15 23:29:54 +00:00
wagic.jeck 350f06fab8 Jeck - Jean, please review for cross-platform compatibility. Fix stupid error in GameStateDeckViewer.cpp, also fix windows compile of JGE.cpp. 2010-02-14 18:41:08 +00:00
wagic.jeck cd746e7cbc Jeck - Fix potential memory leak. 2010-02-14 17:40:52 +00:00
jean.chalard 56ce4a14ae J :
* Create the subsystem for keybindings.
2010-02-14 13:21:12 +00:00