Jeck - Reordered deck basic info to be more in keeping with main screen (copies, then unique)
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@@ -490,14 +490,15 @@ void GameStateDeckViewer::renderOnScreenBasicInfo(){
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int myD = (displayed_deck == myDeck);
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float y = 0;
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JRenderer::GetInstance()->FillRoundRect(SCREEN_WIDTH-125,y-5,110,15,5,ARGB(128,0,0,0));
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int now, total;
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now = displayed_deck->Size();
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total = displayed_deck->Size(true);
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if(now != total)
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sprintf(buffer, "%s%i of %i (%i cards)", (displayed_deck == myDeck) ? "DECK: " : " ", now, total,displayed_deck->totalCopies());
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sprintf(buffer, "%s%i cards (%i of %i unique)", (displayed_deck == myDeck) ? "DECK: " : " ", displayed_deck->totalCopies(),now, total);
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else
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sprintf(buffer, "%s%i (%i cards)", (displayed_deck == myDeck) ? "DECK: " : " " , total,displayed_deck->totalCopies());
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sprintf(buffer, "%s%i cards (%i unique)", (displayed_deck == myDeck) ? "DECK: " : " " , displayed_deck->totalCopies(),total);
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float w = mFont->GetStringWidth(buffer);
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JRenderer::GetInstance()->FillRoundRect(SCREEN_WIDTH-(w+27),y-5,w+10,15,5,ARGB(128,0,0,0));
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mFont->DrawString(buffer, SCREEN_WIDTH-22, y+5,JGETEXT_RIGHT);
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if (useFilter[myD] != 0)
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JRenderer::GetInstance()->RenderQuad(mIcons[useFilter[myD]-1], SCREEN_WIDTH-10 , y + 10 , 0.0f,0.5,0.5);
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