fixed minor bug with Ai deck saving routine.
fixed psp compilation, changed use of char* to ostringstream for menu text.
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@@ -6,6 +6,7 @@
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#include "PrecompiledHeader.h"
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#include <math.h>
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#include <iomanip>
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#include "DeckManager.h"
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#include "GameStateDuel.h"
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@@ -154,38 +155,42 @@ void GameStateDeckViewer::updateDecks(){
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void GameStateDeckViewer::buildEditorMenu()
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{
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char aiDeckMsg[512];
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ostringstream aiDeckMsg;
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if ( myDeck ) {
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sprintf_s( aiDeckMsg, "%s\n\t--- Deck Summary ---\nNum Cards: %i\nLands: %i\nAvg Creature Cost: %2.2f\nAvg Mana Cost: %2.2f\nAvg Spell Cost: %2.2f\n--- Card color count ---\nA: %i G: %i U: %i \nR: %i B: %i W: %i\n",
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"****WARNING*****\nAll changes are final.\n",
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myDeck->getCount(),
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myDeck->getCount(Constants::MTG_COLOR_LAND ),
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stw.avgCreatureCost,
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stw.avgManaCost,
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stw.avgSpellCost,
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myDeck->getCount(Constants::MTG_COLOR_ARTIFACT),
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myDeck->getCount(Constants::MTG_COLOR_GREEN),
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myDeck->getCount(Constants::MTG_COLOR_BLUE),
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myDeck->getCount(Constants::MTG_COLOR_RED),
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myDeck->getCount(Constants::MTG_COLOR_BLACK),
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myDeck->getCount(Constants::MTG_COLOR_WHITE)
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);
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aiDeckMsg
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<< "****WARNING*****"<< endl
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<< "All changes are final." << endl << endl
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<< "------- Deck Summary -----" << endl
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<< "# Cards: "<< myDeck->getCount() << endl
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<< "# Lands: "<< myDeck->getCount(Constants::MTG_COLOR_LAND ) << endl
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<< "Avg. Creature Cost: " << setprecision(2) << stw.avgCreatureCost << endl
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<< "Avg. Mana Cost: " << setprecision(2) << stw.avgManaCost << endl
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<< "Avg. Spell Cost: " << setprecision(2) << stw.avgSpellCost << endl
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<< " --- Card color count --- " << endl
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<< "A: " << myDeck->getCount(Constants::MTG_COLOR_ARTIFACT)
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<< " G: " << myDeck->getCount(Constants::MTG_COLOR_GREEN)
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<< " U: " << myDeck->getCount(Constants::MTG_COLOR_BLUE) << endl
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<< "R: " << myDeck->getCount(Constants::MTG_COLOR_RED)
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<< " B: " << myDeck->getCount(Constants::MTG_COLOR_BLACK)
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<< " W: " << myDeck->getCount(Constants::MTG_COLOR_WHITE) << endl;
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}
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else
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sprintf_s( aiDeckMsg, "%s", "****WARNING*****\nAll changes are final.\n");
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aiDeckMsg << "****WARNING*****" << endl << "All changes are final." << endl;
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if ( menu )
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SAFE_DELETE( menu );
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//Build menu.
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menu = NEW SimpleMenu( MENU_DECK_BUILDER, this, Fonts::MENU_FONT, SCREEN_WIDTH/2-150, 20);
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menu->Add( MENU_ITEM_FILTER_BY, "Filter by...");
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menu->Add( MENU_ITEM_SWITCH_DECKS_NO_SAVE, "Switch decks");
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menu->Add( MENU_ITEM_SAVE_RENAME, "Rename deck");
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menu->Add( MENU_ITEM_FILTER_BY, "Filter By...");
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menu->Add( MENU_ITEM_SWITCH_DECKS_NO_SAVE, "Switch Decks");
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menu->Add( MENU_ITEM_SAVE_RENAME, "Rename Deck");
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menu->Add( MENU_ITEM_SAVE_RETURN_MAIN_MENU, "Save & Quit Editor");
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menu->Add( MENU_ITEM_SAVE_AS_AI_DECK, "Save as AI deck", _(aiDeckMsg) );
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menu->Add( MENU_ITEM_SAVE_AS_AI_DECK, "Save As AI Deck", aiDeckMsg.str() );
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menu->Add( MENU_ITEM_MAIN_MENU, "Main Menu");
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menu->Add( MENU_ITEM_EDITOR_CANCEL, "Cancel");
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aiDeckMsg.str(""); // clear the stream
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}
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void GameStateDeckViewer::Start()
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@@ -778,7 +778,7 @@ int MTGDeck::save(string destFileName, bool useExpandedDescriptions, string &dec
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continue;
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}
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MTGSetInfo *setInfo = setlist.getInfo( card->setId );
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string setName = setInfo->getName();
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string setName = setInfo->id;
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string cardName = card->data->getName();
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file<< cardName << "\t " << "(" << setName << ") *" << nbCards << endl;
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setInfo = NULL;
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