Erwan
- attempt to fix issue 319. Jeck please review :)
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@@ -1,8 +1,8 @@
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#ifndef _DEBUG_H_
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#define _DEBUG_H_
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#if WIN32
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#define snprintf sprintf_s
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#if WIN32
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#define snprintf sprintf_s
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#endif
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#if defined (WIN32) || defined (LINUX)
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@@ -138,8 +138,8 @@ void GameStateDeckViewer::Start()
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menu->Add(22,"Filter by...");
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menu->Add(2,"Switch decks without saving");
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menu->Add(1,"Save & Rename");
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menu->Add(3,"Back to Main Menu");
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menu->Add(0,"Save & Back to Main Menu");
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menu->Add(3,"Back to Main Menu");
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menu->Add(4,"Cancel");
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//Icons
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@@ -313,14 +313,7 @@ void GameStateDeckViewer::Update(float dt)
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}
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stw.needUpdate = true;
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break;
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/*case JGE_BTN_PRI :
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if (last_user_activity < NO_USER_ACTIVITY_HELP_DELAY){
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last_user_activity = NO_USER_ACTIVITY_HELP_DELAY + 1;
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}else{
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last_user_activity = 0;
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mStage = STAGE_WAITING;
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}
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break;*/
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case JGE_BTN_MENU :
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mStage = STAGE_MENU;
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break;
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@@ -1039,7 +1032,8 @@ void GameStateDeckViewer::updateStats() {
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return;
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}
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AbilityFactory * af = NEW AbilityFactory();
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//rmove filters away from the deck to count things correctly
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WCardFilter* backup = myDeck->unhookFilters();
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myDeck->validate();
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stw.needUpdate = false;
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@@ -1117,7 +1111,8 @@ void GameStateDeckViewer::updateStats() {
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for (int i=0; i<(int)abilityStrings.size(); i++) {
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found = abilityStrings.at(i).find("add");
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if (found != (int)string::npos){ //Parse only mana abilities
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ab = af->parseMagicLine(abilityStrings.at(i),0,0,cin);
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AbilityFactory af;
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ab = af.parseMagicLine(abilityStrings.at(i),0,0,cin);
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AManaProducer * amp = dynamic_cast<AManaProducer*>(ab);
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if (amp){
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@@ -1194,7 +1189,9 @@ void GameStateDeckViewer::updateStats() {
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stw.noCreaturesProbInTurn[i] = noLuck(stw.cardCount, stw.countCreatures, 7+i)*100;
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}
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SAFE_DELETE(af);
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//put filters back;
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myDeck->addFilter(backup);
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myDeck->validate();
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}
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// This should probably be cached in DeckDataWrapper
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@@ -276,7 +276,6 @@ void WSrcCards::Shuffle(){
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}
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void WSrcCards::validate(){
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validated.clear();
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if(!filtersRoot) return;
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for(size_t t=0;t<cards.size();t++){
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if(matchesFilters(cards[t]))
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validated.push_back(t);
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