Moved a few more common shared includes into the precompiled header.

This commit is contained in:
wrenczes@gmail.com
2010-10-24 06:55:40 +00:00
parent 8f7e4850ba
commit e74c0fcc7c
19 changed files with 5 additions and 38 deletions

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@@ -1,6 +1,8 @@
#ifndef PRECOMPILEDHEADER_H
#define PRECOMPILEDHEADER_H
#include <algorithm>
#include <fstream>
#include <iostream>
#include <list>
#include <map>
@@ -13,4 +15,6 @@
#include <assert.h>
#include "JGE.h"
#endif //PRECOMPILEDHEADER_H

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@@ -2,8 +2,6 @@
#include "CardPrimitive.h"
#include <stdlib.h>
#include "MTGDeck.h"
#include "Subtypes.h"
#include "Translate.h"

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@@ -6,7 +6,6 @@
#include "Translate.h"
#include "Player.h"
#include "Counters.h"
#include <JGE.h>
ExtraCost::ExtraCost(const std::string& inCostRenderString, TargetChooser *_tc)
: tc(_tc), source(NULL), target(NULL), mCostRenderString(inCostRenderString)

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@@ -7,11 +7,6 @@
#include "OptionItem.h"
#include "StyleManager.h"
#include <fstream>
#include <stdlib.h>
#include <JGE.h>
const string Options::optionNames[] = {
//Global options
"Profile",

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@@ -6,7 +6,6 @@
#include "PrecompiledHeader.h"
#include <math.h>
#include <JGE.h>
#include "DeckManager.h"
#include "GameStateDuel.h"

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@@ -5,7 +5,6 @@
#include "SimpleMenu.h"
#include "GameApp.h"
#include <dirent.h>
#include <fstream>
GameStateStory::GameStateStory(GameApp* parent): GameState(parent) {
flow = NULL;

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@@ -3,7 +3,6 @@
#include "Logger.h"
#ifdef DOLOG
#include <fstream>
using namespace std;
#if defined (WIN32)

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@@ -5,9 +5,6 @@
#include "PrecompiledHeader.h"
#include <string>
#include <stdlib.h>
#include "MTGDeck.h"
#include "MTGCard.h"
#include "CardPrimitive.h"

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@@ -11,7 +11,7 @@
#include "CardDescriptor.h"
#include "Counters.h"
#include "Subtypes.h"
#include <algorithm>
using namespace std;
MTGCardInstance MTGCardInstance::AnyCard = MTGCardInstance();

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@@ -1,8 +1,5 @@
#include "PrecompiledHeader.h"
#include <algorithm>
#include <sstream>
#include "MTGDeck.h"
#include "utils.h"
#include "Subtypes.h"
@@ -13,7 +10,6 @@
#include "MTGPack.h"
#include "utils.h"
#include <JGE.h>
#if defined (WIN32) || defined (LINUX)
#include <time.h>

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@@ -1,15 +1,12 @@
#include "PrecompiledHeader.h"
#include "OptionItem.h"
#include <JGE.h>
#include "PlayerData.h"
#include "Translate.h"
#include "Subtypes.h"
#include "TranslateKeys.h"
#include "StyleManager.h"
#include <dirent.h>
#include <stdlib.h>
#include <algorithm>
//OptionItem
OptionItem::OptionItem( int _id, string _displayValue): WGuiItem(_displayValue) {

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@@ -9,7 +9,6 @@
#include "PlayerData.h"
#include "MTGDeck.h"
#include "WFont.h"
#include <JGE.h>
#include <JFileSystem.h>

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@@ -1,8 +1,6 @@
#include "PrecompiledHeader.h"
#include "Subtypes.h"
#include <JGE.h>
#include <algorithm>
Subtypes * Subtypes::subtypesList = NEW Subtypes();

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@@ -2,8 +2,6 @@
#include "Translate.h"
#include "GameOptions.h"
#include <JGE.h>
#include <fstream>
Translator * Translator::mInstance = NULL;

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@@ -1,9 +1,6 @@
#include "PrecompiledHeader.h"
#include "utils.h"
#include <fstream>
#include <stdlib.h>
#include <JGE.h>
#include <JFileSystem.h>
#include "GameOptions.h"
#include "WResourceManager.h"

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@@ -5,7 +5,6 @@
#include "Translate.h"
#include "PriceList.h"
#include "Subtypes.h"
#include <algorithm>
//WSyncable
bool WSyncable::Hook(WSyncable* s){

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@@ -3,8 +3,6 @@
#include "OptionItem.h"
#include "PlayerData.h"
#include "Translate.h"
#include <algorithm>
//WCFilterFactory
WCFilterFactory* WCFilterFactory::me = NULL;

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@@ -5,8 +5,6 @@
#include "Translate.h"
#include "Subtypes.h"
#include "TranslateKeys.h"
#include <sstream>
#include <algorithm>
#include <hge/hgedistort.h>
//WGuiBase

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@@ -1,8 +1,5 @@
#include "PrecompiledHeader.h"
#include <fstream>
#include <stdlib.h>
#include <JGE.h>
#include <JFileSystem.h>
#include "utils.h"