Apply the same precompiler modifications to the VS2010 solution. Also turned off the C++ code analysis entirely for the debug target. Old build time: 5 minutes. New build time: 30 seconds. (note that the VS2010 code analysis slows things down considerably - but it also shows that one major bottleneck is AllAbilities.h, as it's included multiple times. That file should be refactored asap.)
This commit is contained in:
@@ -118,6 +118,8 @@
|
||||
<ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -164,7 +166,9 @@
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<EnablePREfast>true</EnablePREfast>
|
||||
<EnablePREfast>false</EnablePREfast>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -214,6 +218,8 @@
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -262,6 +268,8 @@
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -370,6 +378,12 @@
|
||||
<ClCompile Include="src\PlayGuiObject.cpp" />
|
||||
<ClCompile Include="src\PlayGuiObjectController.cpp" />
|
||||
<ClCompile Include="src\Pos.cpp" />
|
||||
<ClCompile Include="src\PrecompiledHeader.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='HQ Debug|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\PriceList.cpp" />
|
||||
<ClCompile Include="src\ReplacementEffects.cpp" />
|
||||
<ClCompile Include="src\Rules.cpp" />
|
||||
@@ -474,6 +488,7 @@
|
||||
<ClInclude Include="include\PlayGuiObject.h" />
|
||||
<ClInclude Include="include\PlayGuiObjectController.h" />
|
||||
<ClInclude Include="include\Pos.h" />
|
||||
<ClInclude Include="include\PrecompiledHeader.h" />
|
||||
<ClInclude Include="include\PriceList.h" />
|
||||
<ClInclude Include="include\ReplacementEffects.h" />
|
||||
<ClInclude Include="include\Rules.h" />
|
||||
|
||||
Reference in New Issue
Block a user