Jeck - Linked both sets into one filter menu. Requires more testing, but appears to work on PSP/PC as it should.

This commit is contained in:
wagic.jeck
2010-02-19 22:38:09 +00:00
parent 25e6906149
commit bb82dc38f2
4 changed files with 92 additions and 83 deletions

View File

@@ -108,8 +108,10 @@ private:
int useFilter;
JMusic * bgMusic;
JQuad * backQuad;
WGuiFilters * filterDeck;
WGuiFilters * filterCollection;
WGuiFilters * filterMenu;
WSrcDeckViewer * source;
SimpleMenu * welcome_menu;
SimpleMenu * subMenu;
SimpleMenu * menu;

View File

@@ -107,6 +107,44 @@ protected:
float mDelay;
};
class WSrcDeckViewer: public WSrcCards{
public:
WSrcDeckViewer(WSrcCards * _active, WSrcCards * _inactive);
~WSrcDeckViewer();
void swapSrc();
//Wrapped functions
JQuad * getImage(int offset=0) {return active->getImage(offset);};
JQuad * getThumb(int offset=0) {return active->getThumb(offset);};
MTGCard * getCard(int offset=0, bool ignore=false) {return active->getCard(offset,ignore);};
int Size(bool all=false) {return active->Size();};
void Shuffle() {active->Shuffle();};
bool thisCard(int mtgid) {return active->thisCard(mtgid);};
bool next() {return active->next();};
bool prev() {return active->prev();};
void Sort(int method) {active->Sort(method);};
bool setOffset(int pos) {return active->setOffset(pos);};
bool isEmptySet(WCardFilter * f) {return active->isEmptySet(f);};
void addFilter(WCardFilter * f) {active->addFilter(f);};
void clearFilters() {active->clearFilters();};
WCardFilter* unhookFilters() {return active->unhookFilters();};
bool matchesFilters(MTGCard * c) {return active->matchesFilters(c);};
void validate() {active->validate();};
void bakeFilters() {active->bakeFilters();}; //Discards all invalidated cards.
float filterFee() {return active->filterFee();};
void updateCounts() {active->updateCounts();};
void clearCounts() {active->clearCounts();};
void addCount(MTGCard * c, int qty=1) { active->addCount(c,qty); };
int loadMatches(MTGAllCards* ac) {return active->loadMatches(ac);};
int loadMatches(MTGDeck * deck) {return active->loadMatches(deck);};
int loadMatches(WSrcCards* src, bool all=false) {return loadMatches(src,all);};
int addRandomCards(MTGDeck * i, int howmany=1) {return active->addRandomCards(i,howmany);};
int addToDeck(MTGDeck * i, int num=-1) {return active->addToDeck(i,num);};
protected:
WSrcCards * active;
WSrcCards * inactive;
};
class WSrcUnlockedCards: public WSrcCards{ //Only unlocked cards.
public:
WSrcUnlockedCards(float mDelay=0.2);

View File

@@ -35,8 +35,8 @@ GameStateDeckViewer::GameStateDeckViewer(GameApp* parent): GameState(parent) {
welcome_menu = NULL;
myCollection = NULL;
myDeck = NULL;
filterDeck = NULL;
filterCollection = NULL;
filterMenu = NULL;
source = NULL;
hudAlpha = 0;
subMenu = NULL;
mRotation = 0;
@@ -54,8 +54,7 @@ GameStateDeckViewer::~GameStateDeckViewer() {
SAFE_DELETE(myCollection->parent);
SAFE_DELETE(myCollection);
}
SAFE_DELETE(filterDeck);
SAFE_DELETE(filterCollection);
SAFE_DELETE(filterMenu);
}
@@ -68,25 +67,17 @@ void GameStateDeckViewer::rotateCards(int direction){
loadIndexes();
}
void GameStateDeckViewer::rebuildFilters(){
SAFE_DELETE(filterDeck);
SAFE_DELETE(filterCollection);
filterCollection = NEW WGuiFilters("Filter by...",myCollection);
filterDeck = NEW WGuiFilters("Filter by...",myDeck);
filterDeck->Finish(true);
filterCollection->Finish(true);
SAFE_DELETE(filterMenu);
SAFE_DELETE(source);
source = NEW WSrcDeckViewer(myDeck,myCollection);
if(displayed_deck != myDeck) source->swapSrc();
filterMenu = NEW WGuiFilters("Filter by...",source);
filterMenu->Finish(true);
}
void GameStateDeckViewer::updateFilters(){
if(!displayed_deck) return;
// displayed_deck->clearFilters();
int i = (displayed_deck == myDeck);
if(i && filterDeck){
filterDeck->recolorFilter(useFilter-1);
filterDeck->Finish(true);
}
else if(filterCollection){
filterCollection->recolorFilter(useFilter-1);
filterCollection->Finish(true);
}
filterMenu->recolorFilter(useFilter-1);
filterMenu->Finish(true);
return;
}
void GameStateDeckViewer::loadIndexes(){
@@ -102,6 +93,7 @@ void GameStateDeckViewer::switchDisplay(){
}else{
displayed_deck = myCollection;
}
source->swapSrc();
updateFilters();
loadIndexes();
}
@@ -212,8 +204,8 @@ void GameStateDeckViewer::End()
}
SAFE_DELETE(pricelist);
SAFE_DELETE(playerdata);
SAFE_DELETE(filterDeck);
SAFE_DELETE(filterCollection);
SAFE_DELETE(filterMenu);
SAFE_DELETE(source);
}
@@ -331,13 +323,8 @@ void GameStateDeckViewer::Update(float dt)
break;
case JGE_BTN_CTRL :
mStage = STAGE_FILTERS;
if (displayed_deck == myDeck) {
if (!filterDeck) rebuildFilters();
filterDeck->Entering(JGE_BTN_NONE);
} else if(displayed_deck == myCollection) {
if (!filterCollection) rebuildFilters();
filterCollection->Entering(JGE_BTN_NONE);
}
rebuildFilters();
filterMenu->Entering(JGE_BTN_NONE);
break;
case JGE_BTN_PREV :
if (last_user_activity < NO_USER_ACTIVITY_HELP_DELAY)
@@ -418,43 +405,22 @@ void GameStateDeckViewer::Update(float dt)
menu->Update(dt);
else if(mStage == STAGE_FILTERS){
JButton key = mEngine->ReadButton();
if (displayed_deck == myDeck) {
if (filterDeck) {
if (key == JGE_BTN_CTRL) {
useFilter = 0;
filterDeck->Finish(true);
filterDeck->Update(dt);
loadIndexes();
return;
}
if (!filterDeck->isFinished()) {
filterDeck->CheckUserInput(key);
filterDeck->Update(dt);
} else {
mStage = STAGE_WAITING;
updateFilters();
loadIndexes();
}
if (filterMenu) {
if (key == JGE_BTN_CTRL) {
useFilter = 0;
filterMenu->Finish(true);
filterMenu->Update(dt);
loadIndexes();
return;
}
} else {
if (filterCollection) {
if (key == JGE_BTN_CTRL) {
useFilter = 0;
filterCollection->Finish(true);
filterCollection->Update(dt);
updateFilters();
loadIndexes();
return;
}
if (!filterCollection->isFinished()) {
filterCollection->CheckUserInput(key);
filterCollection->Update(dt);
} else {
mStage = STAGE_WAITING;
updateFilters();
loadIndexes();
}
if (!filterMenu->isFinished()) {
filterMenu->CheckUserInput(key);
filterMenu->Update(dt);
}
else {
mStage = STAGE_WAITING;
updateFilters();
loadIndexes();
}
}
}
@@ -1365,13 +1331,8 @@ void GameStateDeckViewer::Render() {
}
if (subMenu) subMenu->Render();
if(displayed_deck == myDeck){
if(filterDeck && !filterDeck->isFinished())
filterDeck->Render();
}else{
if(filterCollection && !filterCollection->isFinished())
filterCollection->Render();
}
if(filterMenu && !filterMenu->isFinished())
filterMenu->Render();
if(options.keypadActive())
options.keypadRender();
@@ -1496,11 +1457,11 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
goa->giveAward();
}
options.save();
SAFE_DELETE(filterCollection);
SAFE_DELETE(myCollection);
myCollection = NEW DeckDataWrapper(playerdata->collection);
myCollection->Sort(WSrcCards::SORT_ALPHA);
displayed_deck = myCollection;
rebuildFilters();
loadIndexes();
mStage = STAGE_WELCOME;
break;
@@ -1537,14 +1498,9 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
mStage = STAGE_WAITING;
break;
case 22:
mStage = STAGE_FILTERS;
if(displayed_deck == myDeck){
if(!filterDeck) rebuildFilters();
filterDeck->Entering(JGE_BTN_NONE);
}else if(displayed_deck == myCollection){
if(!filterCollection) rebuildFilters();
filterCollection->Entering(JGE_BTN_NONE);
}
mStage = STAGE_FILTERS;
if(!filterMenu) rebuildFilters();
filterMenu->Entering(JGE_BTN_NONE);
break;
}
break;

View File

@@ -501,7 +501,20 @@ int WSrcDeck::totalPrice(){
SAFE_DELETE(pricelist);
return total;
}
//WSrcDeckViewer
WSrcDeckViewer::WSrcDeckViewer(WSrcCards * _active, WSrcCards * _inactive): WSrcCards(0.2) {
active = _active;
inactive = _inactive;
}
void WSrcDeckViewer::swapSrc(){
WSrcCards * temp = active;
active = inactive;
inactive = temp;
}
WSrcDeckViewer::~WSrcDeckViewer(){
//Do nothing.
}
//Sorting methods:
int WCSortRarity::rareToInt(char r){
switch(r){