Tweaked translation codes for deck and opponents choosing menus.
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@@ -110,8 +110,10 @@ Random 2 Colors=
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# Player deck menu:
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Choose a Deck=选择一个套牌
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Create your Deck!=创建属于自己的套牌
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Premade G/R=预置的红绿套牌
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##Premade G/R预置的红绿套牌
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New Deck...=新建套牌……
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Main Menu=游戏主菜单
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Return to Main Menu=返回游戏主菜单
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NO DECK AVAILABLE,=没有可用的套牌,
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PRESS CIRCLE TO GO TO THE DECK EDITOR!=按○键返回套牌编辑界面!
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@@ -120,8 +122,10 @@ Choose Opponent=ѡ
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##(easy)=(简单)
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##(hard)=(困难)
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Random=随机
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Evil Twin=恶魔双子
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##Evil Twin恶魔双子
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LOADING DECKS=加载套牌
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Can you play against yourself?=你能击败你自己吗?
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Choose a different player deck=重新选择一个套牌进行游戏
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##########################
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@@ -14,9 +14,11 @@
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// sortByName to do the sorting. This was done since the menu item display is done in insertion order.
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vector<DeckMetaData *> GameState::fillDeckMenu( SimpleMenu * _menu, string path, string smallDeckPrefix, Player * statsPlayer){
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bool translate = _menu->autoTranslate;
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_menu->autoTranslate = false;
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vector<DeckMetaData *> deckMetaDataVector = getValidDeckMetaData( path, smallDeckPrefix, statsPlayer );
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renderDeckMenu( _menu, deckMetaDataVector);
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_menu->autoTranslate = translate;
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return deckMetaDataVector;
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}
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@@ -139,10 +139,10 @@ void GameStateDeckViewer::updateDecks(){
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deckNum = 0;
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newDeckname = "";
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nbDecks = playerDeckList.size() + 1;
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welcome_menu->Add( MENU_ITEM_NEW_DECK, _("--NEW--").c_str() );
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welcome_menu->Add( MENU_ITEM_NEW_DECK, "--NEW--");
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if(options[Options::CHEATMODE].number && (!myCollection || myCollection->getCount(WSrcDeck::UNFILTERED_MIN_COPIES) < 4))
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welcome_menu->Add( MENU_ITEM_CHEAT_MODE, "--UNLOCK CARDS--" );
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welcome_menu->Add( MENU_ITEM_CANCEL, _("Cancel").c_str() );
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welcome_menu->Add( MENU_ITEM_CANCEL, "Cancel");
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// update the deckmanager with the latest information
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deckManager->updateMetaDataList( &playerDeckList, false);
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@@ -118,14 +118,14 @@ void GameStateDuel::Start()
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Translator * t = Translator::GetInstance();
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map<string,string>::iterator it = t->deckValues.find("Create your Deck!");
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if (it != t->deckValues.end())
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deckmenu->Add( MENUITEM_NEW_DECK, _("Create your Deck!").c_str(), it->second);
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deckmenu->Add( MENUITEM_NEW_DECK, "Create your Deck!", it->second);
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else
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deckmenu->Add( MENUITEM_NEW_DECK, _("Create your Deck!").c_str(),"Highly recommended to get\nthe full Wagic experience!");
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deckmenu->Add( MENUITEM_NEW_DECK, "Create your Deck!", "Highly recommended to get\nthe full Wagic experience!");
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premadeDeck = true;
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fillDeckMenu(deckmenu,RESPATH"/player/premade");
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}
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deckmenu->Add( MENUITEM_NEW_DECK, _("New Deck...").c_str());
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deckmenu->Add( MENUITEM_MAIN_MENU, "Main Menu", "Return to Main Menu" );
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deckmenu->Add( MENUITEM_NEW_DECK, "New Deck...");
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deckmenu->Add( MENUITEM_MAIN_MENU, "Main Menu", _("Return to Main Menu").c_str());
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}
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for (int i = 0; i < 2; ++i){
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@@ -239,11 +239,11 @@ void GameStateDuel::ensureOpponentMenu(){
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opponentMenu = NEW SimpleMenu(DUEL_MENU_CHOOSE_OPPONENT, this, Constants::MENU_FONT, 35, 25, "Choose Opponent");
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opponentMenu->Add( MENUITEM_RANDOM_AI, "Random");
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if (options[Options::EVILTWIN_MODE_UNLOCKED].number)
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opponentMenu->Add( MENUITEM_EVIL_TWIN, "Evil Twin", "Can you play against yourself?");
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opponentMenu->Add( MENUITEM_EVIL_TWIN, "Evil Twin", _("Can you play against yourself?").c_str());
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DeckManager * deckManager = DeckManager::GetInstance();
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vector<DeckMetaData* > opponentDeckList = fillDeckMenu( opponentMenu, RESPATH"/ai/baka", "ai_baka", mPlayers[0]);
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deckManager->updateMetaDataList(&opponentDeckList, true);
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opponentMenu->Add( MENUITEM_CANCEL, "Cancel", "Choose a different player deck");
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opponentMenu->Add( MENUITEM_CANCEL, "Cancel", _("Choose a different player deck").c_str());
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opponentDeckList.clear();
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}
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}
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