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@@ -40,6 +40,11 @@ GameStateDeckViewer::GameStateDeckViewer(GameApp* parent): GameState(parent) {
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myDeck = NULL;
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filterDeck = NULL;
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filterCollection = NULL;
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hudAlpha = 0;
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subMenu = NULL;
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mRotation = 0;
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mSlide = 0;
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mAlpha = 255;
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}
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GameStateDeckViewer::~GameStateDeckViewer() {
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@@ -66,6 +71,7 @@ void GameStateDeckViewer::rotateCards(int direction){
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loadIndexes();
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}
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void GameStateDeckViewer::updateFilters(){
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if(!displayed_deck) return;
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displayed_deck->clearFilters();
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int i = (displayed_deck == myDeck);
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@@ -126,7 +132,7 @@ void GameStateDeckViewer::updateDecks(){
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welcome_menu = NEW SimpleMenu(10,this,Constants::MENU_FONT,20,20);
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welcome_menu->Add(nbDecks+1, _("--NEW--").c_str());
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if(options[Options::CHEATMODE].number)
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if(options[Options::CHEATMODE].number && (!myCollection || myCollection->minCards < 4))
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welcome_menu->Add(-12,"--UNLOCK ALL--");
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nbDecks = fillDeckMenu(welcome_menu,options.profileFile());
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deckNum = 0;
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@@ -139,16 +145,21 @@ void GameStateDeckViewer::Start()
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{
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hudAlpha = 0;
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mSwitching = false;
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delSellMenu = 0;
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subMenu = NULL;
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myDeck = NULL;
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mStage = STAGE_WELCOME;
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mRotation = 0;
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mSlide = 0;
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mAlpha = 255;
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last_user_activity = NO_USER_ACTIVITY_HELP_DELAY + 1;
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onScreenTransition = 0;
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pricelist = NEW PriceList(RESPATH"/settings/prices.dat",mParent->collection);
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playerdata = NEW PlayerData(mParent->collection);
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sellMenu = NULL;
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MTGDeck * myC = NEW MTGDeck(options.profileFile(PLAYER_COLLECTION).c_str(), mParent->collection);
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myCollection = NEW DeckDataWrapper(myC);
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myCollection = NEW DeckDataWrapper(playerdata->collection);
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myCollection->Sort(WSrcCards::SORT_ALPHA);
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displayed_deck = myCollection;
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myDeck = NULL;
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//Build menu.
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menu = NEW SimpleMenu(11,this,Constants::MENU_FONT,SCREEN_WIDTH/2-150,20);
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menu->Add(22,"Filter by...");
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menu->Add(2,"Switch decks without saving");
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@@ -158,7 +169,7 @@ void GameStateDeckViewer::Start()
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menu->Add(4,"Cancel");
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//icon images
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//Icons
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mIcons[Constants::MTG_COLOR_ARTIFACT] = resources.GetQuad("c_artifact");
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mIcons[Constants::MTG_COLOR_LAND] = resources.GetQuad("c_land");
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mIcons[Constants::MTG_COLOR_WHITE] = resources.GetQuad("c_white");
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@@ -196,15 +207,7 @@ void GameStateDeckViewer::Start()
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}
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}
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mStage = STAGE_WELCOME;
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mRotation = 0;
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mSlide = 0;
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mAlpha = 255;
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loadIndexes();
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last_user_activity = NO_USER_ACTIVITY_HELP_DELAY + 1;
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onScreenTransition = 0;
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mEngine->ResetInput();
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JRenderer::GetInstance()->EnableVSync(true);
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}
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@@ -219,10 +222,10 @@ void GameStateDeckViewer::End()
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}
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SAFE_DELETE(welcome_menu);
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SAFE_DELETE(menu);
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SAFE_DELETE(subMenu);
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resources.Release(pspIconsTexture);
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if(myCollection){
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SAFE_DELETE(myCollection->parent);
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SAFE_DELETE(myCollection);
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}
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if(myDeck){
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@@ -275,11 +278,10 @@ void GameStateDeckViewer::Update(float dt)
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}
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hudAlpha = (float) 255-(last_user_activity * 500);
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if (hudAlpha < 0) hudAlpha = 0;
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if (sellMenu){
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sellMenu->Update(dt);
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if (delSellMenu){
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SAFE_DELETE(sellMenu);
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delSellMenu = 0;
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if (subMenu){
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subMenu->Update(dt);
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if (subMenu->closed){
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SAFE_DELETE(subMenu);
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}
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return;
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}
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@@ -324,16 +326,16 @@ void GameStateDeckViewer::Update(float dt)
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break;
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case JGE_BTN_SEC :
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last_user_activity = 0;
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SAFE_DELETE(sellMenu);
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SAFE_DELETE(subMenu);
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char buffer[4096];
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{
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MTGCard * card = cardIndex[2];
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if (card && displayed_deck->count(card)){
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price = pricelist->getSellPrice(card->getMTGId());
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sprintf(buffer,"%s : %i %s",_(card->data->getName()).c_str(),price,_("credits").c_str());
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sellMenu = NEW SimpleMenu(2,this,Constants::MAIN_FONT,SCREEN_WIDTH-300,SCREEN_HEIGHT/2,buffer);
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sellMenu->Add(20,"Yes");
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sellMenu->Add(21,"No","",true);
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subMenu = NEW SimpleMenu(2,this,Constants::MAIN_FONT,SCREEN_WIDTH-300,SCREEN_HEIGHT/2,buffer);
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subMenu->Add(20,"Yes");
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subMenu->Add(21,"No","",true);
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}
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}
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stw.needUpdate = true;
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@@ -1381,7 +1383,7 @@ void GameStateDeckViewer::Render() {
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if (mStage == STAGE_MENU){
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menu->Render();
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}
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if (sellMenu) sellMenu->Render();
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if (subMenu) subMenu->Render();
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if(displayed_deck == myDeck){
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if(filterDeck && !filterDeck->isFinished())
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@@ -1511,7 +1513,7 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
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myCollection->Sort(WSrcCards::SORT_ALPHA);
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displayed_deck = myCollection;
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loadIndexes();
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mStage = STAGE_WAITING;
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mStage = STAGE_WELCOME;
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break;
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}
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loadDeck(controlId);
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@@ -1575,7 +1577,7 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
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}
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}
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case 21:
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delSellMenu = 1;
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subMenu->Close();
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break;
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}
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}
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