fixed rename bug. rename state was not initialized.
This commit is contained in:
@@ -39,6 +39,7 @@ GameStateDeckViewer::GameStateDeckViewer(GameApp* parent): GameState(parent) {
|
||||
nbDecks = 0;
|
||||
deckNum = 0;
|
||||
useFilter = 0;
|
||||
isAIDeckSave = false;
|
||||
mSwitching = false;
|
||||
welcome_menu = NULL;
|
||||
myCollection = NULL;
|
||||
@@ -1596,7 +1597,7 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
|
||||
|
||||
case MENU_ITEM_SAVE_RENAME:
|
||||
if(myDeck && myDeck->parent){
|
||||
options.keypadStart(myDeck->parent->meta_name,&newDeckname);
|
||||
options.keypadStart(myDeck->parent->meta_name, &newDeckname);
|
||||
options.keypadTitle("Rename deck");
|
||||
}
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user