Commit Graph

197 Commits

Author SHA1 Message Date
wagic.the.homebrew@gmail.com
924574b0a1 Erwan
- Some cleanup in JGE
2009-10-02 14:33:05 +00:00
wagic.the.homebrew@gmail.com
0bf83b6bf5 Erwan
- fixed a bug with Flagstones of Trokair. There was no easy fix (cloned objects deleting stuff from their parents...) and I ended up using a "garbage collect at end of turn" technique the way I did with the ActionStack. As a result, the memory print of a turn will become bigger, and even more bugs might occur at the end of a turn... I'm ready to discuss this, although I think it's the best solution (in terms of result/amount of work) given the way abilities work right now
- Test suite now gives the number of failed/success at the end of the tests
2009-09-26 14:25:29 +00:00
wagic.the.homebrew@gmail.com
71d4818646 Erwan
- Fix issue #16 (testsuite segfaults if file does not exist)
- Fix issue #37 (Normal Combat Damage is not dealt to creatures when the AI attacks)
- TestSuite now has an "AI" mode (see test/manual/p2_attacks.txt)
2009-09-22 06:15:32 +00:00
wagic.jeck
7510ee165f Jeck - Daily build, deck renaming, small keypad bugfix, profileFile() fix, proposed new iconspsp.png.
* Decks now support naming and renaming. Also added a "Switch decks without saving" option.
 * Removed unused static const char * menuTexts, from old 6-deck limited system
 * Keypad didn't display correctly when not given a title, and was never destructed. Fixed.
 * profileFile() default behavior was to fall back to RESPATH/player. Fixed.
 * New iconspsp.png, updated look to seem like PSP buttons, added some extra (unused) button icons.
2009-09-22 02:47:48 +00:00
wagic.jeck
8ba34dafca Jeck - WResourceManager / Cache should now be leak free. Demo mode still crashes around EnstackBlocker. 2009-09-18 01:20:46 +00:00
wagic.jeck
505ee8d1eb Jeck - I somehow managed to break the test suite. Rolled back my changes to r843, won't commit until they're properly debugged. 2009-09-15 01:53:02 +00:00
wagic.jeck
1b468bde14 Jeck - Replaced ok_quad with ok_tex, which won't expire until the duel is over. 2009-09-14 21:09:58 +00:00
wagic.jeck
d55fc91112 Jeck - [Requires JGE rebuild] Extensive cache improvements.
* Numerous cache fixes, reduced filesystem access.
 * Cache fails very gracefully. 
 * Cache is now a templated class, with individual caches per data-type.
 * Much easier to extend.
 * Extensively debugged. Try compiling with -DDEBUG_CACHE.
 * Caches limits can be set on a per-item basis.
 * hgeParticleSystemInfo are now cached, mana particles now fall back to defaults.
 * Samples are not cached, but track filesystem misses using the cache backbone. 
 * Avatars are cached. Default baka avatar is now baka.jpg, to prevent collision with player.

A note on the retrieval types: 
  RETRIEVE_MANAGE puts a resource into a seperate, managed resource list.
    Managed resources are guarenteed valid for the lifetime of the program. 
    Retrieving a managed quad promotes the associated texture to managed. Don't do that by mistake.
    Calls to Resources.Refresh() will attempt to reload managed resources in place.

  RETRIVE_LOCK (and by extension, RETRIEVE_VRAM), returns a resource after locking it.
    A resource may have many locks, and remains in cache until they are all released. 
    If the resource is managed, it returns it unmodified.

A note on quads:
Unlike all other RetrieveWhatever() functions, the default behavior for RetrieveQuad is RETRIEVE_LOCK. Worse, Release(JQuad*) is slow, and will /always/ release one lock from the associated texture.   

There's a long and complicated explanation for this, involving support for live relinking of textures to existing quads, but basically what it means is that we only use RetrieveQuad for quads we intend to store and later Release(). If a temporary quad is needed, the preferred method is to use NEW JQuad* and SAFE_DELETE with RetrieveTexture(). RetrieveTempQuad is also provided, but is only guaranteed until the next call to the cache.

Note that RetrieveCard has none of these problems.
2009-09-14 08:28:49 +00:00
wagic.jeck
f220d2e9b9 Jeck - Cache and resource manager merged, streamlined.
This is pretty major, so there'll probably be something wrong with it... even though I did spend a few hours looking.
NOTES:
 * If you've Retrieved it, don't delete it--- Use resources.Release(Whatever). 
    Textures automatically release subordinate quads.
 * Most of the time, use resources.RetrieveQuad to grab a quad. Should handle everything for you.
    RetrieveQuad will load the required texture, if needed.
    Only managed resources have a resource name ("back", "simon", etc). 
    Managed resources can be retrieved with GetTexture/GetQuad/GetWhatever.
    Non managed quads lookup by position/dimensions, defaulting to the whole texture.
 * Use resources.RetrieveTexture only when you need to do something special to it. 
    Calling retrieve texture with RETRIEVE_MANAGE will permanently add a texture to the manager
    RETRIEVE_LOCK and RETRIEVE_VRAM will lock a texture. It will not leave the cache until
    Release(JTexture*) is called, or as a last resort during cache overflow.
 * Try to only store (as a class member) pointers to textures retrieved with RETRIEVE_MANAGE. 
    All others may become invalid, although locked textures do have a high degree of stability. It's
    pretty safe to store a locked texture if you're not going to load much between uses.

There's a lot going on here, so I might have missed something... but it runs through the test suite alright.

TODO: 
 * When called without any arguments, RetrieveQuad sometimes leaves a thin border around the image. 
    This can be bypassed by specifying a quad one or two pixels less than the image size. Why?
 * I've had a crash while runing the Demo mode, something to do with receiveEventMinus? 
    This hasn't exactly reproduced on a clean SVN copy, (being a hang, rather than a crash) so 
    I've probably done something to worsen the problem somehow? I'll look into it tomorrow.
 * Clean up lock/unlock system, memory usage. Streamline interface, consider phasing out calls using GetWhatever() format.
2009-09-03 09:28:16 +00:00
wagic.jeck
355ee7a271 Jeck - Support for user profiles, preliminary theme support, virtual keypad, options GUI update. Still a bit unorganized, but it works. 2009-08-26 20:13:09 +00:00
jean.chalard
3349f974f1 J :
* New interface.
* This breaks a lot of things. It is not feature-equivalent. It
  probably doesn't compile under windows and doesn't work on PSP.
* Damage is not resolved any more. This will have to be fixed.
* Blockers can't be ordered any more. This will have to be fixed.
* A lot of new art is included.
2009-08-22 05:59:43 +00:00
wagic.the.homebrew@gmail.com
94e199d92a Erwan
- some cleanup (gcc warnings)
2009-07-26 07:27:27 +00:00
wagic.the.homebrew@gmail.com
328aa1c9f4 Erwan
- reduced price of boosters
- Sets need to be unlocked in order to be accessed from the shop
- Added a "refresh" option in the shop
2009-07-23 13:44:50 +00:00
wagic.the.homebrew@gmail.com
3e7ecb3016 Erwan
- fixed a bug (crash if a card that had an ability until end of turn would be put into the graveyard before the end of the turn)
- Added a new game Mode : Random 1 or 2 color.
2009-07-18 08:50:14 +00:00
wagic.the.homebrew@gmail.com
4606d88048 Erwan
- fix with deck names overwritten when saving
- Added "premade" decks directory for people who don't want to create their own decks
2009-07-18 05:42:20 +00:00
wagic.the.homebrew@gmail.com
951065a59c Erwan
- no more 5 decks limitation for Player
- Player decks can be given a name/description the same way we do for the AI. No PSP Gui for that yet though, has to be done outside of Wagic (PSPWrite ?)
2009-07-16 11:48:59 +00:00
wagic.the.homebrew@gmail.com
11af671496 Erwan
- Added "Evil twin" Mode to unlock
2009-07-05 10:08:13 +00:00
wagic.the.homebrew@gmail.com
887336aa7c Erwan
-fixed a memory leak in Test suite
2009-06-21 13:19:15 +00:00
wagic.the.homebrew@gmail.com
26f8ac8801 Erwan
- Added some french translations
- Up to 0.7.1
2009-06-11 15:11:40 +00:00
wagic.the.homebrew@gmail.com
91edaca882 Erwan
- Ashen firebeast bug fix
- Small cards bug fixes
- Bloodfire colossus bug fix
- Graphical glitch in Opponent deck's choice when Deck name is too long... attempt to fix, let's be careful, no more than 9 letters in Deck names, please
- Updated Tranquil domain test. It was using cards that have been removed from the DB
- replaced /n/ with (n) in shop
2009-06-08 13:45:52 +00:00
jean.chalard
6f09760d08 J :
* Remove the stupid effect on cards back, at least until release
2009-05-31 05:52:49 +00:00
jean.chalard
b4d040b263 J :
* Add a plasma effect on the cards back
2009-05-30 14:06:52 +00:00
wagic.the.homebrew@gmail.com
ee58109449 Erwan
- Added a way to name and describe AI Decks. Let's find cool names and descriptions :)
2009-05-25 12:43:58 +00:00
wagic.the.homebrew@gmail.com
f94df3862b Erwan
- Added translation mechanism, and basic french translation as an example
2009-05-16 15:23:26 +00:00
jean.chalard
e0e21fa2a3 J :
* Fix a number of warnings.
2009-04-29 12:06:28 +00:00
wagic.the.homebrew@gmail.com
e7678522ee Erwan
- fixed a few memory leaks (but Wagic still crashes on the PSP after a few games :( )
2009-04-12 12:39:44 +00:00
wagic.the.homebrew@gmail.com
e9cb57dbb1 Erwan
- Added new bonus system for victories. Unlock and bonuses need to be tested :/
2009-04-11 09:43:29 +00:00
wagic.the.homebrew@gmail.com
fab150414b Erwan
- Added name effect for Momir
- Fixed a couple bugs with "moveTo", see test/Amugaba.txt
2009-04-11 03:59:46 +00:00
wagic.the.homebrew@gmail.com
e9190ff19f Erwan
- fix with Momir+ */* creatures
2009-04-06 12:19:18 +00:00
wagic.the.homebrew@gmail.com
6582a1972a Erwan
- Added Momir Basic mode :)
2009-04-04 12:52:36 +00:00
wagic.the.homebrew@gmail.com
5952b382a2 Erwan
-Fixed bug with fountain of youth
-New alternate format for decks
2009-04-02 12:50:18 +00:00
wagic.the.homebrew
a3c3006043 Erwan
- AI bugfixes (manaburn with ankh of mishra...)
- small tweaks
2009-03-18 11:29:23 +00:00
wagic.the.homebrew
415061642d Erwan
- Added splash screen management
- fixed a ruling bug (putting sorcery, enchantments, etc.. into play while interrupting)
2009-03-17 11:46:39 +00:00
wagic.the.homebrew
78b18435b3 Erwan
- New difficulty mode to unlock
2009-03-16 13:58:57 +00:00
wagic.the.homebrew
9454ac88fe Erwan
- Added CC Avatar
- Fixed a segfault bug when selling cards
- Added a few messages in the credits
- Show types of a card in "Alternate" display
- This update should get rid of all copyrighted contents
2009-02-01 06:29:29 +00:00
wagic.the.homebrew
e831a8e400 Erwan
- a few card updates
- back to original font for menus
2009-01-20 13:15:52 +00:00
wagic.the.homebrew
0b03dc6d40 Erwan
- font adjustments
2009-01-18 13:49:02 +00:00
wagic.the.homebrew
1251ef0096 Erwan
- Prevent TestSuite from crashing, by not showing big cards during the test suite
- Updated font size in game, to be readable
- WARNING!!! One test (brass man) not working anymore !!! High priority
2009-01-17 01:46:11 +00:00
jean.chalard
0d14207247 J :
* A number of adjustments about fonts.
2009-01-04 02:49:08 +00:00
jean.chalard
a82d4b51bb J :
* New menu style - step one.
  More improvements are to come, but this should be stable and have a good
  portion of what is to be done.
2008-12-30 05:24:38 +00:00
jean.chalard
3e9ff2b580 J :
* Change the name of debug.h into config.h and use the new RESPATH define.
2008-12-25 16:28:03 +00:00
wagic.the.homebrew
4e0f87a43b Erwan
- fixed the lib to play WAV file (erased too much things in a previous update)
- Updated wav sfx to be playable on the PSP (need to update the lib to accept more formats ?)
- There is still a bug with sfx on the PSP, I suspect I'm erasing files while they are being played !
2008-11-26 11:17:05 +00:00
jean.chalard
3518166189 J :
* Input fix.
* A lot of code cleaning spread across a lot of files.
2008-11-24 12:11:16 +00:00
wagic.the.homebrew
3721247bee Erwan
- It is now possible to have avatars associated to each Deck
- Added SFX
- Added Music files
- Possibility to choose your opponent
- Opponents' difficulty is measured according to their number of victories against a given deck
2008-11-24 09:24:47 +00:00
wagic.the.homebrew
349de34106 Erwan
- Fixed MP3 play bug on the psp. MP3 files need to have NO Id3v2 tag, or they won't play. Also, volume control is broken
- added dt to moving W's easter egg movement.
- Added fullscreen for windows version
- other stuff ?
2008-11-19 12:21:23 +00:00
jean.chalard
c97dd1f260 J :
* Remove ^M's.
* Re-indent automatically.
* Remove whitespace at the end of lines.
2008-11-12 13:45:42 +00:00
wagic.the.homebrew
d45e3b101b 2008-11-02 09:50:16 +00:00