- New difficulty mode to unlock
This commit is contained in:
wagic.the.homebrew
2009-03-16 13:58:57 +00:00
parent 3a97c61f22
commit 78b18435b3
7 changed files with 88 additions and 11 deletions

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@@ -8,6 +8,9 @@ using std::string;
#define OPTIONS_MUSICVOLUME "musicVolume"
#define OPTIONS_SFXVOLUME "sfxVolume"
#define OPTIONS_DIFFICULTY_MODE_UNLOCKED "prx_handler" //huhu
#define OPTIONS_DIFFICULTY "difficulty"
// WALDORF - added
#define OPTIONS_INTERRUPT_SECONDS "interruptSeconds"

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@@ -29,7 +29,10 @@ class GameStateDuel: public GameState, public JGuiListener
SimpleMenu * menu;
JLBFont* mFont, *opponentMenuFont;
int nbAIDecks;
int unlocked;
JQuad * unlockedQuad;
JTexture * unlockedTex;
int isDifficultyUnlocked();
void loadPlayer(int playerId, int decknb = 0, int isAI = 0);
public:
GameStateDuel(GameApp* parent);

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@@ -151,6 +151,32 @@ void GameObserver::startGame(int shuffle, int draw){
}
phaseRing->goToPhase(Constants::MTG_PHASE_FIRSTMAIN, players[0]);
currentGamePhase = Constants::MTG_PHASE_FIRSTMAIN;
//Difficult mode special stuff
if (!players[0]->isAI() && players[1]->isAI()){
GameOptions * go = GameOptions::GetInstance();
int difficulty = go->values[OPTIONS_DIFFICULTY].getIntValue();
if (go->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED].getIntValue() && difficulty) {
Player * p = players[1];
for (int level=0; level < difficulty; level ++){
MTGCardInstance * card = NULL;
MTGGameZone * z = p->game->library;
for (int j = 0; j<z->nb_cards; j++){
MTGCardInstance * _card = z->cards[j];
if (_card->hasType("land")){
card = _card;
j = z->nb_cards;
}
}
if (card){
MTGCardInstance * copy = p->game->putInZone(card, p->game->library, p->game->stack);
Spell * spell = NEW Spell(copy);
spell->resolve();
delete spell;
}
}
}
}
}
void GameObserver::addObserver(MTGAbility * observer){

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@@ -1,5 +1,6 @@
#include "../include/config.h"
#include "../include/GameStateDuel.h"
#include "../include/GameOptions.h"
#include "../include/utils.h"
#include "../include/AIPlayer.h"
#include "../include/PlayerData.h"
@@ -73,6 +74,9 @@ void GameStateDuel::Start()
mFont->SetBase(0);
opponentMenuFont = mFont;
unlocked = -1;
unlockedTex = NULL;
unlockedQuad = NULL;
menu = NEW SimpleMenu(DUEL_MENU_GAME_MENU, this, mFont, SCREEN_WIDTH/2-100, 25);
menu->Add(12,"Back to main menu");
@@ -171,6 +175,8 @@ void GameStateDuel::End()
SAFE_DELETE(deck[i]);
}
SAFE_DELETE(unlockedQuad);
SAFE_DELETE(unlockedTex);
SAFE_DELETE(menu);
SAFE_DELETE(opponentMenu);
#ifdef TESTSUITE
@@ -283,16 +289,24 @@ void GameStateDuel::Update(float dt)
if (game->gameOver){
showMsg = (rand() % 5);
if (!mPlayers[0]->isAI() && mPlayers[1]->isAI() && mPlayers[0]!= game->gameOver){
#if defined (WIN32) || defined (LINUX)
char buf[4096];
sprintf(buf, "%p - %p", mPlayers[0], game->gameOver);
OutputDebugString(buf);
#endif
PlayerData * playerdata = NEW PlayerData(mParent->collection);
playerdata->credits+= 500;
playerdata->save();
delete playerdata;
}
if (unlocked == -1){
unlocked = isDifficultyUnlocked();
if (unlocked){
unlockedTex = JRenderer::GetInstance()->LoadTexture("graphics/unlocked.png", TEX_TYPE_USE_VRAM);
unlockedQuad = NEW JQuad(unlockedTex, 2, 2, 396, 96);
GameOptions::GetInstance()->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED] = GameOption(1);
GameOptions::GetInstance()->save();
JSample * sample = SampleCache::GetInstance()->getSample("sound/sfx/bonus.wav");
if (sample) JSoundSystem::GetInstance()->PlaySample(sample);
}
}
}else{
unlocked = 0;
}
mGamePhase = DUEL_STATE_END;
#ifdef TESTSUITE
if (mParent->players[1] == PLAYER_TYPE_TESTSUITE){
@@ -348,12 +362,15 @@ void GameStateDuel::Render()
{
case DUEL_STATE_END:
{
JRenderer::GetInstance()->ClearScreen(ARGB(200,0,0,0));
JRenderer * r = JRenderer::GetInstance();
r->ClearScreen(ARGB(200,0,0,0));
char buffer[50];
int unlocked = 0;
int p0life = mPlayers[0]->life;
if (!mPlayers[0]->isAI() && mPlayers[1]->isAI() ){
if (game->gameOver !=mPlayers[0]){
if (game->gameOver != mPlayers[0]){
sprintf (buffer, "Victory! Congratulations, You earn 500 credits");
}else{
sprintf (buffer, "You have been defeated");
}
@@ -365,7 +382,9 @@ void GameStateDuel::Render()
sprintf(buffer, "Player %i wins (%i)", winner, p0life );
}
mFont->DrawString(buffer, 10, 150);
if (unlockedQuad){
r->RenderQuad(unlockedQuad, 20, 20);
}
if (showMsg == 1){
JLBFont * f = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
mFont->DrawString("Please support this project !" ,10,180);
@@ -452,3 +471,27 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId)
}
}
}
int GameStateDuel::isDifficultyUnlocked(){
if (GameOptions::GetInstance()->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED].getIntValue()) return 0;
nbAIDecks = 0;
int found = 1;
int wins = 0;
DeckStats * stats = DeckStats::GetInstance();
stats->load(mPlayers[0]);
while (found){
found = 0;
char buffer[512];
char aiSmallDeckName[512];
sprintf(buffer, RESPATH"/ai/baka/deck%i.txt",nbAIDecks+1);
if(fileExists(buffer)){
found = 1;
nbAIDecks++;
sprintf(aiSmallDeckName, "ai_baka_deck%i",nbAIDecks);
int percentVictories = stats->percentVictories(string(aiSmallDeckName));
if (percentVictories >=67) wins++;
if (wins >= 12) return 1;
}
}
return 0;
}

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@@ -28,7 +28,9 @@ void GameStateOptions::Start()
optionsList->Add(NEW OptionItem(OPTIONS_SFXVOLUME, "SFX volume", 100, 10));
// WALDORF - added next line
optionsList->Add(NEW OptionItem(OPTIONS_INTERRUPT_SECONDS, "Seconds to pause for an Interrupt", 20, 1));
if (GameOptions::GetInstance()->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED].getIntValue()) {
optionsList->Add(NEW OptionItem(OPTIONS_DIFFICULTY, "difficulty", 3, 1));
}
JLBFont * mFont = GameApp::CommonRes->GetJLBFont("graphics/f3");
optionsMenu = NEW SimpleMenu(102, this,mFont, 50,170);
optionsMenu->Add(1, "Save & Back to Main Menu");