Erwan
- Added new bonus system for victories. Unlock and bonuses need to be tested :/
This commit is contained in:
@@ -1,4 +1,4 @@
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OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/Blocker.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/ConstraintResolver.o objs/Counters.o objs/Damage.o objs/DamagerDamaged.o objs/DamageResolverLayer.o objs/DeckDataWrapper.o objs/DeckStats.o objs/DuelLayers.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameStateDuel.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GuiCardsController.o objs/GuiLayers.o objs/Logger.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGGuiHand.o objs/MTGGuiPlay.o objs/MTGRules.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/PriceList.o objs/ShopItem.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TexturesCache.o objs/Token.o objs/utils.o objs/WEvent.o
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OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/Blocker.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/ConstraintResolver.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DamageResolverLayer.o objs/DeckDataWrapper.o objs/DeckStats.o objs/DuelLayers.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameStateDuel.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GuiCardsController.o objs/GuiLayers.o objs/Logger.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGGuiHand.o objs/MTGGuiPlay.o objs/MTGRules.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/PriceList.o objs/ShopItem.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TexturesCache.o objs/Token.o objs/utils.o objs/WEvent.o
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DEPS = $(patsubst objs/%.o, deps/%.d, $(OBJS))
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RESULT = $(shell psp-config --psp-prefix 2> Makefile.cache)
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42
projects/mtg/include/Credits.h
Normal file
42
projects/mtg/include/Credits.h
Normal file
@@ -0,0 +1,42 @@
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#ifndef _CREDITS_H_
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#define _CREDITS_H_
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#include <vector>
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#include <string>
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#include <JGE.h>
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#include <JLBFont.h>
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#include "../include/Player.h"
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class GameApp;
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using namespace std;
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class CreditBonus{
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public:
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int value;
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string text;
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CreditBonus(int _value, string _text);
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void Render(float x, float y, JLBFont * font);
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};
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class Credits{
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private:
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int isDifficultyUnlocked();
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int isMomirUnlocked();
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public:
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int value;
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Player * p1, *p2;
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GameApp * app;
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int showMsg;
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int unlocked;
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JQuad * unlockedQuad;
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JTexture * unlockedTex;
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vector<CreditBonus *> bonus;
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Credits();
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~Credits();
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void compute(Player * _p1, Player * _p2, GameApp * _app);
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void Render();
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};
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#endif
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@@ -34,6 +34,7 @@ class GameObserver{
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public:
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int turn;
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int targetListIsSet(MTGCardInstance * card);
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PhaseRing * phaseRing;
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int cancelCurrentAction();
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@@ -11,6 +11,7 @@
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#ifdef TESTSUITE
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class TestSuite;
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#endif
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class Credits;
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class GameStateDuel: public GameState, public JGuiListener
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{
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@@ -18,7 +19,7 @@ class GameStateDuel: public GameState, public JGuiListener
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#ifdef TESTSUITE
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TestSuite * testSuite;
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#endif
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int showMsg;
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Credits * credits;
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int mGamePhase;
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Player * mCurrentPlayer;
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Player * mPlayers[2];
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@@ -29,11 +30,8 @@ class GameStateDuel: public GameState, public JGuiListener
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SimpleMenu * menu;
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JLBFont* mFont, *opponentMenuFont;
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int nbAIDecks;
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int unlocked;
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JQuad * unlockedQuad;
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JTexture * unlockedTex;
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int isDifficultyUnlocked();
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int isMomirUnlocked();
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void loadPlayer(int playerId, int decknb = 0, int isAI = 0);
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void loadPlayerMomir(int playerId, int isAI);
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public:
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196
projects/mtg/src/Credits.cpp
Normal file
196
projects/mtg/src/Credits.cpp
Normal file
@@ -0,0 +1,196 @@
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#include "../include/Credits.h"
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#include "../include/GameApp.h"
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#include "../include/GameOptions.h"
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#include "../include/config.h"
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#include "../include/PlayerData.h"
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#include "../include/DeckStats.h"
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CreditBonus::CreditBonus(int _value, string _text){
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value = _value;
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text = _text;
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}
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void CreditBonus::Render(float x, float y, JLBFont * font){
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char buffer[512];
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sprintf(buffer, "%s: %i", text.c_str(), value);
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font->DrawString(buffer,x,y);
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}
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Credits::Credits(){
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unlockedTex = NULL;
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unlockedQuad = NULL;
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unlocked = -1;
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}
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Credits::~Credits(){
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SAFE_DELETE(unlockedTex);
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SAFE_DELETE(unlockedQuad);
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for (int i=0;i<bonus.size();i++)
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if (bonus[i])
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delete bonus[i];
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bonus.clear();
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}
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void Credits::compute(Player * _p1, Player * _p2, GameApp * _app){
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p1 = _p1;
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p2 = _p2;
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app = _app;
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showMsg = (rand() % 5);
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GameObserver * g = GameObserver::GetInstance();
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if (!p1->isAI() && p2->isAI() && p1!= g->gameOver){
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GameOptions * go = GameOptions::GetInstance();
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value = 400;
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if (app->gameType == GAME_TYPE_MOMIR) value = 200;
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int difficulty = go->values[OPTIONS_DIFFICULTY].getIntValue();
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if (go->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED].getIntValue() && difficulty) {
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CreditBonus * b = NEW CreditBonus(100*difficulty, "Difficulty Bonus");
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bonus.push_back(b);
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}
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if (p1->life == 1) {
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CreditBonus * b = NEW CreditBonus(111, "'Live dangerously and you live right' Bonus");
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bonus.push_back(b);
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}
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int diff = p1->life - p2->life;
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if (diff){
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CreditBonus * b = NEW CreditBonus(diff, "Life Delta Bonus");
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bonus.push_back(b);
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}
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if (p1->game->library->nb_cards == 0) {
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CreditBonus * b = NEW CreditBonus(391, "'Decree of Theophilus' Bonus");
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bonus.push_back(b);
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}
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if (g->turn < 15) {
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CreditBonus * b = NEW CreditBonus((20 - g->turn)*17, "'Fast and Furious' Bonus");
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bonus.push_back(b);
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}
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if (unlocked == -1){
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unlocked = isDifficultyUnlocked();
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if (unlocked){
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unlockedTex = JRenderer::GetInstance()->LoadTexture("graphics/unlocked.png", TEX_TYPE_USE_VRAM);
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unlockedQuad = NEW JQuad(unlockedTex, 2, 2, 396, 96);
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GameOptions::GetInstance()->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED] = GameOption(1);
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GameOptions::GetInstance()->save();
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}else{
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unlocked = isMomirUnlocked();
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if (unlocked){
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unlockedTex = JRenderer::GetInstance()->LoadTexture("graphics/momir_unlocked.png", TEX_TYPE_USE_VRAM);
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unlockedQuad = NEW JQuad(unlockedTex, 2, 2, 396, 96);
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GameOptions::GetInstance()->values[OPTIONS_MOMIR_MODE_UNLOCKED] = GameOption(1);
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GameOptions::GetInstance()->save();
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}
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}
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if (unlocked){
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JSample * sample = SampleCache::GetInstance()->getSample("sound/sfx/bonus.wav");
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if (sample) JSoundSystem::GetInstance()->PlaySample(sample);
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}
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}
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vector<CreditBonus *>::iterator it;
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if (bonus.size()){
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CreditBonus * b = NEW CreditBonus(value, "Victory");
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bonus.insert(bonus.begin(),b);
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for ( it=bonus.begin()+1 ; it < bonus.end(); ++it){
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value+= (*it)->value;
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}
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}
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PlayerData * playerdata = NEW PlayerData(app->collection);
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playerdata->credits+= value;
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playerdata->save();
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delete playerdata;
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}else{
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unlocked = 0;
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}
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}
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void Credits::Render(){
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GameObserver * g = GameObserver::GetInstance();
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JRenderer * r = JRenderer::GetInstance();
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JLBFont * f = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
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JLBFont * f2 = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT);
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JLBFont * f3 = GameApp::CommonRes->GetJLBFont(Constants::MAGIC_FONT);
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f->SetScale(1);
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f2->SetScale(1);
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f3->SetScale(1);
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char buffer[512];
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if (!p1->isAI() && p2->isAI() ){
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if (g->gameOver != p1){
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sprintf (buffer, "Congratulations! You earn %i credits", value);
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if (unlockedQuad){
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showMsg = 0;
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r->RenderQuad(unlockedQuad, 20, 20);
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}
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}else{
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sprintf (buffer, "You have been defeated");
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}
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}else{
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int winner = 2;
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if (g->gameOver !=p1){
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winner = 1;
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}
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int p0life = p1->life;
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sprintf(buffer, "Player %i wins (%i)", winner, p0life );
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}
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float y = 130;
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if (showMsg == 1) y = 50;
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vector<CreditBonus *>:: iterator it;
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for ( it=bonus.begin() ; it < bonus.end(); ++it){
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(*it)->Render(10,y,f3);
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y+=12;
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}
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f2->DrawString(buffer, 10, y);
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y+=15;
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if (showMsg == 1){
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f2->DrawString("Please support this project !" ,10,y+15);
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f->DrawString("Wagic is free, open source, and developed on the little free time I have" ,10,y+30);
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f->DrawString("If you enjoy this game, please consider donating a few bucks" ,10,y+42);
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f->DrawString("(Seriously, donate or I'll kill this cute little bunny)" ,10,y+54);
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f->DrawString("Thanks in advance for your support." ,10,y+66);
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f2->DrawString("-> http://wololo.net/wagic" ,10,y+78);
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}
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}
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int Credits::isDifficultyUnlocked(){
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if (GameOptions::GetInstance()->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED].getIntValue()) return 0;
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int nbAIDecks = 0;
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int found = 1;
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int wins = 0;
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DeckStats * stats = DeckStats::GetInstance();
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stats->load(p1);
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while (found){
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found = 0;
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char buffer[512];
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char aiSmallDeckName[512];
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sprintf(buffer, RESPATH"/ai/baka/deck%i.txt",nbAIDecks+1);
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if(fileExists(buffer)){
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found = 1;
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nbAIDecks++;
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sprintf(aiSmallDeckName, "ai_baka_deck%i",nbAIDecks);
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int percentVictories = stats->percentVictories(string(aiSmallDeckName));
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if (percentVictories >=67) wins++;
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if (wins >= 10) return 1;
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}
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}
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return 0;
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}
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int Credits::isMomirUnlocked(){
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if (GameOptions::GetInstance()->values[OPTIONS_MOMIR_MODE_UNLOCKED].getIntValue()) return 0;
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if (p1->game->inPlay->countByType("land") == 8) return 1;
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return 0;
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}
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@@ -73,6 +73,7 @@ int GameObserver::enteringPhase(int phase){
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}
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void GameObserver::nextPlayer(){
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turn++;
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currentPlayerId = (currentPlayerId+1)%nbPlayers;
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currentPlayer = players[currentPlayerId];
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currentActionPlayer = currentPlayer;
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@@ -84,6 +85,7 @@ void GameObserver::nextGamePhase(){
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currentGamePhase = cPhase->id;
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if (currentPlayer != cPhase->player) nextPlayer();
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//init begin of turn
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if (currentGamePhase == Constants::MTG_PHASE_BEFORE_BEGIN){
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cleanupPhase();
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@@ -153,6 +155,7 @@ void GameObserver::startGame(int shuffle, int draw){
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for (i=0; i<nbPlayers; i++){
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players[i]->game->initGame(shuffle, draw);
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}
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turn = 0;
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phaseRing->goToPhase(Constants::MTG_PHASE_FIRSTMAIN, players[0]);
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currentGamePhase = Constants::MTG_PHASE_FIRSTMAIN;
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@@ -7,6 +7,7 @@
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#include "../include/PlayerData.h"
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#include "../include/DeckStats.h"
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#include "../include/MTGRules.h"
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#include "../include/Credits.h"
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#ifdef TESTSUITE
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#include "../include/TestSuiteAI.h"
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@@ -49,9 +50,8 @@ GameStateDuel::GameStateDuel(GameApp* parent): GameState(parent) {
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#ifdef TESTSUITE
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testSuite = NULL;
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#endif
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showMsg = 0;
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unlockedTex = NULL;
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unlockedQuad = NULL;
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credits = NULL;
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}
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GameStateDuel::~GameStateDuel() {
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@@ -72,12 +72,12 @@ void GameStateDuel::Start()
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mGamePhase = DUEL_STATE_CHOOSE_DECK1;
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credits = NEW Credits();
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mFont = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT);
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mFont->SetBase(0);
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opponentMenuFont = mFont;
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unlocked = -1;
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menu = NEW SimpleMenu(DUEL_MENU_GAME_MENU, this, mFont, SCREEN_WIDTH/2-100, 25);
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@@ -199,8 +199,8 @@ void GameStateDuel::End()
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SAFE_DELETE(deck[i]);
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}
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SAFE_DELETE(unlockedQuad);
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SAFE_DELETE(unlockedTex);
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SAFE_DELETE(credits);
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SAFE_DELETE(menu);
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SAFE_DELETE(opponentMenu);
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#ifdef TESTSUITE
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@@ -326,37 +326,8 @@ void GameStateDuel::Update(float dt)
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}
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game->Update(dt);
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if (game->gameOver){
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showMsg = (rand() % 5);
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if (!mPlayers[0]->isAI() && mPlayers[1]->isAI() && mPlayers[0]!= game->gameOver){
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PlayerData * playerdata = NEW PlayerData(mParent->collection);
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playerdata->credits+= 500;
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playerdata->save();
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delete playerdata;
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if (unlocked == -1){
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unlocked = isDifficultyUnlocked();
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if (unlocked){
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unlockedTex = JRenderer::GetInstance()->LoadTexture("graphics/unlocked.png", TEX_TYPE_USE_VRAM);
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unlockedQuad = NEW JQuad(unlockedTex, 2, 2, 396, 96);
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GameOptions::GetInstance()->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED] = GameOption(1);
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GameOptions::GetInstance()->save();
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}else{
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unlocked = isMomirUnlocked();
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if (unlocked){
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unlockedTex = JRenderer::GetInstance()->LoadTexture("graphics/momir_unlocked.png", TEX_TYPE_USE_VRAM);
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unlockedQuad = NEW JQuad(unlockedTex, 2, 2, 396, 96);
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GameOptions::GetInstance()->values[OPTIONS_MOMIR_MODE_UNLOCKED] = GameOption(1);
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GameOptions::GetInstance()->save();
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}
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}
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if (unlocked){
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JSample * sample = SampleCache::GetInstance()->getSample("sound/sfx/bonus.wav");
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if (sample) JSoundSystem::GetInstance()->PlaySample(sample);
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}
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}
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}else{
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unlocked = 0;
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}
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mGamePhase = DUEL_STATE_END;
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credits->compute(mPlayers[0],mPlayers[1], mParent);
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mGamePhase = DUEL_STATE_END;
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#ifdef TESTSUITE
|
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if (mParent->players[1] == PLAYER_TYPE_TESTSUITE){
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if (testSuite->loadNext()){
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@@ -413,36 +384,7 @@ void GameStateDuel::Render()
|
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{
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JRenderer * r = JRenderer::GetInstance();
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r->ClearScreen(ARGB(200,0,0,0));
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char buffer[50];
|
||||
int p0life = mPlayers[0]->life;
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if (!mPlayers[0]->isAI() && mPlayers[1]->isAI() ){
|
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if (game->gameOver != mPlayers[0]){
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sprintf (buffer, "Victory! Congratulations, You earn 500 credits");
|
||||
|
||||
}else{
|
||||
sprintf (buffer, "You have been defeated");
|
||||
}
|
||||
}else{
|
||||
int winner = 2;
|
||||
if (game->gameOver !=mPlayers[0]){
|
||||
winner = 1;
|
||||
}
|
||||
sprintf(buffer, "Player %i wins (%i)", winner, p0life );
|
||||
}
|
||||
mFont->SetScale(1);
|
||||
mFont->DrawString(buffer, 10, 150);
|
||||
if (unlockedQuad){
|
||||
r->RenderQuad(unlockedQuad, 20, 20);
|
||||
}
|
||||
if (showMsg == 1){
|
||||
JLBFont * f = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
|
||||
mFont->DrawString("Please support this project !" ,10,180);
|
||||
f->DrawString("Wagic is free, open source, and developed on the little free time I have" ,10,196);
|
||||
f->DrawString("If you enjoy this game, please consider donating a few bucks" ,10,208);
|
||||
f->DrawString("I'll drink a beer in your name!" ,10,220);
|
||||
f->DrawString("Thanks in advance for your support." ,10,232);
|
||||
mFont->DrawString("-> http://wololo.net/wagic" ,10,244);
|
||||
}
|
||||
credits->Render();
|
||||
break;
|
||||
}
|
||||
case DUEL_STATE_CHOOSE_DECK1:
|
||||
@@ -520,34 +462,3 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int GameStateDuel::isDifficultyUnlocked(){
|
||||
if (GameOptions::GetInstance()->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED].getIntValue()) return 0;
|
||||
nbAIDecks = 0;
|
||||
int found = 1;
|
||||
int wins = 0;
|
||||
DeckStats * stats = DeckStats::GetInstance();
|
||||
stats->load(mPlayers[0]);
|
||||
while (found){
|
||||
found = 0;
|
||||
char buffer[512];
|
||||
char aiSmallDeckName[512];
|
||||
sprintf(buffer, RESPATH"/ai/baka/deck%i.txt",nbAIDecks+1);
|
||||
if(fileExists(buffer)){
|
||||
found = 1;
|
||||
nbAIDecks++;
|
||||
sprintf(aiSmallDeckName, "ai_baka_deck%i",nbAIDecks);
|
||||
int percentVictories = stats->percentVictories(string(aiSmallDeckName));
|
||||
if (percentVictories >=67) wins++;
|
||||
if (wins >= 10) return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int GameStateDuel::isMomirUnlocked(){
|
||||
if (GameOptions::GetInstance()->values[OPTIONS_MOMIR_MODE_UNLOCKED].getIntValue()) return 0;
|
||||
Player *p = mPlayers[0];
|
||||
if (p->game->inPlay->countByType("land") == 8) return 1;
|
||||
return 0;
|
||||
}
|
||||
@@ -25,7 +25,7 @@ PlayerData::PlayerData(MTGAllCards * allcards){
|
||||
|
||||
int PlayerData::save(){
|
||||
std::ofstream file(PLAYER_SAVEFILE);
|
||||
char writer[10];
|
||||
char writer[64];
|
||||
if (file){
|
||||
sprintf(writer,"%i\n", credits);
|
||||
file<<writer;
|
||||
|
||||
@@ -264,6 +264,10 @@
|
||||
RelativePath=".\src\Counters.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\Credits.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\Damage.cpp"
|
||||
>
|
||||
@@ -577,6 +581,10 @@
|
||||
RelativePath=".\include\Counters.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\include\Credits.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\include\Damage.h"
|
||||
>
|
||||
|
||||
Reference in New Issue
Block a user