- Added new bonus system for victories. Unlock and bonuses need to be tested :/
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-04-11 09:43:29 +00:00
parent fab150414b
commit e9cb57dbb1
9 changed files with 265 additions and 106 deletions

View File

@@ -1,4 +1,4 @@
OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/Blocker.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/ConstraintResolver.o objs/Counters.o objs/Damage.o objs/DamagerDamaged.o objs/DamageResolverLayer.o objs/DeckDataWrapper.o objs/DeckStats.o objs/DuelLayers.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameStateDuel.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GuiCardsController.o objs/GuiLayers.o objs/Logger.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGGuiHand.o objs/MTGGuiPlay.o objs/MTGRules.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/PriceList.o objs/ShopItem.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TexturesCache.o objs/Token.o objs/utils.o objs/WEvent.o
OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/Blocker.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/ConstraintResolver.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DamageResolverLayer.o objs/DeckDataWrapper.o objs/DeckStats.o objs/DuelLayers.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameStateDuel.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GuiCardsController.o objs/GuiLayers.o objs/Logger.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGGuiHand.o objs/MTGGuiPlay.o objs/MTGRules.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/PriceList.o objs/ShopItem.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TexturesCache.o objs/Token.o objs/utils.o objs/WEvent.o
DEPS = $(patsubst objs/%.o, deps/%.d, $(OBJS))
RESULT = $(shell psp-config --psp-prefix 2> Makefile.cache)

View File

@@ -0,0 +1,42 @@
#ifndef _CREDITS_H_
#define _CREDITS_H_
#include <vector>
#include <string>
#include <JGE.h>
#include <JLBFont.h>
#include "../include/Player.h"
class GameApp;
using namespace std;
class CreditBonus{
public:
int value;
string text;
CreditBonus(int _value, string _text);
void Render(float x, float y, JLBFont * font);
};
class Credits{
private:
int isDifficultyUnlocked();
int isMomirUnlocked();
public:
int value;
Player * p1, *p2;
GameApp * app;
int showMsg;
int unlocked;
JQuad * unlockedQuad;
JTexture * unlockedTex;
vector<CreditBonus *> bonus;
Credits();
~Credits();
void compute(Player * _p1, Player * _p2, GameApp * _app);
void Render();
};
#endif

View File

@@ -34,6 +34,7 @@ class GameObserver{
public:
int turn;
int targetListIsSet(MTGCardInstance * card);
PhaseRing * phaseRing;
int cancelCurrentAction();

View File

@@ -11,6 +11,7 @@
#ifdef TESTSUITE
class TestSuite;
#endif
class Credits;
class GameStateDuel: public GameState, public JGuiListener
{
@@ -18,7 +19,7 @@ class GameStateDuel: public GameState, public JGuiListener
#ifdef TESTSUITE
TestSuite * testSuite;
#endif
int showMsg;
Credits * credits;
int mGamePhase;
Player * mCurrentPlayer;
Player * mPlayers[2];
@@ -29,11 +30,8 @@ class GameStateDuel: public GameState, public JGuiListener
SimpleMenu * menu;
JLBFont* mFont, *opponentMenuFont;
int nbAIDecks;
int unlocked;
JQuad * unlockedQuad;
JTexture * unlockedTex;
int isDifficultyUnlocked();
int isMomirUnlocked();
void loadPlayer(int playerId, int decknb = 0, int isAI = 0);
void loadPlayerMomir(int playerId, int isAI);
public:

View File

@@ -0,0 +1,196 @@
#include "../include/Credits.h"
#include "../include/GameApp.h"
#include "../include/GameOptions.h"
#include "../include/config.h"
#include "../include/PlayerData.h"
#include "../include/DeckStats.h"
CreditBonus::CreditBonus(int _value, string _text){
value = _value;
text = _text;
}
void CreditBonus::Render(float x, float y, JLBFont * font){
char buffer[512];
sprintf(buffer, "%s: %i", text.c_str(), value);
font->DrawString(buffer,x,y);
}
Credits::Credits(){
unlockedTex = NULL;
unlockedQuad = NULL;
unlocked = -1;
}
Credits::~Credits(){
SAFE_DELETE(unlockedTex);
SAFE_DELETE(unlockedQuad);
for (int i=0;i<bonus.size();i++)
if (bonus[i])
delete bonus[i];
bonus.clear();
}
void Credits::compute(Player * _p1, Player * _p2, GameApp * _app){
p1 = _p1;
p2 = _p2;
app = _app;
showMsg = (rand() % 5);
GameObserver * g = GameObserver::GetInstance();
if (!p1->isAI() && p2->isAI() && p1!= g->gameOver){
GameOptions * go = GameOptions::GetInstance();
value = 400;
if (app->gameType == GAME_TYPE_MOMIR) value = 200;
int difficulty = go->values[OPTIONS_DIFFICULTY].getIntValue();
if (go->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED].getIntValue() && difficulty) {
CreditBonus * b = NEW CreditBonus(100*difficulty, "Difficulty Bonus");
bonus.push_back(b);
}
if (p1->life == 1) {
CreditBonus * b = NEW CreditBonus(111, "'Live dangerously and you live right' Bonus");
bonus.push_back(b);
}
int diff = p1->life - p2->life;
if (diff){
CreditBonus * b = NEW CreditBonus(diff, "Life Delta Bonus");
bonus.push_back(b);
}
if (p1->game->library->nb_cards == 0) {
CreditBonus * b = NEW CreditBonus(391, "'Decree of Theophilus' Bonus");
bonus.push_back(b);
}
if (g->turn < 15) {
CreditBonus * b = NEW CreditBonus((20 - g->turn)*17, "'Fast and Furious' Bonus");
bonus.push_back(b);
}
if (unlocked == -1){
unlocked = isDifficultyUnlocked();
if (unlocked){
unlockedTex = JRenderer::GetInstance()->LoadTexture("graphics/unlocked.png", TEX_TYPE_USE_VRAM);
unlockedQuad = NEW JQuad(unlockedTex, 2, 2, 396, 96);
GameOptions::GetInstance()->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED] = GameOption(1);
GameOptions::GetInstance()->save();
}else{
unlocked = isMomirUnlocked();
if (unlocked){
unlockedTex = JRenderer::GetInstance()->LoadTexture("graphics/momir_unlocked.png", TEX_TYPE_USE_VRAM);
unlockedQuad = NEW JQuad(unlockedTex, 2, 2, 396, 96);
GameOptions::GetInstance()->values[OPTIONS_MOMIR_MODE_UNLOCKED] = GameOption(1);
GameOptions::GetInstance()->save();
}
}
if (unlocked){
JSample * sample = SampleCache::GetInstance()->getSample("sound/sfx/bonus.wav");
if (sample) JSoundSystem::GetInstance()->PlaySample(sample);
}
}
vector<CreditBonus *>::iterator it;
if (bonus.size()){
CreditBonus * b = NEW CreditBonus(value, "Victory");
bonus.insert(bonus.begin(),b);
for ( it=bonus.begin()+1 ; it < bonus.end(); ++it){
value+= (*it)->value;
}
}
PlayerData * playerdata = NEW PlayerData(app->collection);
playerdata->credits+= value;
playerdata->save();
delete playerdata;
}else{
unlocked = 0;
}
}
void Credits::Render(){
GameObserver * g = GameObserver::GetInstance();
JRenderer * r = JRenderer::GetInstance();
JLBFont * f = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
JLBFont * f2 = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT);
JLBFont * f3 = GameApp::CommonRes->GetJLBFont(Constants::MAGIC_FONT);
f->SetScale(1);
f2->SetScale(1);
f3->SetScale(1);
char buffer[512];
if (!p1->isAI() && p2->isAI() ){
if (g->gameOver != p1){
sprintf (buffer, "Congratulations! You earn %i credits", value);
if (unlockedQuad){
showMsg = 0;
r->RenderQuad(unlockedQuad, 20, 20);
}
}else{
sprintf (buffer, "You have been defeated");
}
}else{
int winner = 2;
if (g->gameOver !=p1){
winner = 1;
}
int p0life = p1->life;
sprintf(buffer, "Player %i wins (%i)", winner, p0life );
}
float y = 130;
if (showMsg == 1) y = 50;
vector<CreditBonus *>:: iterator it;
for ( it=bonus.begin() ; it < bonus.end(); ++it){
(*it)->Render(10,y,f3);
y+=12;
}
f2->DrawString(buffer, 10, y);
y+=15;
if (showMsg == 1){
f2->DrawString("Please support this project !" ,10,y+15);
f->DrawString("Wagic is free, open source, and developed on the little free time I have" ,10,y+30);
f->DrawString("If you enjoy this game, please consider donating a few bucks" ,10,y+42);
f->DrawString("(Seriously, donate or I'll kill this cute little bunny)" ,10,y+54);
f->DrawString("Thanks in advance for your support." ,10,y+66);
f2->DrawString("-> http://wololo.net/wagic" ,10,y+78);
}
}
int Credits::isDifficultyUnlocked(){
if (GameOptions::GetInstance()->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED].getIntValue()) return 0;
int nbAIDecks = 0;
int found = 1;
int wins = 0;
DeckStats * stats = DeckStats::GetInstance();
stats->load(p1);
while (found){
found = 0;
char buffer[512];
char aiSmallDeckName[512];
sprintf(buffer, RESPATH"/ai/baka/deck%i.txt",nbAIDecks+1);
if(fileExists(buffer)){
found = 1;
nbAIDecks++;
sprintf(aiSmallDeckName, "ai_baka_deck%i",nbAIDecks);
int percentVictories = stats->percentVictories(string(aiSmallDeckName));
if (percentVictories >=67) wins++;
if (wins >= 10) return 1;
}
}
return 0;
}
int Credits::isMomirUnlocked(){
if (GameOptions::GetInstance()->values[OPTIONS_MOMIR_MODE_UNLOCKED].getIntValue()) return 0;
if (p1->game->inPlay->countByType("land") == 8) return 1;
return 0;
}

View File

@@ -73,6 +73,7 @@ int GameObserver::enteringPhase(int phase){
}
void GameObserver::nextPlayer(){
turn++;
currentPlayerId = (currentPlayerId+1)%nbPlayers;
currentPlayer = players[currentPlayerId];
currentActionPlayer = currentPlayer;
@@ -84,6 +85,7 @@ void GameObserver::nextGamePhase(){
currentGamePhase = cPhase->id;
if (currentPlayer != cPhase->player) nextPlayer();
//init begin of turn
if (currentGamePhase == Constants::MTG_PHASE_BEFORE_BEGIN){
cleanupPhase();
@@ -153,6 +155,7 @@ void GameObserver::startGame(int shuffle, int draw){
for (i=0; i<nbPlayers; i++){
players[i]->game->initGame(shuffle, draw);
}
turn = 0;
phaseRing->goToPhase(Constants::MTG_PHASE_FIRSTMAIN, players[0]);
currentGamePhase = Constants::MTG_PHASE_FIRSTMAIN;

View File

@@ -7,6 +7,7 @@
#include "../include/PlayerData.h"
#include "../include/DeckStats.h"
#include "../include/MTGRules.h"
#include "../include/Credits.h"
#ifdef TESTSUITE
#include "../include/TestSuiteAI.h"
@@ -49,9 +50,8 @@ GameStateDuel::GameStateDuel(GameApp* parent): GameState(parent) {
#ifdef TESTSUITE
testSuite = NULL;
#endif
showMsg = 0;
unlockedTex = NULL;
unlockedQuad = NULL;
credits = NULL;
}
GameStateDuel::~GameStateDuel() {
@@ -72,12 +72,12 @@ void GameStateDuel::Start()
mGamePhase = DUEL_STATE_CHOOSE_DECK1;
credits = NEW Credits();
mFont = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT);
mFont->SetBase(0);
opponentMenuFont = mFont;
unlocked = -1;
menu = NEW SimpleMenu(DUEL_MENU_GAME_MENU, this, mFont, SCREEN_WIDTH/2-100, 25);
@@ -199,8 +199,8 @@ void GameStateDuel::End()
SAFE_DELETE(deck[i]);
}
SAFE_DELETE(unlockedQuad);
SAFE_DELETE(unlockedTex);
SAFE_DELETE(credits);
SAFE_DELETE(menu);
SAFE_DELETE(opponentMenu);
#ifdef TESTSUITE
@@ -326,37 +326,8 @@ void GameStateDuel::Update(float dt)
}
game->Update(dt);
if (game->gameOver){
showMsg = (rand() % 5);
if (!mPlayers[0]->isAI() && mPlayers[1]->isAI() && mPlayers[0]!= game->gameOver){
PlayerData * playerdata = NEW PlayerData(mParent->collection);
playerdata->credits+= 500;
playerdata->save();
delete playerdata;
if (unlocked == -1){
unlocked = isDifficultyUnlocked();
if (unlocked){
unlockedTex = JRenderer::GetInstance()->LoadTexture("graphics/unlocked.png", TEX_TYPE_USE_VRAM);
unlockedQuad = NEW JQuad(unlockedTex, 2, 2, 396, 96);
GameOptions::GetInstance()->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED] = GameOption(1);
GameOptions::GetInstance()->save();
}else{
unlocked = isMomirUnlocked();
if (unlocked){
unlockedTex = JRenderer::GetInstance()->LoadTexture("graphics/momir_unlocked.png", TEX_TYPE_USE_VRAM);
unlockedQuad = NEW JQuad(unlockedTex, 2, 2, 396, 96);
GameOptions::GetInstance()->values[OPTIONS_MOMIR_MODE_UNLOCKED] = GameOption(1);
GameOptions::GetInstance()->save();
}
}
if (unlocked){
JSample * sample = SampleCache::GetInstance()->getSample("sound/sfx/bonus.wav");
if (sample) JSoundSystem::GetInstance()->PlaySample(sample);
}
}
}else{
unlocked = 0;
}
mGamePhase = DUEL_STATE_END;
credits->compute(mPlayers[0],mPlayers[1], mParent);
mGamePhase = DUEL_STATE_END;
#ifdef TESTSUITE
if (mParent->players[1] == PLAYER_TYPE_TESTSUITE){
if (testSuite->loadNext()){
@@ -413,36 +384,7 @@ void GameStateDuel::Render()
{
JRenderer * r = JRenderer::GetInstance();
r->ClearScreen(ARGB(200,0,0,0));
char buffer[50];
int p0life = mPlayers[0]->life;
if (!mPlayers[0]->isAI() && mPlayers[1]->isAI() ){
if (game->gameOver != mPlayers[0]){
sprintf (buffer, "Victory! Congratulations, You earn 500 credits");
}else{
sprintf (buffer, "You have been defeated");
}
}else{
int winner = 2;
if (game->gameOver !=mPlayers[0]){
winner = 1;
}
sprintf(buffer, "Player %i wins (%i)", winner, p0life );
}
mFont->SetScale(1);
mFont->DrawString(buffer, 10, 150);
if (unlockedQuad){
r->RenderQuad(unlockedQuad, 20, 20);
}
if (showMsg == 1){
JLBFont * f = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
mFont->DrawString("Please support this project !" ,10,180);
f->DrawString("Wagic is free, open source, and developed on the little free time I have" ,10,196);
f->DrawString("If you enjoy this game, please consider donating a few bucks" ,10,208);
f->DrawString("I'll drink a beer in your name!" ,10,220);
f->DrawString("Thanks in advance for your support." ,10,232);
mFont->DrawString("-> http://wololo.net/wagic" ,10,244);
}
credits->Render();
break;
}
case DUEL_STATE_CHOOSE_DECK1:
@@ -520,34 +462,3 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId)
}
}
}
int GameStateDuel::isDifficultyUnlocked(){
if (GameOptions::GetInstance()->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED].getIntValue()) return 0;
nbAIDecks = 0;
int found = 1;
int wins = 0;
DeckStats * stats = DeckStats::GetInstance();
stats->load(mPlayers[0]);
while (found){
found = 0;
char buffer[512];
char aiSmallDeckName[512];
sprintf(buffer, RESPATH"/ai/baka/deck%i.txt",nbAIDecks+1);
if(fileExists(buffer)){
found = 1;
nbAIDecks++;
sprintf(aiSmallDeckName, "ai_baka_deck%i",nbAIDecks);
int percentVictories = stats->percentVictories(string(aiSmallDeckName));
if (percentVictories >=67) wins++;
if (wins >= 10) return 1;
}
}
return 0;
}
int GameStateDuel::isMomirUnlocked(){
if (GameOptions::GetInstance()->values[OPTIONS_MOMIR_MODE_UNLOCKED].getIntValue()) return 0;
Player *p = mPlayers[0];
if (p->game->inPlay->countByType("land") == 8) return 1;
return 0;
}

View File

@@ -25,7 +25,7 @@ PlayerData::PlayerData(MTGAllCards * allcards){
int PlayerData::save(){
std::ofstream file(PLAYER_SAVEFILE);
char writer[10];
char writer[64];
if (file){
sprintf(writer,"%i\n", credits);
file<<writer;

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@@ -264,6 +264,10 @@
RelativePath=".\src\Counters.cpp"
>
</File>
<File
RelativePath=".\src\Credits.cpp"
>
</File>
<File
RelativePath=".\src\Damage.cpp"
>
@@ -577,6 +581,10 @@
RelativePath=".\include\Counters.h"
>
</File>
<File
RelativePath=".\include\Credits.h"
>
</File>
<File
RelativePath=".\include\Damage.h"
>