Files
wagic/projects/mtg/src/Credits.cpp
wagic.the.homebrew@gmail.com e9cb57dbb1 Erwan
- Added new bonus system for victories. Unlock and bonuses need to be tested :/
2009-04-11 09:43:29 +00:00

196 lines
5.9 KiB
C++

#include "../include/Credits.h"
#include "../include/GameApp.h"
#include "../include/GameOptions.h"
#include "../include/config.h"
#include "../include/PlayerData.h"
#include "../include/DeckStats.h"
CreditBonus::CreditBonus(int _value, string _text){
value = _value;
text = _text;
}
void CreditBonus::Render(float x, float y, JLBFont * font){
char buffer[512];
sprintf(buffer, "%s: %i", text.c_str(), value);
font->DrawString(buffer,x,y);
}
Credits::Credits(){
unlockedTex = NULL;
unlockedQuad = NULL;
unlocked = -1;
}
Credits::~Credits(){
SAFE_DELETE(unlockedTex);
SAFE_DELETE(unlockedQuad);
for (int i=0;i<bonus.size();i++)
if (bonus[i])
delete bonus[i];
bonus.clear();
}
void Credits::compute(Player * _p1, Player * _p2, GameApp * _app){
p1 = _p1;
p2 = _p2;
app = _app;
showMsg = (rand() % 5);
GameObserver * g = GameObserver::GetInstance();
if (!p1->isAI() && p2->isAI() && p1!= g->gameOver){
GameOptions * go = GameOptions::GetInstance();
value = 400;
if (app->gameType == GAME_TYPE_MOMIR) value = 200;
int difficulty = go->values[OPTIONS_DIFFICULTY].getIntValue();
if (go->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED].getIntValue() && difficulty) {
CreditBonus * b = NEW CreditBonus(100*difficulty, "Difficulty Bonus");
bonus.push_back(b);
}
if (p1->life == 1) {
CreditBonus * b = NEW CreditBonus(111, "'Live dangerously and you live right' Bonus");
bonus.push_back(b);
}
int diff = p1->life - p2->life;
if (diff){
CreditBonus * b = NEW CreditBonus(diff, "Life Delta Bonus");
bonus.push_back(b);
}
if (p1->game->library->nb_cards == 0) {
CreditBonus * b = NEW CreditBonus(391, "'Decree of Theophilus' Bonus");
bonus.push_back(b);
}
if (g->turn < 15) {
CreditBonus * b = NEW CreditBonus((20 - g->turn)*17, "'Fast and Furious' Bonus");
bonus.push_back(b);
}
if (unlocked == -1){
unlocked = isDifficultyUnlocked();
if (unlocked){
unlockedTex = JRenderer::GetInstance()->LoadTexture("graphics/unlocked.png", TEX_TYPE_USE_VRAM);
unlockedQuad = NEW JQuad(unlockedTex, 2, 2, 396, 96);
GameOptions::GetInstance()->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED] = GameOption(1);
GameOptions::GetInstance()->save();
}else{
unlocked = isMomirUnlocked();
if (unlocked){
unlockedTex = JRenderer::GetInstance()->LoadTexture("graphics/momir_unlocked.png", TEX_TYPE_USE_VRAM);
unlockedQuad = NEW JQuad(unlockedTex, 2, 2, 396, 96);
GameOptions::GetInstance()->values[OPTIONS_MOMIR_MODE_UNLOCKED] = GameOption(1);
GameOptions::GetInstance()->save();
}
}
if (unlocked){
JSample * sample = SampleCache::GetInstance()->getSample("sound/sfx/bonus.wav");
if (sample) JSoundSystem::GetInstance()->PlaySample(sample);
}
}
vector<CreditBonus *>::iterator it;
if (bonus.size()){
CreditBonus * b = NEW CreditBonus(value, "Victory");
bonus.insert(bonus.begin(),b);
for ( it=bonus.begin()+1 ; it < bonus.end(); ++it){
value+= (*it)->value;
}
}
PlayerData * playerdata = NEW PlayerData(app->collection);
playerdata->credits+= value;
playerdata->save();
delete playerdata;
}else{
unlocked = 0;
}
}
void Credits::Render(){
GameObserver * g = GameObserver::GetInstance();
JRenderer * r = JRenderer::GetInstance();
JLBFont * f = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
JLBFont * f2 = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT);
JLBFont * f3 = GameApp::CommonRes->GetJLBFont(Constants::MAGIC_FONT);
f->SetScale(1);
f2->SetScale(1);
f3->SetScale(1);
char buffer[512];
if (!p1->isAI() && p2->isAI() ){
if (g->gameOver != p1){
sprintf (buffer, "Congratulations! You earn %i credits", value);
if (unlockedQuad){
showMsg = 0;
r->RenderQuad(unlockedQuad, 20, 20);
}
}else{
sprintf (buffer, "You have been defeated");
}
}else{
int winner = 2;
if (g->gameOver !=p1){
winner = 1;
}
int p0life = p1->life;
sprintf(buffer, "Player %i wins (%i)", winner, p0life );
}
float y = 130;
if (showMsg == 1) y = 50;
vector<CreditBonus *>:: iterator it;
for ( it=bonus.begin() ; it < bonus.end(); ++it){
(*it)->Render(10,y,f3);
y+=12;
}
f2->DrawString(buffer, 10, y);
y+=15;
if (showMsg == 1){
f2->DrawString("Please support this project !" ,10,y+15);
f->DrawString("Wagic is free, open source, and developed on the little free time I have" ,10,y+30);
f->DrawString("If you enjoy this game, please consider donating a few bucks" ,10,y+42);
f->DrawString("(Seriously, donate or I'll kill this cute little bunny)" ,10,y+54);
f->DrawString("Thanks in advance for your support." ,10,y+66);
f2->DrawString("-> http://wololo.net/wagic" ,10,y+78);
}
}
int Credits::isDifficultyUnlocked(){
if (GameOptions::GetInstance()->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED].getIntValue()) return 0;
int nbAIDecks = 0;
int found = 1;
int wins = 0;
DeckStats * stats = DeckStats::GetInstance();
stats->load(p1);
while (found){
found = 0;
char buffer[512];
char aiSmallDeckName[512];
sprintf(buffer, RESPATH"/ai/baka/deck%i.txt",nbAIDecks+1);
if(fileExists(buffer)){
found = 1;
nbAIDecks++;
sprintf(aiSmallDeckName, "ai_baka_deck%i",nbAIDecks);
int percentVictories = stats->percentVictories(string(aiSmallDeckName));
if (percentVictories >=67) wins++;
if (wins >= 10) return 1;
}
}
return 0;
}
int Credits::isMomirUnlocked(){
if (GameOptions::GetInstance()->values[OPTIONS_MOMIR_MODE_UNLOCKED].getIntValue()) return 0;
if (p1->game->inPlay->countByType("land") == 8) return 1;
return 0;
}