#include "../include/Credits.h" #include "../include/GameApp.h" #include "../include/GameOptions.h" #include "../include/config.h" #include "../include/PlayerData.h" #include "../include/DeckStats.h" CreditBonus::CreditBonus(int _value, string _text){ value = _value; text = _text; } void CreditBonus::Render(float x, float y, JLBFont * font){ char buffer[512]; sprintf(buffer, "%s: %i", text.c_str(), value); font->DrawString(buffer,x,y); } Credits::Credits(){ unlockedTex = NULL; unlockedQuad = NULL; unlocked = -1; } Credits::~Credits(){ SAFE_DELETE(unlockedTex); SAFE_DELETE(unlockedQuad); for (int i=0;iisAI() && p2->isAI() && p1!= g->gameOver){ GameOptions * go = GameOptions::GetInstance(); value = 400; if (app->gameType == GAME_TYPE_MOMIR) value = 200; int difficulty = go->values[OPTIONS_DIFFICULTY].getIntValue(); if (go->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED].getIntValue() && difficulty) { CreditBonus * b = NEW CreditBonus(100*difficulty, "Difficulty Bonus"); bonus.push_back(b); } if (p1->life == 1) { CreditBonus * b = NEW CreditBonus(111, "'Live dangerously and you live right' Bonus"); bonus.push_back(b); } int diff = p1->life - p2->life; if (diff){ CreditBonus * b = NEW CreditBonus(diff, "Life Delta Bonus"); bonus.push_back(b); } if (p1->game->library->nb_cards == 0) { CreditBonus * b = NEW CreditBonus(391, "'Decree of Theophilus' Bonus"); bonus.push_back(b); } if (g->turn < 15) { CreditBonus * b = NEW CreditBonus((20 - g->turn)*17, "'Fast and Furious' Bonus"); bonus.push_back(b); } if (unlocked == -1){ unlocked = isDifficultyUnlocked(); if (unlocked){ unlockedTex = JRenderer::GetInstance()->LoadTexture("graphics/unlocked.png", TEX_TYPE_USE_VRAM); unlockedQuad = NEW JQuad(unlockedTex, 2, 2, 396, 96); GameOptions::GetInstance()->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED] = GameOption(1); GameOptions::GetInstance()->save(); }else{ unlocked = isMomirUnlocked(); if (unlocked){ unlockedTex = JRenderer::GetInstance()->LoadTexture("graphics/momir_unlocked.png", TEX_TYPE_USE_VRAM); unlockedQuad = NEW JQuad(unlockedTex, 2, 2, 396, 96); GameOptions::GetInstance()->values[OPTIONS_MOMIR_MODE_UNLOCKED] = GameOption(1); GameOptions::GetInstance()->save(); } } if (unlocked){ JSample * sample = SampleCache::GetInstance()->getSample("sound/sfx/bonus.wav"); if (sample) JSoundSystem::GetInstance()->PlaySample(sample); } } vector::iterator it; if (bonus.size()){ CreditBonus * b = NEW CreditBonus(value, "Victory"); bonus.insert(bonus.begin(),b); for ( it=bonus.begin()+1 ; it < bonus.end(); ++it){ value+= (*it)->value; } } PlayerData * playerdata = NEW PlayerData(app->collection); playerdata->credits+= value; playerdata->save(); delete playerdata; }else{ unlocked = 0; } } void Credits::Render(){ GameObserver * g = GameObserver::GetInstance(); JRenderer * r = JRenderer::GetInstance(); JLBFont * f = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT); JLBFont * f2 = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT); JLBFont * f3 = GameApp::CommonRes->GetJLBFont(Constants::MAGIC_FONT); f->SetScale(1); f2->SetScale(1); f3->SetScale(1); char buffer[512]; if (!p1->isAI() && p2->isAI() ){ if (g->gameOver != p1){ sprintf (buffer, "Congratulations! You earn %i credits", value); if (unlockedQuad){ showMsg = 0; r->RenderQuad(unlockedQuad, 20, 20); } }else{ sprintf (buffer, "You have been defeated"); } }else{ int winner = 2; if (g->gameOver !=p1){ winner = 1; } int p0life = p1->life; sprintf(buffer, "Player %i wins (%i)", winner, p0life ); } float y = 130; if (showMsg == 1) y = 50; vector:: iterator it; for ( it=bonus.begin() ; it < bonus.end(); ++it){ (*it)->Render(10,y,f3); y+=12; } f2->DrawString(buffer, 10, y); y+=15; if (showMsg == 1){ f2->DrawString("Please support this project !" ,10,y+15); f->DrawString("Wagic is free, open source, and developed on the little free time I have" ,10,y+30); f->DrawString("If you enjoy this game, please consider donating a few bucks" ,10,y+42); f->DrawString("(Seriously, donate or I'll kill this cute little bunny)" ,10,y+54); f->DrawString("Thanks in advance for your support." ,10,y+66); f2->DrawString("-> http://wololo.net/wagic" ,10,y+78); } } int Credits::isDifficultyUnlocked(){ if (GameOptions::GetInstance()->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED].getIntValue()) return 0; int nbAIDecks = 0; int found = 1; int wins = 0; DeckStats * stats = DeckStats::GetInstance(); stats->load(p1); while (found){ found = 0; char buffer[512]; char aiSmallDeckName[512]; sprintf(buffer, RESPATH"/ai/baka/deck%i.txt",nbAIDecks+1); if(fileExists(buffer)){ found = 1; nbAIDecks++; sprintf(aiSmallDeckName, "ai_baka_deck%i",nbAIDecks); int percentVictories = stats->percentVictories(string(aiSmallDeckName)); if (percentVictories >=67) wins++; if (wins >= 10) return 1; } } return 0; } int Credits::isMomirUnlocked(){ if (GameOptions::GetInstance()->values[OPTIONS_MOMIR_MODE_UNLOCKED].getIntValue()) return 0; if (p1->game->inPlay->countByType("land") == 8) return 1; return 0; }