Erwan
- no more 5 decks limitation for Player - Player decks can be given a name/description the same way we do for the AI. No PSP Gui for that yet though, has to be done outside of Wagic (PSPWrite ?)
This commit is contained in:
@@ -1,4 +1,4 @@
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OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/Blocker.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/CardEffect.o objs/ConstraintResolver.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DamageResolverLayer.o objs/DeckDataWrapper.o objs/DeckStats.o objs/DuelLayers.o objs/Effects.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameStateDuel.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GuiCardsController.o objs/GuiLayers.o objs/GuiPhaseBar.o objs/Logger.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGGuiHand.o objs/MTGGuiPlay.o objs/MTGRules.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/PriceList.o objs/ReplacementEffects.o objs/ShopItem.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o objs/TexturesCache.o objs/Token.o objs/Translate.o objs/utils.o objs/WEvent.o
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OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/Blocker.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/CardEffect.o objs/ConstraintResolver.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DamageResolverLayer.o objs/DeckDataWrapper.o objs/DeckStats.o objs/DuelLayers.o objs/Effects.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameState.o objs/GameStateDuel.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GuiCardsController.o objs/GuiLayers.o objs/GuiPhaseBar.o objs/Logger.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGGuiHand.o objs/MTGGuiPlay.o objs/MTGRules.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/PriceList.o objs/ReplacementEffects.o objs/ShopItem.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o objs/TexturesCache.o objs/Token.o objs/Translate.o objs/utils.o objs/WEvent.o
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DEPS = $(patsubst objs/%.o, deps/%.d, $(OBJS))
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RESULT = $(shell psp-config --psp-prefix 2> Makefile.cache)
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@@ -6,6 +6,8 @@
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class JGE;
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#include <JSoundSystem.h>
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#include <string>
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using namespace std;
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enum ENUM_GAME_STATE
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{
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@@ -16,7 +18,10 @@ enum ENUM_GAME_STATE
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GAME_STATE_OPTIONS = 0x05,
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};
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class GameApp;
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class SimpleMenu;
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class Player;
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class GameState
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{
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@@ -38,6 +43,7 @@ class GameState
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virtual void Update(float dt) = 0;
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virtual void Render() = 0;
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static int fillDeckMenu(SimpleMenu * _menu, string path, string smallDeckPrefix = "", Player * statsPlayer = NULL);
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};
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@@ -184,18 +184,9 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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menuFont = GameApp::CommonRes->GetJLBFont("graphics/f3");
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welcome_menu = NEW SimpleMenu(10,this,menuFont,20,20);
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char buffer[100];
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for (int i=1; i < 6; i++){
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sprintf(buffer, RESPATH"/player/deck%i.txt",i);
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std::ifstream file(buffer);
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if(file){
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welcome_menu->Add(i, GameState::menuTexts[i]);
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file.close();
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}else{
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welcome_menu->Add(i, GameState::menuTexts[0]);
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}
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}
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welcome_menu->Add(10, "Cancel");
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int nbDecks = fillDeckMenu(welcome_menu,RESPATH"/player");
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welcome_menu->Add(nbDecks+1, "--NEW--");
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welcome_menu->Add(-1, "Cancel");
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if (GameApp::HasMusic && GameOptions::GetInstance()->values[OPTIONS_MUSICVOLUME].getIntValue() > 0){
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if (GameApp::music){
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@@ -680,8 +671,8 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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virtual void Render()
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{
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// void RenderQuad(JQuad* quad, float xo, float yo, float angle=0.0f, float xScale=1.0f, float yScale=1.0f);
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JRenderer::GetInstance()->ClearScreen(ARGB(0,0,0,0));
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JRenderer * r = JRenderer::GetInstance();
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r->ClearScreen(ARGB(0,0,0,0));
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if(displayed_deck == myDeck){
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@@ -718,6 +709,7 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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if (mStage == STAGE_ONSCREEN_MENU){
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renderOnScreenMenu();
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}else if (mStage == STAGE_WELCOME){
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r->FillRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,ARGB(200,0,0,0));
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welcome_menu->Render();
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}else{
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renderOnScreenBasicInfo();
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@@ -755,19 +747,20 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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virtual void ButtonPressed(int controllerId, int controlId)
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{
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switch(controllerId){
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case 10:
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if (controlId == -1){
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mParent->SetNextState(GAME_STATE_MENU);
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return;
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}
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loadDeck(controlId);
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mStage = STAGE_WAITING;
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return;
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}
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switch (controlId)
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{
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case 1:
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case 2:
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case 3:
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case 4:
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case 5:
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loadDeck(controlId);
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mStage = STAGE_WAITING;
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break;
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case 10:
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mParent->SetNextState(GAME_STATE_MENU);
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break;
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case 11:
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myDeck->save();
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playerdata->save();
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@@ -29,11 +29,11 @@ class GameStateDuel: public GameState, public JGuiListener
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SimpleMenu * opponentMenu;
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SimpleMenu * menu;
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JLBFont* mFont, *opponentMenuFont;
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int nbAIDecks;
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void loadPlayer(int playerId, int decknb = 0, int isAI = 0);
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void loadPlayerMomir(int playerId, int isAI);
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public:
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GameStateDuel(GameApp* parent);
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virtual ~GameStateDuel();
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@@ -13,6 +13,7 @@
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#include "../include/GameApp.h"
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#include "../include/TexturesCache.h"
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#include <string>
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using std::string;
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@@ -102,6 +103,7 @@ class MTGDeck{
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int remove(MTGCard * card);
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int save();
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MTGCard * getCardById(int id);
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};
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46
projects/mtg/src/GameState.cpp
Normal file
46
projects/mtg/src/GameState.cpp
Normal file
@@ -0,0 +1,46 @@
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#include "../include/config.h"
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#include "../include/Translate.h"
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#include "../include/GameState.h"
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#include "../include/Player.h"
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#include "../include/SimpleMenu.h"
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#include "../include/DeckStats.h"
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int GameState::fillDeckMenu(SimpleMenu * _menu, string path, string smallDeckPrefix, Player * statsPlayer){
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int found = 1;
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int nbDecks = 0;
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while (found){
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found = 0;
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char buffer[512];
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char smallDeckName[512];
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char deckDesc[512];
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sprintf(buffer, "%s/deck%i.txt",path.c_str(),nbDecks+1);
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if(fileExists(buffer)){
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MTGDeck * mtgd = NEW MTGDeck(buffer,NULL,NULL,1);
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found = 1;
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nbDecks++;
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sprintf(smallDeckName, "%s_deck%i",smallDeckPrefix.c_str(),nbDecks);
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if (statsPlayer){
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DeckStats * stats = DeckStats::GetInstance();
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stats->load(statsPlayer);
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int percentVictories = stats->percentVictories(string(smallDeckName));
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string difficulty;
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if (percentVictories < 34){
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difficulty = "(hard)";
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}else if (percentVictories < 67){
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difficulty = "";
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}else{
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difficulty = "(easy)";
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}
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sprintf(deckDesc, "%s %s",mtgd->meta_name.c_str(), _(difficulty).c_str());
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}else{
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sprintf(deckDesc, "%s",mtgd->meta_name.c_str());
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}
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deckDesc[16] = 0;
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_menu->Add(nbDecks,deckDesc,mtgd->meta_desc);
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delete mtgd;
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}
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}
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return nbDecks;
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}
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@@ -90,20 +90,11 @@ void GameStateDuel::Start()
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for (int i = 0; i<2; i ++){
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if (mParent->players[i] == PLAYER_TYPE_HUMAN){
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if (!deckmenu){
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decksneeded = 1;
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deckmenu = NEW SimpleMenu(DUEL_MENU_CHOOSE_DECK, this, mFont, 35, 25, "Choose a Deck");
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char buffer[100];
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for (int j=1; j<6; j++){
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sprintf(buffer, RESPATH"/player/deck%i.txt",j);
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std::ifstream file(buffer);
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if(file){
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deckmenu->Add(j, GameState::menuTexts[j]);
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file.close();
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decksneeded = 0;
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}
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}
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}
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decksneeded = 1;
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deckmenu = NEW SimpleMenu(DUEL_MENU_CHOOSE_DECK, this, mFont, 35, 25, "Choose a Deck");
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int nbDecks = fillDeckMenu(deckmenu,RESPATH"/player");
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if (nbDecks) decksneeded = 0;
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break;
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}
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}
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@@ -133,8 +124,6 @@ void GameStateDuel::loadPlayer(int playerId, int decknb, int isAI){
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sprintf(deckFile, RESPATH"/player/deck%i.txt",decknb);
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char deckFileSmall[255];
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sprintf(deckFileSmall, "player_deck%i",decknb);
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//int deck_cards_ids[100];
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//int nb_elements = readfile_to_ints(deckFile, deck_cards_ids);
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MTGDeck * tempDeck = NEW MTGDeck(deckFile, NULL, mParent->collection);
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deck[playerId] = NEW MTGPlayerCards(mParent->collection,tempDeck);
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delete tempDeck;
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@@ -214,6 +203,8 @@ void GameStateDuel::End()
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}
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void GameStateDuel::Update(float dt)
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{
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switch (mGamePhase)
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@@ -269,36 +260,7 @@ void GameStateDuel::Update(float dt)
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if (GameOptions::GetInstance()->values[OPTIONS_EVILTWIN_MODE_UNLOCKED].getIntValue()){
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opponentMenu->Add(-1,"Evil Twin", "Can you play against yourself?");
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}
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nbAIDecks = 0;
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int found = 1;
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while (found){
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found = 0;
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char buffer[512];
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char aiSmallDeckName[512];
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char deckDesc[512];
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sprintf(buffer, RESPATH"/ai/baka/deck%i.txt",nbAIDecks+1);
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if(fileExists(buffer)){
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MTGDeck * mtgd = NEW MTGDeck(buffer,NULL,NULL,1);
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found = 1;
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nbAIDecks++;
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sprintf(aiSmallDeckName, "ai_baka_deck%i",nbAIDecks);
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DeckStats * stats = DeckStats::GetInstance();
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stats->load(mPlayers[0]);
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int percentVictories = stats->percentVictories(string(aiSmallDeckName));
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string difficulty;
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if (percentVictories < 34){
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difficulty = "(hard)";
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}else if (percentVictories < 67){
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difficulty = "";
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}else{
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difficulty = "(easy)";
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}
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sprintf(deckDesc, "%s %s",mtgd->meta_name.c_str(), _(difficulty).c_str());
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deckDesc[16] = 0;
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opponentMenu->Add(nbAIDecks,deckDesc,mtgd->meta_desc);
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delete mtgd;
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}
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}
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fillDeckMenu(opponentMenu,RESPATH"/ai/baka", "ai_baka", mPlayers[0]);
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}
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opponentMenu->Update(dt);
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}else{
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@@ -444,27 +406,24 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId)
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}
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break;
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}
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case DUEL_MENU_CHOOSE_DECK:
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{
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if (mGamePhase == DUEL_STATE_CHOOSE_DECK1){
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loadPlayer(0,controlId);
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deckmenu->Close();
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mGamePhase = DUEL_STATE_CHOOSE_DECK1_TO_2;
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}else{
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loadPlayer(1,controlId);
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deckmenu->Close();
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mGamePhase = DUEL_STATE_CHOOSE_DECK2_TO_PLAY;
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}
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break;
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}
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default:
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{
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switch (controlId)
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{
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case 1:
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case 2:
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case 3:
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case 4:
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case 5:
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{
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if (mGamePhase == DUEL_STATE_CHOOSE_DECK1){
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loadPlayer(0,controlId);
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deckmenu->Close();
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mGamePhase = DUEL_STATE_CHOOSE_DECK1_TO_2;
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}else{
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loadPlayer(1,controlId);
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deckmenu->Close();
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mGamePhase = DUEL_STATE_CHOOSE_DECK2_TO_PLAY;
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}
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break;
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}
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case 12:
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menu->Close();
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mGamePhase = DUEL_STATE_BACK_TO_MAIN_MENU;
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@@ -519,3 +519,5 @@ int MTGDeck::save(){
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return 1;
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}
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@@ -348,6 +348,10 @@
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RelativePath=".\src\GameOptions.cpp"
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>
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</File>
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<File
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RelativePath=".\src\GameState.cpp"
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>
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</File>
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<File
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RelativePath=".\src\GameStateDuel.cpp"
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>
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Block a user