- no more 5 decks limitation for Player - Player decks can be given a name/description the same way we do for the AI. No PSP Gui for that yet though, has to be done outside of Wagic (PSPWrite ?)
111 lines
2.1 KiB
C++
111 lines
2.1 KiB
C++
#ifndef _MTGDECK_H_
|
|
#define _MTGDECK_H_
|
|
|
|
#define MTG_ERROR -1
|
|
|
|
#include "../include/MTGDefinitions.h"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#include "../include/GameApp.h"
|
|
#include "../include/TexturesCache.h"
|
|
|
|
|
|
#include <string>
|
|
|
|
using std::string;
|
|
|
|
|
|
class GameApp;
|
|
class MTGCard;
|
|
|
|
|
|
#define MAX_SETS 50
|
|
|
|
|
|
|
|
class MtgSets{
|
|
protected:
|
|
public:
|
|
int nb_items;
|
|
string values[MAX_SETS];
|
|
|
|
public:
|
|
static MtgSets * SetsList;
|
|
MtgSets();
|
|
int Add(const char * subtype);
|
|
int find(string value);
|
|
|
|
};
|
|
|
|
|
|
class MTGAllCards {
|
|
private:
|
|
MTGCard * tempCard;
|
|
protected:
|
|
int conf_read_mode;
|
|
int colorsCount[Constants::MTG_NB_COLORS];
|
|
int total_cards;
|
|
GameApp * parent;
|
|
void init();
|
|
void initCounters();
|
|
public:
|
|
|
|
TexturesCache * mCache;
|
|
vector<int> ids;
|
|
map<int, MTGCard *> collection;
|
|
MTGAllCards();
|
|
~MTGAllCards();
|
|
MTGAllCards(TexturesCache * cache);
|
|
MTGCard * _(int id);
|
|
void destroyAllCards();
|
|
MTGAllCards(const char * config_file, const char * set_name);
|
|
MTGAllCards(const char * config_file, const char * set_name, TexturesCache * cache);
|
|
MTGCard * getCardById(int id);
|
|
MTGCard * getCardByName(string name);
|
|
int load(const char * config_file, const char * setName, int autoload = 1);
|
|
int countByType(const char * _type);
|
|
int countByColor(int color);
|
|
int countBySet(int setId);
|
|
int readConfLine(ifstream &file, int set_id);
|
|
int totalCards();
|
|
int randomCardId();
|
|
private:
|
|
int processConfLine(string s, MTGCard* card);
|
|
};
|
|
|
|
|
|
class MTGDeck{
|
|
protected:
|
|
string filename;
|
|
|
|
|
|
int total_cards;
|
|
|
|
public:
|
|
TexturesCache * mCache;
|
|
MTGAllCards * database;
|
|
map <int,int> cards;
|
|
string meta_desc;
|
|
string meta_name;
|
|
int totalCards();
|
|
MTGDeck(TexturesCache * cache, MTGAllCards * _allcards);
|
|
MTGDeck(const char * config_file, TexturesCache * cache, MTGAllCards * _allcards, int meta_only = 0);
|
|
int addRandomCards(int howmany, int setId = -1, int rarity = -1, const char * subtype = NULL);
|
|
int add(int cardid);
|
|
int add(MTGDeck * deck); // adds the contents of "deck" into myself
|
|
int remove(int cardid);
|
|
int removeAll();
|
|
int add(MTGCard * card);
|
|
int remove(MTGCard * card);
|
|
int save();
|
|
MTGCard * getCardById(int id);
|
|
|
|
};
|
|
|
|
|
|
#endif
|