- a few card updates
- back to original font for menus
This commit is contained in:
wagic.the.homebrew
2009-01-20 13:15:52 +00:00
parent 6d629b7d66
commit e831a8e400
16 changed files with 74 additions and 56 deletions

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@@ -70,6 +70,8 @@ subtype=Aura
[/card]
[card]
text={T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
auto={T}:draw 3
auto={2}{U}{U}:moveTo(hand)
abilities=legendary
auto={T}:Draw:3
id=106426

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@@ -106,6 +106,15 @@ subtype=Human Archer
toughness=3
[/card]
[card]
text=Dragon creatures you control get +3/+3.
auto=lord(dragon|myinplay) 3/3
id=179426
name=Crucible of Fire
rarity=R
type=Enchantment
mana={3}{R}
[/card]
[card]
text=Crumbling Necropolis comes into play tapped. {T}: Add {U}, {B}, or {R} to your mana pool.
auto=tap
auto={T}:Add{U}
@@ -356,6 +365,18 @@ type=Basic Land
subtype=Island
[/card]
[card]
text=Jhessian Infiltrator is unblockable.
abilities=unblockable
id=175392
name=Jhessian Infiltrator
rarity=U
type=Creature
mana={G}{U}
power=2
subtype=Human Rogue
toughness=2
[/card]
[card]
text=
id=176428
name=Jhessian Lookout
@@ -469,6 +490,19 @@ type=Instant
mana={1}{G}
[/card]
[card]
text={R}, {T}: Target creature gets +2/+0 until end of turn. {W}, {T}: Tap target creature.
auto={R},{T}:2/0 target(creature)
auto={W},{T}:tap target(creature)
id=174944
name=Naya Battlemage
rarity=U
type=Creature
mana={2}{G}
power=2
subtype=Human Shaman
toughness=2
[/card]
[card]
text={T}: Add {G}, {W}, or {U} to your mana pool.
auto={T}:Add{G}
auto={T}:Add{W}
@@ -641,6 +675,16 @@ rarity=U
type=Land
[/card]
[card]
text=Remove target card in a graveyard from the game. You gain 3 life.
target=*|graveyard
auto=moveto(removedfromgame)
id=177473
name=Shadowfeed
rarity=C
type=Instant
mana={B}
[/card]
[card]
text={U}: Shore Snapper gains islandwalk until end of turn.
id=175390
auto={U}:islandwalk

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@@ -290,14 +290,7 @@ rarity=R
type=Enchantment
mana={3}{W}
[/card]
[card]
text=Dragon creatures you control get +3/+3.
id=179426
name=Crucible of Fire
rarity=R
type=Enchantment
mana={3}{R}
[/card]
[card]
text=Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
id=175079
@@ -688,17 +681,7 @@ rarity=R
type=Sorcery
mana={6}{W}{W}
[/card]
[card]
text=Jhessian Infiltrator is unblockable.
id=175392
name=Jhessian Infiltrator
rarity=U
type=Creature
mana={G}{U}
power=2
subtype=Human Rogue
toughness=2
[/card]
[card]
text={B}, {T}: Target player loses 1 life. {G}, {T}: Put a 1/1 green Saproling creature token into play.
id=175050
@@ -933,17 +916,7 @@ power=4
subtype=Fungus
toughness=4
[/card]
[card]
text={R}, {T}: Target creature gets +2/+0 until end of turn. {W}, {T}: Tap target creature.
id=174944
name=Naya Battlemage
rarity=U
type=Creature
mana={2}{G}
power=2
subtype=Human Shaman
toughness=2
[/card]
[card]
text=Choose one - Naya Charm deals 3 damage to target creature; or return target card in a graveyard to its owner's hand; or tap all creatures target player controls.
id=137905
@@ -1290,14 +1263,6 @@ subtype=Zombie Warrior
toughness=5
[/card]
[card]
text=Remove target card in a graveyard from the game. You gain 3 life.
id=177473
name=Shadowfeed
rarity=C
type=Instant
mana={B}
[/card]
[card]
text=Flying Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying into play.
id=174881
name=Sharding Sphinx

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@@ -11,7 +11,6 @@ class GameStateMenu: public GameState, public JGuiListener
private:
JGuiController* mGuiController;
SimpleMenu* subMenuController;
JLBFont* mFont;
JQuad * mIcons[10];
JTexture * mIconsTexture;
JTexture * bgTexture;

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@@ -1,7 +1,9 @@
#ifndef _MTGDEFINITION_H_
#define _MTGDEFINITION_H_
#define DEFAULT_MAIN_FONT_SCALE 0.5
#define DEFAULT_MENU_FONT_SCALE 1.0
#define DEFAULT_MAIN_FONT_SCALE 1.0
#define DEFAULT_TEXT_FONT_SCALE 1.0
class Constants
{
@@ -106,7 +108,8 @@ class Constants
MAIN_FONT = 0,
MAGIC_FONT = 1,
MENU_FONT = 1,
MAGIC_FONT = 2,
};
static char MTGColorChars[];

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@@ -43,7 +43,7 @@ class SimpleMenu:public JGuiController{
void drawVertPole(int x, int y, int height);
public:
SimpleMenu(int id, JGuiListener* listener, JLBFont* font, int x, int y, const char * _title = "", int _maxItems = 10);
SimpleMenu(int id, JGuiListener* listener, JLBFont* font, int x, int y, const char * _title = "", int _maxItems = 7);
void Render();
void Update(float dt);
void Add(int id, const char * Text);

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@@ -99,8 +99,8 @@ void GameApp::Create()
CommonRes->CreateQuad("stars", "graphics/particles.png", 64, 0, 32, 32);
CommonRes->GetQuad("stars")->SetHotSpot(16,16);
CommonRes->LoadJLBFont("graphics/simon",22);
CommonRes->GetJLBFont("graphics/simon")->SetTracking(-2);
CommonRes->LoadJLBFont("graphics/simon",11);
CommonRes->GetJLBFont("graphics/simon")->SetTracking(-1);
CommonRes->LoadJLBFont("graphics/f3",16);
CommonRes->LoadJLBFont("graphics/magic",16);

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@@ -68,7 +68,7 @@ void GameStateDuel::Start()
mGamePhase = DUEL_STATE_CHOOSE_DECK1;
mFont = GameApp::CommonRes->GetJLBFont("graphics/simon");
mFont = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT);
mFont->SetBase(0); // using 2nd font
opponentMenuFont = mFont; //NEW JLBFont("graphics/simon",22);

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@@ -90,7 +90,7 @@ void GameStateMenu::Create()
}
}
mFont = GameApp::CommonRes->GetJLBFont("graphics/simon");
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT);
//mFont->SetBase(0); // using 2nd font
mGuiController = NEW JGuiController(100, this);
//mGuiController->SetShadingBackground(10, 45, 80, 100, ARGB(255,0,0,0));
@@ -345,13 +345,13 @@ void GameStateMenu::Render()
{
JRenderer * renderer = JRenderer::GetInstance();
renderer->ClearScreen(ARGB(0,0,0,0));
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT);
if ((currentState & MENU_STATE_MAJOR) == MENU_STATE_MAJOR_LOADING_CARDS){
char text[512];
sprintf(text, "LOADING SET: %s", mCurrentSetName);
mFont->DrawString(text,SCREEN_WIDTH/2,SCREEN_HEIGHT/2,JGETEXT_CENTER);
}else{
mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
PIXEL_TYPE colors[] =
{
ARGB(255, 3, 2, 0),
@@ -365,7 +365,7 @@ void GameStateMenu::Render()
if (yW < 2*SCREEN_HEIGHT) renderer->RenderQuad(mMovingW, SCREEN_WIDTH/2 - 10, yW, angleW);
if (mGuiController!=NULL)
mGuiController->Render();
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
mFont->SetColor(ARGB(128,255,255,255));
mFont->DrawString(GAME_VERSION, SCREEN_WIDTH-10,SCREEN_HEIGHT-15,JGETEXT_RIGHT);
@@ -396,6 +396,7 @@ void GameStateMenu::Render()
void GameStateMenu::ButtonPressed(int controllerId, int controlId)
{
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT);
#if defined (WIN32) || defined (LINUX)
char buf[4096];
sprintf(buf, "cnotrollerId: %i", controllerId);
@@ -410,6 +411,7 @@ void GameStateMenu::ButtonPressed(int controllerId, int controlId)
switch (controlId)
{
case MENUITEM_PLAY:
#ifdef TESTSUITE
subMenuController = NEW SimpleMenu(102, this, mFont, 150,60);
#else

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@@ -301,7 +301,7 @@ int AbilityFactory::magicText(int id, Spell * spell, MTGCardInstance * card){
game->addObserver(NEW AZoneMover(id,card,tc,szone,cost));
}
}else{
MTGGameZone * fromZone = target->getCurrentZone();
MTGGameZone * fromZone = target->getCurrentZone();//this is technically incorrect. The initial zone should be as described in the targetchooser
MTGGameZone * destZone = MTGGameZone::stringToZone(szone, target);
target->controller()->game->putInZone(target,fromZone,destZone);
}

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@@ -337,6 +337,7 @@ MTGGameZone * MTGGameZone::stringToZone(string zoneName, MTGCardInstance * sourc
if(zoneName.compare("mygraveyard") == 0)return p->game->graveyard;
if(zoneName.compare("opponentgraveyard") == 0) return p->opponent()->game->graveyard;
if(zoneName.compare("ownergraveyard") == 0) return source->owner->game->graveyard;
if(zoneName.compare("graveyard") == 0) return source->owner->game->graveyard;
if(zoneName.compare("myinplay") == 0)return p->game->inPlay;
if(zoneName.compare("opponentinplay") == 0) return p->opponent()->game->inPlay;
@@ -345,9 +346,11 @@ MTGGameZone * MTGGameZone::stringToZone(string zoneName, MTGCardInstance * sourc
if(zoneName.compare("myhand") == 0)return p->game->hand;
if(zoneName.compare("opponenthand") == 0) return p->opponent()->game->hand;
if(zoneName.compare("ownerhand") == 0) return source->owner->game->hand;
if(zoneName.compare("hand") == 0) return source->owner->game->hand;
if(zoneName.compare("myremovedfromgame") == 0)return p->game->removedFromGame;
if(zoneName.compare("opponentremovedfromgame") == 0) return p->opponent()->game->removedFromGame;
if(zoneName.compare("ownerhremovedfromgame") == 0) return source->owner->game->removedFromGame;
if(zoneName.compare("ownerremovedfromgame") == 0) return source->owner->game->removedFromGame;
if(zoneName.compare("removedfromgame") == 0) return source->owner->game->removedFromGame;
return NULL;
}

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@@ -7,7 +7,7 @@
const unsigned SimpleMenu::SIDE_SIZE = 7;
const unsigned SimpleMenu::VMARGIN = 16;
const unsigned SimpleMenu::HMARGIN = 30;
const signed SimpleMenu::LINE_HEIGHT = 28;
const signed SimpleMenu::LINE_HEIGHT = 20;
const char* SimpleMenu::spadeLPath = "graphics/spade_ul.png";
const char* SimpleMenu::spadeRPath = "graphics/spade_ur.png";
const char* SimpleMenu::jewelPath = "graphics/jewel.png";

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@@ -12,13 +12,13 @@ SimpleMenuItem::SimpleMenuItem(SimpleMenu* _parent, int id, JLBFont *font, const
if (hasFocus)
Entering();
// mFont->SetScale(1.2f);
mFont->SetScale(1.2f);
}
void SimpleMenuItem::RenderWithOffset(float yOffset)
{
// mFont->SetScale(mScale);
mFont->SetScale(mScale);
//mFont->SetColor(ARGB(255,255,255,255));
mFont->DrawString(mText.c_str(), mX, mY + yOffset, JGETEXT_CENTER);
// mFont->SetScale(1.0f);
@@ -31,7 +31,7 @@ void SimpleMenuItem::Render()
void SimpleMenuItem::Update(float dt)
{
/* if (mScale < mTargetScale)
if (mScale < mTargetScale)
{
mScale += 8.0f*dt;
if (mScale > mTargetScale)
@@ -42,7 +42,7 @@ void SimpleMenuItem::Update(float dt)
mScale -= 8.0f*dt;
if (mScale < mTargetScale)
mScale = mTargetScale;
}*/
}
}