Files
wagic/projects/mtg/include/GameStateMenu.h
wagic.the.homebrew e831a8e400 Erwan
- a few card updates
- back to original font for menus
2009-01-20 13:15:52 +00:00

53 lines
1.1 KiB
C++

#ifndef _GAME_STATE_MENU_H_
#define _GAME_STATE_MENU_H_
#include <JGui.h>
#include <dirent.h>
#include "../include/GameState.h"
#include "../include/SimpleMenu.h"
class GameStateMenu: public GameState, public JGuiListener
{
private:
JGuiController* mGuiController;
SimpleMenu* subMenuController;
JQuad * mIcons[10];
JTexture * mIconsTexture;
JTexture * bgTexture;
JTexture * movingWTexture;
JQuad * mBg;
JQuad * mMovingW;
float mCreditsYPos;
int currentState;
//JMusic * bgMusic;
int mVolume;
char nbcardsStr[400];
DIR *mDip;
struct dirent *mDit;
char mCurrentSetName[10];
char mCurrentSetFileName[512];
int mReadConf;
float timeIndex;
float angleMultiplier;
float angleW;
float yW;
public:
GameStateMenu(GameApp* parent);
virtual ~GameStateMenu();
virtual void Create();
virtual void Destroy();
virtual void Start();
virtual void End();
virtual void Update(float dt);
virtual void Render();
virtual void ButtonPressed(int controllerId, int controlId);
int nextCardSet(); // Retrieves the next set subfolder automatically
void createUsersFirstDeck(int setId);
};
#endif