Erwan
- Added some french translations - Up to 0.7.1
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@@ -44,10 +44,29 @@ You have a total of %i cards in your collection=Vous avez un total de %i cartes
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The cards in your collection have an average value of %i credits=La valeur moyenne de chacune de vos cartes est de %i credits
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The shopkeeper would buy your entire collection for around %i credits=Le marchand acheterait votre collection pour environ %i credits
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You currently have %i credits=Vous possedez %i credits
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Need more cards? Go to http://wololo.net/wagic=Vous voulez plus de cartes ? Allez sur http://wololo.net/wagic
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More cards and mods at http://wololo.net/wagic=Nouvelles cartes et mods sur http://wololo.net/wagic
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These stats will be updated next time you run Wagic=Ces stats seront mises a jour au prochain demarrage de Wagic
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Yes=Oui
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No=Non
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NO DECK AVAILABLE,=PAS DE DECK DISPONIBLE,
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PRESS CIRCLE TO GO TO THE DECK EDITOR!=APPUYEZ SUR O POUR CREER UN DECK !
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#End of Match
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Difficulty Bonus=Bonus Difficulte
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'Live dangerously and you live right' Bonus=Bonus 'Live dangerously and you live right'
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Life Delta Bonus=Bonus Points de vie
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'Decree of Theophilus' Bonus=Bonus 'Decret de Teophile'
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'Fast and Furious' Bonus=Bonus 'Fast and Furious'
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Victory=Victoire
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Congratulations! You earn %i credits=Felicitations, vous gagnez %i credits
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You have been defeated=Vous avez perdu
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Player %i wins (%i)=Le joueur %i gagne (%i)
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Please support this project !=Soutenez ce projet !
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Wagic is free, open source, and developed on the little free time I have=Wagic est gratuit, open source, et developpe sur mon temps libre
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If you enjoy this game, please consider donating a few bucks=Si vous appreciez ce jeu, merci de me faire un don
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(Seriously, donate or I'll kill this cute little bunny)=(serieux si vous me faites pas un don, je tue un pokemon)
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Thanks in advance for your support.=Merci d'avance pour votre aide.
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#Phases
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Untap=Degagement
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@@ -1132,7 +1151,7 @@ Callow Jushi=Jushi novice
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Calming Licid=Litique calmant
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Calming Verse=Poeme apaisant
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Caltrops=Chausse-trappes
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Cancel=Revocation
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#Cancel=Revocation
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Candles' Glow=Lueur des bougies
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Candles of Leng=Bougies de Leng
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Canker Abomination=Abomination chancreuse
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@@ -4181,7 +4200,7 @@ Kinsbaile Balloonist=Aerostier de Kinsbayel
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Kinsbaile Borderguard=Garde frontiere de Kinsbayel
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Kinsbaile Cavalier=Cavalier de Kinsbayel
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Kinsbaile Skirmisher=Assaillant de Kinsbayel
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Kinscaer Harpoonist=Harponneur de Kinscaër
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Kinscaer Harpoonist=Harponneur de Kinsca<EFBFBD>E
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Kird Ape=Gorille beringei
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Kiri-Onna=Kiri-onna
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Kirtar's Desire=Desir selon Kirtar
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@@ -4711,7 +4730,7 @@ Mark of Sakiko=Marque de Sakiko
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Mark of the Oni=Marque des oni
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Marker Beetles=Scarabees Balises
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Maro=Maro
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Marrow-Gnawer=Ronge-moëlle
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Marrow-Gnawer=Ronge-mo<EFBFBD>Ele
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Marsh Boa=Boa des marecages
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Marsh Crocodile=Crocodile des marais
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Marsh Flitter=Voltigeuse des marecages
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@@ -6909,7 +6928,7 @@ Shaper Guildmage=Ghildmage des Faconneurs
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Shaper Parasite=Parasite forgeur
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Shapesharer=Partageforme
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Shapeshifter=Changeforme
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Shapeshifter's Marrow=Moëlle de changeforme
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Shapeshifter's Marrow=Mo<EFBFBD>Ele de changeforme
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Shard Phoenix=Phenix d'echardes
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Shard Volley=Volee d'echardes
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Shared Animosity=Animosite partagee
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@@ -4,6 +4,7 @@
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#include "../include/config.h"
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#include "../include/PlayerData.h"
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#include "../include/DeckStats.h"
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#include "../include/Translate.h"
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CreditBonus::CreditBonus(int _value, string _text){
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value = _value;
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@@ -45,28 +46,28 @@ void Credits::compute(Player * _p1, Player * _p2, GameApp * _app){
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if (app->gameType == GAME_TYPE_MOMIR) value = 200;
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int difficulty = go->values[OPTIONS_DIFFICULTY].getIntValue();
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if (go->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED].getIntValue() && difficulty) {
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CreditBonus * b = NEW CreditBonus(100*difficulty, "Difficulty Bonus");
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CreditBonus * b = NEW CreditBonus(100*difficulty, _("Difficulty Bonus"));
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bonus.push_back(b);
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}
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if (p1->life == 1) {
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CreditBonus * b = NEW CreditBonus(111, "'Live dangerously and you live right' Bonus");
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CreditBonus * b = NEW CreditBonus(111, _("'Live dangerously and you live right' Bonus"));
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bonus.push_back(b);
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}
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int diff = p1->life - p2->life;
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if (diff){
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CreditBonus * b = NEW CreditBonus(diff, "Life Delta Bonus");
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CreditBonus * b = NEW CreditBonus(diff, _("Life Delta Bonus"));
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bonus.push_back(b);
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}
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if (p1->game->library->nb_cards == 0) {
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CreditBonus * b = NEW CreditBonus(391, "'Decree of Theophilus' Bonus");
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CreditBonus * b = NEW CreditBonus(391, _("'Decree of Theophilus' Bonus"));
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bonus.push_back(b);
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}
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if (g->turn < 15) {
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CreditBonus * b = NEW CreditBonus((20 - g->turn)*17, "'Fast and Furious' Bonus");
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CreditBonus * b = NEW CreditBonus((20 - g->turn)*17, _("'Fast and Furious' Bonus"));
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bonus.push_back(b);
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}
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@@ -94,7 +95,7 @@ void Credits::compute(Player * _p1, Player * _p2, GameApp * _app){
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vector<CreditBonus *>::iterator it;
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if (bonus.size()){
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CreditBonus * b = NEW CreditBonus(value, "Victory");
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CreditBonus * b = NEW CreditBonus(value, _("Victory"));
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bonus.insert(bonus.begin(),b);
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for ( it=bonus.begin()+1 ; it < bonus.end(); ++it){
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value+= (*it)->value;
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@@ -125,13 +126,13 @@ void Credits::Render(){
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char buffer[512];
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if (!p1->isAI() && p2->isAI() ){
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if (g->gameOver != p1){
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sprintf (buffer, "Congratulations! You earn %i credits", value);
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sprintf (buffer, _("Congratulations! You earn %i credits").c_str(), value);
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if (unlockedQuad){
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showMsg = 0;
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r->RenderQuad(unlockedQuad, 20, 20);
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}
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}else{
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sprintf (buffer, "You have been defeated");
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sprintf (buffer, _("You have been defeated").c_str());
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}
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}else{
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int winner = 2;
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@@ -139,7 +140,7 @@ void Credits::Render(){
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winner = 1;
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}
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int p0life = p1->life;
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sprintf(buffer, "Player %i wins (%i)", winner, p0life );
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sprintf(buffer, _("Player %i wins (%i)").c_str(), winner, p0life );
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}
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@@ -154,11 +155,11 @@ void Credits::Render(){
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y+=15;
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if (showMsg == 1){
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f2->DrawString("Please support this project !" ,10,y+15);
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f->DrawString("Wagic is free, open source, and developed on the little free time I have" ,10,y+30);
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f->DrawString("If you enjoy this game, please consider donating a few bucks" ,10,y+42);
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f->DrawString("(Seriously, donate or I'll kill this cute little bunny)" ,10,y+54);
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f->DrawString("Thanks in advance for your support." ,10,y+66);
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f2->DrawString(_("Please support this project!").c_str() ,10,y+15);
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f->DrawString(_("Wagic is free, open source, and developed on the little free time I have").c_str() ,10,y+30);
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f->DrawString(_("If you enjoy this game, please consider donating a few bucks").c_str() ,10,y+42);
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f->DrawString(_("(Seriously, donate or I'll kill this cute little bunny)").c_str() ,10,y+54);
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f->DrawString(_("Thanks in advance for your support.").c_str() ,10,y+66);
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f2->DrawString("-> http://wololo.net/wagic" ,10,y+78);
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}
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@@ -407,8 +407,8 @@ void GameStateDuel::Render()
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}
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break;
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case DUEL_STATE_ERROR_NO_DECK:
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mFont->DrawString("NO DECK AVAILABLE,",0,SCREEN_HEIGHT/2);
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mFont->DrawString("PRESS CIRCLE TO GO TO THE DECK EDITOR!",0,SCREEN_HEIGHT/2 + 20);
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mFont->DrawString(_("NO DECK AVAILABLE,").c_str(),0,SCREEN_HEIGHT/2);
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mFont->DrawString(_("PRESS CIRCLE TO GO TO THE DECK EDITOR!").c_str(),0,SCREEN_HEIGHT/2 + 20);
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break;
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case DUEL_STATE_MENU:
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case DUEL_STATE_CANCEL:
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@@ -11,7 +11,7 @@
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#include "../include/utils.h"
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#include "../include/DeckDataWrapper.h"
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static const char* GAME_VERSION = "WTH?! 0.7.0 - by WilLoW";
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static const char* GAME_VERSION = "WTH?! 0.7.1 - by WilLoW";
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#define ALPHA_WARNING 0
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#define DEFAULT_ANGLE_MULTIPLIER 0.4
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