J :
* Make it so that we do not crash trying to play an MP3 that failed to load.
This commit is contained in:
@@ -1,61 +1,61 @@
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//-------------------------------------------------------------------------------------
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//
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// JGE is a hardware accelerated 2D game SDK for PSP/Windows.
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//
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// Licensed under the BSD license, see LICENSE in JGE root for details.
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//
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// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
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// Copyright (c) 2008 Alexander Berl <raphael@fx-world.org>
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// Copyright (c) 2008 WilLoW :--) <wagic.the.homebrew@gmail.com>
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//
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//-------------------------------------------------------------------------------------
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#ifndef _JMP3_
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#define _JMP3_
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#include <string>
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class JMP3
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{
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protected:
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static bool loadModules();
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int m_volume;
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int m_samplesPlayed;
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int m_inBufferSize, m_outBufferSize;
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char m_inBuffer[16*1024]; // ?
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short m_outBuffer[16*(1152/2)]; //?
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int m_numChannels;
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int m_samplingRate;
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bool m_loop;
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int m_lastDecoded;
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int m_playTime;
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public:
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int m_paused;
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int m_channel;
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int m_mp3Handle;
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int m_fileHandle;
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int m_fileSize;
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char m_fileName[256];
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static JMP3* mInstance;
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JMP3(const std::string& filename, int inBufferSize= 16*1024, int outBufferSize =16*(1152/2));
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~JMP3();
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static void init();
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bool fillBuffers();
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bool load(const std::string& filename, int inBufferSize, int outBufferSize);
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bool unload();
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bool update();
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bool play();
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bool pause();
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bool setLoop(bool loop);
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int setVolume(int volume);
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int playTime() const;
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int playTimeMinutes();
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int playTimeSeconds();
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};
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#endif
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//-------------------------------------------------------------------------------------
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//
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// JGE is a hardware accelerated 2D game SDK for PSP/Windows.
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//
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// Licensed under the BSD license, see LICENSE in JGE root for details.
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//
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// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
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// Copyright (c) 2008 Alexander Berl <raphael@fx-world.org>
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// Copyright (c) 2008 WilLoW :--) <wagic.the.homebrew@gmail.com>
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//
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//-------------------------------------------------------------------------------------
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#ifndef _JMP3_
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#define _JMP3_
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#include <string>
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class JMP3
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{
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protected:
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static bool loadModules();
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int m_volume;
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int m_samplesPlayed;
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int m_inBufferSize, m_outBufferSize;
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char m_inBuffer[16*1024] __attribute__((aligned(64))); // ?
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short m_outBuffer[16*(1152/2)] __attribute__((aligned(64))); //?
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int m_numChannels;
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int m_samplingRate;
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bool m_loop;
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int m_lastDecoded;
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int m_playTime;
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public:
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int m_paused;
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int m_channel;
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int m_mp3Handle;
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int m_fileHandle;
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int m_fileSize;
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char m_fileName[256];
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static JMP3* mInstance;
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JMP3();
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~JMP3();
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static void init();
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bool fillBuffers();
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bool load(const std::string& filename, int inBufferSize = 16*1024, int outBufferSize = 16 * (1152/2));
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bool unload();
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bool update();
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bool play();
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bool pause();
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bool setLoop(bool loop);
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int setVolume(int volume);
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int playTime() const;
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int playTimeMinutes();
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int playTimeSeconds();
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};
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#endif
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@@ -18,9 +18,8 @@ void JMP3::init() {
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loadModules();
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}
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JMP3::JMP3(const std::string& filename, int inBufferSize, int outBufferSize) :
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JMP3::JMP3() :
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m_volume(PSP_AUDIO_VOLUME_MAX), m_samplesPlayed(0), m_paused(true) {
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load(filename, inBufferSize,outBufferSize);
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}
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JMP3::~JMP3() {
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@@ -50,21 +49,21 @@ bool JMP3::fillBuffers() {
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if (ret < 0)
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return false;
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if (sceIoLseek32(m_fileHandle, pos, SEEK_SET) < 0) {
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// Re-open the file because file handel can be invalidated by suspend/resume.
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sceIoClose(m_fileHandle);
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m_fileHandle = sceIoOpen(m_fileName, PSP_O_RDONLY, 0777);
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if (m_fileHandle < 0)
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return false;
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if (sceIoLseek32(m_fileHandle, 0, SEEK_END) != m_fileSize
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|| sceIoLseek32(m_fileHandle, pos, SEEK_SET) < 0) {
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sceIoClose(m_fileHandle);
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m_fileHandle = -1;
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return false;
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}
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}
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int readLength = sceIoRead(m_fileHandle, dest, length);
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if (sceIoLseek32(m_fileHandle, pos, SEEK_SET) < 0) {
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// Re-open the file because file handel can be invalidated by suspend/resume.
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sceIoClose(m_fileHandle);
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m_fileHandle = sceIoOpen(m_fileName, PSP_O_RDONLY, 0777);
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if (m_fileHandle < 0)
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return false;
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if (sceIoLseek32(m_fileHandle, 0, SEEK_END) != m_fileSize
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|| sceIoLseek32(m_fileHandle, pos, SEEK_SET) < 0) {
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sceIoClose(m_fileHandle);
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m_fileHandle = -1;
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return false;
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}
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}
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int readLength = sceIoRead(m_fileHandle, dest, length);
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if (readLength < 0)
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return false;
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@@ -88,35 +87,29 @@ bool JMP3::load(const std::string& filename, int inBufferSize, int outBufferSize
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// return false;
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m_fileHandle = sceIoOpen(filename.c_str(), PSP_O_RDONLY, 0777);
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if (m_fileHandle < 0)
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return false;
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// Memorise the full path for reloading with decode thread.
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if ( getcwd(m_fileName, sizeof(m_fileName)) ){
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int len = strnlen(m_fileName, sizeof(m_fileName));
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if (len + filename.size() <= sizeof(m_fileName) - 2){
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m_fileName[len++] = '/';
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strcpy(m_fileName + len, filename.c_str());
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}else{
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m_fileName[0] = NULL;
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}
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}
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int ret = sceMp3InitResource();
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if (ret < 0)
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if (m_fileHandle < 0)
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return false;
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// Memorise the full path for reloading with decode thread.
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if ( getcwd(m_fileName, sizeof(m_fileName)) ){
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int len = strnlen(m_fileName, sizeof(m_fileName));
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if (len + filename.size() <= sizeof(m_fileName) - 2){
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m_fileName[len++] = '/';
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strcpy(m_fileName + len, filename.c_str());
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}else{
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m_fileName[0] = NULL;
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}
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}
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int ret = sceMp3InitResource();
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if (ret < 0)
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return false;
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SceMp3InitArg initArgs;
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int fileSize = sceIoLseek32(m_fileHandle, 0, SEEK_END);
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sceIoLseek32(m_fileHandle, 0, SEEK_SET);
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m_fileSize = fileSize;
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unsigned char* testbuffer = new unsigned char[7456];
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sceIoRead(m_fileHandle, testbuffer, 7456);
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delete testbuffer;
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m_fileSize = fileSize;
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initArgs.unk1 = 0;
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initArgs.unk2 = 0;
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@@ -165,8 +158,8 @@ bool JMP3::unload() {
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}
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bool JMP3::update() {
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int retry = 8;//FIXME:magic number
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JMP3_update_start:
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int retry = 8;//FIXME:magic number
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JMP3_update_start:
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if (!m_paused) {
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if (sceMp3CheckStreamDataNeeded(m_mp3Handle) > 0) {
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@@ -190,11 +183,11 @@ bool JMP3::update() {
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// Okay, let's see if we can't get something outputted :/
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if (numDecoded == 0 || ((unsigned)numDecoded == 0x80671402)) {
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if (retry-- > 0){
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//give me a recovery chance after suspend/resume...
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sceKernelDelayThread(1);
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goto JMP3_update_start;
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}
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if (retry-- > 0){
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//give me a recovery chance after suspend/resume...
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sceKernelDelayThread(1);
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goto JMP3_update_start;
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}
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sceMp3ResetPlayPosition(m_mp3Handle);
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if (!m_loop)
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@@ -212,7 +205,7 @@ bool JMP3::update() {
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// Output
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m_samplesPlayed += sceAudioSRCOutputBlocking(m_volume, tempBuffer);
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m_playTime = (m_samplingRate > 0) ? (m_samplesPlayed / (m_samplingRate/1000)) : 0;
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m_lastDecoded = numDecoded;
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m_lastDecoded = numDecoded;
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}
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}
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353
JGE/src/JSfx.cpp
353
JGE/src/JSfx.cpp
@@ -1,174 +1,179 @@
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//-------------------------------------------------------------------------------------
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//
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// JGE is a hardware accelerated 2D game SDK for PSP/Windows.
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//
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// Licensed under the BSD license, see LICENSE in JGE root for details.
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//
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// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
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//
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//-------------------------------------------------------------------------------------
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#include "../include/JSoundSystem.h"
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#include "../include/JAudio.h"
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#include "../include/JMP3.h"
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#include <string>
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using std::string;
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JMusic::JMusic()
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{
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mTrack = NULL;
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}
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JMusic::~JMusic()
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{
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JSoundSystem::GetInstance()->StopMusic(this);
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if (mTrack)
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delete mTrack;
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}
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void JMusic::Update(){
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}
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int JMusic::getPlayTime(){
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if (mTrack) return mTrack->playTime();
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return 0;
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}
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JSample::JSample()
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{
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mSample = NULL;
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}
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JSample::~JSample()
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{
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if (mSample)
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releaseWaveData(mSample);
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}
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JSoundSystem* JSoundSystem::mInstance = NULL;
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JSoundSystem* JSoundSystem::GetInstance()
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{
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if (mInstance == NULL)
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{
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mInstance = new JSoundSystem();
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mInstance->InitSoundSystem();
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}
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return mInstance;
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}
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void JSoundSystem::Destroy()
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{
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if (mInstance)
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{
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mInstance->DestroySoundSystem();
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delete mInstance;
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mInstance = NULL;
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}
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}
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JSoundSystem::JSoundSystem()
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{
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}
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JSoundSystem::~JSoundSystem()
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{
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}
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void JSoundSystem::InitSoundSystem()
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{
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audioInit();
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}
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void JSoundSystem::DestroySoundSystem()
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{
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audioDestroy();
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}
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JMusic *JSoundSystem::LoadMusic(const char *fileName)
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{
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#ifdef RESPATH
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string s = RESPATH"/";
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#else
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string s = "Res/";
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#endif
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s.append(fileName);
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JMusic *music = new JMusic();
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if (music)
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{
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music->mTrack = new JMP3(s);
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}
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JMP3::mInstance = music->mTrack;
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return music;
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}
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JSample *JSoundSystem::LoadSample(const char *fileName)
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{
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char s[strlen(fileName)+1];
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strcpy(s, fileName);
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JSample *sample = new JSample();
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if (sample)
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{
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sample->mSample = new WAVDATA;
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loadWaveData(sample->mSample, s, 1);
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}
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return sample;
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}
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void JSoundSystem::PlayMusic(JMusic *music, bool looping)
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{
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if (music->mTrack)
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PlayMP3(music->mTrack, looping);
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}
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void JSoundSystem::PlaySample(JSample *sample)
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{
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playWaveMem(sample->mSample, 0);
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}
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void JSoundSystem::SetVolume(int volume)
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{
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JMP3 * mp3 = JMP3::mInstance;
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if (mp3) mp3->setVolume(volume);
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}
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void JSoundSystem::StopMusic(JMusic *music)
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{
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StopMP3();
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}
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void JSoundSystem::ResumeMusic(JMusic *music)
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{
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ResumeMP3(music->mTrack);
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}
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//-------------------------------------------------------------------------------------
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//
|
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// JGE is a hardware accelerated 2D game SDK for PSP/Windows.
|
||||
//
|
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// Licensed under the BSD license, see LICENSE in JGE root for details.
|
||||
//
|
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// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
|
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//
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//-------------------------------------------------------------------------------------
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#include "../include/JSoundSystem.h"
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#include "../include/JAudio.h"
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#include "../include/JMP3.h"
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#include <string>
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using std::string;
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JMusic::JMusic()
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{
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mTrack = NULL;
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}
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JMusic::~JMusic()
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{
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JSoundSystem::GetInstance()->StopMusic(this);
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if (mTrack)
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delete mTrack;
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}
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void JMusic::Update(){
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}
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int JMusic::getPlayTime(){
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if (mTrack) return mTrack->playTime();
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return 0;
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}
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JSample::JSample()
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{
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mSample = NULL;
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}
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JSample::~JSample()
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{
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if (mSample)
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releaseWaveData(mSample);
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}
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JSoundSystem* JSoundSystem::mInstance = NULL;
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JSoundSystem* JSoundSystem::GetInstance()
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{
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if (mInstance == NULL)
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{
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mInstance = new JSoundSystem();
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mInstance->InitSoundSystem();
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}
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return mInstance;
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}
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void JSoundSystem::Destroy()
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{
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if (mInstance)
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{
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mInstance->DestroySoundSystem();
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delete mInstance;
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mInstance = NULL;
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}
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}
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JSoundSystem::JSoundSystem()
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{
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}
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JSoundSystem::~JSoundSystem()
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{
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}
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void JSoundSystem::InitSoundSystem()
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{
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audioInit();
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}
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void JSoundSystem::DestroySoundSystem()
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{
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audioDestroy();
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}
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JMusic *JSoundSystem::LoadMusic(const char *fileName)
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{
|
||||
#ifdef RESPATH
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string s = RESPATH"/";
|
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#else
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string s = "Res/";
|
||||
#endif
|
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s.append(fileName);
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JMusic *music = new JMusic();
|
||||
if (music)
|
||||
{
|
||||
music->mTrack = new JMP3();
|
||||
if (!music->mTrack->load(s))
|
||||
{
|
||||
free(music->mTrack);
|
||||
music->mTrack = NULL;
|
||||
}
|
||||
}
|
||||
JMP3::mInstance = music->mTrack;
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||||
return music;
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||||
}
|
||||
|
||||
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||||
JSample *JSoundSystem::LoadSample(const char *fileName)
|
||||
{
|
||||
char s[strlen(fileName)+1];
|
||||
strcpy(s, fileName);
|
||||
|
||||
JSample *sample = new JSample();
|
||||
if (sample)
|
||||
{
|
||||
sample->mSample = new WAVDATA;
|
||||
loadWaveData(sample->mSample, s, 1);
|
||||
}
|
||||
|
||||
return sample;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void JSoundSystem::PlayMusic(JMusic *music, bool looping)
|
||||
{
|
||||
|
||||
if (music->mTrack)
|
||||
PlayMP3(music->mTrack, looping);
|
||||
}
|
||||
|
||||
|
||||
void JSoundSystem::PlaySample(JSample *sample)
|
||||
{
|
||||
|
||||
playWaveMem(sample->mSample, 0);
|
||||
}
|
||||
|
||||
|
||||
void JSoundSystem::SetVolume(int volume)
|
||||
{
|
||||
JMP3 * mp3 = JMP3::mInstance;
|
||||
if (mp3) mp3->setVolume(volume);
|
||||
}
|
||||
|
||||
|
||||
void JSoundSystem::StopMusic(JMusic *music)
|
||||
{
|
||||
StopMP3();
|
||||
|
||||
}
|
||||
|
||||
|
||||
void JSoundSystem::ResumeMusic(JMusic *music)
|
||||
{
|
||||
ResumeMP3(music->mTrack);
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user