* Remove the stupid effect on cards back, at least until release
This commit is contained in:
jean.chalard
2009-05-31 05:52:49 +00:00
parent a0b82b1026
commit 6f09760d08
3 changed files with 7 additions and 7 deletions

View File

@@ -145,7 +145,7 @@ void GameApp::Create()
mCurrentState = NULL;
mNextState = mGameStates[GAME_STATE_MENU];
effect = new CardEffect();
// effect = new CardEffect();
char buf[512];
sprintf(buf, "size of MTGCardInstance : %i\n" , sizeof(MTGCardInstance));

View File

@@ -328,7 +328,7 @@ void GameStateDuel::Update(float dt)
}
}
}
mParent->effect->UpdateSmall(dt);
// mParent->effect->UpdateSmall(dt);
game->Update(dt);
if (game->gameOver){
credits->compute(mPlayers[0],mPlayers[1], mParent);
@@ -355,17 +355,17 @@ void GameStateDuel::Update(float dt)
}
break;
case DUEL_STATE_MENU:
mParent->effect->UpdateSmall(dt);
// mParent->effect->UpdateSmall(dt);
menu->Update(dt);
break;
case DUEL_STATE_CANCEL:
mParent->effect->UpdateSmall(dt);
// mParent->effect->UpdateSmall(dt);
menu->Update(dt);
if (menu->closed)
mGamePhase = DUEL_STATE_PLAY;
break;
case DUEL_STATE_BACK_TO_MAIN_MENU:
mParent->effect->UpdateSmall(dt);
// mParent->effect->UpdateSmall(dt);
menu->Update(dt);
if (menu->closed)
mParent->SetNextState(GAME_STATE_MENU);

View File

@@ -89,8 +89,8 @@ void GameStateShop::Destroy(){
void GameStateShop::Update(float dt)
{
mParent->effect->UpdateSmall(dt);
mParent->effect->UpdateBig(dt);
// mParent->effect->UpdateSmall(dt);
// mParent->effect->UpdateBig(dt);
if (mStage == STAGE_SHOP_MENU){
if (menu){
menu->Update(dt);