Erwan
- font adjustments
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Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 3.8 KiB |
@@ -1,7 +1,7 @@
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#ifndef _MTGDEFINITION_H_
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#define _MTGDEFINITION_H_
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#define DEFAULT_MAIN_FONT_SCALE 1.0
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#define DEFAULT_MAIN_FONT_SCALE 0.5
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class Constants
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{
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@@ -359,7 +359,7 @@ void CardGui::Render(){
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}
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mFont->SetScale(1.0);
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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}
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if (tc && tc->alreadyHasTarget(card)){
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@@ -371,7 +371,7 @@ void CardGui::Render(){
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}
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if (card->isACreature()){
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mFont->SetScale(1.0);
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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char buffer[200];
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sprintf(buffer, "%i/%i",card->power,card->life);
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renderer->FillRect(x+2,y + mHeight - 12, 25 , 12 ,ARGB(128,0,0,0));
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@@ -99,7 +99,7 @@ void GameApp::Create()
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CommonRes->CreateQuad("stars", "graphics/particles.png", 64, 0, 32, 32);
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CommonRes->GetQuad("stars")->SetHotSpot(16,16);
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CommonRes->LoadJLBFont("graphics/simon",11);
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CommonRes->LoadJLBFont("graphics/simon",22);
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CommonRes->GetJLBFont("graphics/simon")->SetTracking(-1);
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CommonRes->LoadJLBFont("graphics/f3",16);
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CommonRes->LoadJLBFont("graphics/magic",16);
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@@ -70,7 +70,7 @@ void GameStateDuel::Start()
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mFont = GameApp::CommonRes->GetJLBFont("graphics/simon");
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mFont->SetBase(0); // using 2nd font
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opponentMenuFont = mFont; //NEW JLBFont("graphics/simon",11);
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opponentMenuFont = mFont; //NEW JLBFont("graphics/simon",22);
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menu = NEW SimpleMenu(DUEL_MENU_GAME_MENU, this, mFont, SCREEN_WIDTH/2-100, 25);
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@@ -366,7 +366,7 @@ void GameStateMenu::Render()
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if (mGuiController!=NULL)
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mGuiController->Render();
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// mFont->SetScale(0.7);
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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mFont->SetColor(ARGB(128,255,255,255));
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mFont->DrawString(GAME_VERSION, SCREEN_WIDTH-10,SCREEN_HEIGHT-15,JGETEXT_RIGHT);
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mFont->DrawString(nbcardsStr,10, SCREEN_HEIGHT-15);
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@@ -308,7 +308,7 @@ void MTGGuiPlay::RenderPhaseBar(){
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}else{
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mFont->SetColor(ARGB(255,255,255,255));
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}
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mFont->SetScale(1.0);
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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mFont->DrawString(Constants::MTGPhaseNames[currentPhase], 375, 0);
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}
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@@ -46,7 +46,7 @@ void GuiAvatar::Render(){
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JRenderer * r = JRenderer::GetInstance();
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int life = player->life;
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JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
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mFont->SetScale(1.0);
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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//Avatar
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int lifeDiff = life - currentLife;
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if (lifeDiff < 0 && currentLife >0 ){
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@@ -111,7 +111,7 @@ void GuiGameZone::Render(){
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}
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//Number of cards
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JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
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mFont->SetScale(1.0);
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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char buffer[512];
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sprintf(buffer,"%i", zone->nb_cards);
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mFont->SetColor(ARGB(128,0,0,0));
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